Jump to content

Recommended Posts

Posted

I'm having some trouble getting grass LODs to show up in-game. I'm running Seasons of Skyrim, and according to them I can get grass LOD's for the seasons, but I have to force each season in the .ini and run NGIO on a ver. 1.5 of the game. Which I did, and renamed all the cache files appropriately (SUM, SPR, etc). However, after running DynDOLOD for my AE version of the game, they aren't showing up for me. I don't know if i've done something wrong or if I have something set incorrectly or not, could I have messed up something with the cache generation itself? I tried to follow the guides on settings but I feel like i've missed something here. Here are some links showing an example of my issue and what settings i've been using. Thanks for your help.
1198825366_DynDoLODsettings.thumb.JPG.2492ac6ac2d789883ed9d77bed752c85.JPG1479167241_SkyrimLODissue1.thumb.jpg.49bee57aed9dac70280521a224777c5d.jpg
 

Posted
36 minutes ago, Vadnais said:

I'm having some trouble getting grass LODs to show up in-game. I'm running Seasons of Skyrim, and according to them I can get grass LOD's for the seasons, but I have to force each season in the .ini and run NGIO on a ver. 1.5 of the game. Which I did, and renamed all the cache files appropriately (SUM, SPR, etc). However, after running DynDOLOD for my AE version of the game, they aren't showing up for me. I don't know if i've done something wrong or if I have something set incorrectly or not, could I have messed up something with the cache generation itself? I tried to follow the guides on settings but I feel like i've missed something here. Here are some links showing an example of my issue and what settings i've been using. Thanks for your help.
1198825366_DynDoLODsettings.thumb.JPG.2492ac6ac2d789883ed9d77bed752c85.JPG1479167241_SkyrimLODissue1.thumb.jpg.49bee57aed9dac70280521a224777c5d.jpg
 

Read the first post which TexGen and DynDOLOD log and debug log to upload when making posts.

Search for similar posts to find corresponding answers for the same problem / grass mods.

Refer to the source of the constantly updated instructions at https://dyndolod.info/Help/Seasons#Grass-and-Grass-LOD instead on posts repeating them.

Go through the https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List

Test all seasons in game when troubleshooting.

Posted
1 hour ago, sheson said:

Read the first post which TexGen and DynDOLOD log and debug log to upload when making posts.

Search for similar posts to find corresponding answers for the same problem / grass mods.

Refer to the source of the constantly updated instructions at https://dyndolod.info/Help/Seasons#Grass-and-Grass-LOD instead on posts repeating them.

Go through the https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List

Right, sorry here are the logs:

https://ufile.io/rg1yj7aw
https://ufile.io/hfeswek5
https://ufile.io/cfn0i35u
https://ufile.io/cglokoua

Posted

The only things I haven't been able to do are check the files themselves as recommended in your guide. I can't find a good source on opening the .bto files that doesn't cost money and GIMP keeps telling me it can't open dds files even when i try the plugins I find on the net. I think im just gonna deal with not having the grass LOD's as much as I want them. I can't seem to find any other posts that have the same issue i'm having, either here or outside in places like Reddit. Thank you for your time anyway, I really appreciate you taking the time to do all of this for the community. I'm really new to diving this deep into modding Skyrim and i've been beating my head against the wall for a week doing it so I think I may need to just step away for a bit and actually play the game lol.

Posted
2 hours ago, Vadnais said:

The only things I haven't been able to do are check the files themselves as recommended in your guide. I can't find a good source on opening the .bto files that doesn't cost money and GIMP keeps telling me it can't open dds files even when i try the plugins I find on the net. I think im just gonna deal with not having the grass LOD's as much as I want them. I can't seem to find any other posts that have the same issue i'm having, either here or outside in places like Reddit. Thank you for your time anyway, I really appreciate you taking the time to do all of this for the community. I'm really new to diving this deep into modding Skyrim and i've been beating my head against the wall for a week doing it so I think I may need to just step away for a bit and actually play the game lol.

BTO files are NIF files and can be opened with NifSkope.

If you tell TexGen to generate textures in the BC7 format, then you need to use a DDS plugin that can read BC7 format. Otherwise set TexGen to use DXT1 for 3 channel and DXT5 for 4 channel (if just for a test).

The most important thing to check is if the base records have large enough object bounds so that all (most) grasses have billboards generated.

If you check the TexGen debug yourself, you will see a lot of lines like
Ignoring Meshes\landscape\grass\*.nif bounds volume 0, height 0 Seasonal Landscapes.esp ...

Those should be fixed with the CK recalc bounds function, so that billboards are generated for them automatically.

Posted
3 hours ago, sheson said:

BTO files are NIF files and can be opened with NifSkope.

If you tell TexGen to generate textures in the BC7 format, then you need to use a DDS plugin that can read BC7 format. Otherwise set TexGen to use DXT1 for 3 channel and DXT5 for 4 channel (if just for a test).

The most important thing to check is if the base records have large enough object bounds so that all (most) grasses have billboards generated.

If you check the TexGen debug yourself, you will see a lot of lines like
Ignoring Meshes\landscape\grass\*.nif bounds volume 0, height 0 Seasonal Landscapes.esp ...

Those should be fixed with the CK recalc bounds function, so that billboards are generated for them automatically.

okay, great, I can work with that. Thanks again

Posted
4 hours ago, sheson said:

BTO files are NIF files and can be opened with NifSkope.

If you tell TexGen to generate textures in the BC7 format, then you need to use a DDS plugin that can read BC7 format. Otherwise set TexGen to use DXT1 for 3 channel and DXT5 for 4 channel (if just for a test).

The most important thing to check is if the base records have large enough object bounds so that all (most) grasses have billboards generated.

If you check the TexGen debug yourself, you will see a lot of lines like
Ignoring Meshes\landscape\grass\*.nif bounds volume 0, height 0 Seasonal Landscapes.esp ...

Those should be fixed with the CK recalc bounds function, so that billboards are generated for them automatically.

Im sorry, I forgot to ask, once that is fixed, should I re-run the NGIO grass cache or should I just pick up at running the TexGen again?

Posted
7 hours ago, blyad said:

Your program makes my computer turn off.

What makes a computer turn off is a hardware, BIOS setting or OS/driver problem.

5 hours ago, Vadnais said:

Im sorry, I forgot to ask, once that is fixed, should I re-run the NGIO grass cache or should I just pick up at running the TexGen again?

Objects bounds have no affect on grass placements AFAIK, so there should be no need to update the grass cache.

Posted
On 7/2/2022 at 2:30 PM, sheson said:

There seems to be an issue with usvfs_x64.dll from MO2. That's related to the virtual file system.

Update MO2 to the recent version.

thanks for the troubleshoot. i've ran it again once so far so good it's working. 

Posted

I'm installing seasons of skyrim togewther with turn of the seasons now.

As we speak im running xlodgen.

But next up is dyndolod.

Should i regenerate the occlusion as well here?

I havent added any mods other then the seasons of skyrim and turn of the seasons.

So, i think i dont have to regenerate occlusion, but better to be safe then sorry to ask here, to know it for certain.

Thanks in advance!

Posted
18 hours ago, sheson said:

BTO files are NIF files and can be opened with NifSkope.

If you tell TexGen to generate textures in the BC7 format, then you need to use a DDS plugin that can read BC7 format. Otherwise set TexGen to use DXT1 for 3 channel and DXT5 for 4 channel (if just for a test).

The most important thing to check is if the base records have large enough object bounds so that all (most) grasses have billboards generated.

If you check the TexGen debug yourself, you will see a lot of lines like
Ignoring Meshes\landscape\grass\*.nif bounds volume 0, height 0 Seasonal Landscapes.esp ...

Those should be fixed with the CK recalc bounds function, so that billboards are generated for them automatically.

For this, there is the perferct paint program called paint.net

You can get it at getpaint dot net.

It automatically can open all sorts of dds, bc7, bc5, etc, etc.

This is for me the program to go, as i find it much more easier and lightweight compared to gimp

Posted
12 hours ago, sheson said:

What makes a computer turn off is a hardware, BIOS setting or OS/driver problem.

This happens after I updated to newest version of 3.0. Before everything went smoothly without any BS.
`Texconv error C0000005` isn't listed in any index of yours about errors. Any information I found online relates to VCRedists not being updated, but that unfortunately isn't the case.
There was also something about MO2, but even after removing it nothing changes.
I'm rendering LOD on my new SSD with way more free space than it should take, so it also isn't a problem.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.