Blackread Posted July 24, 2023 Posted July 24, 2023 18 minutes ago, Blackread said: No idea what happened there xD Here's the correct link: https://mega.nz/file/dGsRXKwJ#_fpzVNJvzMed6VUtOwbSxemUmdG46hFONvZGk2ls6V0 Just remembered there was one other thing I wanted to ask. With the same LOD generation the area around Riften looks like this viewed from inside the city: The first picture is from the Jarl's balcony, the other two from the canals. Is this the expected result? I just wanted to ask to make sure I haven't screwed something up again before trying to fix it.
pentapox Posted July 24, 2023 Posted July 24, 2023 7 hours ago, sheson said: The debug log you uploaded shows that LockTexconv is set to 0 / default. Add RenderSingle=1 under [TexGen] in D:\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and check if it makes a difference. If not, check in task manager if there are Texconv processes TexGen might be waiting for. In that case add LockTexonv=1. If problem persists upload new log and debug. Tested again with Locktexconv=1 and RenderSingle=1 as suggested, first it got stuck generating textures for object lods pretty far down into the process (Which seemed like progress!) but upon second try it got stuck on billboards. Here's the log from the second attempt (Sorry forgot to save the first attempt): https://ufile.io/avcdfjh7
sheson Posted July 24, 2023 Author Posted July 24, 2023 1 hour ago, Blackread said: No idea what happened there xD Here's the correct link: https://mega.nz/file/dGsRXKwJ#_fpzVNJvzMed6VUtOwbSxemUmdG46hFONvZGk2ls6V0 What mod is the ferry that you are taking from? Doesn't it also happen if you just fast travel? Upload Papyrus log c:\Users\[Username]\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log DynDOLOD output ..\skse\plugins\DynDOLOD_Data\DynDOLOD_DLC2SolstheimWorld_Objects.txt
sheson Posted July 24, 2023 Author Posted July 24, 2023 1 hour ago, Blackread said: Just remembered there was one other thing I wanted to ask. With the same LOD generation the area around Riften looks like this viewed from inside the city: The first picture is from the Jarl's balcony, the other two from the canals. Is this the expected result? I just wanted to ask to make sure I haven't screwed something up again before trying to fix it. The "missing" land is a game engine bug and the missing references in childworlds are for vanilla optimization. So far it requires manual patching to fix. Currently DynDOLOD includes a manual patches for Dragonsreach Balcony, Whiterun/Solitude exterior for example but nothing for Riften. The next alpha version will do landscape fixes and reference copying from parent to child world automatically. It will make the manual exterior patches that add copies of cells/references obsolete. 1
sheson Posted July 24, 2023 Author Posted July 24, 2023 1 hour ago, pentapox said: Tested again with Locktexconv=1 and RenderSingle=1 as suggested, first it got stuck generating textures for object lods pretty far down into the process (Which seemed like progress!) but upon second try it got stuck on billboards. Here's the log from the second attempt (Sorry forgot to save the first attempt): https://ufile.io/avcdfjh7 The debug log shows that either RenderSingle=0 is set or it is missing from the INI. LockTexconv=1 is set. Add RenderSingle=1 under [TexGen] as well and then test what happens. If the problem persists, upload new logs. Check in task manager if there are Texconv processes TexGen might be waiting on. Terminating then should let it continue/fail with an error message in that case.
Blackread Posted July 24, 2023 Posted July 24, 2023 (edited) 1 hour ago, sheson said: The "missing" land is a game engine bug and the missing references in childworlds are for vanilla optimization. So far it requires manual patching to fix. Currently DynDOLOD includes a manual patches for Dragonsreach Balcony, Whiterun/Solitude exterior for example but nothing for Riften. The next alpha version will do landscape fixes and reference copying from parent to child world automatically. It will make the manual exterior patches that add copies of cells/references obsolete. Alright, sounds awesome! Will it include mod added objects too? 1 hour ago, sheson said: What mod is the ferry that you are taking from? Doesn't it also happen if you just fast travel? Upload Papyrus log c:\Users\[Username]\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log DynDOLOD output ..\skse\plugins\DynDOLOD_Data\DynDOLOD_DLC2SolstheimWorld_Objects.txt The ferry is from CFTO, but it happens with fast travel from the map too. Here are the files you requested: https://mega.nz/file/RCtVDSbZ#2P11jMrC-D8U-ZkmNYcWRhmi-jhzqUXs0VmTA0zRbp8 The Papyrus and DynDOLOD logs are from a session where I loaded a save inside the AP room, spawned to Retching Netch and fast travelled (from the map) to tel mithryn. Edited July 24, 2023 by Blackread
pentapox Posted July 24, 2023 Posted July 24, 2023 (edited) 2 hours ago, sheson said: The debug log shows that either RenderSingle=0 is set or it is missing from the INI. LockTexconv=1 is set. Add RenderSingle=1 under [TexGen] as well and then test what happens. If the problem persists, upload new logs. Check in task manager if there are Texconv processes TexGen might be waiting on. Terminating then should let it continue/fail with an error message in that case. Sorry my bad I checked the inis and I fixed it so it should have both settings enabled. Tried it again, I've been checking the processes/details tabs of task manager too. No change. Here's the logs again. https://ufile.io/jiyogqks Edited July 24, 2023 by pentapox
sheson Posted July 25, 2023 Author Posted July 25, 2023 13 hours ago, pentapox said: Sorry my bad I checked the inis and I fixed it so it should have both settings enabled. Tried it again, I've been checking the processes/details tabs of task manager too. No change. Here's the logs again. https://ufile.io/jiyogqks Are you sure there are no Texconv processes listed in task manager? You might need to unfold TexGen or enable a show all option. Have you tried with RenderSingle=1 and LockTexconv=0?
sheson Posted July 25, 2023 Author Posted July 25, 2023 18 hours ago, Blackread said: Alright, sounds awesome! Will it include mod added objects too? It does not care which plugin adds them. 18 hours ago, Blackread said: The ferry is from CFTO, but it happens with fast travel from the map too. Here are the files you requested: https://mega.nz/file/RCtVDSbZ#2P11jMrC-D8U-ZkmNYcWRhmi-jhzqUXs0VmTA0zRbp8 The Papyrus and DynDOLOD logs are from a session where I loaded a save inside the AP room, spawned to Retching Netch and fast travelled (from the map) to tel mithryn. Download and run this test versions of DynDOLODx64.exe https://mega.nz/file/tYhSTZaR#gBDvuhylv96TRJP7m60jFAthPPJV0JEr2WGOQhbkwXs Only select Solstheimworld, upload log and debug log. Do not use output for anything.
Blackread Posted July 25, 2023 Posted July 25, 2023 (edited) 40 minutes ago, sheson said: Download and run this test versions of DynDOLODx64.exe https://mega.nz/file/tYhSTZaR#gBDvuhylv96TRJP7m60jFAthPPJV0JEr2WGOQhbkwXs Only select Solstheimworld, upload log and debug log. Do not use output for anything. I ran it twice, the program crashed pretty early on in both cases. Logs for the first run, no error message: https://mega.nz/file/5O0DzZaR#fL_dCdPRd4FlDb3bBOsPeKnXOmG_fJcn6HM38VHZNIY Logs for the second run which did produce an error message: https://mega.nz/file/tG8EWCTY#sHnJkFURMHLcq77BVz59eaT-2oyW_ckfPmXB7GrdZgQ I included the bugreport.txt too. Edited July 25, 2023 by Blackread
sheson Posted July 25, 2023 Author Posted July 25, 2023 45 minutes ago, Blackread said: I ran it twice, the program crashed pretty early on in both cases. Logs for the first run, no error message: https://mega.nz/file/5O0DzZaR#fL_dCdPRd4FlDb3bBOsPeKnXOmG_fJcn6HM38VHZNIY Logs for the second run which did produce an error message: https://mega.nz/file/tG8EWCTY#sHnJkFURMHLcq77BVz59eaT-2oyW_ckfPmXB7GrdZgQ I included the bugreport.txt too. Use this version https://mega.nz/file/EcIEXTRT#nslaMTPe2omO1vU9AElGTIE-jQgpdpGL8tqKCPDzBbM Just to create/upload log and debug log.
Blackread Posted July 25, 2023 Posted July 25, 2023 1 hour ago, sheson said: Use this version https://mega.nz/file/EcIEXTRT#nslaMTPe2omO1vU9AElGTIE-jQgpdpGL8tqKCPDzBbM Just to create/upload log and debug log. Done, here are the logs: https://mega.nz/file/RWVw3SwA#02sF3-_J7NUfePCXKRlbaZRb0EU_BXxu_kBIJE0orAk
sheson Posted July 25, 2023 Author Posted July 25, 2023 21 minutes ago, Blackread said: Done, here are the logs: https://mega.nz/file/RWVw3SwA#02sF3-_J7NUfePCXKRlbaZRb0EU_BXxu_kBIJE0orAk Can you do the same run with Solstheim only from scratch with DynDOLOD 3 Alpha 128 and upload those logs as well?
Blackread Posted July 25, 2023 Posted July 25, 2023 (edited) 3 hours ago, sheson said: Can you do the same run with Solstheim only from scratch with DynDOLOD 3 Alpha 128 and upload those logs as well? Here are the logs: https://mega.nz/file/kC8BiLpD#Sa6Me1XBwKPjuWPSlciYokVo5SE55OgmeU8yaFMqjZc By the way, out of interest I tried the output from this run and couldn't find any stuck glow LOD anywhere. Edited July 25, 2023 by Blackread
sheson Posted July 25, 2023 Author Posted July 25, 2023 1 hour ago, Blackread said: Here are the logs: https://mega.nz/file/kC8BiLpD#Sa6Me1XBwKPjuWPSlciYokVo5SE55OgmeU8yaFMqjZc By the way, out of interest I tried the output from this run and couldn't find any stuck glow LOD anywhere. Can you test if happens if you generate Tamriel + Solstheim only? You do not need to check object/tree LOD, just dynamic LOD and keep the fake light options to make things go a bit quicker. If not, test with all worldspaces again. Once know which one, do the same worldspace selection with the test version as well, and upload the logs.
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