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Posted
7 hours ago, HansolGo said:

Hello, I've been using dyndolod for some time now and I've noticed Dragonsreach's LOD being faded away like in the image.

https://imgur.com/a/rfW6zmX

so far I've tried starting new game and re-installing dyndolod.

I am not using open city mod.

below is my plugin load order list. If anybody has experience fixing this issue, please help me.

  Reveal hidden contents

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Make a useful screenshot with more informative console of the missing full model in the Tamriel and Whiterun worldspaces. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Posted

I'm not sure how to reply to your answer so I just post an answer to my own question. I hope it's okay and you can see my message.

Thank you for letting me know. I hope these screenshots are more appropriate. Also, I've uploaded the logs. Something strange is that I can actually see the lod loading properly right when I load into the world. As in, when I fast travel or get into the game from the main menu. But it disappears right after. It also does render properly when I get close outside of whiterun like in the second screenshot link.

https://imgur.com/EZRgHyW

https://imgur.com/Lm2uDKX

https://ufile.io/f/egv8f

 

Posted
2 hours ago, HansolGo said:

I'm not sure how to reply to your answer so I just post an answer to my own question. I hope it's okay and you can see my message.

Thank you for letting me know. I hope these screenshots are more appropriate. Also, I've uploaded the logs. Something strange is that I can actually see the lod loading properly right when I load into the world. As in, when I fast travel or get into the game from the main menu. But it disappears right after. It also does render properly when I get close outside of whiterun like in the second screenshot link.

https://imgur.com/EZRgHyW

https://imgur.com/Lm2uDKX

https://ufile.io/f/egv8f

You provided the requested logs and screenshots just fine.

The last session reported in the DynDOLOD log and debug log shows you starting DynDOLOD but not generating any LOD patch.

The second to last session shows an unsuccessful generation - there is no "DynDOLOD plugins generated successfully" as explained in https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD. The LOD patch including the plugins is not valid and is probably incomplete/missing required records - like flagging newly added references in DynDOLOD.esm as large references.
Error: One or more errors occurred <[CELL:000BCDDB] (in Sovngarde "Sovngarde" [WRLD:0002EE41] at 26,33) Error while updating TVDT data: Access violation at address 0000000000D05B42 in module 'DynDOLODx64.exe' (offset 835B42). Read of address FFFFFFFFFFFFFFFF>

Check the cell in xEdit for errors.
Th CPU, cooling, memory, PSU etc. might be unstable.

Also you are setting uLargeRefLODGridSize to an insane value of 21. Stay with in 5 to 11 or so.

Only use the output if everything (the plugins and all LODGen) generated successfully.

Posted

Thank you very much for your answer.

I've ran Texgen and dyndolod agian today and dyndolod ran without any problem 3rd time around (no error message box at all). and lo and behold, problem solved.

I didn't know 21 was an insane value! but now that I generated lod just fine and running the game is no problem (I have a powerful PC and it runs 60 fps no prob), is it necessary for me to reduce that? I've tried to change that value in the MCM menu in the past but somehow it gets reset everytime I run the game and I don't see that setting in bethINI or Dyndolod INI. If you could point me to the right direction I would be very grateful.

Again, thank you very much for your answer. Now I can actually enjoy the game.    

Posted
15 minutes ago, HansolGo said:

Thank you very much for your answer.

I've ran Texgen and dyndolod agian today and dyndolod ran without any problem 3rd time around (no error message box at all). and lo and behold, problem solved.

I didn't know 21 was an insane value! but now that I generated lod just fine and running the game is no problem (I have a powerful PC and it runs 60 fps no prob), is it necessary for me to reduce that? I've tried to change that value in the MCM menu in the past but somehow it gets reset everytime I run the game and I don't see that setting in bethINI or Dyndolod INI. If you could point me to the right direction I would be very grateful.

Again, thank you very much for your answer. Now I can actually enjoy the game.    

in addition to wasting performance for no reason it is also visually inferior to show full models that far out instead of LOD models. Especially when the full models use decals.

The large reference distance should be changed in the games launcher or directly in the SkyrimPrefs.INI. See https://dyndolod.info/Help/Large-References#Settings

Posted (edited)

来自 Google Translation 的文本:

天际 LE

DynDOLOD 3 Alpha-182 错误

1. 在高级模式下,Object LOD、dynamic LOD 和 Occlusion Data 都会被选中。6 小时后,无法生成 esp。在早期版本中,生成 esp.2
只需要 15 分钟。尝试在 DynDOLOD 高级模式下取消勾选 Occlusion Data,可以生成 DynDOLOD.esp。然后使用 xLODGen 生成 Occlusion.esp,进入游戏后会看到一堵黑墙,如图所示。

DynDOLOD_TES5_Debug_log  https://ufile.io/f/qbxk8

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.58.52.18.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.59.00.31.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.59.09.84.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.59.19.98.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 02.10.03.83.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 02.10.32.56.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 03.00.16.22.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 03.00.20.98.jpg

Edited by guncai
Posted
1 hour ago, guncai said:

来自 Google Translation 的文本:

天际 LE

DynDOLOD 3 Alpha-182 错误

1. 在高级模式下,Object LOD、dynamic LOD 和 Occlusion Data 都会被选中。6 小时后,无法生成 esp。在早期版本中,生成 esp.2
只需要 15 分钟。尝试在 DynDOLOD 高级模式下取消勾选 Occlusion Data,可以生成 DynDOLOD.esp。然后使用 xLODGen 生成 Occlusion.esp,进入游戏后会看到一堵黑墙,如图所示。

DynDOLOD_TES5_Debug_log  https://ufile.io/f/qbxk8

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.58.52.18.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.59.00.31.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.59.09.84.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 01.59.19.98.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 02.10.03.83.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 02.10.32.56.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 03.00.16.22.jpg

Elder Scrolls V Skyrim 屏幕截图 2024.11.10 - 03.00.20.98.jpg

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. Also upload the  E:\DynDOLOD\Logs\LODGen_TES5_Tamriel_log.txt

Why do you believe this has something to do with DynDOLOD? Does the object go away when not activating the DynDOLOD output? Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting

If using tll in console makes no difference, see if the object has a form ID when clicking it with console open. In that case, make a useful screenshot with Mfg Console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Posted
7 hours ago, guncai said:

GoogleTranslation: Stop DynDOLOD, clean up saved files, and enter the game normally. Activate DynDOLOD.esp, then enter the game and a black wall appears. The black wall does not have a form ID.

Elder Scrolls V  Skyrim Screenshot 2024.11.10 - 07.41.35.41.jpg

Elder Scrolls V  Skyrim Screenshot 2024.11.10 - 07.42.03.18.jpg

LODGen_TES5_Tamriel_log.txt 40.17 kB · 0 downloads

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. 

Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting

Posted
2 hours ago, sheson said:

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. 

Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting

There is a black wall when dynamic LOD is disabled, but there is no black wall in tll.

Elder Scrolls V  Skyrim Screenshot.jpg

Posted

Hi! So I generated LODs for skyrim while running the Seasons mod. Everything generated correctly using Dyndolod 3, no errors, however, I do have grass lods appearing for spring, summer and autumn, but in winter the game is resorting back to the "fade in" of distant grass. What might be causing this? I  do have grass caches made for all the seasons.

Posted
1 hour ago, guncai said:

There is a black wall when dynamic LOD is disabled, but there is no black wall in tll.

Elder Scrolls V  Skyrim Screenshot.jpg

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt, E:\DynDOLOD\Logs\TexGen_TES5_log.txt and E:\DynDOLOD\Logs\TexGen_TES5_Debug_log.txt to upload.
Also upload E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt and DynDOLOD_TES5_Tree_Report.txt

Posted
1 hour ago, Migazle said:

Hi! So I generated LODs for skyrim while running the Seasons mod. Everything generated correctly using Dyndolod 3, no errors, however, I do have grass lods appearing for spring, summer and autumn, but in winter the game is resorting back to the "fade in" of distant grass. What might be causing this? I  do have grass caches made for all the seasons.

Moved to the DynDOLOD 3 Alpha thread. Read the first post/and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload when making posts.

What is "distant grass" if it is not Grass LOD? Do you mean the full grass in the active cells or large ref grid, which should always have the same distance regardless of the season. Beyond that is either Grass LOD or no Grass LOD.

See https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List - just apply everything to the Winter / WIN season/files.

Posted
41 minutes ago, sheson said:

请参阅第一篇文章和/或 https:// dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs#Post-Logs,其中 E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt、E:\DynDOLOD\Logs\TexGen_TES5_log.txtE:\DynDOLOD\Logs\TexGen_TES5_Debug_log.txt上传。
同时上传 E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt 和 DynDOLOD_TES5_Tree_Report.txt

There is no TexGen_TES5_Debug_log.txt .The screenshot shows the effect of entering the map and shaking the mouse left and right.

map1.jpg

map2.jpg

DynDOLOD_TES5_log.txt TexGen_TES5_log.txt

Posted
25 minutes ago, guncai said:

There is no TexGen_TES5_Debug_log.txt .The screenshot shows the effect of entering the map and shaking the mouse left and right.

map1.jpg

map2.jpg

DynDOLOD_TES5_log.txt 1.89 MB · 1 download TexGen_TES5_log.txt 282.38 kB · 1 download

Also upload E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt and DynDOLOD_TES5_Tree_Report.txt
Double check there really is no debug log for TexGen.

There seem to be mods/plugins that were made for Skyrim SE like Unofficial Skyrim Special Edition Patch.esp. You expect this game to work without crashes or other problems?

Narrow down the problem to a single object LOD BTO using binary search:

Hide half of the BTO files in ..\Meshes\Terrain\Tamriel\Objects\
If the issue goes away restore the hidden files and hide the other half.
Repeat until only one or a couple BTO having the error remain.

Check the BTO in NifSkope and/or upload it so we can try to identify what that huge object might be. Could be a bad 3rd party LOD assets or super large billboard dimensions from wrong object bounds.

Make sure that there are no 3rd party billboards installed and that all billboards are generated by TexGen.

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