sheson Posted November 8, 2024 Author Posted November 8, 2024 7 hours ago, HansolGo said: Hello, I've been using dyndolod for some time now and I've noticed Dragonsreach's LOD being faded away like in the image. https://imgur.com/a/rfW6zmX so far I've tried starting new game and re-installing dyndolod. I am not using open city mod. below is my plugin load order list. If anybody has experience fixing this issue, please help me. Reveal hidden contents # This file is used by Skyrim to keep track of your downloaded content. # Please do not modify this file. ELFXEnhancer - Immersive Citizens patch.esp Embers XD - Patch - Windhelm Braziers BOS.esp *unofficial skyrim special edition patch.esp *unofficial skyrim creation club content patch.esl *RSkyrimChildren.esm *Cathedral - 3D Mountain Flowers.esp *Obsidian Mountain Fogs.esm *Water for ENB.esm *TES4WaitMenu.esl *TrueHUD.esl *UHDAP - en2.esp *UHDAP - en3.esp *UHDAP - en4.esp *UHDAP - en0.esp *UHDAP - en1.esp *High Poly Head.esm *Expressive Facegen Morphs.esl *EasierEbonyBlade.esp *DynDOLOD.esm *Particle Patch for ENB.esp *SkyUI_SE.esp *HD Lods SSE.esp *SMIM-SE-Merged-All.esp *Immersive Sounds - Compendium.esp *Parallax TXST Fixes.esp *EnhancedLightsandFX.esp *ELFX Shadows.esp ELFX - Exteriors.esp *Tamriel Master Lights.esp *ELFX Fixes.esp *Landscape Fixes For Grass Mods.esp *Folkvangr - Grass and Landscape Overhaul.esp *HappyLittleTrees.esp *Book Covers Skyrim.esp *Embers XD.esp *Icy Windhelm.esp *ELFX - Weathers.esp *Lit Road Signs.esp *Skyland Watercolor - Slow Green-Vanilla.esp *IcePenguinWorldMap.esp *Cathedral - 3D Solstheim Grass.esp *Generic Grass Limiter.esp *Cathedral - 3D Pine Grass.esp *Origins Of Forest - 3D Forest Grass.esp *QW's Grass Patch 2.esp *Skyland CPM.esp *BlendedRoads.esp *ELFX Shadows - USSEP patch.esp *Grass Patch - All CC Mods.esp *Grow tomatoes.esp *Embers XD - Patch - TML-Cities.esp Embers XD - Patch - ELFX Exteriors.esp *Embers XD - Patch - ELFX.esp *Embers XD - Patch - Goldenhills Plantation.esp *Embers XD - Patch - Survival Mode.esp *BowOfShadowSmithing.esp *RUSTIC SOULGEMS - Sorted.esp *Grass Bounds - Origins.esp *JS Vanilla Circlets SE.esp *Temporary fix.esp *Water for ENB - Patch - ELFX Shadows.esp *GDOS - Splendid Mechanized Dwemer Door.esp *Diverse Foods.esp *Diverse_Breads_BOS.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp *TorchesCastShadows.esp *Rudy Nordic Pottery SSE.esp *RealRabbitsHD.esp *Cathedral Weathers.esp *CathedralWeatherMCM.esp *Unique Uniques.esp *MoonAmulet.esp *JS Instruments of Skyrim SE - Uniques.esp *JS Knapsacks SE.esp *Stretched Snow Begone.esp *Stretched Snow Begone - Icy Windhelm Patch.esp *Stretched Snow Begone BOS Update.esp *S3DRocks.esp *Simplicity of Snow.esp *Simplicity of Snow - Blended Roads Patch.esp *Fluffy Snow - BlendedRoads Patch.esp *Aspect of Terror USSEP Fix.esp ZedUnlimitedWeaponEnchant.esp KWPoachersAxe.esp *JS Unique Utopia SE - Daggers - Johnskyrim.esp *JS Unique Utopia SE - Rings - Johnskyrim.esp *Shaders of Solstheim.esp *zephyr_retex.esp *ENB Light.esp *MCMHelper.esp *BarenziahQuestMarkers.esp *dD - Enhanced Blood Main.esp *ISC Enhanced Blood Patch.esp *RichMerchantsSkyrim_x2.esp *Diverse Tanning Racks.esp ELFX Shadow - ELFX Exteriors Patch.esp *N89 Ragged flagon fix.esp *HearthFires Display Case Fix SE.esp *Customizable Camera.esp *DustEffectsSSE.esp *Beards of Power.esp *High Poly NPCs VHR_BOP.esp *Cathedral Weathers - Patch - Rudy ENB.esp *NightEyeENBFix.esp *RSChildren.esp *RealisticRSChildren.esp *Full Magic Scaling.esp *KS Hairdo's.esp *Nightingale Bow and Blade.esp *Cloaks&Capes.esp *DeadlySpellImpacts.esp *DeadlySpellImpacts Transparency Fix.esp *Fluffworks.esp *TemperEbonyBlade.esp *betterbluepalacecourtyardsse.esp *Skyland CPM - Blended Roads Patch.esp *Skyland CPM - TPBF Patch.esp *Water for ENB (Shades of Skyrim).esp *Water for ENB - Patch - Landscape Fixes for Grass Mods.esp *Water for ENB - Patch - Folkvangr.esp *Water for ENB - Patch - Rudy ENB.esp *ELFXEnhancer.esp *ELFX Fixes Ragged Flagon Fix.esp *ParallaxGen.esp *DynDOLOD.esp *Occlusion.esp Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Make a useful screenshot with more informative console of the missing full model in the Tamriel and Whiterun worldspaces. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
HansolGo Posted November 8, 2024 Posted November 8, 2024 I'm not sure how to reply to your answer so I just post an answer to my own question. I hope it's okay and you can see my message. Thank you for letting me know. I hope these screenshots are more appropriate. Also, I've uploaded the logs. Something strange is that I can actually see the lod loading properly right when I load into the world. As in, when I fast travel or get into the game from the main menu. But it disappears right after. It also does render properly when I get close outside of whiterun like in the second screenshot link. https://imgur.com/EZRgHyW https://imgur.com/Lm2uDKX https://ufile.io/f/egv8f
sheson Posted November 8, 2024 Author Posted November 8, 2024 2 hours ago, HansolGo said: I'm not sure how to reply to your answer so I just post an answer to my own question. I hope it's okay and you can see my message. Thank you for letting me know. I hope these screenshots are more appropriate. Also, I've uploaded the logs. Something strange is that I can actually see the lod loading properly right when I load into the world. As in, when I fast travel or get into the game from the main menu. But it disappears right after. It also does render properly when I get close outside of whiterun like in the second screenshot link. https://imgur.com/EZRgHyW https://imgur.com/Lm2uDKX https://ufile.io/f/egv8f You provided the requested logs and screenshots just fine. The last session reported in the DynDOLOD log and debug log shows you starting DynDOLOD but not generating any LOD patch. The second to last session shows an unsuccessful generation - there is no "DynDOLOD plugins generated successfully" as explained in https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD. The LOD patch including the plugins is not valid and is probably incomplete/missing required records - like flagging newly added references in DynDOLOD.esm as large references. Error: One or more errors occurred <[CELL:000BCDDB] (in Sovngarde "Sovngarde" [WRLD:0002EE41] at 26,33) Error while updating TVDT data: Access violation at address 0000000000D05B42 in module 'DynDOLODx64.exe' (offset 835B42). Read of address FFFFFFFFFFFFFFFF> Check the cell in xEdit for errors. Th CPU, cooling, memory, PSU etc. might be unstable. Also you are setting uLargeRefLODGridSize to an insane value of 21. Stay with in 5 to 11 or so. Only use the output if everything (the plugins and all LODGen) generated successfully.
HansolGo Posted November 8, 2024 Posted November 8, 2024 Thank you very much for your answer. I've ran Texgen and dyndolod agian today and dyndolod ran without any problem 3rd time around (no error message box at all). and lo and behold, problem solved. I didn't know 21 was an insane value! but now that I generated lod just fine and running the game is no problem (I have a powerful PC and it runs 60 fps no prob), is it necessary for me to reduce that? I've tried to change that value in the MCM menu in the past but somehow it gets reset everytime I run the game and I don't see that setting in bethINI or Dyndolod INI. If you could point me to the right direction I would be very grateful. Again, thank you very much for your answer. Now I can actually enjoy the game.
sheson Posted November 8, 2024 Author Posted November 8, 2024 15 minutes ago, HansolGo said: Thank you very much for your answer. I've ran Texgen and dyndolod agian today and dyndolod ran without any problem 3rd time around (no error message box at all). and lo and behold, problem solved. I didn't know 21 was an insane value! but now that I generated lod just fine and running the game is no problem (I have a powerful PC and it runs 60 fps no prob), is it necessary for me to reduce that? I've tried to change that value in the MCM menu in the past but somehow it gets reset everytime I run the game and I don't see that setting in bethINI or Dyndolod INI. If you could point me to the right direction I would be very grateful. Again, thank you very much for your answer. Now I can actually enjoy the game. in addition to wasting performance for no reason it is also visually inferior to show full models that far out instead of LOD models. Especially when the full models use decals. The large reference distance should be changed in the games launcher or directly in the SkyrimPrefs.INI. See https://dyndolod.info/Help/Large-References#Settings
guncai Posted November 9, 2024 Posted November 9, 2024 (edited) 来自 Google Translation 的文本: 天际 LE DynDOLOD 3 Alpha-182 错误 1. 在高级模式下,Object LOD、dynamic LOD 和 Occlusion Data 都会被选中。6 小时后,无法生成 esp。在早期版本中,生成 esp.2 只需要 15 分钟。尝试在 DynDOLOD 高级模式下取消勾选 Occlusion Data,可以生成 DynDOLOD.esp。然后使用 xLODGen 生成 Occlusion.esp,进入游戏后会看到一堵黑墙,如图所示。 DynDOLOD_TES5_Debug_log https://ufile.io/f/qbxk8 Edited November 9, 2024 by guncai
sheson Posted November 9, 2024 Author Posted November 9, 2024 1 hour ago, guncai said: 来自 Google Translation 的文本: 天际 LE DynDOLOD 3 Alpha-182 错误 1. 在高级模式下,Object LOD、dynamic LOD 和 Occlusion Data 都会被选中。6 小时后,无法生成 esp。在早期版本中,生成 esp.2 只需要 15 分钟。尝试在 DynDOLOD 高级模式下取消勾选 Occlusion Data,可以生成 DynDOLOD.esp。然后使用 xLODGen 生成 Occlusion.esp,进入游戏后会看到一堵黑墙,如图所示。 DynDOLOD_TES5_Debug_log https://ufile.io/f/qbxk8 See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. Also upload the E:\DynDOLOD\Logs\LODGen_TES5_Tamriel_log.txt Why do you believe this has something to do with DynDOLOD? Does the object go away when not activating the DynDOLOD output? Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting If using tll in console makes no difference, see if the object has a form ID when clicking it with console open. In that case, make a useful screenshot with Mfg Console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
guncai Posted November 9, 2024 Posted November 9, 2024 (edited) GoogleTranslation: Stop DynDOLOD, clean up saved files, and enter the game normally. Activate DynDOLOD.esp, then enter the game and a black wall appears. The black wall does not have a form ID. LODGen_TES5_Tamriel_log.txt Edited November 10, 2024 by guncai
sheson Posted November 10, 2024 Author Posted November 10, 2024 7 hours ago, guncai said: GoogleTranslation: Stop DynDOLOD, clean up saved files, and enter the game normally. Activate DynDOLOD.esp, then enter the game and a black wall appears. The black wall does not have a form ID. LODGen_TES5_Tamriel_log.txt 40.17 kB · 0 downloads See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting
guncai Posted November 10, 2024 Posted November 10, 2024 2 hours ago, sheson said: See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt to also upload when making posts. Does it go away when disabling LOD with tll in console? Does it go away when deactivating dynamic LOD in the DynDOLOD SkyUI MCM? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting There is a black wall when dynamic LOD is disabled, but there is no black wall in tll.
Migazle Posted November 10, 2024 Posted November 10, 2024 Hi! So I generated LODs for skyrim while running the Seasons mod. Everything generated correctly using Dyndolod 3, no errors, however, I do have grass lods appearing for spring, summer and autumn, but in winter the game is resorting back to the "fade in" of distant grass. What might be causing this? I do have grass caches made for all the seasons.
sheson Posted November 10, 2024 Author Posted November 10, 2024 1 hour ago, guncai said: There is a black wall when dynamic LOD is disabled, but there is no black wall in tll. See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt, E:\DynDOLOD\Logs\TexGen_TES5_log.txt and E:\DynDOLOD\Logs\TexGen_TES5_Debug_log.txt to upload. Also upload E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt and DynDOLOD_TES5_Tree_Report.txt
sheson Posted November 10, 2024 Author Posted November 10, 2024 1 hour ago, Migazle said: Hi! So I generated LODs for skyrim while running the Seasons mod. Everything generated correctly using Dyndolod 3, no errors, however, I do have grass lods appearing for spring, summer and autumn, but in winter the game is resorting back to the "fade in" of distant grass. What might be causing this? I do have grass caches made for all the seasons. Moved to the DynDOLOD 3 Alpha thread. Read the first post/and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload when making posts. What is "distant grass" if it is not Grass LOD? Do you mean the full grass in the active cells or large ref grid, which should always have the same distance regardless of the season. Beyond that is either Grass LOD or no Grass LOD. See https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List - just apply everything to the Winter / WIN season/files.
guncai Posted November 10, 2024 Posted November 10, 2024 41 minutes ago, sheson said: 请参阅第一篇文章和/或 https:// dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs#Post-Logs,其中 E:\DynDOLOD\Logs\DynDOLOD_TES5_log.txt、E:\DynDOLOD\Logs\TexGen_TES5_log.txt 和 E:\DynDOLOD\Logs\TexGen_TES5_Debug_log.txt上传。 同时上传 E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt 和 DynDOLOD_TES5_Tree_Report.txt There is no TexGen_TES5_Debug_log.txt .The screenshot shows the effect of entering the map and shaking the mouse left and right. DynDOLOD_TES5_log.txt TexGen_TES5_log.txt
sheson Posted November 10, 2024 Author Posted November 10, 2024 25 minutes ago, guncai said: There is no TexGen_TES5_Debug_log.txt .The screenshot shows the effect of entering the map and shaking the mouse left and right. DynDOLOD_TES5_log.txt 1.89 MB · 1 download TexGen_TES5_log.txt 282.38 kB · 1 download Also upload E:\DynDOLOD\Logs\DynDOLOD_TES5_Object_Report.txt and DynDOLOD_TES5_Tree_Report.txt Double check there really is no debug log for TexGen. There seem to be mods/plugins that were made for Skyrim SE like Unofficial Skyrim Special Edition Patch.esp. You expect this game to work without crashes or other problems? Narrow down the problem to a single object LOD BTO using binary search: Hide half of the BTO files in ..\Meshes\Terrain\Tamriel\Objects\ If the issue goes away restore the hidden files and hide the other half. Repeat until only one or a couple BTO having the error remain. Check the BTO in NifSkope and/or upload it so we can try to identify what that huge object might be. Could be a bad 3rd party LOD assets or super large billboard dimensions from wrong object bounds. Make sure that there are no 3rd party billboards installed and that all billboards are generated by TexGen.
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