cal1407 Posted September 26, 2023 Posted September 26, 2023 Ah my bad. Here's all the things as requested. As for the debug log, since its too big to be uploaded here, I have uploaded it on my Google Drive: https://drive.google.com/file/d/1fSZ3NbSYb1niGmfnptfTef71W0kglk_H/view?usp=drive_link bugreport.txt DynDOLOD_SSE_log.txt
2PHAZT Posted September 26, 2023 Posted September 26, 2023 5 hours ago, sheson said: This is about complex grass being split into diffuse and normal map without mipmaps and the OpenGL texture loader not generating mipmaps as texture loading did. The darkness of that automatic mipmap generation probably comes from the black transparent background of some of the complex grass textures. Get this test version https://mega.nz/file/4VAQ2ICZ#DmIshNshEeFj2u2uHOQEYBtdaJfmqGqK8KcjpmL23Ms. The OpenGL loader will now generate mipmaps, too and so the rendered billboards should now have the same brightness as before. If they are still very different let me know. Working fine as you expected. Thank you for your help and patience!
sheson Posted September 26, 2023 Author Posted September 26, 2023 52 minutes ago, cal1407 said: Ah my bad. Here's all the things as requested. As for the debug log, since its too big to be uploaded here, I have uploaded it on my Google Drive: https://drive.google.com/file/d/1fSZ3NbSYb1niGmfnptfTef71W0kglk_H/view?usp=drive_link bugreport.txt 181.94 kB · 3 downloads DynDOLOD_SSE_log.txt 872.24 kB · 3 downloads See if this test version works https://mega.nz/file/ZNpwFIyI#6igo_GD5JrsFuPPDFZyUNYV88LP1iKycqCmvzOSwijU if not upload new log, debug log and bugreport.txt
sheson Posted September 26, 2023 Author Posted September 26, 2023 1 hour ago, 2PHAZT said: Working fine as you expected. Thank you for your help and patience! Great! Thanks for letting us know.
cal1407 Posted September 26, 2023 Posted September 26, 2023 Unfortunately, the error still happens. Debug log: https://drive.google.com/file/d/1fSZ3NbSYb1niGmfnptfTef71W0kglk_H/view?usp=sharing bugreport.txt DynDOLOD_SSE_log.txt
sheson Posted September 26, 2023 Author Posted September 26, 2023 1 hour ago, cal1407 said: Unfortunately, the error still happens. Debug log: https://drive.google.com/file/d/1fSZ3NbSYb1niGmfnptfTef71W0kglk_H/view?usp=sharing bugreport.txt 47.57 kB · 0 downloads DynDOLOD_SSE_log.txt 764.44 kB · 0 downloads The old error was: Error: Access violation at address 0000000001203EBE in module 'DynDOLODx64.exe'. Read of address 0000000000000000. This time it is a completely different error and message: Error: Load order FileID [19] can not be mapped to file FileID for file "DynDOLOD.esp" See what happens with this test version https://mega.nz/file/xE4ljRBQ#YE5UsWJom55oK3DIpoYfdbyrrGGTdD0NUf_11LmPRjs If there is still an issue new or old, post new log, debug log and bugreport.txt
BuddyKidd Posted September 27, 2023 Posted September 27, 2023 [Window Title] DynDOLOD [Main Instruction] Error: Adding DynDOLOD.esp as master to DynDOLOD.esm not possible DynDOLOD.esp BYOHBYOHApiary_DynDOLOD_NOSCRIPT "Apiary" [CONT:FA0C7F8B] [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard https://www.dropbox.com/t/OK4qnD5tf9HGocCP https://www.dropbox.com/t/E2R716Q4nBb2iWfD
cal1407 Posted September 27, 2023 Posted September 27, 2023 8 hours ago, sheson said: The old error was: Error: Access violation at address 0000000001203EBE in module 'DynDOLODx64.exe'. Read of address 0000000000000000. This time it is a completely different error and message: Error: Load order FileID [19] can not be mapped to file FileID for file "DynDOLOD.esp" See what happens with this test version https://mega.nz/file/xE4ljRBQ#YE5UsWJom55oK3DIpoYfdbyrrGGTdD0NUf_11LmPRjs If there is still an issue new or old, post new log, debug log and bugreport.txt Looks like the errors are all gone now. Thank you!
sheson Posted September 27, 2023 Author Posted September 27, 2023 3 hours ago, BuddyKidd said: [Window Title] DynDOLOD [Main Instruction] Error: Adding DynDOLOD.esp as master to DynDOLOD.esm not possible DynDOLOD.esp BYOHBYOHApiary_DynDOLOD_NOSCRIPT "Apiary" [CONT:FA0C7F8B] [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard https://www.dropbox.com/t/OK4qnD5tf9HGocCP https://www.dropbox.com/t/E2R716Q4nBb2iWfD Thanks. This should be fixed in Alpha-150.
SkyKatarsis Posted September 27, 2023 Posted September 27, 2023 I want to thank you for such an impressive effort. I have a serious problem. After 8 hours of generation (personal large assembly of more than 1500 mods), the lods were generated perfectly, but in Winterhold, half of the bridge to the Сollege and the Dovahkiin’s house from the Winterhold Restored mod https://www.nexusmods.com/skyrimspecialedition/mods/12811 was physically removed from the world (not the lods, but the objects themself). There was no such bug in DynDOLOD 2. How can I get them back? Dindod did not show an error for this mod. When DynDOLOD 3 (last version) is disabled, objects are restored.
sheson Posted September 27, 2023 Author Posted September 27, 2023 42 minutes ago, SkyKatarsis said: I want to thank you for such an impressive effort. I have a serious problem. After 8 hours of generation (personal large assembly of more than 1500 mods), the lods were generated perfectly, but in Winterhold, half of the bridge to the Сollege and the Dovahkiin’s house from the Winterhold Restored mod https://www.nexusmods.com/skyrimspecialedition/mods/12811 was physically removed from the world (not the lods, but the objects themself). There was no such bug in DynDOLOD 2. How can I get them back? Dindod did not show an error for this mod. When DynDOLOD 3 (last version) is disabled, objects are restored. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log an debug to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful before/after screenshots with more informative console.
SkyKatarsis Posted September 27, 2023 Posted September 27, 2023 39 minutes ago, sheson said: Прочтите первое сообщение и/или https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs сообщений . DynDOLOD , в которых регистрирует отладку для загрузки при создании Прочтите https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots консолью . информативной , как сделать полезные снимки экрана до/после с более If the Informatie Console had shown something, I would have uploaded screenshots of it, but the objects were physically removed by DynDOLOD from the world, they no longer exist and the Console does not detect them: https://ibb.co/gSSr2fb https://ibb.co/g9FdMk2 I don't know how to do the rest.
darkrain261 Posted September 27, 2023 Posted September 27, 2023 Hi Sheson, I'm currently generating a new DynDOLOD output, but in the log, I notice there are lines that said: "Error: File not found D:\Skyrim Mod Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR_Combined.txt" This repeat with 4 seasons (WIN, SUM, SPR, AUT). Is this normal or I have made a mistake somewhere? I already put the combine.txt file to lodsettings folder and generated terrain lod with xLODGen. Reading "Combine Worldspaces for LOD" and the readme file in xLODGen archive, I couldn't find any mention of the missing file above. I will upload a log as soon as I finished generating this session. Thank you.
sheson Posted September 27, 2023 Author Posted September 27, 2023 3 hours ago, SkyKatarsis said: If the Informatie Console had shown something, I would have uploaded screenshots of it, but the objects were physically removed by DynDOLOD from the world, they no longer exist and the Console does not detect them: https://ibb.co/gSSr2fb https://ibb.co/g9FdMk2 I don't know how to do the rest. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful before/after screenshots with more informative console. Use Mfg Console or More Informative Console to show additional information when opening the console and clicking an object. If making screenshots of objects missing with DynDOLOD output enabled, make a screenshot of the objects as explained above without DynDOLOD output enabled. "I don't know how to do the rest." Not sure what "rest" applies to. If you need help with something, ask a specific question.
sheson Posted September 27, 2023 Author Posted September 27, 2023 9 minutes ago, darkrain261 said: Hi Sheson, I'm currently generating a new DynDOLOD output, but in the log, I notice there are lines that said: "Error: File not found D:\Skyrim Mod Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR_Combined.txt" This repeat with 4 seasons (WIN, SUM, SPR, AUT). Is this normal or I have made a mistake somewhere? I already put the combine.txt file to lodsettings folder and generated terrain lod with xLODGen. Reading "Combine Worldspaces for LOD" and the readme file in xLODGen archive, I couldn't find any mention of the missing file above. I will upload a log as soon as I finished generating this session. Thank you. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log, debug log and LODGen logs to upload when making posts. Obviously also upload the combine.txt.
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