Mousetick Posted September 1, 2023 Posted September 1, 2023 21 hours ago, sheson said: If there are visual issues in the game, then make useful screenshots of them and upload those screenshots together with the log and debug log for that generation. Always use the latest version. Maybe something changed in the meantime, maybe not. You do not have to do a full generation. Just Tamriel without extra options Occlusion etc. A small test load order with minimum required mods. 13 hours ago, sheson said: Use this version, it includes updates for unofficial patch. I tested Alpha 140 with the updated USSEP rules: SUCCESS. Thank you much. Some bad screenshots for a problem report, but good enough for a success report: Tamriel LODs > Before fix > After fix I had rushed to thinking this was related to Parent > Child but now realize this has nothing to do with it. The problem would be same with it disabled. Which got me thinking further. As the goal of the Parent > Child feature is to make the city exteriors consistent between parent and child, as well as make the child references consistent with the parent object LODs, it might be helpful to issue a log warning when a perfect parent/child match within a single plugin (i.e. the "ignore master" case) is broken by another plugin overriding it. For example, another plugin might move, resize or disable either parent or child reference, which would produce bad and unexpected results for the Parent > Child feature. Such a warning would help identify the cause of the discrepancy. Thanks. 1
disorder Posted September 3, 2023 Posted September 3, 2023 (edited) Hello, i'm not 100% sure this is a dyndolod problem, but it seems so. i have lod problems at the northeast coast region in skyrim. Distant Ice Bergs seem to have very poor quality. I have installed Skyland AIO with Majestic Landscapes and Majestic Mountains. Please have a look: https://ibb.co/J5BKtvJ https://ibb.co/sQxVS8J https://ibb.co/Tr8svmZ https://ibb.co/T286C8p https://ibb.co/CtkFKB2 Any ideas what i could do? PS: I'M using Dyndolod 3.0 Alpha and deactivating Majestic Mountains + Landscapes doesn't solve the problem. Edited September 3, 2023 by disorder
sheson Posted September 3, 2023 Author Posted September 3, 2023 1 hour ago, disorder said: Hello, i'm not 100% sure this is a dyndolod problem, but it seems so. i have lod problems at the northeast coast region in skyrim. Distant Ice Bergs seem to have very poor quality. I have installed Skyland AIO with Majestic Landscapes and Majestic Mountains. Please have a look: https://ibb.co/J5BKtvJ https://ibb.co/sQxVS8J https://ibb.co/Tr8svmZ https://ibb.co/T286C8p https://ibb.co/CtkFKB2 Any ideas what i could do? PS: I'M using Dyndolod 3.0 Alpha and deactivating Majestic Mountains + Landscapes doesn't solve the problem. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen/DynDOLOD logs and debug logs to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console. https://dyndolod.info/Help/TexGen#Rendered-Object-LOD-Textures Note that the list of rendered object LOD textures is not covering all vanilla rendered object LOD textures. It can update the rendered object LOD textures for the walled cities and most structures. However, far away mountains, icebergs and glaciers are not yet covered. If a mod makes changes to these relevant full textures, it should also include updated pre-rendered object LOD textures. By default the vanilla LOD models are used. Object LOD does not support any special shaders like parallax for example, so good matching LOD for ice bergs and glaciers is not easy to achieve, especially automatically. https://dyndolod.info/Mods/Useful-3rd-Party-Mods Glacier LOD Meshes - updates the vanilla LOD models for glaciers with better UV mapping. Can be used with any game version. No conflict with DynDOLOD Resources.
sock12 Posted September 3, 2023 Posted September 3, 2023 Hello, I have an error generating with DynDOLOD Alpha 140. The online help said to report it here: [Main Instruction] Error: Plugin load order too high to copy record into DynDOLOD.esm HavranCastle.esp [REFR:74563FD0] (places Cynn_Ship [STAT:7407738D] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 4,8) https://ufile.io/f/2w6sl I posted my logs here, I didn't see bugreport.txt Sorry for long mod order/large file. Thanks
disorder Posted September 3, 2023 Posted September 3, 2023 I see... Thanks! The Glacier LOD Meshes worked fine for me: Glacier LOD Meshes at Skyrim Nexus - Mods and Community (nexusmods.com)
sheson Posted September 3, 2023 Author Posted September 3, 2023 2 hours ago, sock12 said: Hello, I have an error generating with DynDOLOD Alpha 140. The online help said to report it here: [Main Instruction] Error: Plugin load order too high to copy record into DynDOLOD.esm HavranCastle.esp [REFR:74563FD0] (places Cynn_Ship [STAT:7407738D] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 4,8) https://ufile.io/f/2w6sl I posted my logs here, I didn't see bugreport.txt Sorry for long mod order/large file. Thanks Generate with this test version https://mega.nz/file/lJ4CTRJY#yMEdGCSbM7w_2s8wFBCRPa5N-ueCArpntkHYiwdXhEQ It should hopefully run through. Upload new debug log either way.
dionysist Posted September 3, 2023 Posted September 3, 2023 (edited) "Error: Adding DynDOLOD.esp as master to DynDOLOD.esp not possible" I am using IgnoreLargeReferences=1 with uLargeRefLODGridSize=5 DynDOLOD_TES5VR_Debug_log.txt: https://pastebin.com/2uHtpnX8 DynDOLOD_TES5VR_log.txt (truncated due to pastebin limit): https://pastebin.com/yLr3P8u9 Please let me know if more information is needed. Edited September 3, 2023 by dionysist
sheson Posted September 3, 2023 Author Posted September 3, 2023 14 minutes ago, dionysist said: "Error: Adding DynDOLOD.esp as master to DynDOLOD.esp not possible" I am using IgnoreLargeReferences=1 with uLargeRefLODGridSize=5 DynDOLOD_TES5VR_Debug_log.txt: https://pastebin.com/2uHtpnX8 DynDOLOD_TES5VR_log.txt (truncated due to pastebin limit): https://pastebin.com/yLr3P8u9 Please let me know if more information is needed. Try this test version https://mega.nz/file/lJ4CTRJY#yMEdGCSbM7w_2s8wFBCRPa5N-ueCArpntkHYiwdXhEQ That should fix it.
dionysist Posted September 3, 2023 Posted September 3, 2023 26 minutes ago, sheson said: Try this test version https://mega.nz/file/lJ4CTRJY#yMEdGCSbM7w_2s8wFBCRPa5N-ueCArpntkHYiwdXhEQ That should fix it. Confirmed the issue is resolved. Thank you for the quick response.
Ylikollikas Posted September 3, 2023 Posted September 3, 2023 (edited) Having another issue with seasons. Basically when running around during winter I often get around 10-30 second freezes during which audio plays and then the game continues. Happens most often in Whiterun tundra but I got it few times in Falkreath as well. Disabling DynDOLOD output removes the issue. I tested po3's seasons of skyrim plugin versions 1.7.2 and 1.7.5.2 and happened with both. The output was generated with latest version of dyndolod 3 alpha 140 and latest dyndolod NG plugin and resources. The following logs are with DynDOLOD generated for winter only and only for Tamriel worldspace, but I encountered the same issue when I generated for all seasons and all worldspaces, which was also on DynDOLOD version 140 with latest DynDOLOD NG as well as resources. Any other information I can provide? Papyrus.0.log DynDOLOD_SSE_log TexGen_SSE_log DynDOLOD_SSE_Debug_log and TexGen_SSE_Debug_log (Had to upload on Google drive because the files are too big to be accepted by any text sharing service.) EDIT: Seems like uploaded the wrong log on the last link, uploading correct one. EDIT 2: The link is now updated with correct logs. Edited September 3, 2023 by Ylikollikas
sheson Posted September 3, 2023 Author Posted September 3, 2023 47 minutes ago, Ylikollikas said: Having another issue with seasons. Basically when running around during winter I often get around 10-30 second freezes during which audio plays and then the game continues. Happens most often in Whiterun tundra but I got it few times in Falkreath as well. Disabling DynDOLOD output removes the issue. I tested po3's seasons of skyrim plugin versions 1.7.2 and 1.7.5.2 and happened with both. The output was generated with latest version of dyndolod 3 alpha 140 and latest dyndolod NG plugin and resources. The following logs are with DynDOLOD generated for winter only and only for Tamriel worldspace, but I encountered the same issue when I generated for all seasons and all worldspaces, which was also on DynDOLOD version 140 with latest DynDOLOD NG as well as resources. Any other information I can provide? Papyrus.0.log DynDOLOD_SSE_log TexGen_SSE_log DynDOLOD_SSE_Debug_log and TexGen_SSE_Debug_log (Had to upload on Google drive because the files are too big to be accepted by any text sharing service.) EDIT: Seems like uploaded the wrong log on the last link, uploading correct one. EDIT 2: The link is now updated with correct logs. You did remove the old DynDOLOD installation before unpacking the latest standalone into it? Also upload C:\Users\Ninjo\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log What season is active? What happens if you force a season or none? What happens if you disable the Seasons of Skyrim mod with the po3_SeasonsOfSkyrim.dll? Provide a list of all mods that overwrite DynDOLOD Resources SE. https://dyndolod.info/Installation-Instructions Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version as any other mod. Typically overwrite everything else unless another mod specifically instructs to overwrite DynDOLOD Resources. Refer to Load/Overwrite Orders for detailed explanations. https://dyndolod.info/Mods/Waterfalls For best visuals and performance typically do not install any 3rd party LOD resources - remove them if necessary.
Ylikollikas Posted September 3, 2023 Posted September 3, 2023 The active season was Winter. The same issue happens with forcing winter in po3 seasons ini file or just using console command set gamemonth to enter any of the winter months. If I disable seasons from seasons of skyrim mod completely then the issue doesn't appear either. DynDOLOD.log Mods that overwrite DynDOLOD Resources SE: Spoiler - Dyndolod NG (obviously) Meshes and textures: - Beyond Skyrim - Bruma SE Meshes only: - 3D Riften Trellis and Roofs - Animated Ice Floes - BOS - Bright Waterfall Fix for ENB Dyndolod (I will now remove and regenerate after reading from that link that it should not be used.) - ERM - Enhanced Rocks and Mountains - DynDOLOD Add-On - Riften of Reverie - Parallax Meshes - Spice of Life - Orc Longhouses - Rudy HQ - More Dramatic Red Mountain Plume - Rudy HQ Nordic Ruins - Mrf's Markarth - Water for ENB - Northern Farmhouses for DynDOLOD - Icy Mesh Remaster Textures only: - HD LODs Textures SE - Skyland AIO - Underground - a dungeon texture overhaul 1 hour ago, sheson said: You did remove the old DynDOLOD installation before unpacking the latest standalone into it? Sorry forgot to answer to this in my initial reply. But yes I did.
sock12 Posted September 3, 2023 Posted September 3, 2023 Alright sorry for taking so long, was generating seasons also. But the generation succeeded, thank you so much. The failed object LOD worldspace is Spring Valley from an outdated mod, "The World of Rudra". I'll upload those logs too just in case you need. Here's the logs: Ufile.io - 1693767421.
sheson Posted September 3, 2023 Author Posted September 3, 2023 1 hour ago, Ylikollikas said: The active season was Winter. The same issue happens with forcing winter in po3 seasons ini file or just using console command set gamemonth to enter any of the winter months. If I disable seasons from seasons of skyrim mod completely then the issue doesn't appear either. DynDOLOD.log Mods that overwrite DynDOLOD Resources SE: Reveal hidden contents - Dyndolod NG (obviously) Meshes and textures: - Beyond Skyrim - Bruma SE Meshes only: - 3D Riften Trellis and Roofs - Animated Ice Floes - BOS - Bright Waterfall Fix for ENB Dyndolod (I will now remove and regenerate after reading from that link that it should not be used.) - ERM - Enhanced Rocks and Mountains - DynDOLOD Add-On - Riften of Reverie - Parallax Meshes - Spice of Life - Orc Longhouses - Rudy HQ - More Dramatic Red Mountain Plume - Rudy HQ Nordic Ruins - Mrf's Markarth - Water for ENB - Northern Farmhouses for DynDOLOD - Icy Mesh Remaster Textures only: - HD LODs Textures SE - Skyland AIO - Underground - a dungeon texture overhaul Sorry forgot to answer to this in my initial reply. But yes I did. If you force no season or any other season the issue goes away as well? Upload DynDOLOD_SSE_ModelsUsed_Tamriel*.txt What is the total file size of all *WIN.BTO compared to the default *.BTO in ..\meshes\terrain\tamriel\objects\? Does using tll in console to disable all LOD make a difference? DynDOLOD Resources SE should overwrite Beyond Skyrim - Bruma SE Spice of Life - Orc Strongholds SE Mrf's Markarth Water for ENB Uninstall LOD for DYNDOLOD Experimental Need Test. Those are not LOD models but full models. See if it makes a difference. Seasonal Landscapes - Unfrozen.esp also includes LOD models that are just renamed full models, hide them. They might only be used at summer season, you could cross check with the log file above it they are used in winter.
Ylikollikas Posted September 3, 2023 Posted September 3, 2023 8 hours ago, sheson said: If you force no season or any other season the issue goes away as well? Yes DynDOLOD_SSE_ModelsUsed_Tamriel 8 hours ago, sheson said: What is the total file size of all *WIN.BTO compared to the default *.BTO in ..\meshes\terrain\tamriel\objects\? My latest run was winter only just for quick test if removing the Bright Waterfall Fix for ENB Dyndolod would've fixed the issue (it didn't), so I don't have default BTOs currently. I will do default + winter season run next and report back. I will also hide/remove the files you mentioned. 8 hours ago, sheson said: Does using tll in console to disable all LOD make a difference? Yup, seems like the freezes don't happen at all if I do this. 8 hours ago, Ylikollikas said: My latest run was winter only just for quick test if removing the Bright Waterfall Fix for ENB Dyndolod would've fixed the issue (it didn't), so I don't have default BTOs currently. I will do default + winter season run next and report back. I will also hide/remove the files you mentioned. Update on this. The freezing issue was not resolved with these steps. Size for WIN.BTO files is 6.59GB and default .BTO files 6.34GB.
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