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Posted

I have downloaded the most recent alpha version, yet it still tells me it is several months old and outdated. Is there a newer version that I am not finding?

[Window Title]
TexGenx64.exe

[Main Instruction]
This shared free alpha version of Texgenx64 is several months old and long outdated.

[Content]
To continue participating in the alpha test to help find and report any issues to the official DynDOLOD support forum, download and use the latest shared free alpha version.

Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit Texgenx64]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Posted
1 hour ago, lesser said:

I have downloaded the most recent alpha version, yet it still tells me it is several months old and outdated. Is there a newer version that I am not finding?

[Window Title]
TexGenx64.exe

[Main Instruction]
This shared free alpha version of Texgenx64 is several months old and long outdated.

[Content]
To continue participating in the alpha test to help find and report any issues to the official DynDOLOD support forum, download and use the latest shared free alpha version.

Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit Texgenx64]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Moved to the DynDOLOD 3 Alpha thread. 

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts.

Follow https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the entire DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. Ensure that the directory structure is preserved. See Updating how to update existing installation and save games.

Also see https://dyndolod.info/Updating#2-Update-DynDOLOD-Installation

Do not unpack into older versions.

Posted (edited)

Just fired up Dyndolod to do some updates when it gave me this message

[Window Title]
TexGenx64.exe

[Main Instruction]
This shared free alpha version of Texgenx64 is several months old and long outdated.

I then proceeded to grab the most recent version, deleted out the old files (making sure the directory was clean), and installed.  It then gave me a 

Error: OpenGL: no wglCreateContextAttribsARB? And then Texgen will not continue and wants to be closed out.

(if the files don't come through on the upload you can find them at https://drive.google.com/file/d/1jg6-WUP4Ws1BvQ2N1Vb7zzFAqiHpkC4A/view?usp=sharing 

and https://drive.google.com/file/d/1ZiREoB0Anv9N8wjRKmUHZOnC7ON8oOC1/view?usp=sharing

 

Graphic card is a 9070xt running Drivers 25.11.1 and were released on 11-6-2025

Only software being run with it is the default AMD experience Software (so no bloatware)

(EDIT) I rolled back to version 25.10.2 of the AMD drivers and the problem was resolved.  I noticed that the 25.10.2 driver plainly displayed the Open GL version that was installed...while 25.11.1 did not.

 

TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt

Edited by MaximKovalenko
Posted
31 minutes ago, MaximKovalenko said:

Just fired up Dyndolod to do some updates when it gave me this message

[Window Title]
TexGenx64.exe

[Main Instruction]
This shared free alpha version of Texgenx64 is several months old and long outdated.

I then proceeded to grab the most recent version, deleted out the old files (making sure the directory was clean), and installed.  It then gave me a 

Error: OpenGL: no wglCreateContextAttribsARB? And then Texgen will not continue and wants to be closed out.

(if the files don't come through on the upload you can find them at https://drive.google.com/file/d/1jg6-WUP4Ws1BvQ2N1Vb7zzFAqiHpkC4A/view?usp=sharing 

and https://drive.google.com/file/d/1ZiREoB0Anv9N8wjRKmUHZOnC7ON8oOC1/view?usp=sharing

 

Graphic card is a 9070xt running Drivers 25.11.1 and were released on 11-6-2025

Only software being run with it is the default AMD experience Software (so no bloatware)

TexGen_SSE_Debug_log.txt 2.45 MB · 0 downloads TexGen_SSE_log.txt 812.8 kB · 0 downloads

The debug log reports OpenGL version: 1.1.0 

The tools require OpenGL 3.0. Make sure to use a graphics card never than 2008 or so. Install latest graphics drivers. Make sure to set the proper default/primary graphics card in Windows (power) settings or the NVIDIA/AMD driver.

Posted

Screen-Shot628.png

This is one of the screenshots. I used sseedit to check and found that DynDOLOD.esp references DynDOLOD.esm, but after checking the ID of DynDOLOD.esm, there are no references.

Sorry, even though I pasted a direct link to the image, it still resulted in a screenshot. This error is only visible from specific camera angles; some are directly visible, and it occurs all over the world. I checked the NIF file, and it only exists in DynDOLOD_Output, and it's not overwritten by any resources.

Posted

Hi!
Should dynamic waterfall LODs work with Water for ENB - Particle Waterfalls (https://www.nexusmods.com/skyrimspecialedition/mods/37061?tab=files)?

I don't see it in the list: https://dyndolod.info/Mods/Waterfalls

I couldn't get dynamic LODs working with this mod, even though I removed the LODs from this mod, but the result was the same.

Thanks for the answer.

https://pastee.dev/p/f9b7pJwI
https://pastee.dev/p/IUScDDt3

Posted
2 hours ago, zloineil said:

Hi!
Should dynamic waterfall LODs work with& Water for ENB - Particle Waterfalls (https://www.nexusmods.com/skyrimspecialedition/mods/37061?tab=files)?

I don't see it in the list:& https://dyndolod.info/Mods/Waterfalls

I couldn't get dynamic LODs working with this mod, even though I removed the LODs from this mod, but the result was the same.

Thanks for the answer.

https://pastee.dev/p/f9b7pJwI
https://pastee.dev/p/IUScDDt3

The logs show DynDOLOD being loaded and then no LOD being generated. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to upload a meaningful LOD generation session - that would be the generating LOD with the LOD models included in the mod.& Also upload H:\GamesDowload\Skyrim SE Mods\_DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

The mod upload date is newer than DynDOLOD Standalone and more importantly DynDOLOD Resources SE, so there no specific LOD models for the mod yet. However, there should be some kind of LOD for the waterfalls with the LOD models shipping with the mod.

Posted
4 hours ago, ck1007197714 said:

Screen-Shot628.png

This is one of the screenshots. I used sseedit to check and found that DynDOLOD.esp references DynDOLOD.esm, but after checking the ID of DynDOLOD.esm, there are no references.

Sorry, even though I pasted a direct link to the image, it still resulted in a screenshot. This error is only visible from specific camera angles; some are directly visible, and it occurs all over the world. I checked the NIF file, and it only exists in DynDOLOD_Output, and it's not overwritten by any resources.

Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read all of https://dyndolod.info/Help/Terrain-Underside. Make sure the underside was generated for the current load order of mods and if that is the case increase its quality and/or lower it.

Posted
11 hours ago, sheson said:

The logs show DynDOLOD being loaded and then no LOD being generated. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to upload a meaningful LOD generation session - that would be the generating LOD with the LOD models included in the mod.& Also upload H:\GamesDowload\Skyrim SE Mods\_DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

The mod upload date is newer than DynDOLOD Standalone and more importantly DynDOLOD Resources SE, so there no specific LOD models for the mod yet. However, there should be some kind of LOD for the waterfalls with the LOD models shipping with the mod.

My bad, after generating LODs, I launched DynDOLOD to check the options only, I didn’t think that the logs were being rewritten.

Anyway, if I disable Particle Waterfalls before creating LODs, the waterfall LODs will work fine. But then I'll have to disable PGPatcher_Output, but you don't recommend doing this (https://dyndolod.info/Mods/Community-Shaders#PBR).

 

Here are the logs with LODs from Particle Waterfalls:
file:///H:/GamesDowload/Skyrim%20SE%20Mods/_DynDOLOD/Logs/DynDOLOD_SSE_Debug_log.txt
file:///H:/GamesDowload/Skyrim%20SE%20Mods/_DynDOLOD/Logs/DynDOLOD_SSE_log.txt
file:///H:/GamesDowload/Skyrim%20SE%20Mods/_DynDOLOD/Logs/DynDOLOD_SSE_Object_Report.txt

Some waterfalls have working dynamic LODs, but some waterfalls work strangely, dynamic LODs are visible only at a short distance from the player, about a few cells after the LOD border, static LODs are activated further.

Posted
1 hour ago, zloineil said:

My bad, after generating LODs, I launched DynDOLOD to check the options only, I didn’t think that the logs were being rewritten.

Anyway, if I disable Particle Waterfalls before creating LODs, the waterfall LODs will work fine. But then I'll have to disable PGPatcher_Output, but you don't recommend doing this (https://dyndolod.info/Mods/Community-Shaders#PBR).

 

Here are the logs with LODs from Particle Waterfalls:
file:///H:/GamesDowload/Skyrim%20SE%20Mods/_DynDOLOD/Logs/DynDOLOD_SSE_Debug_log.txt
file:///H:/GamesDowload/Skyrim%20SE%20Mods/_DynDOLOD/Logs/DynDOLOD_SSE_log.txt
file:///H:/GamesDowload/Skyrim%20SE%20Mods/_DynDOLOD/Logs/DynDOLOD_SSE_Object_Report.txt

Some waterfalls have working dynamic LODs, but some waterfalls work strangely, dynamic LODs are visible only at a short distance from the player, about a few cells after the LOD border, static LODs are activated further.

I can not access files on your computer. You will have to upload them as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

Posted

I use vanilla grass with the latest community shader and its grass lighting plugin but without complex grass textures. I generated grass lod with default texgen color setting and I found out in game the lod color is too dark or full grass is too bright with CS so I toned down the grass brightness in CS to 0.5. However, no matter what I tried, the brightness of lod and full grass will mismatch with transition of weathers or time of day. Is it true that we can't get a perfectly matched grass lod on all conditions with community shaders because of the shader changes?

Posted
56 minutes ago, captainlei1993 said:

I use vanilla grass with the latest community shader and its grass lighting plugin but without complex grass textures. I generated grass lod with default texgen color setting and I found out in game the lod color is too dark or full grass is too bright with CS so I toned down the grass brightness in CS to 0.5. However, no matter what I tried, the brightness of lod and full grass will mismatch with transition of weathers or time of day. Is it true that we can't get a perfectly matched grass lod on all conditions with community shaders because of the shader changes?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making post.

Provide useful screenshots showing the issue / settings in game at different times of day for the same clear weather.

https://dyndolod.info/Official-DynDOLOD-Support-Forum
|Report the actual problem or error message without making unverified assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how.

See https://dyndolod.info/Help/Grass-LOD#Internal-Billboards-and-External-Billboards and related https://dyndolod.info/Help/Grass-LOD#Settings
Using a different NIF with other normal vectors, shader and backlight and settings might be able to help.

For grass LOD to match full grass at all times/weather you should avoid using shader settings or features that are not equally applied to both full grass and object LOD and vary for different times of days/weather.

Posted

hello!

keep running into a stream read / data error running texgen that I've never encountered. didn't touch my load order for several months and came back and am just straight up not having a good time despite having no issues previously so i'm just very confused. guidance on how to self-address in the future would be great. zip of debug and other logs here: https://www.mediafire.com/file/c8tan8kzvv78v1o/TexGen_SSE_Logs.zip/file

Thanks!

Posted
21 hours ago, chlorophyllia said:

hello!

keep running into a stream read / data error running texgen that I've never encountered. didn't touch my load order for several months and came back and am just straight up not having a good time despite having no issues previously so i'm just very confused. guidance on how to self-address in the future would be great. zip of debug and other logs here: https://www.mediafire.com/file/c8tan8kzvv78v1o/TexGen_SSE_Logs.zip/file

Thanks!

Is there no bugreport.txt? See first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

The error might indicate a problem with unstable system, like overclocking, bad memory timings or maybe issue reading data from disk. It is probably from decompressing BSA.

[00:00] xEdit Background Loader: [ccbgssse012-hrsarmrstl.bsa] Could not be loaded. <Error: [Exception] Unknown archive format>

Something happened to that BSA. It should not have that error.

[00:17] xEdit Background Loader: Error: unknown record type 
[00:17] xEdit Background Loader: Skipped Load: Duplicate FormID [00000000] in file [42] VisualAnimatedEnchants2023.esp

[00:07] xEdit Background Loader: Error: unknown record type 
[00:07] xEdit Background Loader: Skipped Load: Duplicate FormID [00000000] in file [0D] cceejsse005-cave.esm

Those are worrying too. The first plugin was just removed in later tries. The second changed CRC. Did you modify it and then restore it?

Posted (edited)
5 hours ago, sheson said:

Is there no bugreport.txt? See first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

The error might indicate a problem with unstable system, like overclocking, bad memory timings or maybe issue reading data from disk. It is probably from decompressing BSA.

[00:00] xEdit Background Loader: [ccbgssse012-hrsarmrstl.bsa] Could not be loaded. <Error: [Exception] Unknown archive format>

Something happened to that BSA. It should not have that error.

[00:17] xEdit Background Loader: Error: unknown record type 
[00:17] xEdit Background Loader: Skipped Load: Duplicate FormID [00000000] in file [42] VisualAnimatedEnchants2023.esp

[00:07] xEdit Background Loader: Error: unknown record type 
[00:07] xEdit Background Loader: Skipped Load: Duplicate FormID [00000000] in file [0D] cceejsse005-cave.esm

Those are worrying too. The first plugin was just removed in later tries. The second changed CRC. Did you modify it and then restore it?

thanks for the reply! new logs with bug report this time: https://www.mediafire.com/file/b58g42cpbl6d0dl/TexGen+Logs+and+Bug+Rep.zip/file

the only modification of the CC content i did was the cleaning in the step guide. i ran into this same error earlier with some Bruma files and redownloaded any/all texture mods for that suite and it resolved the issue. i was going to try that here but can't really tell where that seruinslod is coming from. i haven't ran any BSA extraction tools or anything like that if that's what you're talking about with decompression.

otherwise, unless something has gone drastically wrong with my windows install that i'm unaware of, my system should be stable. don't mess with overclocking or memory timings either.

Edited by chlorophyllia
add'l info.

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