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Posted
10 hours ago, blackdragon128 said:

Hello. I was running DynDOLOD as I have dozens of times before, only now I keep getting an error that Bittercup - Tweaks and Enhancements is too high in the load order. I've tried moving it around, but I keep getting the error even if the esp is at the bottom of the load order. I've never had this happen before and searching for Bittercup here returns nothing. Any idea why this could be happening and how to fix it?

Here is the error and the logs requested: https://ufile.io/wgx40gp8

The actual error is that the plugin is too high for a record to be copied into the DynDOLOD.esm. Which is correct, since Bittercup - Tweaks and Enhancements.esp is not a master file. It is a safeguard check to make sure nothing goes wrong. Will be fixed next alpha version.

Posted
1 hour ago, sheson said:

The actual error is that the plugin is too high for a record to be copied into the DynDOLOD.esm. Which is correct, since Bittercup - Tweaks and Enhancements.esp is not a master file. It is a safeguard check to make sure nothing goes wrong. Will be fixed next alpha version.

I see. Do you think it is safe to ESMify this mod in this case or would that not be a good idea?

Posted
33 minutes ago, blackdragon128 said:

I see. Do you think it is safe to ESMify this mod in this case or would that not be a good idea?

Just wait for the next alpha version.

Posted

Hello Sheson,

I'm trying to generate Object, Grass and Tree LOD for my modlist. I'm running into some issues currently:

I have generated Terrain LOD with the latest version of SSE-Edit (I didn't use the latest beta of xLODGEN, let me know if it matters for this)

I have generated textures with TEXGEN (With Stitched Object LOD Textures, Rendered Object LOD Textures HD Grass, Trees, HD Trees and Rendered enabled)

image.thumb.png.bcbed0157655b71cec9e68be269b31ca.png

I have generated a Grass Cache with NGIO

I am trying to generate LOD with DynDOLOD but this is where I am running into some problems:

I am running it with a High preset with most settings enabled

image.thumb.png.eed7a32453358a82bf39f398d5ad1dfd.png

When I try to run with all worldspaces enabled, it never quites finishes. I originally thought that it hung but I learned later that it probably wasn't. I was also originally running these programs from a subdirectory of MO, so I moved it out and disabled my Antivirus and it seems to get further but I am running into some other issue now. When I am trying to generate LOD for Tamriel alone, Occlusion happens relatively quickly but then It says it errors out but there is no error in the log.

I included the log files from DynDOLOD. Let me know if you need anything else and thank you for all that you do!

PC Specs:
OS Name                            Microsoft Windows 11 Pro
Processor                          12th Gen Intel(R) Core(TM) i9-12900K, 3200 Mhz, 16 Core(s), 24 Logical Processor(s)
Graphics Card                      NVIDIA GeForce RTX 3080 Ti
Driver                             C:\WINDOWS\SYSTEM32\DRIVERSTORE\FILEREPOSITORY\NV_DISPI.INF_AMD64_F52C4B8723F8DD33\NVLDDMKM.SYS (31.0.15.2756, 55.31 MB (58,001,424 bytes), 12/28/2022 4:25 PM)
Installed Physical Memory (RAM)    32.0 GB

 

LODGen_SSE_Tamriel_log.txtLODGen_SSE_Tamriel_WIN_log.txt

I couldn't attach the DynDOLOD logs so I uploaded them to google drive: 

https://drive.google.com/file/d/1kRkS5KBehix6xYh55tAKdPU58E9cpkom/view?usp=sharing

https://drive.google.com/file/d/1vNAWBvMvwujs-IsmRWPCh-oAK9BLlxHV/view?usp=sharing

LODGen_SSE_Tamriel_log.txt LODGen_SSE_Tamriel_log.txt LODGen_SSE_Tamriel_WIN_log.txt

Posted
16 minutes ago, MinhazMurks said:

Hello Sheson,

I'm trying to generate Object, Grass and Tree LOD for my modlist. I'm running into some issues currently:

I have generated Terrain LOD with the latest version of SSE-Edit (I didn't use the latest beta of xLODGEN, let me know if it matters for this)

I have generated textures with TEXGEN (With Stitched Object LOD Textures, Rendered Object LOD Textures HD Grass, Trees, HD Trees and Rendered enabled)

image.thumb.png.bcbed0157655b71cec9e68be269b31ca.png

I have generated a Grass Cache with NGIO

I am trying to generate LOD with DynDOLOD but this is where I am running into some problems:

I am running it with a High preset with most settings enabled

image.thumb.png.eed7a32453358a82bf39f398d5ad1dfd.png

When I try to run with all worldspaces enabled, it never quites finishes. I originally thought that it hung but I learned later that it probably wasn't. I was also originally running these programs from a subdirectory of MO, so I moved it out and disabled my Antivirus and it seems to get further but I am running into some other issue now. When I am trying to generate LOD for Tamriel alone, Occlusion happens relatively quickly but then It says it errors out but there is no error in the log.

I included the log files from DynDOLOD. Let me know if you need anything else and thank you for all that you do!

PC Specs:
OS Name                            Microsoft Windows 11 Pro
Processor                          12th Gen Intel(R) Core(TM) i9-12900K, 3200 Mhz, 16 Core(s), 24 Logical Processor(s)
Graphics Card                      NVIDIA GeForce RTX 3080 Ti
Driver                             C:\WINDOWS\SYSTEM32\DRIVERSTORE\FILEREPOSITORY\NV_DISPI.INF_AMD64_F52C4B8723F8DD33\NVLDDMKM.SYS (31.0.15.2756, 55.31 MB (58,001,424 bytes), 12/28/2022 4:25 PM)
Installed Physical Memory (RAM)    32.0 GB

 

LODGen_SSE_Tamriel_log.txt 4.03 kB · 0 downloads LODGen_SSE_Tamriel_WIN_log.txt 1.94 kB · 0 downloads

I couldn't attach the DynDOLOD logs so I uploaded them to google drive: 

https://drive.google.com/file/d/1kRkS5KBehix6xYh55tAKdPU58E9cpkom/view?usp=sharing

https://drive.google.com/file/d/1vNAWBvMvwujs-IsmRWPCh-oAK9BLlxHV/view?usp=sharing

LODGen_SSE_Tamriel_log.txt 4.03 kB · 0 downloads LODGen_SSE_Tamriel_log.txt 4.03 kB · 0 downloads LODGen_SSE_Tamriel_WIN_log.txt 1.94 kB · 0 downloads

The google links just show LODGen_SSE_Tamriel_WIN_log.txt and LODGen_SSE_Tamriel_log.txt and no DynDOLOD log, debug log.

In any case read https://dyndolod.info/FAQ "Long running time or output several GB in file size" and "High memory usage / Out of memory",  especially these:
If too many concurrent LODGen processes running at the same time consume all available memory while generating seasons, limit their number per worldspace by changing the MaxLODGenPerWorldspace setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI.
If too many concurrent LODGen processes running at the same time consume all available memory, limit their total number by changing the MaxLODGen setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI.
If a single LODGen process uses a lot of memory, set LODGenThreadSplit in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI to a higher number. Set to the number of virtual cores for lowest possible memory usage. Since terrain LOD meshes are used to optimize object LOD, consider not enabling high resolution terrain LOD meshes (so it uses vanilla terrain meshes) while generating object LOD.

Also read the similar/related explanations at https://dyndolod.info/Help/Seasons#Out-of-Memory-errors and https://dyndolod.info/Help/LODGen#Out-of-Memory

Posted (edited)

Thanks a lot for your reply!

Oops wrong links sorry: 

https://drive.google.com/file/d/19vEvF3V1EAIdSOBBKRP2EefYMwF_Xtz1/view?usp=share_link

https://drive.google.com/file/d/1bydob-ATzpbQNQq8uJOtQpFch1aTdqFb/view?usp=share_link

I did read the part about the memory, and I'm ok with high memory usage and waiting. Usually memory usage is about max for me (90%+) but the cpu usage usually is under 15% which is what I'm confused about a little bit. It seems to me that something is preventing it from running as fast as it could, is this cpu usage normal? And do you have any other suggestions for what I could try? 

 

 DynDOLOD_SSE.iniDynDOLOD.ini

Edited by MinhazMurks
Posted
1 hour ago, MinhazMurks said:

Thanks a lot for your reply!

Oops wrong links sorry: 

https://drive.google.com/file/d/19vEvF3V1EAIdSOBBKRP2EefYMwF_Xtz1/view?usp=share_link

https://drive.google.com/file/d/1bydob-ATzpbQNQq8uJOtQpFch1aTdqFb/view?usp=share_link

I did read the part about the memory, and I'm ok with high memory usage and waiting. Usually memory usage is about max for me (90%+) but the cpu usage usually is under 15% which is what I'm confused about a little bit. It seems to me that something is preventing it from running as fast as it could, is this cpu usage normal? And do you have any other suggestions for what I could try? 

 

  DynDOLOD_SSE.ini 20.88 kB · 0 downloads DynDOLOD.ini

There is most likely memory trashing. You have too many LODGens with too many threads and not enough memory for them all.

That is why you need to limit the amount of concurrent LODGens and most likely more importantly should change the threadsplit.

Keep in mind, you are generating grass LOD with LOD density 100% (and whatever full grass density), ultra tree LOD etc. times 5 for the different seasons. It will take a "while".

Posted

Ok great, I will change these settings, thanks again for getting back to me! I am willing to wait long, I'm ok with leaving it for even multiple days if necessary I just want to make sure it's doing it optimally

Posted

Helloooooo! 
Does anyone know any workarounds for generating LOD through DynDOLOD with the new 7900XT graphics card? 
As suggested, AMD Adrenalin Driver 22.5.1 is unsupported for this specific GPU, as it will not even install. I continually receive the OpenGL Invalid Operation error with this graphics card, but it did work when I had a Strix 3080. 

Posted
52 minutes ago, PhxFuryKnight said:

Helloooooo! 
Does anyone know any workarounds for generating LOD through DynDOLOD with the new 7900XT graphics card? 
As suggested, AMD Adrenalin Driver 22.5.1 is unsupported for this specific GPU, as it will not even install. I continually receive the OpenGL Invalid Operation error with this graphics card, but it did work when I had a Strix 3080. 

Read the first post which log, debug log and bugreport.txt to upload when making posts.

https://dyndolod.info/Messages/Exceptions#OpenGL-invalid-operationhttps://dyndolod.info/Official-DynDOLOD-Support-Forum

Posted
On 1/14/2023 at 12:16 AM, sheson said:

Read the first post which log, debug log and bugreport.txt to upload when making posts.

https://dyndolod.info/Messages/Exceptions#OpenGL-invalid-operationhttps://dyndolod.info/Official-DynDOLOD-Support-Forum

You already solved my problem when someone else made a post with the same error on a 7900XTX. 

You uploaded a stitched.frag file which I used to successfully use Dyndolod on the latest Adrenalin driver. 

Posted
2 hours ago, PhxFuryKnight said:

You already solved my problem when someone else made a post with the same error on a 7900XTX. 

You uploaded a stitched.frag file which I used to successfully use Dyndolod on the latest Adrenalin driver. 

Read the first post which log and debug log to upload when making posts.

As explained on the first post, always use the latest alpha version. Do not waste time using older versions or reporting problems with older versions.

https://dyndolod.info/Official-DynDOLOD-Support-Forum
Always use the latest DynDOLOD Standalone and DynDOLOD Resources version. Bugs and other problems may already be fixed or addressed.

https://dyndolod.info/Changelog
Version 3.00 Alpha 107
TexGen.exe - fixed stitched.frag compile error

Because you are refusing to upload the log and debug log, it is unclear what version you are using. It sounds like you are probably still using a long outdated version with other bugs and only updated the stitched.frag. If you are using the latest version and still needed that file, then something else might be wrong.

Posted
17 minutes ago, sheson said:

24 threads each requiring 2 GB or more = 48 GB.

Do I need to repeat the links to the explanations how to control the number of concurrent LODGen processes and their threads?

That would be nice because searching weren't very useful so far. So it's by default set to 24 threads? That's a lot. As for log i am generating fresh one right now. It takes some time. 

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