pentapox Posted July 25, 2023 Posted July 25, 2023 (edited) 11 hours ago, sheson said: Are you sure there are no Texconv processes listed in task manager? You might need to unfold TexGen or enable a show all option. Have you tried with RenderSingle=1 and LockTexconv=0? I'm trying this now, usually there are processes though they just have no usage. I've been leaving texgen running around 45 minutes while testing your suggestions and up until literally 3 days ago it's usually taken a maximum of 15 minutes to run so I've assumed it was just not working. I'll get back to you with the results, thanks again I appreciate your help EDIT: It's stuck on sstonebase01lod.dds again and there's a texture conversion command line process hanging with no cpu or disk usage, just 11mb of ram usage. I'll wait and see if it changes. Edited July 25, 2023 by pentapox
sheson Posted July 25, 2023 Author Posted July 25, 2023 29 minutes ago, pentapox said: I'm trying this now, usually there are processes though they just have no usage. I've been leaving texgen running around 45 minutes while testing your suggestions and up until literally 3 days ago it's usually taken a maximum of 15 minutes to run so I've assumed it was just not working. I'll get back to you with the results, thanks again I appreciate your help EDIT: It's stuck on sstonebase01lod.dds again and there's a texture conversion command line process hanging with no cpu or disk usage, just 11mb of ram usage. I'll wait and see if it changes. Normally TexGen should not take more than a few minutes. If you terminate that texconv in task manager, TexGen should have a related message and stop. This happens regardless of LockTexconv=1 or 0? Download latest texconv from https://github.com/Microsoft/DirectXTex/wiki/Texconv Open a command prompt (Windows Key + R, cmd, Enter) to where you downloaded that texconv version and run it by typing its file name. I am interested in what it lists for feature level and adapter at end if its output. Typically the best/only video card should be adapter 0: In case it is not 0, add TexconvAdapterIndex=X under [TexGen] in the TexGen_SSE.INI. Set x to the adapter level. If the best/only graphics card is adapter 0 already or setting it to another level does not change anything, set TexconvAdapterIndex=-1 to disable GPU usage to see if that runs through.
Blackread Posted July 25, 2023 Posted July 25, 2023 1 hour ago, sheson said: Can you test if happens if you generate Tamriel + Solstheim only? You do not need to check object/tree LOD, just dynamic LOD and keep the fake light options to make things go a bit quicker. If not, test with all worldspaces again. Once know which one, do the same worldspace selection with the test version as well, and upload the logs. With Tamriel+Solstheim only I saw the glow objects again. Here are the logs for the run with Alpha-128: https://mega.nz/file/8KUliL7K#KMpnilaom0i1mixB2dyeCEoZzy0vPM7hhdIV_mkTCXM And here are the logs for the run with the test version: https://mega.nz/file/BGMjSSTL#9ollcacv56J8TjpsGI4T0QetZl1n2gE9W2wCb242UOc
pentapox Posted July 25, 2023 Posted July 25, 2023 37 minutes ago, sheson said: Normally TexGen should not take more than a few minutes. If you terminate that texconv in task manager, TexGen should have a related message and stop. This happens regardless of LockTexconv=1 or 0? Download latest texconv from https://github.com/Microsoft/DirectXTex/wiki/Texconv Open a command prompt (Windows Key + R, cmd, Enter) to where you downloaded that texconv version and run it by typing its file name. I am interested in what it lists for feature level and adapter at end if its output. Typically the best/only video card should be adapter 0: In case it is not 0, add TexconvAdapterIndex=X under [TexGen] in the TexGen_SSE.INI. Set x to the adapter level. If the best/only graphics card is adapter 0 already or setting it to another level does not change anything, set TexconvAdapterIndex=-1 to disable GPU usage to see if that runs through. this is the log that shows up with both texconv settings when killing the texconv process this is the details you wanted from cmd i tested with texconvadapterindex=0, i'm gonna test at -1 and see if it works.
pentapox Posted July 25, 2023 Posted July 25, 2023 (edited) 14 minutes ago, pentapox said: this is the log that shows up with both texconv settings when killing the texconv process this is the details you wanted from cmd i tested with texconvadapterindex=0, i'm gonna test at -1 and see if it works. Tested it with -1, stuck at sstonebase01lod.dds again. EDIT: Nevermind! It worked! Edited July 25, 2023 by pentapox
sheson Posted July 25, 2023 Author Posted July 25, 2023 9 minutes ago, Blackread said: With Tamriel+Solstheim only I saw the glow objects again. Here are the logs for the run with Alpha-128: https://mega.nz/file/8KUliL7K#KMpnilaom0i1mixB2dyeCEoZzy0vPM7hhdIV_mkTCXM And here are the logs for the run with the test version: https://mega.nz/file/BGMjSSTL#9ollcacv56J8TjpsGI4T0QetZl1n2gE9W2wCb242UOc The odd thing is that I can not replicate it with just Better Tel Mithryn and Lux. in any case, the logs from the test version show that it is not happening anymore. So this means it should be fixed in next version. The output of the test version will incomplete in regards to the parent/child work copies though. If you are actually playing and want to have working output, use Alpha 128, generate Solstheim in its own session (or maybe all but Tamriel), install and activate and then update the remaining wordspaces in a second session.
sheson Posted July 25, 2023 Author Posted July 25, 2023 8 minutes ago, pentapox said: Tested it with -1, stuck at sstonebase01lod.dds again. EDIT: Nevermind! It worked! Great. I wonder if there is anything different with this version of https://mega.nz/file/gMoD3Cwa#E-sZiAi_dbdzzXNhGJBuQRcQslsPSkCcmfCTx5LNA6M Remove or set TexconvAdapterIndex=0. Download and replace ..\DynDOLOD\Edit Scripts\Texconvx64.exe, run TexGen. If the same problem happens, just set TexconvAdapterIndex=-1 again to disable GPU usage. You probably want to add the line under [DynDOLOD] in DynDOLOD_SSE.ini as well in case DynDOLOD stops waiting for Texconv forever as well.
pentapox Posted July 25, 2023 Posted July 25, 2023 10 minutes ago, sheson said: Great. I wonder if there is anything different with this version of https://mega.nz/file/gMoD3Cwa#E-sZiAi_dbdzzXNhGJBuQRcQslsPSkCcmfCTx5LNA6M Remove or set TexconvAdapterIndex=0. Download and replace ..\DynDOLOD\Edit Scripts\Texconvx64.exe, run TexGen. If the same problem happens, just set TexconvAdapterIndex=-1 again to disable GPU usage. You probably want to add the line under [DynDOLOD] in DynDOLOD_SSE.ini as well in case DynDOLOD stops waiting for Texconv forever as well. Using the texconv file you've given me with texconvadapterindex=0 has caused my dyndolod to report error C0000005 when running dyndolod, referencing the exe. https://ufile.io/jngm3y2w
sheson Posted July 26, 2023 Author Posted July 26, 2023 9 hours ago, pentapox said: Using the texconv file you've given me with texconvadapterindex=0 has caused my dyndolod to report error C0000005 when running dyndolod, referencing the exe. https://ufile.io/jngm3y2w Does this also happen when you run that version from a command prompt? Unlike the official version, it should simply return nothing when started without arguments. Check the windows event log for related entries and copy/paste them.
Guest Posted July 26, 2023 Posted July 26, 2023 (edited) need help re: the Shrine of Azura. The statue appears correctly in LOD from a distance, and appears correctly on the world map (using ACMOS). However approaching the statue causes it to disappear entirely. it never shows up no matter how close I get. typing prid 00033DCB and recycleactor causes the statue to appear for a split second before it disappears again. This happens on a new game. also lod was generated with Large Reference Bug workarounds enabled I'm using a file on this page to replace the vanilla statue (normal size, not the 3x version). Here is what's shown in xEdit and the rule. Edited July 26, 2023 by dragsville
sheson Posted July 27, 2023 Author Posted July 27, 2023 7 hours ago, dragsville said: need help re: the Shrine of Azura. The statue appears correctly in LOD from a distance, and appears correctly on the world map (using ACMOS). However approaching the statue causes it to disappear entirely. it never shows up no matter how close I get. typing prid 00033DCB and recycleactor causes the statue to appear for a split second before it disappears again. This happens on a new game. also lod was generated with Large Reference Bug workarounds enabled I'm using a file on this page to replace the vanilla statue (normal size, not the 3x version). Here is what's shown in xEdit and the rule. Read the first post which log and debug log to upload when making posts. Also post the papyrus logs as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs / https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Testing
Tourist Posted July 27, 2023 Posted July 27, 2023 I don't know where i should post this, so i'll start here. After running the instructions here https://www.reddit.com/r/skyrimmods/comments/xg1g30/simple_guide_for_installing_seasons_of_skyrim/?q=lodgen%20options&type=comment i started a new game via Skyrim Unbound and my start point was the Frozen Hearth in Winterhold. I stepped oustside, and this is summer in Winterhold:
sheson Posted July 27, 2023 Author Posted July 27, 2023 3 hours ago, Tourist said: I don't know where i should post this, so i'll start here. After running the instructions here https://www.reddit.com/r/skyrimmods/comments/xg1g30/simple_guide_for_installing_seasons_of_skyrim/?q=lodgen%20options&type=comment i started a new game via Skyrim Unbound and my start point was the Frozen Hearth in Winterhold. I stepped oustside, and this is summer in Winterhold: Read the first post which log and debug log to upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs The screenshots seem to stuff in the active cells. https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots To determine if something is LOD, toggle LOD on/off with tll in console. Why do you believe either screenshot shows something that has anything to do with DynDOLOD? What rudimentary troubleshooting have to done so far? The first screenshot might be full model grass missing textures. DynDOLOD does not change the seasons or full model/textures. Most likely both things happen with no DynDOLOD output. Follow, read https://dyndolod.info/Installation-Instructions, https://dyndolod.info/Generation-Instructions and https://dyndolod.info/Help/Seasons
Tourist Posted July 27, 2023 Posted July 27, 2023 (edited) My troubleshooting has been before following the guide, it all looks fine. After following the guide, you can see that the snow has been removed from the ground, but the weather is still snowy and some of the grass has the purple texture. Removing the Seasons of Skyrim SKSE and the other mods listed in the tutorial has everything working again. So my limited troubleshooting skills point to something having gone awry with my efforts to get this working. I am hoping to get guidance about where to go next. I did say, in the very first sentence that i did not where to start posting for help, so if there is a forum better suited, please point me in that direction. I have posted on the Seasons of Skyrim SKSE Nexus page, but have received no reply as yet. EDIT: tll made no changes to the purple grass. Edited July 27, 2023 by Tourist
sheson Posted July 27, 2023 Author Posted July 27, 2023 18 minutes ago, Tourist said: My troubleshooting has been before following the guide, it all looks fine. After following the guide, you can see that the snow has been removed from the ground, but the weather is still snowy and some of the grass has the purple texture. Removing the Seasons of Skyrim SKSE and the other mods listed in the tutorial has everything working again. So my limited troubleshooting skills point to something having gone awry with my efforts to get this working. I am hoping to get guidance about where to go next. I did say, in the very first sentence that i did not where to start posting for help, so if there is a forum better suited, please point me in that direction. I have posted on the Seasons of Skyrim SKSE Nexus page, but have received no reply as yet. This is the official DynDOLOD support forum. This is about helping/generating/developing xLODGen/DynDOLOD, the tools to generate LOD. I do/can not provide generic modding support or support for 3rd party guides. I suggest to ask the author of a guide in case of problems unrelated to LOD. Check the comments/forums of a mod or may be ask on a generic modding forum or discord. I am not able to recommend one specifically. If you are on reddit already, read the posting rules and then make one specific and detailed help post per problem.
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