ManagePasswords Posted February 12 Posted February 12 On 2/11/2025 at 3:28 AM, sheson said: Try with this test version https://mega.nz/file/pIZmhRpb#qO0jMj47TsPqtu3NTWmFqFWI62j7Thk4Z3i5ctwL4iA Delete all old logs and bugreport first. Report results, uploaded new logs and bugreport if issue persists. Hello, i was having that person's exact same problem, i can confirm for myself at least, the exe in the megas helped fix the issue. Thank you!
Casoar Posted February 13 Posted February 13 Thanks you for your answer. it was this test version that i tried first to try fix the problem. I retried with your post but nothing is doing the circular season swap problem persist.
MisterMorden Posted February 13 Posted February 13 1 hour ago, Casoar said: Hello, Coming here to confirm what xcal68 and Goatson said. With the new DynDOLOD version i'm having a new error check with circular seasonal swap in season/unfrozen.ini. I already removed the line: ;WordWallHighHrothgarBroken_DynDOLOD_NOFLAG|WordWallHighHrothgarBroken_DynDOLOD_NOFLAG_SUM 0x233B2~DynDOLOD.esm|0xC53CF~Seasonal Landscapes - Unfrozen.esp from the .ini. I tested the new test version provided some pages ago. I've redone Texgen without a synthesis patch. Nothing seems to work, i just can't pass this. What am i supposed to do for being able to do my lods ? Thanks you for the help. If you look in the console window behind the error you'll see the last one dyndolod found, it will trip the warning for every one it finds and you probably have more than one.
ek7016 Posted February 13 Posted February 13 (edited) Hi, hopefully this is the right place to ask this, but I'm having repeatable access violations when trying to run DynDOLOD after updating to 184. TexGen has worked without any issues, and I've been generating new TexGen files as I make changes just in case. This is the most recent access violation error when running dyndolod.exe: [Window Title] DynDOLOD [Main Instruction] Access violation at address 0000000000D8D2C9 in module 'DynDOLODx64.exe' (offset CED2C9). [Content] Read of address 0000000000000000. They all happen right after LODGenx64Win.exe runs. It's always an access violation but sometimes the address differs (another one ended in 153d2c9). I've tried cleaning some mods with SSSEdit that showed unresolved formid's in the debug log, but some are showing up in Skyrim.esm so not sure how to address those (or if cleaning is even fixing these issues). My dyndolod folder is right under C:\. I've also checked for missing masters/etc with Vortex's LOOT system, added dyndolod and texgen.exe as well as the whole folder itself to the Windows defender exceptions, turning off the real-time windows defender (although some windows defenders programs show up as background processes in task manager still?), and adding the line TextureCache=10 to ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI (low memory could definitely be the problem, but I just wanted to maybe get confirmation first before going down that rabbit hole). I see on the website that access violations can be from a number of issues, so I was just hoping for some guidance in order to point me in the right direction. Thanks in advance! bugreport: Paste.ee - View paste DmuuU0VI logs: https://mega.nz/folder/x94HCLIT#KONiTf78Q2ou6RC2tRh7Ug Edited February 13 by ek7016
cornmeal Posted February 13 Posted February 13 2 hours ago, ManagePasswords said: Hello, i was having that person's exact same problem, i can confirm for myself at least, the exe in the megas helped fix the issue. Thank you! can confirm this helped me as well, thanks sheson 26 minutes ago, ek7016 said: Hi, hopefully this is the right place to ask this, but I'm having repeatable access violations when trying to run DynDOLOD after updating to 184. TexGen has worked without any issues, and I've been generating new TexGen files as I make changes just in case. This is the most recent access violation error when running dyndolod.exe: [Window Title] DynDOLOD [Main Instruction] Access violation at address 0000000000D8D2C9 in module 'DynDOLODx64.exe' (offset CED2C9). [Content] Read of address 0000000000000000. They all happen right after LODGenx64Win.exe runs. It's always an access violation but sometimes the address differs (another one ended in 153d2c9). I've tried cleaning some mods with SSSEdit that showed unresolved formid's in the debug log, but some are showing up in Skyrim.esm so not sure how to address those (or if cleaning is even fixing these issues). My dyndolod folder is right under C:\. I've also checked for missing masters/etc with Vortex's LOOT system, added dyndolod and texgen.exe as well as the whole folder itself to the Windows defender exceptions, turning off the real-time windows defender (although some windows defenders programs show up as background processes in task manager still?), and adding the line TextureCache=10 to ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI (low memory could definitely be the problem, but I just wanted to maybe get confirmation first before going down that rabbit hole). I see on the website that access violations can be from a number of issues, so I was just hoping for some guidance in order to point me in the right direction. Thanks in advance! bugreport: Paste.ee - View paste DmuuU0VI logs: https://mega.nz/folder/x94HCLIT#KONiTf78Q2ou6RC2tRh7Ug try the test version above
ek7016 Posted February 13 Posted February 13 I tried the test version but still got a similar error: [Window Title] DynDOLOD [Main Instruction] Access violation at address 00000000011AD2C9 in module 'DynDOLODx64.exe' (offset CED2C9). [Content] Read of address 0000000000000000.
izzybinbizzy Posted February 13 Posted February 13 (edited) Hello I'm having three issues. 1. LOD doesn't appear when first starting skyrim, usually have to close out and reload game for lod to finally pop in. Buildings only have windows rendered in LOD, walls are invisible. No tree LOD or anything. 2. When LOD does appear, my roads are hovering above the ground (as seen in picture) and i have a bunch of texture popping. ( I’m not sure if this is parallax issue, I DONT have auto parallax option enabled in auto parallax ini) 3. Sometimes game will crash and point to a bslightingshader typically. I have no idea what that means. The crash logs always have dyndolod.dll mixed with community shaders.dll so I assume it’s one of these two mods causing the issue. At first I thought it was light placer or better third person selection but I removed both of those and still have crashes. (Those mods appeared frequently in crash log) im using parallax gen with a bunch of complex material overhauls that didn’t exist when I modded last so maybe I’m missing something there. I also am using latest versions of dyndolod 3 and resources and dll. Also running grass cache and ACMOS on my lodgen. Probably giving too much useless info but maybe it will help. ive re arranged my mods to be what i hope is the best and most proper load order I can find. I doubt im having load order issue but im sure its user error since no one else seems to have this problem. Please if someone can explain how to compress debug.log I’ll upload them as well. I’ll finish uploading dyndolod log when i get home. https://paste.ee/p/l0YTz1SI - modlist TexGen_SSE_log.txt Edited February 13 by izzybinbizzy Adding files
sheson Posted February 13 Author Posted February 13 7 hours ago, Casoar said: Hello, Coming here to confirm what xcal68 and Goatson said. With the new DynDOLOD version i'm having a new error check with circular seasonal swap in season/unfrozen.ini. I already removed the line: ;WordWallHighHrothgarBroken_DynDOLOD_NOFLAG|WordWallHighHrothgarBroken_DynDOLOD_NOFLAG_SUM 0x233B2~DynDOLOD.esm|0xC53CF~Seasonal Landscapes - Unfrozen.esp from the .ini. I tested the new test version provided some pages ago. I've redone Texgen without a synthesis patch. Nothing seems to work, i just can't pass this. What am i supposed to do for being able to do my lods ? Thanks you for the help. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. The error can be only reported for files that still contain at least one erroneous line. Use notepad to remove all lines that mention a DynDOLOD plugin. If you believe a file is reported in error, upload the file.
sheson Posted February 13 Author Posted February 13 10 hours ago, ManagePasswords said: Hello, i was having that person's exact same problem, i can confirm for myself at least, the exe in the megas helped fix the issue. Thank you! Thank you for reporting that the test version fixes that Access Violation as well. 8 hours ago, cornmeal said: can confirm this helped me as well, thanks sheson Thank you for verifying the test version fixes the issue for you.
sheson Posted February 13 Author Posted February 13 6 hours ago, ek7016 said: Hi, hopefully this is the right place to ask this, but I'm having repeatable access violations when trying to run DynDOLOD after updating to 184. TexGen has worked without any issues, and I've been generating new TexGen files as I make changes just in case. This is the most recent access violation error when running dyndolod.exe: [Window Title] DynDOLOD [Main Instruction] Access violation at address 0000000000D8D2C9 in module 'DynDOLODx64.exe' (offset CED2C9). [Content] Read of address 0000000000000000. They all happen right after LODGenx64Win.exe runs. It's always an access violation but sometimes the address differs (another one ended in 153d2c9). I've tried cleaning some mods with SSSEdit that showed unresolved formid's in the debug log, but some are showing up in Skyrim.esm so not sure how to address those (or if cleaning is even fixing these issues). My dyndolod folder is right under C:\. I've also checked for missing masters/etc with Vortex's LOOT system, added dyndolod and texgen.exe as well as the whole folder itself to the Windows defender exceptions, turning off the real-time windows defender (although some windows defenders programs show up as background processes in task manager still?), and adding the line TextureCache=10 to ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI (low memory could definitely be the problem, but I just wanted to maybe get confirmation first before going down that rabbit hole). I see on the website that access violations can be from a number of issues, so I was just hoping for some guidance in order to point me in the right direction. Thanks in advance! bugreport: Paste.ee - View paste DmuuU0VI logs: https://mega.nz/folder/x94HCLIT#KONiTf78Q2ou6RC2tRh7Ug Use search to find similar posts and answers as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search This was reported before and a test version made available in this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-185/page/692/#findComment-284475 The updates in that test version are now released as Alpha-185. Upload new logs if the issue persists. 5 hours ago, ek7016 said: I tried the test version but still got a similar error: [Window Title] DynDOLOD [Main Instruction] Access violation at address 00000000011AD2C9 in module 'DynDOLODx64.exe' (offset CED2C9). [Content] Read of address 0000000000000000. The post of the test asks you to do this: Delete all old logs and bugreport first. Report results, upload new logs and bugreport if issue persists. Read the first post/and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log and bugreport.txt to upload when making posts.
sheson Posted February 13 Author Posted February 13 3 hours ago, izzybinbizzy said: Hello I'm having three issues. 1. LOD doesn't appear when first starting skyrim, usually have to close out and reload game for lod to finally pop in. Buildings only have windows rendered in LOD, walls are invisible. No tree LOD or anything. 2. When LOD does appear, my roads are hovering above the ground (as seen in picture) and i have a bunch of texture popping. ( I’m not sure if this is parallax issue, I DONT have auto parallax option enabled in auto parallax ini) 3. Sometimes game will crash and point to a bslightingshader typically. I have no idea what that means. The crash logs always have dyndolod.dll mixed with community shaders.dll so I assume it’s one of these two mods causing the issue. At first I thought it was light placer or better third person selection but I removed both of those and still have crashes. (Those mods appeared frequently in crash log) im using parallax gen with a bunch of complex material overhauls that didn’t exist when I modded last so maybe I’m missing something there. I also am using latest versions of dyndolod 3 and resources and dll. Also running grass cache and ACMOS on my lodgen. Probably giving too much useless info but maybe it will help. ive re arranged my mods to be what i hope is the best and most proper load order I can find. I doubt im having load order issue but im sure its user error since no one else seems to have this problem. Please if someone can explain how to compress debug.log I’ll upload them as well. I’ll finish uploading dyndolod log when i get home. https://paste.ee/p/l0YTz1SI - modlist TexGen_SSE_log.txt 684.45 kB · 1 download Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and crash log to upload when making posts. https://dyndolod.info/FAQ#Entire-LOD-missing Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations. https://stepmodifications.org/forum/topic/19903-lods-not-appearing/ https://dyndolod.info/FAQ#Entire-LOD-missing#Object-LOD-shows-in-active-exterior-cells Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations. Also see Maps And Map Mods and Seasons if relevant https://stepmodifications.org/forum/topic/20455-lod-and-full-models-overlapping/ The above problems are most likely caused by not following the instructions of ACMOS. https://dyndolod.info/FAQ#ILS-or-CTD Install a crash logger and troubleshoot the real cause of crashes as explained in the ..DynDOLOD\Docs\DynDOLOD-README.txt. In case any help is required with analyzing the crash log or to report actual problems, make a post on the official DynDOLOD support forum. This includes believing having found an issue with DynDOLOD and in particular when using a workaround or fix like disabling mod or plugins, changing certain settings etc. 1
Casoar Posted February 13 Posted February 13 (edited) 10 hours ago, MisterMorden said: If you look in the console window behind the error you'll see the last one dyndolod found, it will trip the warning for every one it finds and you probably have more than one. Hi, thanks for your help (you too Sheson). I'm sorry to still coming, maybe i'm super dumb but the problem persist. I did what you told me, to know checking the window behind. It had a warning with snow in snowy ships- seasonal but i removed the mod for LOD generation. The problem still persist i got an error with circular seasonal swaps in Unfrozen_SUM.ini. Which i don't understand because i removed all lines with LOD or DynDOLOD in the file. I'm a bit lost i admit. Sorry to bother. Unfrozen_SUM.ini Edited February 13 by Casoar
sheson Posted February 13 Author Posted February 13 1 hour ago, Casoar said: Hi, thanks for your help (you too Sheson). I'm sorry to still coming, maybe i'm super dumb but the problem persist. I did what you told me, to know checking the window behind. It had a warning with snow in snowy ships- seasonal but i removed the mod for LOD generation. The problem still persist i got an error with circular seasonal swaps in Unfrozen_ini. Which i don't understand because i removed all lines with LOD or DynDOLOD in the file. I'm a bit lost i admit. Sorry to bother. Unfrozen_SUM.ini 134.04 kB · 0 downloads Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD Disabling plugins, mods, meshes or textures is a troubleshooting step and not a fix. In case of problems or questions, use the official DynDOLOD support forum for qualified help and advice. If you have a problem with errors or warnings from something else as well, then ask for help with it in order to fix it if necessary. The uploaded file Unfrozen_SUM.ini does not contain any references to DynDOLOD plugins. The file name does not match the filename you write about "i got an error with circular seasonal swaps in Unfrozen_ini.", though that filename is probably not the one that was reported. If the file that is reported seems to be fine when you check it, it typically means you are not looking at the exact same file the game and tool use. Without logs it is not really possible to help or troubleshoot the issue properly. 1
Casoar Posted February 13 Posted February 13 (edited) 7 hours ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD Disabling plugins, mods, meshes or textures is a troubleshooting step and not a fix. In case of problems or questions, use the official DynDOLOD support forum for qualified help and advice. If you have a problem with errors or warnings from something else as well, then ask for help with it in order to fix it if necessary. The uploaded file Unfrozen_SUM.ini does not contain any references to DynDOLOD plugins. The file name does not match the filename you write about "i got an error with circular seasonal swaps in Unfrozen_ini.", though that filename is probably not the one that was reported. If the file that is reported seems to be fine when you check it, it typically means you are not looking at the exact same file the game and tool use. Without logs it is not really possible to help or troubleshoot the issue properly. Alright, thanks for your answer Sheson. Concerning the file it seems to be the right one, it was an error of mine to forget the SUM_ini. Then it seems that's there is now nothing wrong with this .ini file but i still got the circular season swap problem. I will attach here the lines i got before the message to help figuring out. Thanks for the attention. Log.txt Entire log.txt Edited February 13 by Casoar
Jayombi Posted February 13 Posted February 13 (edited) Okay, newest version I am getting Access Violation now. What do you need me to provide for this error that's probably the same as those above ? Edited February 13 by Jayombi
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