sheson Posted January 9, 2024 Author Posted January 9, 2024 10 hours ago, vrnord said: Does that mean Billboard 3 isn't actually usable, or that it reuses one of the textures twice? The Billboard3 NIF was added before TexGen could create billboards. If it does not work with three textures make an error report. https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-165/?do=findComment&comment=249893 https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-165/?do=findComment&comment=266927
Skar2k Posted January 9, 2024 Posted January 9, 2024 Hi, not sure this is even the right place for this. After several hours of testing I've narrowed a very persistent CTD I'm getting down to Dyndolod. Behaviour is always the same: starting the game, loading in and playing work fine but after reloading the last save (most of the time it's a quick / auto save not sure if relevant) there is a high probability of CTD. It doesn't always happen but at least 50/50 chance. This never happens on the first load only consecutive loads. I've reproduced this consequently with and without Dyndolod active on new games each time. I'm no expert on logs in any way but seems to point to a Papyrus error which is why I was looking at other SKSE plugins for some time. Load order and Dyndolod worked fine before the 1160 update. Crashlog: https://pastebin.com/hegHQa5k Papyrus log: https://pastebin.com/sLP0Wq04 Dyndolod log: too large for a paste but can upload it if needed
sheson Posted January 9, 2024 Author Posted January 9, 2024 15 minutes ago, Skar2k said: Hi, not sure this is even the right place for this. After several hours of testing I've narrowed a very persistent CTD I'm getting down to Dyndolod. Behaviour is always the same: starting the game, loading in and playing work fine but after reloading the last save (most of the time it's a quick / auto save not sure if relevant) there is a high probability of CTD. It doesn't always happen but at least 50/50 chance. This never happens on the first load only consecutive loads. I've reproduced this consequently with and without Dyndolod active on new games each time. I'm no expert on logs in any way but seems to point to a Papyrus error which is why I was looking at other SKSE plugins for some time. Load order and Dyndolod worked fine before the 1160 update. Crashlog: https://pastebin.com/hegHQa5k Papyrus log: https://pastebin.com/sLP0Wq04 Dyndolod log: too large for a paste but can upload it if needed Moved the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. They also explain how to zip and use a file service for large log files. The crash log is not mentioning any DynDOLOD record/plugin in the call stack, which lists skse64_1_6_1130.dll, registers and entire stack, which lists the a horse record first, then EngineFixes.dll, then an NPC. The papyrus log has only expected messages about DynDOLOD and its MCM. What is the "1160 update"? Do you mean the 1.6.1130 update, which came out over a month ago? Always use the latest version, generate LOD for the current load order from scratch. Why do you believe this crash has anything to do with DynDOLOD?
Skar2k Posted January 9, 2024 Posted January 9, 2024 (edited) 11 minutes ago, sheson said: Moved the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. They also explain how to zip and use a file service for large log files. The crash log is not mentioning any DynDOLOD record/plugin in the call stack, which lists skse64_1_6_1130.dll, registers and entire stack, which lists the a horse record first, then EngineFixes.dll, then an NPC. The papyrus log has only expected messages about DynDOLOD and its MCM. What is the "1160 update"? Do you mean the 1.6.1130 update, which came out over a month ago? Always use the latest version, generate LOD for the current load order from scratch. Why do you believe this crash has anything to do with DynDOLOD? Thanks for the reply. I uploaded the log here: https://ufile.io/cn4vvyrn https://ufile.io/z86doera I've redone the LOD several times with the newest version and yes, I mean the 1130 Update. I'm not sure if it's actually Dyndolod but I've done a lot of test runs the last hours and turned off most other SKSE plugins. As soon as I turn Dyndolod back on I get CTDs. Not sure if it's actually a problem with Dyndolod but I can reproduce it like that consequently. Edited January 9, 2024 by Skar2k
sheson Posted January 9, 2024 Author Posted January 9, 2024 41 minutes ago, Skar2k said: Thanks for the reply. I uploaded the log here: https://ufile.io/cn4vvyrn https://ufile.io/z86doera I've redone the LOD several times with the newest version and yes, I mean the 1130 Update. I'm not sure if it's actually Dyndolod but I've done a lot of test runs the last hours and turned off most other SKSE plugins. As soon as I turn Dyndolod back on I get CTDs. Not sure if it's actually a problem with Dyndolod but I can reproduce it like that consequently. Look at the crash log. The only time "DynDOLOD" is mentioned, is the list of DLLs and plugins. Make sure the EngineFixes.toml has all the required changes for 1.6.1130. Doublecheck that all DLL plugins (especially the ones that do not report a version number in the crashlog) are the correct and working version for 1.6.1130. Double check the SKSE log as well the loaded. If in doubt, disable them. I also suggest to actually pay attention to log message from DynDOLOD and the summary as explained at https://dyndolod.info/Messages and https://dyndolod.info/Help/Summary-Of-Messages Use NifSkope to fix meshes that have root blocks that are BSXFlags / NiNode. https://dyndolod.info/Messages/Root-Block Use NifSkope to fix (make pure statics) or delete "LOD" meshes that have controller blocks. https://dyndolod.info/Messages/LOD-Model-Contains-Controller-Block Try to fix or permanently remove broken plugins that have HITMEs. https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME Do proper troubleshooting by elimination, where you remove everything step by step that does not contribute to the CTD until only the thing(s) that contribute remain.
Skar2k Posted January 9, 2024 Posted January 9, 2024 9 minutes ago, sheson said: Look at the crash log. The only time "DynDOLOD" is mentioned, is the list of DLLs and plugins. Make sure the EngineFixes.toml has all the required changes for 1.6.1130. Doublecheck that all DLL plugins (especially the ones that do not report a version number in the crashlog) are the correct and working version for 1.6.1130. Double check the SKSE log as well the loaded. If in doubt, disable them. I also suggest to actually pay attention to log message from DynDOLOD and the summary as explained at https://dyndolod.info/Messages and https://dyndolod.info/Help/Summary-Of-Messages Use NifSkope to fix meshes that have root blocks that are BSXFlags / NiNode. https://dyndolod.info/Messages/Root-Block Use NifSkope to fix (make pure statics) or delete "LOD" meshes that have controller blocks. https://dyndolod.info/Messages/LOD-Model-Contains-Controller-Block Try to fix or permanently remove broken plugins that have HITMEs. https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME Do proper troubleshooting by elimination, where you remove everything step by step that does not contribute to the CTD until only the thing(s) that contribute remain. Here is a log mentioning Dyndolod: https://pastebin.com/WWsngzDf Thing is, every crashlog seems to point to something different but as soon as I remove Dyndolod the crashes stop. I will try to eliminiate all warnings from the Dyndolod log by removing the mods and do another test run following your advice. I have had a fully functional Dyndolod setup pre 1130 with this load order though. Changes for engine fixes have been done and I've tripple checked all other SKSE plugins as well.
sheson Posted January 9, 2024 Author Posted January 9, 2024 21 minutes ago, Skar2k said: Here is a log mentioning Dyndolod: https://pastebin.com/WWsngzDf Thing is, every crashlog seems to point to something different but as soon as I remove Dyndolod the crashes stop. I will try to eliminiate all warnings from the Dyndolod log by removing the mods and do another test run following your advice. I have had a fully functional Dyndolod setup pre 1130 with this load order though. Changes for engine fixes have been done and I've tripple checked all other SKSE plugins as well. This second crash log has same address, same keyword/horse record and NPC like the first crash log and EngineFixes.dll between. Start looking at the most likely culprits, which are the records/plugin listed on top of the stacks as they are ordered by recent the engine was working on last. This looks like a crash when reading data from the SKSE cosave (done by DLL plugins) which seems related to horse/keyword and/or the NPC. Maybe creating the cosave makes it contain data that causing the read of it to fail. A random reference in a DynDOLOD plugin that shows up in one crash report but not the other, while the relevant things on top stay the same is typically unrelated. Crashes caused by assets/records used by DynDOLOD are 100% reproduceable and would be right at the top. Crash caused by wrong version or problem in DynDOLOD.DLL should list it every time in the probably call stack.
User77111 Posted January 10, 2024 Posted January 10, 2024 Log Files: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing I've been getting issues with stuttering with DynDOLOD.esp enabled. I could only replicate the issue with the intro sequence because it happens at the same place every time. DynDOLOD.esp enabled: https://imgur.com/a/1sznyMW DynDOLOD.esp disabled: https://imgur.com/a/ZgjScYU Keep in mind this kind of stuttering happens all the time during normal gameplay when turning my head really fast or at completely random times. I also keep getting crashes that include occlusion.esp and sometimes just completely random. These crashes are not present with dyndolod uninstalled. https://pastebin.com/Mta7jRwQ https://pastebin.com/VE07U0V8 These crashes happen when switching saves or fast traveling.
sheson Posted January 10, 2024 Author Posted January 10, 2024 1 hour ago, User77111 said: Log Files: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing I've been getting issues with stuttering with DynDOLOD.esp enabled. I could only replicate the issue with the intro sequence because it happens at the same place every time. DynDOLOD.esp enabled: https://imgur.com/a/1sznyMW DynDOLOD.esp disabled: https://imgur.com/a/ZgjScYU Keep in mind this kind of stuttering happens all the time during normal gameplay when turning my head really fast or at completely random times. I also keep getting crashes that include occlusion.esp and sometimes just completely random. These crashes are not present with dyndolod uninstalled. https://pastebin.com/Mta7jRwQ https://pastebin.com/VE07U0V8 These crashes happen when switching saves or fast traveling. Stuttering while turning the head is usually because of full models loading in, as LOD is always loaded and enabled/disabled when crossing cell borders. Test with standard tree LOD. Test with low preset. If problem persists, do more specific tests with either disabling dynamic LOD in MCM, hiding LOD meshes folder, disabling plugins. Report results. The crash logs seem to show that the load order of plugins is different to the one when LOD was generated. You might need to generate LOD for the current load order. The first crash log shows a crash in CrashLogger.dll, the register show it might be related to skeleton, the stack mentions collisions. The first crash log mentions skse64_1_6_1130.dll and a Eldergleam Sap reference with a temporary formid, which should not be related to DynDOLOD at all. The crash logs do not point to any issues with assets/records or problems with DynDOLOD plugins. Doublecheck that all DLL plugins (especially the ones that do not report a version number in the crashlog) are the correct version and reported as working for 1.6.1130. Double check the SKSE log as well the loaded. If in doubt, disable them.
User77111 Posted January 10, 2024 Posted January 10, 2024 53 minutes ago, sheson said: Stuttering while turning the head is usually because of full models loading in, as LOD is always loaded and enabled/disabled when crossing cell borders. Test with standard tree LOD. Test with low preset. If problem persists, do more specific tests with either disabling dynamic LOD in MCM, hiding LOD meshes folder, disabling plugins. Report results. The crash logs seem to show that the load order of plugins is different to the one when LOD was generated. You might need to generate LOD for the current load order. The first crash log shows a crash in CrashLogger.dll, the register show it might be related to skeleton, the stack mentions collisions. The first crash log mentions skse64_1_6_1130.dll and a Eldergleam Sap reference with a temporary formid, which should not be related to DynDOLOD at all. The crash logs do not point to any issues with assets/records or problems with DynDOLOD plugins. Doublecheck that all DLL plugins (especially the ones that do not report a version number in the crashlog) are the correct version and reported as working for 1.6.1130. Double check the SKSE log as well the loaded. If in doubt, disable them. Setting it to Low worked. Is there a preset that works like xLODGen with HD tree LOD? I would like it to just be like I'm running xLODGen with 3d tree LOD. No added other objects unless xLODGen does so.
sheson Posted January 10, 2024 Author Posted January 10, 2024 1 hour ago, User77111 said: Setting it to Low worked. Is there a preset that works like xLODGen with HD tree LOD? I would like it to just be like I'm running xLODGen with 3d tree LOD. No added other objects unless xLODGen does so. Check the Ultra checkbox and configure the ultra tree LOD "tree" rule to whatever you want after loading the low preset rules. https://dyndolod.info/Help/Ultra-Tree-LOD I suggest to use Billboards in LOD level 8 and higher and only use 3D tree LOD models in LOD level 4. In case this affects performance too much and the log shows that the texture atlas is greater than 8192 resolution in any direction, try setting MaxTextureSize=8192 in C:\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
Falaal Posted January 12, 2024 Posted January 12, 2024 Running into an issue of missing textures. From DynDOLOD_Index summary, for missing textures: Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dawnguard.esm IcePileL03_INTERIOR [STAT:0201A044] Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dragonborn.esm IcePileIceL03 [STAT:0401997C] Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Update.esm IcePileL03 [STAT:000CC760] Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim01.nif Update.esm GlacierTrim01_LightSN [STAT:0005E3F2] Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim02.nif Update.esm GlacierTrim02_LightSN [STAT:0005E3F3] Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Dawnguard.esm DLC1IceFloesSolid01INT_HeavySN [STAT:02013832] Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Skyrim.esm IceFloesSolid01 [STAT:0008CCFE] Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid02.nif Skyrim.esm IceFloesSolid02 [STAT:00092217] Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_INTERIOR [STAT:0201A0CF] Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_NoSN [STAT:02012E91] Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Update.esm IcePileL02 [STAT:000CC761] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01INTERIOR [STAT:02001C21] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01_NoSN [STAT:02012E92] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dragonborn.esm IcePileL01Ice01 [STAT:0401997B] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Update.esm IcePileL01SnowRocks01 [STAT:000CC75F] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_INTERIOR [STAT:0201A01F] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_NoSN [STAT:02012E90] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Update.esm IcePileM02 [STAT:000CC75E] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles03.nif Update.esm IcePileS03 [STAT:000F1FF0] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_INTERIOR [STAT:0201A031] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_NoSN [STAT:02012E8F] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Update.esm IcePileS04 [STAT:000F1FF1] https://modwat.ch/u/Falaal/plugins mod list https://paste.ee/p/XTQve DynDOLOD and TexGen logs https://ibb.co/zQcnZP0 screenshot.
sheson Posted January 12, 2024 Author Posted January 12, 2024 8 hours ago, Falaal said: Running into an issue of missing textures. From DynDOLOD_Index summary, for missing textures: Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dawnguard.esm IcePileL03_INTERIOR [STAT:0201A044] Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dragonborn.esm IcePileIceL03 [STAT:0401997C] Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Update.esm IcePileL03 [STAT:000CC760] Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim01.nif Update.esm GlacierTrim01_LightSN [STAT:0005E3F2] Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim02.nif Update.esm GlacierTrim02_LightSN [STAT:0005E3F3] Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Dawnguard.esm DLC1IceFloesSolid01INT_HeavySN [STAT:02013832] Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Skyrim.esm IceFloesSolid01 [STAT:0008CCFE] Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid02.nif Skyrim.esm IceFloesSolid02 [STAT:00092217] Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_INTERIOR [STAT:0201A0CF] Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_NoSN [STAT:02012E91] Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Update.esm IcePileL02 [STAT:000CC761] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01INTERIOR [STAT:02001C21] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01_NoSN [STAT:02012E92] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dragonborn.esm IcePileL01Ice01 [STAT:0401997B] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Update.esm IcePileL01SnowRocks01 [STAT:000CC75F] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_INTERIOR [STAT:0201A01F] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_NoSN [STAT:02012E90] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Update.esm IcePileM02 [STAT:000CC75E] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles03.nif Update.esm IcePileS03 [STAT:000F1FF0] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_INTERIOR [STAT:0201A031] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_NoSN [STAT:02012E8F] Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Update.esm IcePileS04 [STAT:000F1FF1] https://modwat.ch/u/Falaal/plugins mod list https://paste.ee/p/XTQve DynDOLOD and TexGen logs https://ibb.co/zQcnZP0 screenshot. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots. See https://dyndolod.info/Messages/File-Not-Found-Textures Check that all requirements of the mod containing the reported NIFs are fulfilled and that it is installed correctly. The problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures. It looks like meshes that have parallax are being used with snow shaders that do not support it. One way to fix that would be Auto Parallax.
Falaal Posted January 12, 2024 Posted January 12, 2024 23 minutes ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots. See https://dyndolod.info/Messages/File-Not-Found-Textures Check that all requirements of the mod containing the reported NIFs are fulfilled and that it is installed correctly. The problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures. It looks like meshes that have parallax are being used with snow shaders that do not support it. One way to fix that would be Auto Parallax. I don't understand things, but the spots in the screenshot have gotten fixed even though I'm still getting those error messages. I'm tired of trying to fix this so I'm just going to accept it as a success. Also the debug log was like 111 mb and that's why I was hesitant to upload it.
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