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Posted (edited)
7 hours ago, sheson said:

Check the data folder for the textures\lod\wrbuildingslod01.dds. It should be from the TexGen output.
Verify that the file in the data folder has the same filesize and modfied time as the file in the TexGen output mod, or better check their CRC32 to be equal (for example with the right 7zip CRC sha option if you have that installed for example.
It should not be blue. Upload both textures\lod\wrbuildingslod01.dds and wrbuildingslod01_n.dds if you want me to check.

The file in the data folder has the same modified time as the TexGen output file and is the same size. Folder has been updated with the two files. Testing the test version now. 

Edited by LF111
Posted
7 minutes ago, LF111 said:

Test version has completely fixed the issue on my end. 

Do you still want me to start a new thread for the rock wall LOD texture issue, or should I just continue it here?

That is great! Thanks.

Start a new thread with log as usual and a more informative screenshot of the full model, link to mod.

  • sheson changed the title to DynDOLOD 3.00 Alpha 188
Posted
12 minutes ago, rustywd said:

The test version fixed the issue for me as well, excellent work, thanks you for all your hard work, much appreciated!

Thanks for reporting and verifying.

Posted (edited)

Hello, just noticed an issue about season swap in alpha 188.

Aspen trees LODs have no texture, shows in purple in autumn, they were fine in summer.

As some people mentioned, I started getting some swap file errors like MainFormSwap_WIN and Unfrozen_SUM.ini from the previous version, is that somewhat related?

I fixed those errors and generation was done, but getting this issue.

Here is the whole log folder archive.

https://drive.google.com/file/d/1NYkkWTkHRtJnbCWOZGeVNNsl1a-pFjls/view?usp=drive_link

 

20250218091228_1.thumb.jpg.a39054aec54ffcf621ba1157dac28f40.jpg20250218091347_1.thumb.jpg.900674a09dfbce26904ad920b25cf985.jpg

 

Edited by bootlegbaby
Posted

Hello, I can't seem to get Dyndolod to find the TexGen Output file. For context I followed Gamer Poets Video to install Dyndolod and have completed every step up to running Dyndolod to get the Dyndolod Output File. I have double checked that the TexGen Output file has been installed through Vortex correctly and activated, it shows up in my data folder. I have tried turning Windows Security Runtime off, turning every bit of it off while adding Dyndolod and TexGen's .exe's to the Exclusions for Windows Protection. I've been researching for at least 20 hours now and anyone that has this issue straight up quits because they can't solve it, I refuse to give up but I've exhausted my options and knowledge on this. The Dyndolod website only makes me sure that it's my OS blocking it, but what part or how to get it through, no one seems to know.

Posted
20 minutes ago, Gertrudaux said:

Hello, I can't seem to get Dyndolod to find the TexGen Output file. For context I followed Gamer Poets Video to install Dyndolod and have completed every step up to running Dyndolod to get the Dyndolod Output File. I have double checked that the TexGen Output file has been installed through Vortex correctly and activated, it shows up in my data folder. I have tried turning Windows Security Runtime off, turning every bit of it off while adding Dyndolod and TexGen's .exe's to the Exclusions for Windows Protection. I've been researching for at least 20 hours now and anyone that has this issue straight up quits because they can't solve it, I refuse to give up but I've exhausted my options and knowledge on this. The Dyndolod website only makes me sure that it's my OS blocking it, but what part or how to get it through, no one seems to know.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

https://dyndolod.info/Messages/TexGen-Output#No-TexGen-output-detected

Posted
10 hours ago, bootlegbaby said:

Hello, just noticed an issue about season swap in alpha 188.

Aspen trees LODs have no texture, shows in purple in autumn, they were fine in summer.

As some people mentioned, I started getting some swap file errors like MainFormSwap_WIN and Unfrozen_SUM.ini from the previous version, is that somewhat related?

I fixed those errors and generation was done, but getting this issue.

Here is the whole log folder archive.

https://drive.google.com/file/d/1NYkkWTkHRtJnbCWOZGeVNNsl1a-pFjls/view?usp=drive_link

 

20250218091228_1.thumb.jpg.a39054aec54ffcf621ba1157dac28f40.jpg20250218091347_1.thumb.jpg.900674a09dfbce26904ad920b25cf985.jpg

The TreesApen06 full model shown in the right screenshot is the one Aspen tree LOD billboard shown in the left screenshot in front of the LOD tree with the missing texture.

This warning message from the DynDOLOD log is probably related:

[01:13] <Warning: File not found textures\mx\treeaspen01_c_lod.dds. Used by meshes\landscape\trees\treeaspen01_lod_0.nif Fabled Forests.esp TreeAspen01 [TREE:0006A9E6]>
[07:53] <Warning: File not found textures\mx\treeaspen01_c_lod.dds. Used by meshes\landscape\trees\treeaspen01_lod_0.nif Skyrim.esm TreeAspen01 [TREE:0006A9E6]>

Install the missing texture.
You probably installed a mod that overwrites the trees from Fabled Forest. Maybe with Aspens Ablaze.

Pay attention to log messages, especially the ones that are listed in the summary

https://dyndolod.info/Messages
https://dyndolod.info/Help/Summary-Of-Messages

  • Like 1
Posted

Hi, I had a question about complex grass billboards. 

 

I've run TexGen/DynDOLOD maybe a hundred times in the past week, using different ambient/direct lightning values, with different brightness top/bottom, and different backlight mask values.

 

With ComplexGrassBillboards= 4 or 5, anytime I get the brightness or color to match at sunrise/sunset, the LOD at noon are too dark. When I get the brightness or color to match at noon, the LODs look weird (white spots or just general ugliness).

 

But with ComplexGrassBillboards= 1, the brightness matches almost perfectly at every time of day. However, I can't adjust the individual r/g/b brightness values in the DynDOLOD ini to have any effect. 

 

Is there a way I can make billboards 4 or 5 match the brightness of billboard 1? Or can I adjust r/g/b colors on billboards 1?

Posted
8 hours ago, mccalas said:

Hi, I had a question about complex grass billboards. 

I've run TexGen/DynDOLOD maybe a hundred times in the past week, using different ambient/direct lightning values, with different brightness top/bottom, and different backlight mask values.

With ComplexGrassBillboards= 4 or 5, anytime I get the brightness or color to match at sunrise/sunset, the LOD at noon are too dark. When I get the brightness or color to match at noon, the LODs look weird (white spots or just general ugliness).

But with ComplexGrassBillboards= 1, the brightness matches almost perfectly at every time of day. However, I can't adjust the individual r/g/b brightness values in the DynDOLOD ini to have any effect. 

Is there a way I can make billboards 4 or 5 match the brightness of billboard 1? Or can I adjust r/g/b colors on billboards 1?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts.

The brightness of normal grass billboards is changed with the GrassBrightness* INI settings.
The brightness of complex grass billboards is changed with the ComplexGrassBrightness* INI settings.
This should be independent of the GrassBillboard and ComplexGrassBillboard setting.

https://dyndolod.info/Help/Grass-LOD#Updating
To test different GrassBrightness* or ComplexGrassBrightness* settings, change them in ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_[WORLDSPACE].txt, start DynDOLOD in expert mode, select the desired worldspace and click the Execute LODGen button. Then merge the new output with the existing output, overwriting all older files. Remember to also change the settings in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini for future LOD generation.

Posted
12 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts.

The brightness of normal grass billboards is changed with the GrassBrightness* INI settings.
The brightness of complex grass billboards is changed with the ComplexGrassBrightness* INI settings.
This should be independent of the GrassBillboard and ComplexGrassBillboard setting.

https://dyndolod.info/Help/Grass-LOD#Updating
To test different GrassBrightness* or ComplexGrassBrightness* settings, change them in ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_[WORLDSPACE].txt, start DynDOLOD in expert mode, select the desired worldspace and click the Execute LODGen button. Then merge the new output with the existing output, overwriting all older files. Remember to also change the settings in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini for future LOD generation.

Hi, thanks for the help. Sorry to make you post the 'log' directions again. (logs: https://ufile.io/f0nl7vza ).

I realized I had run DynDOLOD with another Billboard setting before using 'execute Lodgen' to update my r/g/b brightness settings. So, I reran with Billboard 1 and there was some difference.

But mostly what I'm wondering about are the following:

1) for Billboards 4/5, the side of LOD facing the sun looks weird:

The LOD facing *away* from the sun looks good, but the rest looks bad and has light and dark colors. Noon is much darker, but the colors match in all directions.

If I increase the brightness in TexGen by a large amount (eg. 250/200), or if I increase the backlight amount (to 50% or so) then I get annoying yellow LODs mixed in with the others (similar to the previous pictures of grass facing the sun.

 

2) For Billboards 1, the brightness is overall much higher, but the colors become harder to match. Also, the 'imagebasedlighting' from ENB has a drastic effect, whereas it doesn't affect Billboards 4/5 at all

I was mainly just looking for information on Billboard 1; the info in the *.ini didn't tell me much and I couldn't find any other examples of people using it. Why do ENB settings affect this Billboard but not the others?

 

Thanks for DynDOLOD. It's amazing how much effect it has on how the game looks. But I'm OCD and grass is hard.

Posted

Can't get dynamic lod to work without crashing so I uncheck it and game stopped crashing but Dyndolod decided to place catapults in the air outside of Whiterun for some reason. 

Screenshot45.png?ex=67bbae0a&is=67ba5c8a&hm=10da9258ae238d4c4b4ca26c1e7cda680ecc756f50c6aadb30ec274fae8294a6&=&format=webp&quality=lossless&width=2202&height=1239Screenshot46.png?ex=67bbae0a&is=67ba5c8a&hm=cf745cbc2bd207f05efa1aeeaf285e6e8603a15802d245606977d05a79c5917a&=&format=webp&quality=lossless&width=2202&height=1239

 

Clicking on the catapults and they're not touched by anything other than dyndolod and not there with my dynamic lod output. 

 

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