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Posted (edited)
34 minutes ago, sheson said:

Always use the latest version. Do these problems happen with DynDOLOD Alpha-59?

Yes, issues are exactly the same with DynDOLOD Alpha-59 and Resources 3.00 Alpha 17. Just had the time to regenerate with the latest update now.

Edit: Just realized that I posted in the wrong thread, sorry. And yes I will upload logs shortly. The Ref ID for the Riften building is 63df7. The Ref ID of the rock/mountain piece is 6e1ed. But pretty much all LOD rocks are affected by this.

Logs: https://ufile.io/f/n6unf

I hope this helps to show what I mean with different LOD snow shader coverage: 

fMh08eN.png s7ERfXD.png

Edited by Phlunder
Posted
21 minutes ago, Phlunder said:

Yes, issues are exactly the same with DynDOLOD Alpha-59 and Resources 3.00 Alpha 17. Just had the time to regenerate with the latest update now.

Edit: Just realized that I posted in the wrong thread, sorry. And yes I will upload logs shortly. The Ref ID for the Riften building is 63df7. The Ref ID of the rock/mountain piece is 6e1ed.

Logs: https://ufile.io/f/n6unf

Riften house will be next version.

As explained at https://dyndolod.info/Help/Snow-Ash-LOD-Shader, static object LOD uses one of two snow LOD shaders.

If the object LOD mountains are fully covered in snow like in the screenshot (assuming it is object LOD), it is typically either because a plugin changed the snow LOD shaders or maybe the LOD models have been replaced and they do not have a good vertex color alpha value which is used for the HD snow LOD shader.

Posted (edited)
23 minutes ago, sheson said:

Riften house will be next version.

As explained at https://dyndolod.info/Help/Snow-Ash-LOD-Shader, static object LOD uses one of two snow LOD shaders.

If the object LOD mountains are fully covered in snow like in the screenshot (assuming it is object LOD), is either because a plugin changed the snow LOD shaders or maybe the LOD models have been replaced and they do not have a good vertex color alpha value which is used for the HD snow LOD shader.

I already checked, I use no mods that edit the snow shader/Material Object records, and the mountain LOD meshes in question are provided by Resources 3.00 Alpha 17.

Edited by Phlunder
Posted
11 minutes ago, Phlunder said:

I already checked, I use no mods that edit the snow shader/Material Object records, and the mountain LOD meshes in question are provided by Resources 3.00 Alpha 17.

Provide a form id of the full model or a location where you have those snow covered rocks.

Posted (edited)
1 hour ago, sheson said:

Provide a form id of the full model or a location where you have those snow covered rocks.

The issue is the same for a lot of rock/cliff LOD assets. Here are just 2 examples: 

RockCliff02Snow01 [STAT:0001EF3B] Example ref ID: [REFR:00097F0B]

S2GF6NB.png zPeek9B.png

RockCliff08_HeavySN [STAT:0002ED7A] Example ref ID: [REFR:00028C51]

gGh9TSD.png kmDj7Xa.png

Edited by Phlunder
Posted

"Wrong position after reading known block 4 of 13 = 2275 = NiVertexColorProperty 14 = 2267 in meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif
Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif Unable to read beyond the end of the stream.
Log ended at 20:04:54 (0:10)
Code: 603"

How do i fix this?

I'm using the latest alpha version of dyndolod and dyndolod resources.

Posted
22 minutes ago, obsidinyan said:

"Wrong position after reading known block 4 of 13 = 2275 = NiVertexColorProperty 14 = 2267 in meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif
Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif Unable to read beyond the end of the stream.
Log ended at 20:04:54 (0:10)
Code: 603"

How do i fix this?

I'm using the latest alpha version of dyndolod and dyndolod resources.

Read the first post which entire log files to upload when making posts.

Do not install the game into special Windows folders like Program Files x86 to avoid issues with UAC, anti vir etc.

You did not mention which mod contains the reported NIF.

Check that the mentioned NIF can be read by the tools. Make sure it has the Skyrim LE or Skyrim SE format. Run it through Cathedral Asset Optimizer for example.

 

Posted
9 minutes ago, JuhiZ said:

Got this error with new dyndolod alpha and resources versions. Didn't get errors with previous dyndolod alpha and resources versions. New dyndolod resources is the only mod change. 

DynDOLOD_SSE_Debug_log

DynDOLOD_SSE_log.txt 114.32 kB · 1 download LODGen_SSE_DLC2SolstheimWorld_log.txt 2.99 kB · 1 download

The mentioned NIF is not part of DynDOLOD Resources. See https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-59/?do=findComment&comment=255495

Posted (edited)
10 minutes ago, sheson said:

The mentioned NIF is not part of DynDOLOD Resources. See 

 

Seems like it's part of Happy Little Trees Add-On - DynDOLOD 3

Edited by JuhiZ
Posted
6 minutes ago, JuhiZ said:

Seems like it's part of Happy Little Trees Add-On - DynDOLOD 3

Remove the NiVertexColorProperty from the 2 shapes with NifSkope. It doesn't exist in the full model and is not supported by the games engine.

Posted
4 hours ago, Phlunder said:

The issue is the same for a lot of rock/cliff LOD assets. Here are just 2 examples: 

RockCliff02Snow01 [STAT:0001EF3B] Example ref ID: [REFR:00097F0B]

S2GF6NB.png zPeek9B.png

RockCliff08_HeavySN [STAT:0002ED7A] Example ref ID: [REFR:00028C51]

gGh9TSD.png kmDj7Xa.png

Test with this LODGenX64.exe version. It should fix the snow on the rocks. Let me know.

Posted
15 minutes ago, sheson said:

Test with this LODGenX64.exe version. It should fix the snow on the rocks. Let me know.

I reran with the new executable and the issue seems to be the same - comparison with old and new LODGenx64 executable:

Eu4k0WW.png gSgbcCz.png

Posted
2 minutes ago, Phlunder said:

I reran with the new executable and the issue seems to be the same - comparison with old and new LODGenx64 executable:

Eu4k0WW.png gSgbcCz.png

Form ID?

Posted (edited)
6 minutes ago, sheson said:

Form ID?

Base ID is 1ef3b, ref ID is 201114b. I had to switch to smaller worldspace (falmervalley/Forgotten Vale) to not generate gigabytes of output again, sorry. Just was faster to check.

Edited by Phlunder

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