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Posted
34 minutes ago, sigi123 said:

https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
When making screenshots of things in the game, open console and click the object in question to show its reference form ID.
Use Mfg Console or More Informative Console to show additional information when opening the console and clicking an object.
If making screenshots of objects missing with DynDOLOD output enabled, make a screenshot of the objects as explained above without DynDOLOD output enabled.

Posted
On 2/16/2023 at 5:55 PM, sheson said:

https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
When making screenshots of things in the game, open console and click the object in question to show its reference form ID.
Use Mfg Console or More Informative Console to show additional information when opening the console and clicking an object.
If making screenshots of objects missing with DynDOLOD output enabled, make a screenshot of the objects as explained above without DynDOLOD output enabled.

https://mega.nz/file/NdIxVTqZ#DuAqvNcgugGqiVO8R3so_dg1w4Xxbc2lCAJyZ5F9AoM

 

Check the pics, hope it helps :)

Posted (edited)

Hi all,

I'm having a problem with grass LOD's not appearing in game. So I checked the "Grass LOD Troubleshooting Guide" and found what might be the culprit:

Quote

Troubleshooting

Not all grass types have LOD / grass LOD billboards

Check that TexGen generates grass LOD billboards for all desired grass types. Plugins from mods often forget to set object bounds on base records, which filters them out from automatic tree/grass LOD billboard generation. See TexGen Configuration for further details.

There are entries in the TexGen debug log that look like this:

Quote

[00:31] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\fern_pale.nif bounds volume 121.938507080078, height 31 Grass FPS Booster.esp Fern_Pale [GRAS:15000824]>

More complete listing:

https://paste.ee/p/deo7j

Are those instances of what the troublshooting guide terms "filtered out" or am I misinterpreting it? I also checked the output directory of TexGen and I could not find many of the grasses from my grass mod in there.

I did create a recalulated bounds esp plugin for the grass records via xedit and ck for the grass caching process on older skyrim 1.5.97 but i disabled it before I ran TexGen and DynDOLOD, thinking it was unnecessary. Thought it was prudent to ask here before running it through again.

Thanks.

Edited by NorthSide
Posted
29 minutes ago, svien said:

Alpha 112 gave this error when trying to run texgen

Error: File not found textures\architecture\whiterun\WRStoneFloor02.dds. Used by D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Skyrim\Objects\lod\wrbuildingslod02.nif

https://mega.nz/folder/DDh32aoI#ftTctv21suL-8vZuopYWmw

https://dyndolod.info/Messages/File-Not-Found-Textures

Check with the xEdit Assets Browser (CTRL+F3) if the texture exists in the load order and can be opened form the first shown container (data = loose file) with an image viewer.

Double check if it really has a resolution of 3500 x 2500. If it does, remove the texture or resize it to a power of 2 resolution. Same for WRStoneFloor02_n.dds

Let us know which mod the textures comes from.

Posted
1 hour ago, NorthSide said:

Hi all,

I'm having a problem with grass LOD's not appearing in game. So I checked the "Grass LOD Troubleshooting Guide" and found what might be the culprit:

There are entries in the TexGen debug log that look like this:

More complete listing:

https://paste.ee/p/deo7j

Are those instances of what the troublshooting guide terms "filtered out" or am I misinterpreting it? I also checked the output directory of TexGen and I could not find many of the grasses from my grass mod in there.

I did create a recalulated bounds esp plugin for the grass records via xedit and ck for the grass caching process on older skyrim 1.5.97 but i disabled it before I ran TexGen and DynDOLOD, thinking it was unnecessary. Thought it was prudent to ask here before running it through again.

Thanks.

Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and entire debug log to upload when making posts.

Yes, when the log has an entry "ignoring meshes\... *.nif", it means the mesh has been ignored/filtered out because of bounds/height or it doesn't match the criteria (above water for example)

https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards
The volume of the model is the result of v( (X2 - X1)2 + (Y2 - Y1)2 + (Z2 - Z1)2 ) and needs to be greater or equal to the Min[Tree|Grass]ModelVolume setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].ini.
For the height the Z2 value is used instead of (Z2 - Z1) - as Z2 is typically the height above the ground - and needs to be greater or equal to the Min[Tree|Grass]ModelHeight setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].ini.

Read the rest of the chapter as well how to force specific billboard creation without changing the INI settings.

Posted
1 hour ago, sheson said:

https://dyndolod.info/Messages/File-Not-Found-Textures

Check with the xEdit Assets Browser (CTRL+F3) if the texture exists in the load order and can be opened form the first shown container (data = loose file) with an image viewer.

Double check if it really has a resolution of 3500 x 2500. If it does, remove the texture or resize it to a power of 2 resolution. Same for WRStoneFloor02_n.dds

Let us know which mod the textures comes from.

texture is from CleverCharff's AIO, resizing to 2048x2048 fixed the problem

Posted
1 hour ago, sheson said:

Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and entire debug log to upload when making posts.

Yes, when the log has an entry "ignoring meshes\... *.nif", it means the mesh has been ignored/filtered out because of bounds/height or it doesn't match the criteria (above water for example)

https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards
The volume of the model is the result of v( (X2 - X1)2 + (Y2 - Y1)2 + (Z2 - Z1)2 ) and needs to be greater or equal to the Min[Tree|Grass]ModelVolume setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].ini.
For the height the Z2 value is used instead of (Z2 - Z1) - as Z2 is typically the height above the ground - and needs to be greater or equal to the Min[Tree|Grass]ModelHeight setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].ini.

Read the rest of the chapter as well how to force specific billboard creation without changing the INI settings.

Thanks for clearing that up. I'll see if making another patch fixes it.

Posted
6 hours ago, Prim919 said:

Error: OpenGL: invalid operation while processing textures\cubemaps\GlacierIce_e.dds (4) Unslaad.esm zzzCrbTreeElderIce [TREE:2014F7AC] while processing C:\Skyrim Tools\DynDOLOD\TexGen_Output\textures\terrain\lodgen\unslaad.esm\eldertree_0014f7ac.

Help with this texgen error, only happens after the update, I have the updated my drivers to the latest

bugreport.txt 671.08 kB · 1 download TexGen_SSE_log.txt 1.11 MB · 0 downloads

TexGen_SSE_Debug_log.txt 2.7 MB · 1 download

Let me know which mod contains the textures\cubemaps\GlacierIce_e.dds that does not have a power of 2 resolution.

Edit: Alpha-113 should load the texture regardless of its not power of 2 resolution

Posted
34 minutes ago, sheson said:

Let me know which mod contains the textures\cubemaps\GlacierIce_e.dds that does not have a power of 2 resolution.

Not the OP, but had the same issue. Arctic - Frost Effects Redux contains this file with the size 1024x768. As I already had another mod providing this with arguably better quality (Ice Mesh Remaster, which I resized as it also had 1024x768 dimensions) , I just ended up deleting it. This resolved the issue.

Posted
4 hours ago, MajorStarewell said:

Getting a hard silent CTD when using TexGen. Tried it probably a dozen times and it always crashes at the same point without an error message. EXACT same load order worked fine with the last version. 

Ufile.io - 1676780457

What is a hard silent CTD?
Does it show the options window? The log looks like what happens when none of the 3 main options are checked and start is clicked.
Make sure there are no files from older DynDOLOD Standalone installations being used.

Test what happens if the tool is started directly from Windows Explorer.

Do not install the game into special Windows folder like Program Files x86 to avoid issue with UAC, antivir etc.

Posted
2 hours ago, sheson said:

Let me know which mod contains the textures\cubemaps\GlacierIce_e.dds that does not have a power of 2 resolution.

Edit: Alpha-113 should load the texture regardless of its not power of 2 resolution

It was Arctic - Frost Effects Redux, thanks so much for the fast update! :))))

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