sheson Posted July 22, 2023 Author Posted July 22, 2023 6 minutes ago, Tazke said: Sorry about that, there was no bugreport.txt file but here is the debug log: https://pastebin.com/Q4fRdzDW. The debug is replaced every time the tool is started. The debug log you uploaded shows DynDOLOD being started and existed right away. Run the tool again and close it normally once the issue occurs so it can save a new debug log. Upload that.
Tazke Posted July 22, 2023 Posted July 22, 2023 2 hours ago, sheson said: The debug is replaced every time the tool is started. The debug log you uploaded shows DynDOLOD being started and existed right away. Run the tool again and close it normally once the issue occurs so it can save a new debug log. Upload that. Well DynDOLOD managed to make it further this time, but did eventually hang at '[JaphetsFollyWorld] Creating texture atlas'. The Debug_log file is huge though. 694755 lines and 142mb in size. Is there any specific part of it I can cut out?
sheson Posted July 22, 2023 Author Posted July 22, 2023 35 minutes ago, Tazke said: Well DynDOLOD managed to make it further this time, but did eventually hang at '[JaphetsFollyWorld] Creating texture atlas'. The Debug_log file is huge though. 694755 lines and 142mb in size. Is there any specific part of it I can cut out? As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, zip the entire log and upload it to a file service.
Tazke Posted July 22, 2023 Posted July 22, 2023 4 minutes ago, sheson said: As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, zip the entire log and upload it to a file service. Thanks for the help. Both log.txt and debug_log.txt files uploaded here: https://ufile.io/9tkr808d.
sheson Posted July 22, 2023 Author Posted July 22, 2023 13 minutes ago, Tazke said: Thanks for the help. Both log.txt and debug_log.txt files uploaded here: https://ufile.io/9tkr808d. Terminate all crapware that is installed with the AMD driver or install the graphics driver. Test with RenderSingle=1 added under [DynDOLOD] in C:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini The debug log shows it is set to 0 / false, which is the default, for example if the setting does not exist. If it still gets stuck upload new logs.
Tazke Posted July 22, 2023 Posted July 22, 2023 20 minutes ago, sheson said: Terminate all crapware that is installed with the AMD driver or install the graphics driver. Test with RenderSingle=1 added under [DynDOLOD] in C:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini The debug log shows it is set to 0 / false, which is the default, for example if the setting does not exist. If it still gets stuck upload new logs. It's worked this time, thanks very much. I had RenderSingle=1 in the wrong place within the INI file. I'm glad it was something so simple, and thank you for your time in helping.
pentapox Posted July 23, 2023 Posted July 23, 2023 Got a bug for the first time since using dyndolod where texgen simply refuses to continue. There's no errors that I can see, no freezing; it just stops. I have to exit from the texgen window so it generates a log then I have to exit texgen through killing the process in taskmanager so it unlocks my MO2 window. https://ufile.io/0s3aike1 here are my logs from the latest run. Keep in mind I messed up making a new steam library for skyrim so now it runs from "D:\skyrimSE" which is annoyingly enough where like 5 other games are installed and I haven't bothered trying to fix it. I'm running 1.5.97 with the latest dyndolod files. At first, texgen would simply hang on the file sstonebase01lod.dds and would not progress. I tried removing all related textures from my game, disabling the lod texture from mo2's data folder, reinstalling mods/skyrim/dyndolod/xedit all to no avail. I tried disabling my antiviruses, to no avail. Restarting my pc didn't work either. Then I found a post in this forum suggesting adding Locktexconv=1 to the relevant inis. I tried this, and it stopped getting stuck. Now it was sticking on random nifs while generating billboards. Again; no errors. Reinstalling relevant mods didn't help. I tried everything until I eventually tried making texgen run as administrator. It didn't work, so I turned off run as admin. Now it was working; but instead of getting stuck on sstonebase01lod.dds, it was sticking on the file directly beneath that one; cratewood02weatheredlod.dds I reinstalled my game again, restarted my pc, reinstalled dyndolod and all relevant files and now I'm back to sstonebase01lod.dds freezes. Myself and several people in a discord server have been trying to figure this out and nothing seems to be working. If anyone has any ideas please let me know.
Blackread Posted July 24, 2023 Posted July 24, 2023 Hello Sheson, I am once again experiencing some issues with stuck glow LOD (I think). This time it's with the lanterns outside Better Tel Mithryn. Imgur Gallery When inspecting the LOD I started a new game with Alternate Perspective and spawned in the Retching Netch. Then I exited the bar, waited for DynDOLOD to initialize and took the ferry to Tel Mithryn. Here are the EditorIDs for the glow statics I could find: telmithrynesp_040FF0_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_040FED_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_03E10C_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_040FF2_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_078BF5_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_040FF3_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_040FF4_DLC2SolstheimWorld_DynDOLOD_LOD Logs for the LOD generation
sheson Posted July 24, 2023 Author Posted July 24, 2023 6 hours ago, pentapox said: Got a bug for the first time since using dyndolod where texgen simply refuses to continue. There's no errors that I can see, no freezing; it just stops. I have to exit from the texgen window so it generates a log then I have to exit texgen through killing the process in taskmanager so it unlocks my MO2 window. https://ufile.io/0s3aike1 here are my logs from the latest run. Keep in mind I messed up making a new steam library for skyrim so now it runs from "D:\skyrimSE" which is annoyingly enough where like 5 other games are installed and I haven't bothered trying to fix it. I'm running 1.5.97 with the latest dyndolod files. At first, texgen would simply hang on the file sstonebase01lod.dds and would not progress. I tried removing all related textures from my game, disabling the lod texture from mo2's data folder, reinstalling mods/skyrim/dyndolod/xedit all to no avail. I tried disabling my antiviruses, to no avail. Restarting my pc didn't work either. Then I found a post in this forum suggesting adding Locktexconv=1 to the relevant inis. I tried this, and it stopped getting stuck. Now it was sticking on random nifs while generating billboards. Again; no errors. Reinstalling relevant mods didn't help. I tried everything until I eventually tried making texgen run as administrator. It didn't work, so I turned off run as admin. Now it was working; but instead of getting stuck on sstonebase01lod.dds, it was sticking on the file directly beneath that one; cratewood02weatheredlod.dds I reinstalled my game again, restarted my pc, reinstalled dyndolod and all relevant files and now I'm back to sstonebase01lod.dds freezes. Myself and several people in a discord server have been trying to figure this out and nothing seems to be working. If anyone has any ideas please let me know. The debug log you uploaded shows that LockTexconv is set to 0 / default. Add RenderSingle=1 under [TexGen] in D:\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and check if it makes a difference. If not, check in task manager if there are Texconv processes TexGen might be waiting for. In that case add LockTexonv=1. If problem persists upload new log and debug.
sheson Posted July 24, 2023 Author Posted July 24, 2023 5 hours ago, Blackread said: Hello Sheson, I am once again experiencing some issues with stuck glow LOD (I think). This time it's with the lanterns outside Better Tel Mithryn. Imgur Gallery When inspecting the LOD I started a new game with Alternate Perspective and spawned in the Retching Netch. Then I exited the bar, waited for DynDOLOD to initialize and took the ferry to Tel Mithryn. Here are the EditorIDs for the glow statics I could find: telmithrynesp_040FF0_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_040FED_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_03E10C_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_040FF2_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_078BF5_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_040FF3_DLC2SolstheimWorld_DynDOLOD_LOD telmithrynesp_040FF4_DLC2SolstheimWorld_DynDOLOD_LOD Logs for the LOD generation The link for the logs is incorrect. Let me know where to find the logs.
Blackread Posted July 24, 2023 Posted July 24, 2023 5 hours ago, sheson said: The link for the logs is incorrect. Let me know where to find the logs. No idea what happened there xD Here's the correct link: https://mega.nz/file/dGsRXKwJ#_fpzVNJvzMed6VUtOwbSxemUmdG46hFONvZGk2ls6V0
Blackread Posted July 24, 2023 Posted July 24, 2023 18 minutes ago, Blackread said: No idea what happened there xD Here's the correct link: https://mega.nz/file/dGsRXKwJ#_fpzVNJvzMed6VUtOwbSxemUmdG46hFONvZGk2ls6V0 Just remembered there was one other thing I wanted to ask. With the same LOD generation the area around Riften looks like this viewed from inside the city: The first picture is from the Jarl's balcony, the other two from the canals. Is this the expected result? I just wanted to ask to make sure I haven't screwed something up again before trying to fix it.
pentapox Posted July 24, 2023 Posted July 24, 2023 7 hours ago, sheson said: The debug log you uploaded shows that LockTexconv is set to 0 / default. Add RenderSingle=1 under [TexGen] in D:\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and check if it makes a difference. If not, check in task manager if there are Texconv processes TexGen might be waiting for. In that case add LockTexonv=1. If problem persists upload new log and debug. Tested again with Locktexconv=1 and RenderSingle=1 as suggested, first it got stuck generating textures for object lods pretty far down into the process (Which seemed like progress!) but upon second try it got stuck on billboards. Here's the log from the second attempt (Sorry forgot to save the first attempt): https://ufile.io/avcdfjh7
sheson Posted July 24, 2023 Author Posted July 24, 2023 1 hour ago, Blackread said: No idea what happened there xD Here's the correct link: https://mega.nz/file/dGsRXKwJ#_fpzVNJvzMed6VUtOwbSxemUmdG46hFONvZGk2ls6V0 What mod is the ferry that you are taking from? Doesn't it also happen if you just fast travel? Upload Papyrus log c:\Users\[Username]\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log DynDOLOD output ..\skse\plugins\DynDOLOD_Data\DynDOLOD_DLC2SolstheimWorld_Objects.txt
sheson Posted July 24, 2023 Author Posted July 24, 2023 1 hour ago, Blackread said: Just remembered there was one other thing I wanted to ask. With the same LOD generation the area around Riften looks like this viewed from inside the city: The first picture is from the Jarl's balcony, the other two from the canals. Is this the expected result? I just wanted to ask to make sure I haven't screwed something up again before trying to fix it. The "missing" land is a game engine bug and the missing references in childworlds are for vanilla optimization. So far it requires manual patching to fix. Currently DynDOLOD includes a manual patches for Dragonsreach Balcony, Whiterun/Solitude exterior for example but nothing for Riften. The next alpha version will do landscape fixes and reference copying from parent to child world automatically. It will make the manual exterior patches that add copies of cells/references obsolete. 1
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