NeedsMoreBirds Posted October 21, 2023 Posted October 21, 2023 I've been fiddling about with my mod list again, trying out different grass and foliage mods and also decided to give ENB water a go. I'm having trouble generating for Solstheim again, though: https://paste.ee/p/tgBuK
sheson Posted October 21, 2023 Author Posted October 21, 2023 3 hours ago, NeedsMoreBirds said: I've been fiddling about with my mod list again, trying out different grass and foliage mods and also decided to give ENB water a go. I'm having trouble generating for Solstheim again, though: https://paste.ee/p/tgBuK Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Is the error 100% repeatable if you just Execute LODGen again in expert mode for just Solstheim? https://dyndolod.info/Help/Expert-Mode#Execute-LODGen Do you mean this mod https://www.nexusmods.com/skyrimspecialedition/mods/37061? Does the error not happen if you remove the mod again?
adancau Posted October 21, 2023 Posted October 21, 2023 13 hours ago, z929669 said: As explained in several posts previously, the long gen times can be caused by driver-related software (some might say 'bloat'). Disabling all such software via Task manager such that only the NVIDIA/AMD drivers are at work rather than the post-processing --and other 'fancy' algorithms employed by some driver-related software-- are not interfering can vastly improve generation time. Example: I disable all of my AMD sortware, including Adrenaline, when generating any LOD. I have nothing else apart from the drivers themselves. Normally generation takes about 5 minutes, but setting RenderSingle=1 in order to bypass the opengl error made it take more than an hour. I assume this is because it runs a single thread rather than doing multithreading as normal.
tamrieltwo Posted October 22, 2023 Posted October 22, 2023 I'm getting an issue: DynDOLOD is choosing the wrong passthru_lod file. It's choosing pinus04_599919f0passthru_lod_80pct.nif (an old file in the same folder that I renamed) instead of pinus04_599919f0passthru_lod.nif. Why's this? This is my 3D LODs folder: pinus04 in Tree Report: Quote TreePineForest04 "pinus 04" [TREE:0004FBB0] Meshes\landscape\trees\nature_of_the_wild_lands\pinus\pinus04.nif [CRC32:599919F0] using textures\true forest\pinus\new\atlas_pine.dds, textures\true forest\pinus\new\atlas_pine_n.dds, textures\true forest\pinus\new\atlas_pine_sk.dds, textures\true forest\pinus\new\cap.dds, textures\true forest\pinus\new\cap_n.dds, textures\true forest\pinus\new\trunk_3.dds, textures\true forest\pinus\new\trunk_3_n.dds, textures\true forest\pinus\new\bark_4.dds, textures\true forest\pinus\new\bark_4_n.dds New tree, Billboard found, 3D LOD model found Billboard_0: textures\terrain\lodgen\skyrim.esm\pinus04_0004fbb0.dds, textures\default_n.dds Billboard_1: textures\terrain\lodgen\skyrim.esm\pinus04_0004fbb0_1.dds, textures\terrain\lodgen\skyrim.esm\pinus04_0004fbb0_1_n.dds Billboard_2: textures\terrain\lodgen\skyrim.esm\pinus04_0004fbb0_2.dds, textures\terrain\lodgen\skyrim.esm\pinus04_0004fbb0_2_n.dds Level0: meshes\dyndolod\lod\trees\pinus04_599919f0passthru_lod_80pct.nif [CRC32:9B3E1EF8] using textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1_n.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2_n.dds, textures\true forest\pinus\new\atlas_pine.dds, textures\true forest\pinus\new\atlas_pine_n.dds, textures\true forest\pinus\new\atlas_pine_sk.dds Level1: meshes\dyndolod\lod\trees\pinus04_599919f0passthru_lod_80pct.nif [CRC32:9B3E1EF8] using textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1_n.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2_n.dds, textures\true forest\pinus\new\atlas_pine.dds, textures\true forest\pinus\new\atlas_pine_n.dds, textures\true forest\pinus\new\atlas_pine_sk.dds Level2: meshes\dyndolod\lod\trees\pinus04_599919f0passthru_lod_80pct.nif [CRC32:9B3E1EF8] using textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_1_n.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2.dds, textures\dyndolod\lod\trees\nature of the wild lands 2.0 - deleted 3d lods\pinus04_599919f0_trunk_2_n.dds, textures\true forest\pinus\new\atlas_pine.dds, textures\true forest\pinus\new\atlas_pine_n.dds, textures\true forest\pinus\new\atlas_pine_sk.dds Dynamic: Meshes\landscape\trees\nature_of_the_wild_lands\pinus\pinus04.nif [CRC32:599919F0] using textures\true forest\pinus\new\atlas_pine.dds, textures\true forest\pinus\new\atlas_pine_n.dds, textures\true forest\pinus\new\atlas_pine_sk.dds, textures\true forest\pinus\new\cap.dds, textures\true forest\pinus\new\cap_n.dds, textures\true forest\pinus\new\trunk_3.dds, textures\true forest\pinus\new\trunk_3_n.dds, textures\true forest\pinus\new\bark_4.dds, textures\true forest\pinus\new\bark_4_n.dds Mask: tree File: C:\Games\Modding\DynDOLOD 3\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_Medium.ini LOD4: Level0 LOD8: Billboard1 using internal LOD16: Billboard1 using internal Full logs: https://file.io/fS0zu3pc2CvD pinus04_599919f0passthru_lod.nif: pinus04_599919f0passthru_lod.nif pinus04_599919f0passthru_lod_80pct.nif: pinus04_599919f0passthru_lod_80pct.nif
sheson Posted October 22, 2023 Author Posted October 22, 2023 2 hours ago, tamrieltwo said: I'm getting an issue: DynDOLOD is choosing the wrong passthru_lod file. It's choosing pinus04_599919f0passthru_lod_80pct.nif (an old file in the same folder that I renamed) instead of pinus04_599919f0passthru_lod.nif. Why's this? This is my 3D LODs folder: pinus04 in Tree Report: Full logs: https://file.io/fS0zu3pc2CvD pinus04_599919f0passthru_lod.nif: pinus04_599919f0passthru_lod.nif pinus04_599919f0passthru_lod_80pct.nif: pinus04_599919f0passthru_lod_80pct.nif This is because filenames with numbers that it tries to apply to lod levels take priority. If you want to ensure that a nif in the data\meshes folder is not used use MO2 hide feature.
Foris Posted October 22, 2023 Posted October 22, 2023 Hi. I need some help. In the past I was using DynDOLOD-Standalone.3.00-Alpha-58, it was working well, not a problem to be found when playing. But I added a mod that requires rerunning dyndolod so I tried but I got the error "version expired". After installing a new version I got error that there was a problem with Update.esm and USSEP... (Skyrim VR + USSEP 4.1.2a) I don't want to deal with this as I don't care if there is a problem as I never got CTD when I played last time (over 40h playtime). So the question is simple, how to disable "version expired" check in older versions? It was working fine enough for me and I don't see a reason to deal with the new version.
Mousetick Posted October 22, 2023 Posted October 22, 2023 Hi sheson, It seems you may have missed a problem report I posted a couple days ago. Could you take a look at it please when you get a chance? Thanks in advance for your attention.
sheson Posted October 22, 2023 Author Posted October 22, 2023 11 hours ago, Foris said: Hi. I need some help. In the past I was using DynDOLOD-Standalone.3.00-Alpha-58, it was working well, not a problem to be found when playing. But I added a mod that requires rerunning dyndolod so I tried but I got the error "version expired". After installing a new version I got error that there was a problem with Update.esm and USSEP... (Skyrim VR + USSEP 4.1.2a) I don't want to deal with this as I don't care if there is a problem as I never got CTD when I played last time (over 40h playtime). So the question is simple, how to disable "version expired" check in older versions? It was working fine enough for me and I don't see a reason to deal with the new version. https://dyndolod.info/FAQ#Older-versions https://dyndolod.info/Mods/Skyrim-VR
sheson Posted October 22, 2023 Author Posted October 22, 2023 1 hour ago, Mousetick said: Hi sheson, It seems you may have missed a problem report I posted a couple days ago. Could you take a look at it please when you get a chance? Thanks in advance for your attention. Remind me again by end of the week if still nessesssry.
Foris Posted October 22, 2023 Posted October 22, 2023 I understand your point, but this is my point. I'm a working adult with limited free time. I have a working mod list (nearly 400 mods) and I found will and a few hours of free time to play today. I haven't played Skyrim for over half a year and want to spend relaxing time but I can't because of course something broke. And because I deleted the output just before I started creating a new one, I cannot even come back to the working version. Well, today is too late to play anyway, tomorrow I have work so most likely come back to Skyrim after another few months... Or never :/
sheson Posted October 22, 2023 Author Posted October 22, 2023 33 minutes ago, Foris said: I understand your point, but this is my point. I'm a working adult with limited free time. I have a working mod list (nearly 400 mods) and I found will and a few hours of free time to play today. I haven't played Skyrim for over half a year and want to spend relaxing time but I can't because of course something broke. And because I deleted the output just before I started creating a new one, I cannot even come back to the working version. Well, today is too late to play anyway, tomorrow I have work so most likely come back to Skyrim after another few months... Or never :/ Your broken load order problems and inability to play has nothing to do with DynDOLOD.
Foris Posted October 22, 2023 Posted October 22, 2023 Well, if one version is working and the other is not, then if you limit access to an older version for no reason then it is a problem with Dyndolod. Maybe is better that now it recognizes errors that earlier were not spotted but so what if it were my problem if it will cause problems for me alone? In the end, I'm not here to convince you, I want only to rant a little. EOT, have a nice day.
sheson Posted October 23, 2023 Author Posted October 23, 2023 9 hours ago, Foris said: Well, if one version is working and the other is not, then if you limit access to an older version for no reason then it is a problem with Dyndolod. Maybe is better that now it recognizes errors that earlier were not spotted but so what if it were my problem if it will cause problems for me alone? In the end, I'm not here to convince you, I want only to rant a little. EOT, have a nice day. No, the problems are the broken load order and that the requirements to use DynDOLOD are not met. If you want to "play" with the broken load order, do not use DynDOLOD.
OriginalNuttah Posted October 24, 2023 Posted October 24, 2023 (edited) Also experiencing Open GL error after updating Nvidia drivers to latest version. Worked no problem before. Tried clean install of DynDOLOD still same issue, used render setting as suggested but took over 2 and half hours to complete. Edit: Downgraded driver to 537.58 worked perfectly Edited October 24, 2023 by OriginalNuttah
sheson Posted October 25, 2023 Author Posted October 25, 2023 On 10/24/2023 at 9:48 AM, OriginalNuttah said: Also experiencing Open GL error after updating Nvidia drivers to latest version. Worked no problem before. Tried clean install of DynDOLOD still same issue, used render setting as suggested but took over 2 and half hours to complete. Edit: Downgraded driver to 537.58 worked perfectly Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts. Edit TexGen_SSE.INI in notepad and add GLDebug=1 so the debug log contains more useful information when the OpenGL error occurs.
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