Gerkesiz Posted October 12, 2023 Posted October 12, 2023 (edited) 26 minutes ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which LODGen log and DynDOLOD log and debug log to upload when making posts. The post from February you are replying to is not about missing assets. The folder "wizkid pole" is part of Lantern of Skyrim II. Sorry about that. Link: https://ufile.io/f/vaxi2 I'm trying to find which mods have missing files from that debug log. But other hand my "installing process" ended relatively successfully and I was able to create the zip file. Edited October 12, 2023 by Gerkesiz
Gerkesiz Posted October 12, 2023 Posted October 12, 2023 Btw i wanna ask another thing. I already download few body physic mods and assume that they will do impact my fps so hard. And when creating lod with xLodgen i just select terrain LOD8 or Lod 16 after that on dyndolod used "high" options. My setup Ryzen 5 5600/ Rx6700xt/32 gb ram/ gen 4.0 ssd. On a computer with this features I mentioned, how much does impact on performance with high LOD settings ? ? If the effect is too much, I am thinking of creating LOD by choosing medium settings accordingly. For me, the priority is animations and body texture quality.
sheson Posted October 12, 2023 Author Posted October 12, 2023 10 minutes ago, Gerkesiz said: Sorry about that. Link: https://ufile.io/f/vaxi2 I'm trying to find which mods have missing files from that debug log. But other hand my "installing process" ended relatively successfully and I was able to create the zip file. File not found textures\smim\chains\metalwork01_brown.dds https://www.nexusmods.com/skyrimspecialedition/mods/659 File not found textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds Permanently missing from LOTD. AFAIK it simply does not exist. File not found Meshes\laundry\linehanging*.nif. Used by Laundry.esp ... https://www.nexusmods.com/skyrimspecialedition/mods/2011 File not found Meshes\treasures\coinbagspile.nif. Used by SkyrimsUniqueTreasures.esp https://www.nexusmods.com/skyrimspecialedition/mods/5261 The missing files exist in the mods BSA in a different folder Meshes\oaristys\treasures\*.nif. Either extract and copy them to the location set in the records or update the records. File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif Depends on what mod you are using, check which mod is the last to contain the NIF https://www.nexusmods.com/skyrimspecialedition/mods/65720 https://www.nexusmods.com/skyrimspecialedition/mods/37061 https://www.nexusmods.com/skyrimspecialedition/mods/37956
sheson Posted October 12, 2023 Author Posted October 12, 2023 10 minutes ago, Gerkesiz said: Btw i wanna ask another thing. I already download few body physic mods and assume that they will do impact my fps so hard. And when creating lod with xLodgen i just select terrain LOD8 or Lod 16 after that on dyndolod used "high" options. My setup Ryzen 5 5600/ Rx6700xt/32 gb ram/ gen 4.0 ssd. On a computer with this features I mentioned, how much does impact on performance with high LOD settings ? ? If the effect is too much, I am thinking of creating LOD by choosing medium settings accordingly. For me, the priority is animations and body texture quality. The performance impact of LOD depends not only on the settings but also on the load order, hardware etc. Higher settings require more performance/resources than lower settings. Only you can test different settings and options and decide what works best for your load order.
Gerkesiz Posted October 12, 2023 Posted October 12, 2023 (edited) 51 minutes ago, sheson said: File not found textures\smim\chains\metalwork01_brown.dds https://www.nexusmods.com/skyrimspecialedition/mods/659 File not found textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds Permanently missing from LOTD. AFAIK it simply does not exist. File not found Meshes\laundry\linehanging*.nif. Used by Laundry.esp ... https://www.nexusmods.com/skyrimspecialedition/mods/2011 File not found Meshes\treasures\coinbagspile.nif. Used by SkyrimsUniqueTreasures.esp https://www.nexusmods.com/skyrimspecialedition/mods/5261 The missing files exist in the mods BSA in a different folder Meshes\oaristys\treasures\*.nif. Either extract and copy them to the location set in the records or update the records. File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif Depends on what mod you are using, check which mod is the last to contain the NIF https://www.nexusmods.com/skyrimspecialedition/mods/65720 https://www.nexusmods.com/skyrimspecialedition/mods/37061 https://www.nexusmods.com/skyrimspecialedition/mods/37956 First of all, thank you very much. I found and installed the first two (laundry and SMIM) before posting the comment, but I could not find the last 3. I searched for "effects\fxwaterfallskirtslopenomist.nif" among my mods for "File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif" and saw that it belonged to Particle Patch for ENB. I will remove this mod. There are two left. I don't know what to do for LOTD. I think I need to find a mod, but I don't understand what you suggested for UniqueTreasures. I'm sorry, my native language is not English, so it's a little difficult for me to understand. How can i do that ? Edited October 12, 2023 by Gerkesiz
sheson Posted October 12, 2023 Author Posted October 12, 2023 23 minutes ago, Gerkesiz said: First of all, thank you very much. I found and installed the first two (laundry and SMIM) before posting the comment, but I could not find the last 3. I searched for "effects\fxwaterfallskirtslopenomist.nif" among my mods for "File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif" and saw that it belonged to Particle Patch for ENB. I will remove this mod. There are two left. I don't know what to do for LOTD. I think I need to find a mod, but I don't understand what you suggested for UniqueTreasures. I'm sorry, my native language is not English, so it's a little difficult for me to understand. How can i do that ? The Particle Patch for ENB contains the texture fxfoglight.dds If you want to fix the error for esoy'ffrestainedglass_n.dds, then extract newmuseum\museumexterior.nif from LegacyoftheDragonborn.bsa (with xEdit Asset Browser started with CTRL+F3 for example) and edit the NIF in NifSkope. Find the BSTriShape with the name Cube.010.005 for the large windows and remove the second entry textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds Or you could extract default_n.dds from Skyrim - Textures0.bsa with the xEdit Asset Browser and copy it to textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds If you want to fix the error for the you could use xEdit to edit the base records xx0143C3, xx0143C8 and xx0143CC and fix the wrong paths for the Models\MODL from treasures\*.nif to oaristys\treasures\*.nif
Swoop Posted October 12, 2023 Posted October 12, 2023 8 hours ago, sheson said: As explained Stretched Snow Begone has nothing to do with this and the culprit is the mod that contains the mentioned NIFs, which you can easily find out with MO2 right window data tab. A NIF defining a texture means that the NIF needs the texture. https://dyndolod.info/Messages/File-Not-Found-Textures. Thanks for clarifying - again! The culprit mod in this case was Simplicity of Seasons. I'm still not sure how Stretched Snow Begone ends up in the Dyndolod report when it has nothing to do with it.
Gerkesiz Posted October 12, 2023 Posted October 12, 2023 1 hour ago, sheson said: The Particle Patch for ENB contains the texture fxfoglight.dds If you want to fix the error for esoy'ffrestainedglass_n.dds, then extract newmuseum\museumexterior.nif from LegacyoftheDragonborn.bsa (with xEdit Asset Browser started with CTRL+F3 for example) and edit the NIF in NifSkope. Find the BSTriShape with the name Cube.010.005 for the large windows and remove the second entry textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds Or you could extract default_n.dds from Skyrim - Textures0.bsa with the xEdit Asset Browser and copy it to textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds If you want to fix the error for the you could use xEdit to edit the base records xx0143C3, xx0143C8 and xx0143CC and fix the wrong paths for the Models\MODL from treasures\*.nif to oaristys\treasures\*.nif I edited nif file but how can i put that file inside bsa and make files source like others ?
sheson Posted October 12, 2023 Author Posted October 12, 2023 3 minutes ago, Gerkesiz said: I edited nif file but how can i put that file inside bsa and make files source like others ? Just keep the file loose with the same folder structure so it overwrites the file in the BSA.
Gerkesiz Posted October 12, 2023 Posted October 12, 2023 Upper one's source seem like bsa-> but mine directly outside of bsa is that normal ? Bro thats not worth. I will delete this mod. Cuz already trying modding skyrim for 3 days! Searched 50-100 pages and Installed 400+ mods and im about to lose my mind.I did modding 10 years ago too. But rn i dont have energy for that. So which mods should be gone according to the errors? I installed laterns of skyrim II and Laudry mod so they will stay in list but others have to go. Maybe after a few days I will calm down. But rn i ll delete mods.
sheson Posted October 13, 2023 Author Posted October 13, 2023 16 hours ago, Gerkesiz said: Upper one's source seem like bsa-> but mine directly outside of bsa is that normal ? Bro thats not worth. I will delete this mod. Cuz already trying modding skyrim for 3 days! Searched 50-100 pages and Installed 400+ mods and im about to lose my mind.I did modding 10 years ago too. But rn i dont have energy for that. So which mods should be gone according to the errors? I installed laterns of skyrim II and Laudry mod so they will stay in list but others have to go. Maybe after a few days I will calm down. But rn i ll delete mods. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. The screenshot seems to show something from a mod manager and a third party mod. It is unclear what the supposed problem and question is. It is normal that there are game assets in BSA and also as loose files. You are asking about removing a mod because of errors, without providing a mod name or what the errors are. It is often possible to fix the cause of errors without giving up and removing mods.
WhippyFaun Posted October 13, 2023 Posted October 13, 2023 LodGenx64Win.exe failed to generate object Lod. Spoke too soon unfortunately. I have been trying to figure out what mods are the ones with missing nifs. Going through disabling my mod list to find the culprit but every trace back to a mod from xEdit has ended in failure. I found a few mods with the nifs in question that were missing, but the seem to come directly from the skyrim.esm. Not sure if its a mod tripping up the process or something deeper. I understand that the files are missing, I just want to be able to disable the mod attached to them, or get them back so dyndolod can function. DynDOLOD_SSE_log.txtLODGen_SSE_Tamriel_log.txt LODGen_SSE_DLC2SolstheimWorld_log.tx Here are two worldspaces but they all have the same named nifs inside of them with the exception of a few.
sheson Posted October 13, 2023 Author Posted October 13, 2023 50 minutes ago, WhippyFaun said: LodGenx64Win.exe failed to generate object Lod. Spoke too soon unfortunately. I have been trying to figure out what mods are the ones with missing nifs. Going through disabling my mod list to find the culprit but every trace back to a mod from xEdit has ended in failure. I found a few mods with the nifs in question that were missing, but the seem to come directly from the skyrim.esm. Not sure if its a mod tripping up the process or something deeper. I understand that the files are missing, I just want to be able to disable the mod attached to them, or get them back so dyndolod can function. DynDOLOD_SSE_log.txt 2.45 MB · 0 downloads LODGen_SSE_Tamriel_log.txt 1.58 kB · 0 downloads LODGen_SSE_DLC2SolstheimWorld_log.tx 1.53 kB · 0 downloads Here are two worldspaces but they all have the same named nifs inside of them with the exception of a few. The log shows that all you are doing is trying to Execute LODGen again and again after the initial error. As explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum, also upload the debug log for the last generation (e.g. the one that had the error for the first time when actually generation the LOD patch). Most likely that debug log does not exist anymore, because the debug log gets replaced every time you close DynDOLOD. The files reported missing by the LODGen logs should indeed not exist (they are LOD assets for DynDOLOD 2) and nothing should be requiring them. Just Executing LODGen is not going to change that the listed files are required by the object LOD generation. See https://dyndolod.info/Mods/Majestic-Mountains and make sure to install the correct LOD resources only. Delete the DynDOLOD log folder. Generate LOD from scratch for the current load order. If there are any errors, upload the new DynDOLOD log, debug log and LODGen logs if necessary.
WhippyFaun Posted October 13, 2023 Posted October 13, 2023 (edited) 1 hour ago, sheson said: The log shows that all you are doing is trying to Execute LODGen again and again after the initial error. As explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum, also upload the debug log for the last generation (e.g. the one that had the error for the first time when actually generation the LOD patch). Most likely that debug log does not exist anymore, because the debug log gets replaced every time you close DynDOLOD. The files reported missing by the LODGen logs should indeed not exist (they are LOD assets for DynDOLOD 2) and nothing should be requiring them. Just Executing LODGen is not going to change that the listed files are required by the object LOD generation. See https://dyndolod.info/Mods/Majestic-Mountains and make sure to install the correct LOD resources only. Delete the DynDOLOD log folder. Generate LOD from scratch for the current load order. If there are any errors, upload the new DynDOLOD log, debug log and LODGen logs if necessary. I was using that for the troubleshooting. I went ahead and followed your directions. Here is the DynDOLOD log: https://ufile.io/9lols8xu The Debug Log: https://ufile.io/szfwlnmf and the failed LoDGen Logs: https://ufile.io/4llwijsv Blackreach https://ufile.io/4rz02bn4 aaaWereBalokDungeonWorld https://ufile.io/izokl5up ArcadiaWorld https://ufile.io/50xbkvx0 DLC2SolsthiemWorld https://ufile.io/d7yuhtgv MarkarthWorld https://ufile.io/69vgy4w6 SkuldafnWorld https://ufile.io/0h5t94ix SovngardeWorld https://ufile.io/h5vjpgcp TamrielWorld https://ufile.io/y8w4t3nq DLC01FalmerValley https://ufile.io/puizdsgk DLC01HunterHGWorld The Successful LodGen Worlds are: DLC01SoulCairn DLC2ApocryphaWorld DeepwoodRedoubtWorld JaphetsFollyWorld Edited October 13, 2023 by WhippyFaun
sheson Posted October 13, 2023 Author Posted October 13, 2023 25 minutes ago, WhippyFaun said: I was using that for the troubleshooting. I went ahead and followed your directions. Here is the DynDOLOD log: https://ufile.io/9lols8xu The Debug Log: https://ufile.io/szfwlnmf and the failed LoDGen Logs: https://ufile.io/4llwijsv Blackreach https://ufile.io/4rz02bn4 aaaWereBalokDungeonWorld https://ufile.io/izokl5up ArcadiaWorld https://ufile.io/50xbkvx0 DLC2SolsthiemWorld https://ufile.io/d7yuhtgv MarkarthWorld https://ufile.io/69vgy4w6 SkuldafnWorld https://ufile.io/0h5t94ix SovngardeWorld https://ufile.io/h5vjpgcp TamrielWorld https://ufile.io/y8w4t3nq DLC01FalmerValley https://ufile.io/puizdsgk DLC01HunterHGWorld The Successful LodGen Worlds are: DLC01SoulCairn DLC2ApocryphaWorld DeepwoodRedoubtWorld JaphetsFollyWorld What version of COTN - Dawnstar.esp from the mod Cities of the North - Dawnstar are you using? It doesn't seem to the latest one 1.3.
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