sheson Posted February 2, 2025 Author Posted February 2, 2025 1 hour ago, Chance_ said: Thanks for taking the time to help. Here's the real time log: https://ufile.io/q47t190c Add RenderSingle=1 und [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference.
Chance_ Posted February 2, 2025 Posted February 2, 2025 21 minutes ago, sheson said: Add RenderSingle=1 und [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference. No difference
sheson Posted February 2, 2025 Author Posted February 2, 2025 2 minutes ago, Chance_ said: No difference Add LockTexconv=1 under [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference. Upload new logs.
Chance_ Posted February 2, 2025 Posted February 2, 2025 13 minutes ago, sheson said: Add LockTexconv=1 under [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference. Upload new logs. Added and no change. https://ufile.io/u0mbztix
sheson Posted February 2, 2025 Author Posted February 2, 2025 1 minute ago, Chance_ said: Added and no change. https://ufile.io/u0mbztix The log reports RenderSingle=0, keep it set to RenderSingle=1. Also add GLDebug=1 and StitchThreads=1. Also keep LockTexconv=1. Upload new logs.
Chance_ Posted February 2, 2025 Posted February 2, 2025 11 minutes ago, sheson said: The log reports RenderSingle=0, keep it set to RenderSingle=1. Also add GLDebug=1 and StitchThreads=1. Also keep LockTexconv=1. Upload new logs. Adjusted, no change. https://ufile.io/ppww9h8t
sheson Posted February 2, 2025 Author Posted February 2, 2025 11 minutes ago, Chance_ said: Adjusted, no change. https://ufile.io/ppww9h8t Get new test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545dd Add OldBuildAtlas=1 to TexGen_SSE.INI
Chance_ Posted February 2, 2025 Posted February 2, 2025 13 minutes ago, sheson said: Get new test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545dd Add OldBuildAtlas=1 to TexGen_SSE.INI Okay great we're getting somewhere now. It still crashed but it got a little further. Here's the updated log https://ufile.io/izz2b9k9
sheson Posted February 2, 2025 Author Posted February 2, 2025 4 minutes ago, Chance_ said: Okay great we're getting somewhere now. It still crashed but it got a little further. Here's the updated log https://ufile.io/izz2b9k9 What do you mean it crashed? If it crashed there should be a bugreport.txt or at least an entry in the Windows Event viewer. Before it always just stopped working right, with no CPU anymore? Make sure UAV, anti vir etc. are not interfering. Set an exception for all *.exe and/or folders.
Chance_ Posted February 2, 2025 Posted February 2, 2025 (edited) 4 minutes ago, sheson said: What do you mean it crashed? If it crashed there should be a bugreport.txt or at least an entry in the Windows Event viewer. Before it always just stopped working right, with no CPU anymore? That's what I meant yeah. Sorry 4 minutes ago, sheson said: Make sure UAV, anti vir etc. are not interfering. Set an exception for all *.exe and/or folders. Antivirus is off. Edited February 2, 2025 by Chance_
sheson Posted February 2, 2025 Author Posted February 2, 2025 7 minutes ago, Chance_ said: That's what I meant yeah. Sorry Antivirus is off. If it stops check Windows Task Manager if there is still any CPU. If it is zero check if there are Texconvx64.exe processes, might need to unfold TexGen. If there is one kill and see if there is a reaction. In that case, change compressions to BC3/DXT5 for Diffuse alpha and Normal specular and BC1/DXT1 for Diffuse and Normal. If there still is an issue, try TexconvAdapterIndex=-1. Upload new log. The thing is, if just stalls you should be able to close it via clicking X once top right and it should write the normal logs and then close.
Chance_ Posted February 2, 2025 Posted February 2, 2025 31 minutes ago, sheson said: If it stops check Windows Task Manager if there is still any CPU. If it is zero check if there are Texconvx64.exe processes, might need to unfold TexGen. If there is one kill and see if there is a reaction. In that case, change compressions to BC3/DXT5 for Diffuse alpha and Normal specular and BC1/DXT1 for Diffuse and Normal. If there still is an issue, try TexconvAdapterIndex=-1. Upload new log. The thing is, if just stalls you should be able to close it via clicking X once top right and it should write the normal logs and then close. Updated log: https://ufile.io/039b64f1
sheson Posted February 2, 2025 Author Posted February 2, 2025 6 minutes ago, Chance_ said: Updated log: https://ufile.io/039b64f1 Add CPUMipMaps=1 to the TexGen_SSE.INI Upload new logs. You can uncheck Rendered Object LOD textures and Tree/Grass Billboard since they never have an issue and generated fine to save some time.
Chance_ Posted February 2, 2025 Posted February 2, 2025 20 minutes ago, sheson said: Add CPUMipMaps=1 to the TexGen_SSE.INI Upload new logs. You can uncheck Rendered Object LOD textures and Tree/Grass Billboard since they never have an issue and generated fine to save some time. That did it. Uploading SSE log just for reference: https://paste.ee/p/psGlFruz Thanks so much. I'm gonna run Dyndolod now, I'll message how it goes.
Chance_ Posted February 3, 2025 Posted February 3, 2025 5 hours ago, Chance_ said: That did it. Uploading SSE log just for reference: https://paste.ee/p/psGlFruz Thanks so much. I'm gonna run Dyndolod now, I'll message how it goes. 5 hours ago, sheson said: Add CPUMipMaps=1 to the TexGen_SSE.INI Upload new logs. You can uncheck Rendered Object LOD textures and Tree/Grass Billboard since they never have an issue and generated fine to save some time. Got busy but it ran fine, just noticed a few warnings and errors. Don't know if they're benign or not. Log available here: https://paste.ee/p/UiVLNoQQ
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