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Posted
Just now, Yomi said:

The new version helped to solve the error. Thanks! :thumbsup:

Follow up request if things actually worked out as they should:

Open DynDOLOD.esp in xEdit (it is OK to only load the plugins that are required for it)

Enter "Tamriel_Underside_DynDOLOD_NOLOD" without quotes into the Editor ID field top left and hit the Enter key. It might take a while searching but should eventual;y show the record in the right window.

Check if the record has a VMAD - Virutal Machine Adapter element that sets the "SHESON_DynDOLOD_ObjectEnabler" ScriptName and links to a FLST FormList "DynDOLOD_Tamriel_UndersideWorldspaces".

if unsure about this, just post a screenshot.

  • sheson changed the title to DynDOLOD 3.00 Alpha 184
Posted
31 minutes ago, sheson said:

Follow up request if things actually worked out as they should:

Open DynDOLOD.esp in xEdit (it is OK to only load the plugins that are required for it)

Enter "Tamriel_Underside_DynDOLOD_NOLOD" without quotes into the Editor ID field top left and hit the Enter key. It might take a while searching but should eventual;y show the record in the right window.

Check if the record has a VMAD - Virutal Machine Adapter element that sets the "SHESON_DynDOLOD_ObjectEnabler" ScriptName and links to a FLST FormList "DynDOLOD_Tamriel_UndersideWorldspaces".

if unsure about this, just post a screenshot.

here

2025-02-11 003116.png

Posted
1 minute ago, Yomi said:

here

2025-02-11 003116.png

Thank you for verifying the alternative method works as it should.

The DynDOLOD 3 Alpha-184 does not add the superfluous Activate Parent. If you like you can right click and remove it (from all underside references).
It shouldn't matter either way.

  • Like 1
Posted

Hi,

I've just tried to use the DynDOLOD however when i try to generate the file an error comes up saying i have to many full modules.

However i only have 253 active ESM's + ESP's along with 1394 ESL's.

I'm using the DLL NG and the resources SE

 

Posted (edited)

Good job really, forcing update on people without warnings and it's the users who get penalized. And ofc no proper filepath so you can't do what it's asking you to do.

What do i do with this please ? because i have no such file in my mods

KQtmGzy.jpeg

Edited by zebee
Posted (edited)
1 hour ago, Mrwhitus said:

Hi,

I've just tried to use the DynDOLOD however when i try to generate the file an error comes up saying i have to many full modules.

However i only have 253 active ESM's + ESP's along with 1394 ESL's.

I'm using the DLL NG and the resources SE

 

https://dyndolod.info/Messages/Plugin-Limit

DynDOLOD needs 2 (1x esm and 1x esp) to 3 (with occlusion.esp if it can't be flagged as light) plugins. You need to make space for it.

Edited by PRieST
Posted (edited)
1 hour ago, zebee said:

Good job really, forcing update on people without warnings and it's the users who get penalized. And ofc no proper filepath so you can't do what it's asking you to do.

What do i do with this please ? because i have no such file in my mods

KQtmGzy.jpeg

But you know you are participating on an open alpha test if you use DynDOLOD?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Don't just post pictures of errors.

Also read from this post onwards as it might solve your issue - or post the logs and wait for help on debugging your error:

 

Edited by PRieST
Posted (edited)

photograph

LOD

LOD2

There is no problem with version 182, 184 has this problem .

 

photograph

Sorry to add some information here.
There is no Dyndolod related content in overwrite\Seasons\Serialization.ini.

MO2 Left Sort

xLoad output file

Grass Cache

DynDOLOD Resources SE

ParallaxGen output file
DynDOLOD DLL NG and Scripts 3.00

TexGen_Output

 

 

 

Edited by luoxuangou
Posted
6 hours ago, Mrwhitus said:

Hi,

I've just tried to use the DynDOLOD however when i try to generate the file an error comes up saying i have to many full modules.

However i only have 253 active ESM's + ESP's along with 1394 ESL's.

I'm using the DLL NG and the resources SE

Read the first post and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

The message should have a link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages and opens  https://dyndolod.info/Messages/Plugin-Limit which exlpains:
Remember that there also needs to be room for adding one or two DynDOLOD plugins and maybe the Occlusion.esp. The Occlusion.esp is flagged as light plugin (ESL) automatically if possible.

So with a full plugin limit of 254, there can only be a max of 252 to leave the required room for the DynDOLOD.esm and DynDOLOD.eso

Posted
6 hours ago, zebee said:

Good job really, forcing update on people without warnings and it's the users who get penalized. And ofc no proper filepath so you can't do what it's asking you to do.

What do i do with this please ? because i have no such file in my mods

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug lot to upload when making posts.

Copy and paste messages with the Copy message to clipboard link instead of a screenshot as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

The message should have a link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages and opens https://dyndolod.info/Help/Seasons which explains:
Do not swap records in DynDOLOD plugins. The form IDs of records is different for every load order and LOD generation process. Editor IDs are not guaranteed to stay consistent. The LOD generation process will automatically swap records directly or create a DynDOLOD_[SPR|SUM|AUT|WIN].INI if required. In case such swap definitions are detected, remove such lines from the reported *.INI files permanently so the LOD generation process works and the generated LOD patch works properly in the game.

A bit further down under https://dyndolod.info/Help/Seasons#Technical-Information it explains:
The feature requires season swap files in ..\Data\Seasons\*[SPR|SUM|AUT|WIN].ini.

All relative paths in the game, CK, xEdit and tools based typically relate to the Data folder. Which means the reported file will be in the ..\Data\Seasons\ folder.
The used data folder is reported at the top of the log messages. Provide a list of all files and mods they are from.

As explained in a recent post about a similar message, the check exists to make sure there is nothing bad happening when updating existing DynDOLOD output. Without further information like the requested logs I do not know if there is an old out of date file or if this is caused by mods. That would determine the next steps.

I happen to share DynDOLOD with the public to help test and report bugs with the specific requirement to use the latest version and to report any problems including logs and other requested information to this official DynDOLOD support forum as explained on https://dyndolod.info.
If users report issues, we troubleshoot them together no matter the cause or how long it takes and try to fix them for everybody.

Posted
12 minutes ago, cornmeal said:

Still getting access violations with Alpha 184: Error: Access violation at address 0000000001CDD2C9 in module 'DynDOLODx64.exe'

https://ufile.io/ffk9kiz5

I've tried your test version too (which I assume is the same as 184 but worth a try) and it doesn't work.
 

Also upload bugreport.txt as explained in the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
Let me know in case does not ecist.

Posted
35 minutes ago, luoxuangou said:

photograph

LOD

LOD2

There is no problem with version 182, 184 has this problem .

 

photograph

Sorry to add some information here.
There is no Dyndolod related content in overwrite\Seasons\Serialization.ini.

MO2 Left Sort

xLoad output file

Grass Cache

DynDOLOD Resources SE

ParallaxGen output file
DynDOLOD DLL NG and Scripts 3.00

TexGen_Output

All links seem to require a login. You will need to provide links that we can access.

Posted
21 minutes ago, sheson said:

所有链接似乎都需要登录。您需要提供我们可以访问的链接。

I changed the access permissions and it seems to be touring fine now.

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