Chereb Posted 2 hours ago Posted 2 hours ago Hello everyone. I want to thank the author of Dyndolod for creating a wonderful program that makes Skyrim much more beautiful. I have a question about the LOD generation for glowing windows. The further you move from a building with glowing windows, the more their LOD becomes distorted. The windows become visible through the city wall and the walls of other buildings. This effect is present in all cities, and it's very frustrating. Is there a way to fix this bug? Here's what it looks like in Whiterun. Spoiler
sheson Posted 1 hour ago Author Posted 1 hour ago 55 minutes ago, Chereb said: Hello everyone. I want to thank the author of Dyndolod for creating a wonderful program that makes Skyrim much more beautiful. I have a question about the LOD generation for glowing windows. The further you move from a building with glowing windows, the more their LOD becomes distorted. The windows become visible through the city wall and the walls of other buildings. This effect is present in all cities, and it's very frustrating. Is there a way to fix this bug? Here's what it looks like in Whiterun. Hide contents This already happens in the vanilla game. This is how decals work in this game which is used so they do not z-fight / flicker. You can unset the decal flag in selected glow_lod NIFs to see if you like the result better. Moss, wall corners etc. especially on large references suffer the same problem. https://stepmodifications.org/forum/search/?q=windows decals&quick=1&type=forums_topic&nodes=223
Chereb Posted 52 minutes ago Posted 52 minutes ago I see. Thank you very much for your reply. That means I have nothing to worry about and it's not a LOD generation bug.
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