Dez756 Posted July 1, 2022 Posted July 1, 2022 56 minutes ago, Dez756 said: You taught me a ton! Do you have a Patreon site?
Dez756 Posted July 1, 2022 Posted July 1, 2022 38 minutes ago, Dez756 said: Do you have a Patreon site? Nevermind. Saw your Kofi site. Thanks again!
sheson Posted July 1, 2022 Author Posted July 1, 2022 4 hours ago, Dez756 said: Sorry for the stupid question. I just saw from that page that this patch should not be used for V1.5 of DOS. Removing and then planning to rerun DynDOLOD to see if that cures the problem. Wasn't planning on rerunning Xlodgen and TexGen since there are no textures in that mod but let me know if you recommend otherwise. Thanks for your patient help. You taught me a ton! No need to run xLODGen / terrain LOD. If no texture files change, it is fine to keep the current TexGen output, too. It would great of you could upload the bluesskyrim.esp for me to check to analyze this further. Let me know the outcome. 4 hours ago, Dez756 said: Nevermind. Saw your Kofi site. Thanks again! Thanks.
jimmywon34 Posted July 1, 2022 Posted July 1, 2022 9 hours ago, sheson said: Read the first post which log, debug log and bugreport.txt to upload. If none of those files were created check the Windows Event log. Make sure to use a recent MO2 version and that OS, antivir does not interfere, https://ufile.io/oj0kl6lp https://ufile.io/09grpo8j I couldn't find a bug report. not sure how to find the window event report you mentioned. but i've uploaded the other two files mentioned in the first post. 9 hours ago, sheson said: Read the first post which log, debug log and bugreport.txt to upload. If none of those files were created check the Windows Event log. Make sure to use a recent MO2 version and that OS, antivir does not interfere, whoops the other link is for texgen, here is the dyndolod debug log https://ufile.io/10ngjp6h
Dez756 Posted July 1, 2022 Posted July 1, 2022 8 hours ago, sheson said: It would great of you could upload the bluesskyrim.esp for me to check to analyze this further. Here's Blues Skyrim.esp. I reran DynDOLOD. Traveled to the same place and crashed. Did the same xEdit troubleshooting and identified the same references to IcebergSmall02. See attached screenshots. Removed those references and no crash. The IcebergSmall02 are now coming from Dawn of Skyrim.esp. Dawn of Skyrim (Director's Cut) SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). I'm double checking my installation, although I'm pretty sure this one is correct. If I can't find any installation issues, I'm going to just play with those references removed, unless you think that will cause a problem Blues Skyrim.esp
sheson Posted July 1, 2022 Author Posted July 1, 2022 8 hours ago, jimmywon34 said: https://ufile.io/oj0kl6lp https://ufile.io/09grpo8j I couldn't find a bug report. not sure how to find the window event report you mentioned. but i've uploaded the other two files mentioned in the first post. whoops the other link is for texgen, here is the dyndolod debug log https://ufile.io/10ngjp6h Last line in the log: Error: Found Plocktons Culling Glitch Fix.esp. DynDOLOD replaces it. Remove it permanently from the from load order. Click the help link to open further instructions: There is supposed to be a message window with a help link to https://dyndolod.info/Help/Occlusion-Data
StarofSweden Posted July 2, 2022 Posted July 2, 2022 (edited) On 6/26/2022 at 7:47 AM, sheson said: LOD models are NIF. A typical way to create LOD models is to use Blender or 3DSMax (maybe with additional 3rd party plugins) to create LOD models. Read the links I provided. In particular https://dyndolod.info/Help/Mesh-Mask-Reference-Rules#Mesh-Mask The mesh mask is any part of the path/to/model.nif of a full model defined on a base record. It does not use wildcards and simply matches any part of the entire path. Entering the term tree into the field means this rule will match any filename that has the term tree in it but also any other NIF that might be in a folder that has the term tree in it as well, regardless of the filename. Note that Meshes is not part of the path/to/model.nif defined on the base record. I'm nearly there, just wondering tho. Is there a way to make a commen reference rule for esp? for a normal specific rule it would be something like snowelftower.esp;0012356 and the rules. But is there a rule that I could make which incompases all formid used in Worlspaces for that esp? Something like "snowelftower.esp;00xxxxxx" or "snowelftower.esp;". Just so I dont have to make a rule for each and every form id that this seemlingy massive mod has (I've created an ini file to make the process a bit faster) Edited July 2, 2022 by StarofSweden
sheson Posted July 2, 2022 Author Posted July 2, 2022 37 minutes ago, StarofSweden said: I'm nearly there, just wondering tho. Is there a way to make a commen reference rule for esp? for a normal specific rule it would be something like snowelftower.esp;0012356 and the rules. But is there a rule that I could make which incompases all formid used in Worlspaces for that esp? Something like "snowelftower.esp;00xxxxxx" or "snowelftower.esp;". Just so I dont have to make a rule for each and every form id that this seemlingy massive mod has (I've created an ini file to make the process a bit faster) That is not possible. Typically only a fraction of references of a plugin actually can have or even require LOD. The idea is to use mesh mask rules for the base records that are suitable for LOD so that all references using those base records have LOD. Reference rules are then used for the handful references that might need different settings instead,
StarofSweden Posted July 2, 2022 Posted July 2, 2022 1 hour ago, sheson said: That is not possible. Typically only a fraction of references of a plugin actually can have or even require LOD. The idea is to use mesh mask rules for the base records that are suitable for LOD so that all references using those base records have LOD. Reference rules are then used for the handful references that might need different settings instead, Yeah, You know how there is a snowelfpalace and snowelfhut ini for mesh rules and what not. Can I make a request for a Snowelftower ini or is it the developer of the Snowelfpalace/hut that has made those? I'm sorry, it should be easy, I've done this before with the big nsfw statues + elizabeths tower but this mod kinda feels weird. Im going to try to make an ini file with all meshes that is added and are used in worldspace with ful model + WD and all that instead of esp;references because there are way less of them.
sheson Posted July 2, 2022 Author Posted July 2, 2022 2 hours ago, StarofSweden said: Yeah, You know how there is a snowelfpalace and snowelfhut ini for mesh rules and what not. Can I make a request for a Snowelftower ini or is it the developer of the Snowelfpalace/hut that has made those? I'm sorry, it should be easy, I've done this before with the big nsfw statues + elizabeths tower but this mod kinda feels weird. Im going to try to make an ini file with all meshes that is added and are used in worldspace with ful model + WD and all that instead of esp;references because there are way less of them. The rule files included in the DynDOLOD Standalone are all created by me. Test the one attached. Put it into the data/DynDOLOD/DynDOLOD_SSE_snowelftoweresp.ini (e.g. in MO2 open the filetree of the mod, right click add new folder called DynDOLOD, copy/move the INI into it) DynDOLOD_SSE_snowelftoweresp.ini
StarofSweden Posted July 2, 2022 Posted July 2, 2022 2 hours ago, sheson said: The rule files included in the DynDOLOD Standalone are all created by me. Test the one attached. Put it into the data/DynDOLOD/DynDOLOD_SSE_snowelftoweresp.ini (e.g. in MO2 open the filetree of the mod, right click add new folder called DynDOLOD, copy/move the INI into it) DynDOLOD_SSE_snowelftoweresp.ini 1.29 kB · 2 downloads WHAT. Bruh, dawg you the man! I can't believe this it looks amazing. Shenson more like Sheeeeeeeeeeeeeeeeeeesh on. Holy crap, it actually worked! Is okej if I link this thread on the nexus forum(posts)? Wow, I dont even wanna know how long that took. You got my upmost respect.
YolDovahkiin Posted July 3, 2022 Posted July 3, 2022 Quick question for support that I can elaborate more on if needed: While running DynDOLOD a majority of the output is putting out warnings. I feel like there is something fundamental I am missing but I have not had any issues in the past when following similar guides/methods. In addition, it honestly does not seem like DynDOLOD outputs at the end are really changing anything in the game. I have all the additional applications/add-ons needed for the applications needed to work, I just have a different game (Skyrim AE) and a new mod list. I am just trying to figure out what exactly has gone wrong.
sheson Posted July 3, 2022 Author Posted July 3, 2022 2 hours ago, YolDovahkiin said: Quick question for support that I can elaborate more on if needed: While running DynDOLOD a majority of the output is putting out warnings. I feel like there is something fundamental I am missing but I have not had any issues in the past when following similar guides/methods. In addition, it honestly does not seem like DynDOLOD outputs at the end are really changing anything in the game. I have all the additional applications/add-ons needed for the applications needed to work, I just have a different game (Skyrim AE) and a new mod list. I am just trying to figure out what exactly has gone wrong. Typically all messages are explained at https://dyndolod.info/Messages and when clicking through the summary at the end https://dyndolod.info/Help/Summary-Of-Messages
TheCounterpoint Posted July 3, 2022 Posted July 3, 2022 [00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]> [00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]> [00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]> [00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]> and indeed these textures are not included within the resource files, and I'm pretty sure they are not from a custom mod
sheson Posted July 3, 2022 Author Posted July 3, 2022 2 hours ago, TheCounterpoint said: [00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]> [00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]> [00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]> [00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]> and indeed these textures are not included within the resource files, and I'm pretty sure they are not from a custom mod Read the first post which entire log and debug log to upload when making posts. Read https://dyndolod.info/Messages/File-Not-Found-Textures File not found errors are easy to troubleshoot with MO2 right window data tab. The NIF using these textures are from Veydogolt Trees. The trunk textures are generated by TexGen when the Tree/Grass LOD Billboards and Rendered checkboxes are checked. TexGen rendered the trunk textures from the *_trunk.nif files included with the 3D Hybrid LODs resources for the mod.
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