Chance_ Posted February 2 Posted February 2 Hey all. Having trouble with getting TexGen to work. It usually reaches to "Object LOD Generation" I believe it's called and then it stops responding. Bug report wasn't generated but here's the log and debug log. https://paste.ee/p/To1qCDfH
sheson Posted February 2 Author Posted February 2 8 hours ago, Chance_ said: Hey all. Having trouble with getting TexGen to work. It usually reaches to "Object LOD Generation" I believe it's called and then it stops responding. Bug report wasn't generated but here's the log and debug log. https://paste.ee/p/To1qCDfH The provided logs show that TexGen is being started and the xEdit background loader loading BSAs but not really loading any plugins, only one time it is loading Skyrim.esm and nothing after that. Either the logs are incomplete or you are never really seeing the TexGen opens window? Double check the report data path is correct and contains all the games plugins: Using Skyrim Special Edition Data Path: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ Loading the load order with xEdit should have similar issues or might provide more information.. Upload its log if problem persists.
Chance_ Posted February 2 Posted February 2 55 minutes ago, sheson said: The provided logs show that TexGen is being started and the xEdit background loader loading BSAs but not really loading any plugins, only one time it is loading Skyrim.esm and nothing after that. Either the logs are incomplete or you are never really seeing the TexGen opens window? Double check the report data path is correct and contains all the games plugins: Using Skyrim Special Edition Data Path: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ Loading the load order with xEdit should have similar issues or might provide more information.. Upload its log if problem persists. Here's the SSEEdit log: https://paste.ee/p/yEsM9Jdg
sheson Posted February 2 Author Posted February 2 1 hour ago, Chance_ said: Here's the SSEEdit log: https://paste.ee/p/yEsM9Jdg The log seems truncated as it is missing some lined at the start. The xEdit version does not seem to supports plugin version 1.71. Use latest SSEEdit version 4.1.5f from Nexus. Also would be interested in the log from 4.1.5k from the xEdit Discord #xedit-builds channel.
Chance_ Posted February 2 Posted February 2 46 minutes ago, sheson said: The log seems truncated as it is missing some lined at the start. The xEdit version does not seem to supports plugin version 1.71. Use latest SSEEdit version 4.1.5f from Nexus. Also would be interested in the log from 4.1.5k from the xEdit Discord #xedit-builds channel. As requested: https://paste.ee/p/aeoyCiwk
sheson Posted February 2 Author Posted February 2 6 minutes ago, Chance_ said: As requested: https://paste.ee/p/aeoyCiwk Much better. Test what happens if you use the test version of TexGen from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 Make sure to delete all old logs first. Upload new logs if issue persists.
Chance_ Posted February 2 Posted February 2 (edited) 31 minutes ago, sheson said: Much better. Test what happens if you use the test version of TexGen from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 Make sure to delete all old logs first. Upload new logs if issue persists. Okay I ran it using that version and I still ran into the same issue. Only now the log didn't generate at all so I can't share it here. Edited February 2 by Chance_
sheson Posted February 2 Author Posted February 2 24 minutes ago, Chance_ said: Okay I ran it using that version and I still ran into the same issue. Only now the log didn't generate at all so I can't share it here. Read this https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs carefully. It explains how/when the logs are saved and how to enable a real time log, in case the tools are being terminated prematurely.
Chance_ Posted February 2 Posted February 2 44 minutes ago, sheson said: Read this https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs carefully. It explains how/when the logs are saved and how to enable a real time log, in case the tools are being terminated prematurely. Thanks for taking the time to help. Here's the real time log: https://ufile.io/q47t190c
sheson Posted February 2 Author Posted February 2 1 hour ago, Chance_ said: Thanks for taking the time to help. Here's the real time log: https://ufile.io/q47t190c Add RenderSingle=1 und [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference.
Chance_ Posted February 2 Posted February 2 21 minutes ago, sheson said: Add RenderSingle=1 und [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference. No difference
sheson Posted February 2 Author Posted February 2 2 minutes ago, Chance_ said: No difference Add LockTexconv=1 under [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference. Upload new logs.
Chance_ Posted February 2 Posted February 2 13 minutes ago, sheson said: Add LockTexconv=1 under [TexGen] to D:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and check if it makes a difference. Upload new logs. Added and no change. https://ufile.io/u0mbztix
sheson Posted February 2 Author Posted February 2 1 minute ago, Chance_ said: Added and no change. https://ufile.io/u0mbztix The log reports RenderSingle=0, keep it set to RenderSingle=1. Also add GLDebug=1 and StitchThreads=1. Also keep LockTexconv=1. Upload new logs.
Chance_ Posted February 2 Posted February 2 11 minutes ago, sheson said: The log reports RenderSingle=0, keep it set to RenderSingle=1. Also add GLDebug=1 and StitchThreads=1. Also keep LockTexconv=1. Upload new logs. Adjusted, no change. https://ufile.io/ppww9h8t
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