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Posted
Quote

 

[Window Title]
DynDOLOD

[Main Instruction]
Error: OpenGL: invalid operation from TwbRender.LoadTexture for 18141F56 while processing 18141F56 (4) while processing textures\dlc02\architecture\rieklingtent_d.dds.

[Content]


Click on this link for additional explanations and help for this message
https://dyndolod.info/Messages/Exceptions

Try clean installing the latest recommended/WHQL (not optional and not beta) graphics drivers only without any bloatware, diable/terminate the bloatware or try to add exceptions to it.

If the issue persists, posts a problem report on the official DynDOLOD support forum.

[Exit DynDOLOD]

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Getting this error for a new texture every time I run DynDOLOD. It's never the same texture, always a new one. Has happened 5 times. TexGen ran without issue. I have an AMD Radeon GPU, clean install, no "bloatware".

Bugreport.txt: https://pastebin.com/Y0KQELw3

SSE_Log.txt: attached

SSE_Debug_log.txt: was 101mb, please find here: https://drive.google.com/file/d/15dK3w1uJt1MKK_7J787rS3wP1kAYWUtF/view?usp=sharing

Using newest versions of DynDOLOD, DynDOLOD Resources and DLL NG. Any advice appreciated. Thank you!

DynDOLOD_SSE_log.txt

Posted
7 hours ago, dnmt said:

Getting this error for a new texture every time I run DynDOLOD. It's never the same texture, always a new one. Has happened 5 times. TexGen ran without issue. I have an AMD Radeon GPU, clean install, no "bloatware".

Bugreport.txt: https://pastebin.com/Y0KQELw3

SSE_Log.txt: attached

SSE_Debug_log.txt: was 101mb, please find here: https://drive.google.com/file/d/15dK3w1uJt1MKK_7J787rS3wP1kAYWUtF/view?usp=sharing

Using newest versions of DynDOLOD, DynDOLOD Resources and DLL NG. Any advice appreciated. Thank you!

DynDOLOD_SSE_log.txt 3.04 MB · 2 downloads

Moved to the DynDOLOD 3 Alpha thread.

Click on the Click on this link for additional explanations and help for this message of the message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Exceptions and scroll to the OpenGL section:
This can be also a bug with the tools encountering unexpected situations. Add GLDebug=1 under [TexGen|DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI and make a report with the log, debug log and bugreport.txt as explained on the official DynDOLOD support forum.

Delete old logs. Add GLDebug=1 to D:\Modding Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini, then run again and upload new log, debug and bugreport.txt please.

Posted
12 hours ago, Jayombi said:

Hi,

Mentioned this last year and gave all the details and you was going to look into it.

I use this mod

Flying Crows SSE at Skyrim Special Edition Nexus - Mods and Community

 

But after generation the crows all disappear. It did used to work but after some build updates it stopped.

Seems to be VR related as others have used this in SE and seems to be okay for them.

Just tried again with latest release and still the same issue.

(tried new games, different qualities etc..)

I can find no replies to the post I made after I looked into it. https://stepmodifications.org/forum/topic/19903-dyndolod-300-alpha-197/page/637/#findComment-282589

If the problem persists upload new DynDOLOD log and debug log using the latest version of everything.

Posted
4 hours ago, leostevano said:

I keep getting this error when I try to run the new version. My driver is up to date and I have all the requirements.

Here's the logs : https://ufile.io/k1a3lyy4

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which bugreport.txt to also upload.

Use the Copy message to clipboard link to copy/paste the text of the message instead of posting a screenshot as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Click on the Click on this link for additional explanations and help for this message of the message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Exceptions and scroll to the OpenGL section:
This can be also a bug with the tools encountering unexpected situations. Add GLDebug=1 under [TexGen|DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI and make a report with the log, debug log and bugreport.txt as explained on the official DynDOLOD support forum.

Delete old logs. Add GLDebug=1 to D:\Modding Apps\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini, then run again and upload new log, debug and bugreport.txt please.

Posted (edited)

Hello, I just came back to modding and decided to upgrade some of the mods I have including Dyndolod. But after generating many many times, it seems like LOD doesn't work correctly. I'm using xLODGen xEdit 4.1.6, Dyndolod 3 Alpha 197, Resources Alpha 58 and DLL/Scripts Alpha 39. Grasses and Trees LOD weren't created, Buildings only show windows or parts from afar. I tried follow Step Mod Guide v2.3 settings, but to no avail. Here are some of the screenshots:


https://imgur.com/a/IVFuAi1

I have attached some log files as well. And the link to other Logs:
https://drive.google.com/drive/folders/1jbX79FJaMQZ86ALTlfbgZlT2xtfvKb3b?usp=drive_link

Thank you so much for your hard work.

 

DynDOLOD_SSE_log.txt bugreport.txt

Edited by Sham111111
Posted
38 minutes ago, Sham111111 said:

Hello, I just came back to modding and decided to upgrade some of the mods I have including Dyndolod. But after generating many many times, it seems like LOD doesn't work correctly. I'm using xLODGen xEdit 4.1.6, Dyndolod 3 Alpha 197, Resources Alpha 58 and DLL/Scripts Alpha 39. Grasses and Trees LOD weren't created, Building only shows windows from afar. I tried follow Step Mod Guide v2.3 settings, but to no avail. Here are some of the screenshots:


https://imgur.com/a/IVFuAi1

I have attached some log files as well. And the link to other Logs:
https://drive.google.com/drive/folders/1jbX79FJaMQZ86ALTlfbgZlT2xtfvKb3b?usp=drive_link

Thank you so much for your hard work.

 

DynDOLOD_SSE_log.txt 2.78 MB · 0 downloads bugreport.txt 126.82 kB · 0 downloads

The drive link is asking for a login. Provide a working link for the DynDOLOD debug log.

Do not install DynDOLOD over older versions.

See https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the entire DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. Ensure that the directory structure is preserved. See Updating how to update existing installation and save games.

See https://dyndolod.info/Updating

See answers for https://dyndolod.info/FAQ#Entire-LOD-missing.
Start with checking object LOD distances in https://dyndolod.info/Help/Mod-Configuration-Menu-NG#Settings and since you are using ACMOS, make sure you checked the Level32 checkbox in the advanced mode. See https://dyndolod.info/Help/Advanced-Mode

Posted
7 hours ago, leostevano said:

I keep getting this error when I try to run the new version. My driver is up to date and I have all the requirements.


Here's the logs : https://ufile.io/k1a3lyy4


image.thumb.png.8a09ee93db00f0065a7efc2a62f0a604.png

I am getting the same error. 
Not sure if it is related to GPU manufacturer, but it is AMD with latest drivers. Disabled Anti-Virus also tried in Admin-mode, but no success.

As Leo already shared logs, not sure if more is of any help. If so, please let me know and I will get it together

Posted
8 minutes ago, jepster said:

I am getting the same error. 
Not sure if it is related to GPU manufacturer, but it is AMD with latest drivers. Disabled Anti-Virus also tried in Admin-mode, but no success.

As Leo already shared logs, not sure if more is of any help. If so, please let me know and I will get it together

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and bugreport.txt to upload when making posts.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search
Before making "me too" posts, read the posts and answers to see if a similar problem was already sufficiently reported and/or an issue was already solved. If the answers or solutions do not seem to apply or do not have the desired result, report the problem or ask for help for an issue with the logs and information as explained below.  Always provide logs. "Me too" posts without required logs and information might be ignored or removed.

Click on the Click on this link for additional explanations and help for this message of the message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Exceptions and scroll to the OpenGL section:
This can be also a bug with the tools encountering unexpected situations. Add GLDebug=1 under [TexGen|DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI and make a report with the log, debug log and bugreport.txt as explained on the official DynDOLOD support forum.

Delete old logs. Add GLDebug=1 to the DynDOLOD_SSE.ini, then run again and upload new log, debug and bugreport.txt please.

Posted

Hello,

After upgrading to alpha-197 (by deleting the old dyndolod folder and replacing it with the one in the zip) I have consistently been getting the following error:

Quote

[Window Title]
DynDOLOD

[Main Instruction]
Error: Expected value but found "]" (5, 4)

[Content]


Click on this link for additional explanations and help for this message
https://dyndolod.info/Messages/Exceptions

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

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Just to be sure I updated the VC redistributable (AiO from techpowerup if that matters) and my graphics driver to no avail. I have never had issues with any dyndolod version prior to alpha-197. TexGen ran fine. Dyndolod is not installed in any protected/game folders per the instructions.

Dyndolod_SSE_log.txt:

https://zerobin.net/?527285db5b84f426#rB5VpFq0W68qaWXg19+hKBG2cCLTofVNlpg+rK1DCKY=

Dyndolod_SSE_debug_log.txt:

https://zerobin.net/?2342cf1e6282de41#Ux0YKkNLzXBWOnJnLJBYHWMbnVRa8fzG5xu1aQgiZxg=

Posted
45 minutes ago, beefstuscemi said:

Hello,

After upgrading to alpha-197 (by deleting the old dyndolod folder and replacing it with the one in the zip) I have consistently been getting the following error:

Just to be sure I updated the VC redistributable (AiO from techpowerup if that matters) and my graphics driver to no avail. I have never had issues with any dyndolod version prior to alpha-197. TexGen ran fine. Dyndolod is not installed in any protected/game folders per the instructions.

Dyndolod_SSE_log.txt:

https://zerobin.net/?527285db5b84f426#rB5VpFq0W68qaWXg19+hKBG2cCLTofVNlpg+rK1DCKY=

Dyndolod_SSE_debug_log.txt:

https://zerobin.net/?2342cf1e6282de41#Ux0YKkNLzXBWOnJnLJBYHWMbnVRa8fzG5xu1aQgiZxg=

Is there no bugreport.txt? See first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

Check that F:\games\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\FireHurtsRE\Solitude Braziers.json is a valid json file.
For example with https://jsonlint.com/

It seems to have an extraneous comma at the end of the second entry. It should look like

{
  "Solitude Braziers.esp": [
    { "id" : 2048, "offset" : [0, 0, 60], "bounds" : [30, 30, 30], "angle" : [0, 0, 0], "type" : 0},
    { "id" : 2050, "offset" : [0, 0, 25], "bounds" : [50, 50, 50], "angle" : [0, 0, 0], "type" : 0}
  ]
}
Posted
Quote

DynDOLOD.exe - improve automatic assignments of h/l LOD meshes to higher LOD levels

Nice! So should meshes named for example mountainpeak01_lod_1h.nif be automatically picked up now? Or is there another logic behind it?

Posted
15 minutes ago, Phlunder said:

Nice! So should meshes named for example mountainpeak01_lod_1h.nif be automatically picked up now? Or is there another logic behind it?

If the base record defines a *[l|h].nif (or whatever other indicators make it select those versions) it is supposed to use *_[0|1|2|3|4][l|h].nif now instead of just using *_0[h|l].nif as it did before.

Verify and report if something does not work as expected.

  • Thanks 1
Posted
On 1/1/2026 at 4:16 AM, sheson said:

So, the issue exists in the cgid files. Assuming NGIO still uses the unchanged native routines in the game code to generate grass, the first thing to check would be the object bounds of the involved grass records.

The problem was exactly what you said. Thank you!

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