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Posted
17 minutes ago, sheson said:

Note the editor ID of the references, which indicates the plugin and form of the "source" and that they are "Childs".

The mod The Autumn of Whiterun (AOW) adds trees to the child world and trees at close but still different enough position in the parent world, so they are not discovered as matching pairs.

he relevant answer in https://dyndolod.info/FAQ#Out-of-place-or-floating-objects is this:
Some mods are made with disregard to generating LOD or require updated rules and configs for best compatibility. This is especially true for mods modifying the walled cities. Users are asked and welcome to provide feedback to the official DynDOLOD support forum in order to get everything working with as much compatibility as possible. Include a link to the mod and screenshots (with open console / form id) to show the issues if possible. If the reference is added by a DynDOLOD plugin, follow the "pluginname_formid" information found in the Editor ID of the reference to find the plugin from which this reference originates. Also see How to ignore all references of a child worldspace for copying to parent worldspace and LOD.

See https://dyndolod.info/Help/Child-Parent-Worldspace-Copies
According to the logs the setting for Child->parent was the default "Low" so it should not make copies of treeaspen in the ifrst place. Did you edit DynDOLOD_SSE_childworld_WhiterunWorld.ini in any way? Just testing vanilla with the mod alone and low setting it does not copy the trees as expected.

Regardless, do this for now: Edit D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_World_Ignore.txt and add this line:
TheAutumnOfWhiterunRemastered.esp=WhiterunWorld

Next alpha version will include that update.

Then generate LOD again to test and report back that it fixed the issue as expected.

You are amazing. I did not edit that file nor did I know it existed until now. I'll get to generating now. Thank you!

Posted

So I added that line to DynDOLOD_SSE_Mod_World_Ignore and unfortunately the tree still shows up. I should mention the tree is in Tamriel, not inside Whiterun. Maybe I should change the line to TheAutumnOfWhiterunRemastered.esp=WhiterunWorld,Tamriel or something?

These are my settings https://i.imgur.com/gEBcJLQ.png

I'm sure I'm missing something simple.

Posted
48 minutes ago, clearing said:

So I added that line to DynDOLOD_SSE_Mod_World_Ignore and unfortunately the tree still shows up. I should mention the tree is in Tamriel, not inside Whiterun. Maybe I should change the line to TheAutumnOfWhiterunRemastered.esp=WhiterunWorld,Tamriel or something?

These are my settings https://i.imgur.com/gEBcJLQ.png

I'm sure I'm missing something simple.

The source xx00590C in TheAutumnOfWhiterunRemastered.esp is placed in WhiterunWorld.
Adding ,Tamriel should not make a difference, but if you like test it anyways - since something is amiss in the first place. Might be seasons related.

Upload the new DynDOLOD log and debug log.
Can you upload screenshots of xEdit showing xx00590C in TheAutumnOfWhiterunRemastered.esp and then whatever base record it uses?

Posted (edited)
25 minutes ago, sheson said:

The source xx00590C in TheAutumnOfWhiterunRemastered.esp is placed in WhiterunWorld.
Adding ,Tamriel should not make a difference, but if you like test it anyways - since something is amiss in the first place. Might be seasons related.

Upload the new DynDOLOD log and debug log.
Can you upload screenshots of xEdit showing xx00590C in TheAutumnOfWhiterunRemastered.esp and then whatever base record it uses?

Logs available here: https://ufile.io/yibcggk1

A screenshot of the DynDOLOD tree + what I'm assuming is the match: https://imgur.com/a/xenPXEG

I believe this is the x590C in question

image.thumb.png.512e88c750483f8a9a73b1d375f49b28.pngimage.thumb.png.adbb691de9832391a1a53ba28d2982d0.png

 

Edit: In the meantime I'm generating Tamriel with no seasons checked to rule that out.

Edited by clearing
Posted
1 hour ago, clearing said:

Logs available here: https://ufile.io/yibcggk1

A screenshot of the DynDOLOD tree + what I'm assuming is the match: https://imgur.com/a/xenPXEG

I believe this is the x590C in question

image.thumb.png.512e88c750483f8a9a73b1d375f49b28.pngimage.thumb.png.adbb691de9832391a1a53ba28d2982d0.png

 

Edit: In the meantime I'm generating Tamriel with no seasons checked to rule that out.

Well the change of the editor ID of the base record explains why the IgnoreChildEDIDLow=treeaspen does not match anymore.

Maye something went wrong with editing the DynDOLOD_SSE_mod_world_ignore.txt file. Replaces D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_World_Ignore.txt with the one attached DynDOLOD_SSE_mod_world_ignore.txt

If that still does not work, edit D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_childworld_WhiterunWorld.ini, find the line IgnoreChildEDIDLow= and change treeaspen to aspen

Posted (edited)

Update: Adding `Tamriel` to that list did fix the issue. Not sure what other consequences may come of that though. I'll try the suggestions above and let you know!

 

Edit: This may prove tricky in general as NOTWL replaces a ton of the editorIDs. I wonder if there's a way I can accommodate all the new IDs without making destructive changes to the original INI files? Just adding new entries?

edit2: Ah I see it's a match-based thing. Maybe it could have `treeaspen` and `aspen`? Not sure how it does the expression matching.

Edited by clearing
Posted
32 minutes ago, clearing said:

Update: Adding `Tamriel` to that list did fix the issue. Not sure what other consequences may come of that though. I'll try the suggestions above and let you know!

 

Edit: This may prove tricky in general as NOTWL replaces a ton of the editorIDs. I wonder if there's a way I can accommodate all the new IDs without making destructive changes to the original INI files? Just adding new entries?

edit2: Ah I see it's a match-based thing. Maybe it could have `treeaspen` and `aspen`? Not sure how it does the expression matching.

Adding the mod to DynDOLOD_SSE_mod_world_ignore.txt is the correct fix, also for medium, high child to parent copies that are supposed to copy trees in general. No need to do anything about the editor IDs. By editing the file again you might have fixed something like a trailing space etc.

Posted

Finally done and confirmed everything works as expected with that change. Good to know about trailing spaces. Thanks so much for accompanying me on this journey lol, hopefully some good came out of it!

Posted (edited)

Hi, I've just updated a merge and so am updating dyndolod. Using the newer dyndolod (Alpha 180) an entirely unrelated merge is now giving me a range check error (If I'm reading the log correctly).

Here are the three logs in a zip: https://ufile.io/n3e8puq6

I hope this is helpful somehow:)

Edited by VraelNocturnal
Incorrect file
Posted
15 minutes ago, VraelNocturnal said:

Hi, I've just updated a merge and so am updating dyndolod. Using the newer dyndolod (Alpha 180) an entirely unrelated merge is now giving me a range check error (If I'm reading the log correctly).

Here are the three logs in a zip: https://ufile.io/n3e8puq6

I hope this is helpful somehow:)

Please upload Unmarked Locations Pack AIO - JK's Sinderion Lab Patch BOS_SWAP.ini

Posted
22 minutes ago, VraelNocturnal said:

https://dyndolod.info
Always use the latest versions. ... Do not waste time using older versions or reporting problems with older versions.

https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the entire DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. Ensure that the directory structure is preserved. See Updating how to update existing installation and save games.

Do not mix new/old versions. Properly install the latest version. If there is a problem with the latest version, upload new log, debug log and bugreport.txt.

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