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Posted
21 minutes ago, sheson said:

Add RenderSingle=1 und [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference.

No difference

Posted
2 minutes ago, Chance_ said:

No difference

Add LockTexconv=1 under [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference.
Upload new logs.

Posted
4 minutes ago, Chance_ said:

Okay great we're getting somewhere now. It still crashed but it got a little further. Here's the updated log https://ufile.io/izz2b9k9

What do you mean it crashed? If it crashed there should be a bugreport.txt or at least an entry in the Windows Event viewer.

Before it always just stopped working right, with no CPU anymore?

Make sure UAV, anti vir etc. are not interfering. Set an exception for all *.exe and/or folders.

Posted (edited)
4 minutes ago, sheson said:

What do you mean it crashed? If it crashed there should be a bugreport.txt or at least an entry in the Windows Event viewer.

Before it always just stopped working right, with no CPU anymore?

That's what I meant yeah. Sorry

4 minutes ago, sheson said:

Make sure UAV, anti vir etc. are not interfering. Set an exception for all *.exe and/or folders.

Antivirus is off.

Edited by Chance_
Posted
7 minutes ago, Chance_ said:

That's what I meant yeah. Sorry

Antivirus is off.

If it stops check Windows Task Manager if there is still any CPU. If it is zero check if there are Texconvx64.exe processes, might need to unfold TexGen. If there is one kill and see if there is a reaction.
In that case, change compressions to BC3/DXT5 for Diffuse alpha and Normal specular and BC1/DXT1 for Diffuse and Normal.

If there still is an issue, try TexconvAdapterIndex=-1. Upload new log.

The thing is, if just stalls you should be able to close it via clicking X once top right and it should write the normal logs and then close.

Posted
31 minutes ago, sheson said:

If it stops check Windows Task Manager if there is still any CPU. If it is zero check if there are Texconvx64.exe processes, might need to unfold TexGen. If there is one kill and see if there is a reaction.
In that case, change compressions to BC3/DXT5 for Diffuse alpha and Normal specular and BC1/DXT1 for Diffuse and Normal.

If there still is an issue, try TexconvAdapterIndex=-1. Upload new log.

The thing is, if just stalls you should be able to close it via clicking X once top right and it should write the normal logs and then close.

Updated log: https://ufile.io/039b64f1

Posted
6 minutes ago, Chance_ said:

Add CPUMipMaps=1 to the TexGen_SSE.INI
Upload new logs.

You can uncheck Rendered Object LOD textures and Tree/Grass Billboard since they never have an issue and generated fine to save some time.

Posted
20 minutes ago, sheson said:

Add CPUMipMaps=1 to the TexGen_SSE.INI
Upload new logs.

You can uncheck Rendered Object LOD textures and Tree/Grass Billboard since they never have an issue and generated fine to save some time.

That did it. Uploading SSE log just for reference: https://paste.ee/p/psGlFruz

Thanks so much. I'm gonna run Dyndolod now, I'll message how it goes.

Posted
5 hours ago, Chance_ said:

That did it. Uploading SSE log just for reference: https://paste.ee/p/psGlFruz

Thanks so much. I'm gonna run Dyndolod now, I'll message how it goes.

 

5 hours ago, sheson said:

Add CPUMipMaps=1 to the TexGen_SSE.INI
Upload new logs.

You can uncheck Rendered Object LOD textures and Tree/Grass Billboard since they never have an issue and generated fine to save some time.

Got busy but it ran fine, just noticed a few warnings and errors. Don't know if they're benign or not. Log available here: https://paste.ee/p/UiVLNoQQ

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