Jump to content

Recommended Posts

Posted
17 minutes ago, aLEXgrte said:

Hello, I've been having this problem for a while but the last time I circumvented it by just checking for errors using XEdit. It seems to be a problem with complete crafting overhaul, but I'm not sure exactly what. The first time there were a few errors, but after removing them and tinkering a bit, it worked. Not sure what happened this time though (I was regenerating the lod bit when it happened, the tex gen was always ok and without errors).

[Window Title]
DynDOLOD

[Main Instruction]
Error: Range check error while processing Complete Crafting Overhaul_Remastered.esp MineOreIron02_LRocks "Iron Ore Vein" [ACTI:0010D05E]

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Exceptions and then scroll down to https://dyndolod.info/Messages/Exceptions#Range-check-error.

On a hunch, see this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/676/#findComment-283035
The mods scripts might be overwritten.

Posted
11 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Exceptions and then scroll down to https://dyndolod.info/Messages/Exceptions#Range-check-error.

On a hunch, see this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/676/#findComment-283035
The mods scripts might be overwritten.

Thank you. Checking the helpful link you provided, I tried without Mists of Tamriel. Here are steps I followed:
Disabled Dyndolod, in game waited for message and went into Bannered Mare
Waited sometime and made a save, QTD
Removed Dyndolod, texgen, SSELoDGen. Reloaded the game, waited for sometime, checked that Dyndolod is no longer showing in the MCM and then made a save
Disabled all of Mists of Tamriel features, made a new save, QTD. Removed Mists of Tam., loaded the game, waited sometime and when Mists of Tam does not show in MCM, made a save, QTD.
Ran XLodGen, followed by TexGen, then Dyndolod, enabled all and reloaded the game. Waited sometime and went out and the Giant fire is there, flames and all. Saved and reloaded and the entire things is gone again, no logs, no flames, nothing.
iMaxDesired is already 10000 on my config.
Tried a brand new game, with dyndolod enabled (no mists of tam.): Fire visible, save and reload, it disappears again

The log files sizes are large, hence sharing through the link below:
https://ufile.io/f/84a56

Issue is only with Giant fires, could it be something to do with Embers XD? Thank you in advance for the help

Posted
13 hours ago, aLEXgrte said:

I tried tweaking the order but it still crashes. I actually added some extra info this time, hope it helps

https://paste.ee/p/3fFm3IHN

Checked for errors, all of a sudden it wokrs.

The link only contains the bugreport.txt. The requested DynDOLOD log and debug were not provided.

Posted
3 hours ago, Commercial_Aside_149 said:

Thank you. Checking the helpful link you provided, I tried without Mists of Tamriel. Here are steps I followed:
Disabled Dyndolod, in game waited for message and went into Bannered Mare
Waited sometime and made a save, QTD
Removed Dyndolod, texgen, SSELoDGen. Reloaded the game, waited for sometime, checked that Dyndolod is no longer showing in the MCM and then made a save
Disabled all of Mists of Tamriel features, made a new save, QTD. Removed Mists of Tam., loaded the game, waited sometime and when Mists of Tam does not show in MCM, made a save, QTD.
Ran XLodGen, followed by TexGen, then Dyndolod, enabled all and reloaded the game. Waited sometime and went out and the Giant fire is there, flames and all. Saved and reloaded and the entire things is gone again, no logs, no flames, nothing.
iMaxDesired is already 10000 on my config.
Tried a brand new game, with dyndolod enabled (no mists of tam.): Fire visible, save and reload, it disappears again

The log files sizes are large, hence sharing through the link below:
https://ufile.io/f/84a56

Issue is only with Giant fires, could it be something to do with Embers XD? Thank you in advance for the help

Generating terrain LOD with xLODGen is not going to have an affect on this.

What mod is the GiantCampfire01BurningNoLand.nif from?

If only the stones are shown after reload, they have the same reference and base record form IDs as the when the logs and fire show?

Test if changing the mesh mask rule for "giantcampfire01" from Grid: FarFull to FarLOD and Reference: Replace to Unchanged makes a difference.

Posted
21 minutes ago, sheson said:

The link only contains the bugreport.txt. The requested DynDOLOD log and debug were not provided.

Sorry about that. I have the DyndoLOD SSE Log as attached, the Debug is 400+MB, so have to upload. in the link https://ufile.io/f/84a56 I do see all the files attached though. Let me try again this time just with the debug log
https://ufile.io/bm3exc5e

Please try this one for the debug log. Let me know please, thank you

DynDOLOD_SSE_log.txt

1 minute ago, sheson said:

What mod is the GiantCampfire01BurningNoLand.nif from?

If only the stones are shown after reload, they have the same reference and base record form IDs as the when the logs and fire show?

Test if changing the mesh mask rule for "giantcampfire01" from Grid: FarFull to FarLOD and Reference: Replace to Unchanged makes a difference.

As I see, there are a number of mods that change the "GiantCampfire01BurningNoLand.nif" overwriting each other. I just tried with "EVE - Giant Campfires Cast Shadows - ENB Light" at the end of the LO, overwriting everyone else, I still have the same issue. Let me check what the rocks are from and try with FAR LoD too later, will keep you posted, thanks again

Posted
21 minutes ago, Commercial_Aside_149 said:

Sorry about that. I have the DyndoLOD SSE Log as attached, the Debug is 400+MB, so have to upload. in the link https://ufile.io/f/84a56 I do see all the files attached though. Let me try again this time just with the debug log
https://ufile.io/bm3exc5e

Please try this one for the debug log. Let me know please, thank you

DynDOLOD_SSE_log.txt 3.23 MB · 1 download

As I see, there are a number of mods that change the "GiantCampfire01BurningNoLand.nif" overwriting each other. I just tried with "EVE - Giant Campfires Cast Shadows - ENB Light" at the end of the LO, overwriting everyone else, I still have the same issue. Let me check what the rocks are from and try with FAR LoD too later, will keep you posted, thanks again

Why are you replying to a post I made to another user about about their DynDOLOD logs?

You did not really answer these questions:

1. What mod is the GiantCampfire01BurningNoLand.nif from shown in the screenshot? From your answer I take it was from another mod before you tried EVE - Giant Campfires Cast Shadows - ENB Light.

2. If only the stones are shown after reload, they have the same reference and base record form IDs as when the fire, logs and stones show?

https://dyndolod.info/Official-DynDOLOD-Support-Forum
Try not to make posts that only promise more information, logs, results etc. in the future. If it takes time to first gather information, logs, results etc. it is fine to just take it and then post when ready.

Posted
1 minute ago, sheson said:

Why are you replying to a post I made to another user about about their DynDOLOD logs?

You did not really answer these questions:

1. What mod is the GiantCampfire01BurningNoLand.nif from shown in the screenshot or logs? From your answer I take it was from another mod before you tried EVE - Giant Campfires Cast Shadows - ENB Light.

2. If only the stones are shown after reload, they have the same reference and base record form IDs as when the fire, logs and stones show?

https://dyndolod.info/Official-DynDOLOD-Support-Forum
Try not to make posts that only promise more information, logs, results etc. in the future. If it takes time to first gather information, logs, results etc. it is fine to just take it and then post when ready.

Sorry for the confusion. 

 

1. What mod is the GiantCampfire01BurningNoLand.nif from shown in the screenshot or logs? From your answer I take it was from another mod before you tried EVE - Giant Campfires Cast Shadows - ENB Light.

A: Its from Embers XD. I confirmed that Embers XD is overwriting other mods

2. If only the stones are shown after reload, they have the same reference and base record form IDs as when the fire, logs and stones show?
A: Yes, as I see in below pics: 

image.thumb.jpeg.93d6d1ec7bf3e88376258a4ea5106d0d.jpegimage.thumb.jpeg.b3af25973ea55c22dfad20e6d9327842.jpeg

In both cases the Base ID is 0003E225 and Ref. ID is 5A0014ED

Posted
37 minutes ago, Commercial_Aside_149 said:

Sorry for the confusion. 

 

1. What mod is the GiantCampfire01BurningNoLand.nif from shown in the screenshot or logs? From your answer I take it was from another mod before you tried EVE - Giant Campfires Cast Shadows - ENB Light.

A: Its from Embers XD. I confirmed that Embers XD is overwriting other mods

2. If only the stones are shown after reload, they have the same reference and base record form IDs as when the fire, logs and stones show?
A: Yes, as I see in below pics: 

image.thumb.jpeg.93d6d1ec7bf3e88376258a4ea5106d0d.jpegimage.thumb.jpeg.b3af25973ea55c22dfad20e6d9327842.jpeg

In both cases the Base ID is 0003E225 and Ref. ID is 5A0014ED

What version and install option of Embers XD are using?

There does not seem to be a version of GiantCampfire01BurningNoLand.nif in EmbersXD without a stone circle.

Since we now actually know that the stones and giant fire are separate references and meshes, the missing fire after loading is probably a different problem than the fire particles not showing.

Test if the same still happens with the test versions of DynDOLOD DLL NG from this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/686/#findComment-284082. Just replace the DLL, nothing else.

 

Posted
19 hours ago, sheson said:

What version and install option of Embers XD are using?

There does not seem to be a version of GiantCampfire01BurningNoLand.nif in EmbersXD without a stone circle.

Since we now actually know that the stones and giant fire are separate references and meshes, the missing fire after loading is probably a different problem than the fire particles not showing.

Test if the same still happens with the test versions of DynDOLOD DLL NG from this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/686/#findComment-284082. Just replace the DLL, nothing else.

 

Hello Sheson,

I renamed the original Dyndolod DLL from DynDOLOD DLL NG mod to Dyndolod.OLD and then downloaded and copied the one you suggested as above. Only the DLL change, did not download the main Dyndolod. I still have the issue. I stripped down to very basic mods enabled and checked in Bleakwind basin and still have the issue:

image.thumb.jpeg.384e8fd193e1574178add9ea9ad3b1da.jpeg
First time when I reach Bleakwind Basin:
image.thumb.jpeg.62ec1ad278d369da16094a830ea46f6c.jpeg

Saved at the location and reloaded:

image.thumb.jpeg.65b9faa4adfee3dd8770e70099960a1f.jpeg

If needed, I attach you new log files

https://ufile.io/f/xawuh

Thank you

Posted
7 hours ago, Commercial_Aside_149 said:

Hello Sheson,

I renamed the original Dyndolod DLL from DynDOLOD DLL NG mod to Dyndolod.OLD and then downloaded and copied the one you suggested as above. Only the DLL change, did not download the main Dyndolod. I still have the issue. I stripped down to very basic mods enabled and checked in Bleakwind basin and still have the issue:

image.thumb.jpeg.384e8fd193e1574178add9ea9ad3b1da.jpeg
First time when I reach Bleakwind Basin:
image.thumb.jpeg.62ec1ad278d369da16094a830ea46f6c.jpeg

Saved at the location and reloaded:

image.thumb.jpeg.65b9faa4adfee3dd8770e70099960a1f.jpeg

If needed, I attach you new log files

https://ufile.io/f/xawuh

Thank you

The DynDOLOD Standalone installation seems to be incomplete and not loading certain configuration files.

See https://dyndolod.info/Installation-Instructions how to install DynDOLOD into a new and empty folder. Do not remove any files from the DynDOLOD Standalone folder.

Try with this test version of DynDOLOD DLL NG https://mega.nz/file/4UwnwSyY#Ow0ce_wewK8lOhfKYN4dP1y1cFNAT9oIGsrx4yFAu3k

If the problem persists, also download the test version of DynDOLOD and generate a new LOD patch from scratch.
For testing there is no need for Occlusion or other worldspaces than Tamriel.
If the problem persists, upload new log files and screenshot of full model with more informative console. Explain the steps required to reproduce the problem.
Also upload the DynDOLOD.log from DynDOLOD.DLL and the Papyrus log after reproducing the issue in the game. See bottom of https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
Also upload ..\SKSE\plugins\DynDOLOD_Data\DynDOLOD_NG_Tamriel.txt from the DynDOLOD output.

Posted (edited)
11 hours ago, sheson said:

The DynDOLOD Standalone installation seems to be incomplete and not loading certain configuration files.

See https://dyndolod.info/Installation-Instructions how to install DynDOLOD into a new and empty folder. Do not remove any files from the DynDOLOD Standalone folder.

Try with this test version of DynDOLOD DLL NG https://mega.nz/file/4UwnwSyY#Ow0ce_wewK8lOhfKYN4dP1y1cFNAT9oIGsrx4yFAu3k

If the problem persists, also download the test version of DynDOLOD and generate a new LOD patch from scratch.
For testing there is no need for Occlusion or other worldspaces than Tamriel.
If the problem persists, upload new log files and screenshot of full model with more informative console. Explain the steps required to reproduce the problem.
Also upload the DynDOLOD.log from DynDOLOD.DLL and the Papyrus log after reproducing the issue in the game. See bottom of https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
Also upload ..\SKSE\plugins\DynDOLOD_Data\DynDOLOD_NG_Tamriel.txt from the DynDOLOD output.

It worked! I removed Dyndolod completely, downloaded a new copy from Nexus and also got the DLL file from the link you provided above. The point I noted is that I had to have both new install of Dyndolod and also the DLL copy from the link above. My old Dyndolod folder with the new DLL or the DLL from Nexus and Fresh Dyndolod did not work. Another point to note is best not to have Mists of Tamriel, while it is not a direct conflict, the embers XD flames, sparks, smoke etc. do not render

image.thumb.jpeg.46cab971a421abb68ae48a284533bcf0.jpeg

I thank you so much for your help :) and sorry for the troubles

Edited by Commercial_Aside_149
Posted
1 minute ago, Commercial_Aside_149 said:

It worked! I removed Dyndolod completely, downloaded a new copy from Nexus and also got the DLL file from the link you provided above. The point I noted is that I had to have both new install of Dyndolod and also the DLL copy from the link above. My old Dyndolod folder with the new DLL or the DLL from Nexus and Fresh Dyndolod did not work.

image.thumb.jpeg.46cab971a421abb68ae48a284533bcf0.jpeg

I thank you so much for your help :) and sorry for the troubles

Thanks for letting us know the latest test version of DynDOLOD DLL NG works now as expected.

Posted (edited)

I might have overlooked something regarding waterfalls in the forum, but I have an issue with waterfall LOD not showing/not visible - I'm not sure.
Here are some screenshots (also with Full Model and LOD selected in the console):
https://ibb.co/K2pSJYS
https://ibb.co/sPyFBB1
https://ibb.co/gj3Yt4h
https://ibb.co/rp1t5Pv
https://ibb.co/6HRRv4T
https://ibb.co/4gG4W5H

Edit: It's hard to tell if I got the correct one. Here are a bunch more screenshots from a different angle. The waterfalls further away are visible (but it seems to not be LOD because if I toggle with tll they are still visible):
https://ibb.co/4M6YXC3
https://ibb.co/ctDzyxW
https://ibb.co/myc7TRk
https://ibb.co/2KF2YfN

And here are the logs from the most recent run:
https://www.mediafire.com/file/hljjh6juq6dqaqk/Logs.7z/file

I've also attached the mentioned file from my DynDOLOD Resource folder.
This is how the record looks inside of xEdit:
https://ibb.co/THp4q3N

And as seen on the screenshots, I am using Natural Waterfalls (But I merged all 4 esp plugins into one, if that is relevant).

fxwaterfallbodyslope_NW_490C5E3B_dyndolod_lod.nif

Edited by PRieST
Posted
9 hours ago, PRieST said:

I might have overlooked something regarding waterfalls in the forum, but I have an issue with waterfall LOD not showing/not visible - I'm not sure.
Here are some screenshots (also with Full Model and LOD selected in the console):
https://ibb.co/K2pSJYS
https://ibb.co/sPyFBB1
https://ibb.co/gj3Yt4h
https://ibb.co/rp1t5Pv
https://ibb.co/6HRRv4T
https://ibb.co/4gG4W5H

Edit: It's hard to tell if I got the correct one. Here are a bunch more screenshots from a different angle. The waterfalls further away are visible (but it seems to not be LOD because if I toggle with tll they are still visible):
https://ibb.co/4M6YXC3
https://ibb.co/ctDzyxW
https://ibb.co/myc7TRk
https://ibb.co/2KF2YfN

And here are the logs from the most recent run:
https://www.mediafire.com/file/hljjh6juq6dqaqk/Logs.7z/file

I've also attached the mentioned file from my DynDOLOD Resource folder.
This is how the record looks inside of xEdit:
https://ibb.co/THp4q3N

And as seen on the screenshots, I am using Natural Waterfalls (But I merged all 4 esp plugins into one, if that is relevant).

fxwaterfallbodyslope_NW_490C5E3B_dyndolod_lod.nif 33.25 kB · 0 downloads

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
Make a close up screenshot of the LOD area as explained with tfc and try to actually describe the problem.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting
To test if something is tree LOD, object LOD (includes ultra tree LOD and grass LOD) or terrain LOD, disable all or specific LOD with the tll command in console. Whatever remains is added by plugins, including dynamic LOD.
See https://dyndolod.info/Help/Dynamic-LOD for further explanations.

There is one screenshot showing a full model with the reference form ID 0003AC85 with the base record 1A89C165. Are you trying to report a problem with its dynamic LOD model not showing?

According to the logs, xx89C165 uses meshes\dyndolod\lod\effects\fxwaterfallbodytall_nw_031af5d0_dyndolod_lod.nif  for the dynamic LOD.
A dynamic LOD reference has been added for with the EditorID skyrimesm_03AC85_Tamriel_DynDOLOD_OBJECT
Use that to find the reference in xEdit, you can then "prid" its form ID in the console of the game to check its enabled state and its other more informative console information.

I have no idea what to look at in the seemingly unrelated screenshots or what to do with the NIF from DynDOLOD Resources.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.