sheson Posted January 26, 2025 Author Posted January 26, 2025 28 minutes ago, PRieST said: With Natural Waterfalls.esp (and though I also had to deactivate the DynDOLOD.esp) deactivated everything looks normal - no missing waterfalls are seen from position 10, -1. So I assume we have to look further into that plugin. As I mentioned before position of the waterfalls were edited, but the cell was the same as in skyrim.esm. Tell me which information from xEdit you might need. All three screenshots were made when the DynDOLOD output was fully disabled. And so Screenshot 2 was with tll switched. Upload the Natural Waterfalls.esp causing the issue so I can check.
PRieST Posted January 26, 2025 Posted January 26, 2025 Just now, sheson said: Upload the Natural Waterfalls.esp causing the issue so I can check. I've attached it. Natural Waterfalls.esp
sheson Posted January 26, 2025 Author Posted January 26, 2025 3 hours ago, PRieST said: I've attached it. Natural Waterfalls.esp 602.96 kB · 1 download Replace the DynDOLOD DLL NG with the test version from https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/687/#findComment-284130 Let me know if it fixes it.
PRieST Posted January 26, 2025 Posted January 26, 2025 38 minutes ago, sheson said: Replace the DynDOLOD DLL NG with the test version from https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/687/#findComment-284130 Let me know if it fixes it. Yes, it absolutely did. So in my case it had the same cause as another issue?
sheson Posted January 26, 2025 Author Posted January 26, 2025 54 minutes ago, PRieST said: Yes, it absolutely did. So in my case it had the same cause as another issue? The thing is that the issue was supposed to be fixed by DynDOLOD 3 Alpha 182 + DynDOLOD DLL NG Alpha 33 already but its obviously not anymore. It is probably one slightly different case to what the initial fix was that is now covered because of further updates. Fixing/working large ref issues is complex because of the number of possible combinations that can cause problems.
PRieST Posted January 26, 2025 Posted January 26, 2025 16 minutes ago, sheson said: The thing is that the issue was supposed to be fixed by DynDOLOD 3 Alpha 182 + DynDOLOD DLL NG Alpha 33 already but its obviously not anymore. It is probably one slightly different case to what the initial fix was that is now covered because of further updates. Fixing/working large ref issues is complex because of the number of possible combinations that can cause problems. At least now with the test version you provided you re-fixed everything again. Coding/programming is sometimes just a mysterious thing. Thank you for all your work you put into DynDOLOD - even if it's still considered an alpha it does such a good job an increasing the visual quality of such an old game. 1
Chance_ Posted February 2, 2025 Posted February 2, 2025 Hey all. Having trouble with getting TexGen to work. It usually reaches to "Object LOD Generation" I believe it's called and then it stops responding. Bug report wasn't generated but here's the log and debug log. https://paste.ee/p/To1qCDfH
sheson Posted February 2, 2025 Author Posted February 2, 2025 8 hours ago, Chance_ said: Hey all. Having trouble with getting TexGen to work. It usually reaches to "Object LOD Generation" I believe it's called and then it stops responding. Bug report wasn't generated but here's the log and debug log. https://paste.ee/p/To1qCDfH The provided logs show that TexGen is being started and the xEdit background loader loading BSAs but not really loading any plugins, only one time it is loading Skyrim.esm and nothing after that. Either the logs are incomplete or you are never really seeing the TexGen opens window? Double check the report data path is correct and contains all the games plugins: Using Skyrim Special Edition Data Path: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ Loading the load order with xEdit should have similar issues or might provide more information.. Upload its log if problem persists.
Chance_ Posted February 2, 2025 Posted February 2, 2025 55 minutes ago, sheson said: The provided logs show that TexGen is being started and the xEdit background loader loading BSAs but not really loading any plugins, only one time it is loading Skyrim.esm and nothing after that. Either the logs are incomplete or you are never really seeing the TexGen opens window? Double check the report data path is correct and contains all the games plugins: Using Skyrim Special Edition Data Path: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ Loading the load order with xEdit should have similar issues or might provide more information.. Upload its log if problem persists. Here's the SSEEdit log: https://paste.ee/p/yEsM9Jdg
sheson Posted February 2, 2025 Author Posted February 2, 2025 1 hour ago, Chance_ said: Here's the SSEEdit log: https://paste.ee/p/yEsM9Jdg The log seems truncated as it is missing some lined at the start. The xEdit version does not seem to supports plugin version 1.71. Use latest SSEEdit version 4.1.5f from Nexus. Also would be interested in the log from 4.1.5k from the xEdit Discord #xedit-builds channel.
Chance_ Posted February 2, 2025 Posted February 2, 2025 46 minutes ago, sheson said: The log seems truncated as it is missing some lined at the start. The xEdit version does not seem to supports plugin version 1.71. Use latest SSEEdit version 4.1.5f from Nexus. Also would be interested in the log from 4.1.5k from the xEdit Discord #xedit-builds channel. As requested: https://paste.ee/p/aeoyCiwk
sheson Posted February 2, 2025 Author Posted February 2, 2025 6 minutes ago, Chance_ said: As requested: https://paste.ee/p/aeoyCiwk Much better. Test what happens if you use the test version of TexGen from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 Make sure to delete all old logs first. Upload new logs if issue persists.
Chance_ Posted February 2, 2025 Posted February 2, 2025 (edited) 31 minutes ago, sheson said: Much better. Test what happens if you use the test version of TexGen from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 Make sure to delete all old logs first. Upload new logs if issue persists. Okay I ran it using that version and I still ran into the same issue. Only now the log didn't generate at all so I can't share it here. Edited February 2, 2025 by Chance_
sheson Posted February 2, 2025 Author Posted February 2, 2025 24 minutes ago, Chance_ said: Okay I ran it using that version and I still ran into the same issue. Only now the log didn't generate at all so I can't share it here. Read this https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs carefully. It explains how/when the logs are saved and how to enable a real time log, in case the tools are being terminated prematurely.
Chance_ Posted February 2, 2025 Posted February 2, 2025 44 minutes ago, sheson said: Read this https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs carefully. It explains how/when the logs are saved and how to enable a real time log, in case the tools are being terminated prematurely. Thanks for taking the time to help. Here's the real time log: https://ufile.io/q47t190c
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