sheson Posted December 8 Author Posted December 8 1 hour ago, chlorophyllia said: hey! sorry, i thought that would be best but will stick to describing. any right click action on the file in the winning container leads to the stream read error. the MO2 tab pulls Skyrim Realistic Overhaul. trying to open via right click open and open with vfs yields: "[2025-12-08 14:23:46.295 E] failed to invoke 'open C:/Users/USERNAME/AppData/Local/ModOrganizer/Skyrim Special Edition/mods/Skyrim_Realistic_Overhaul/textures/dlc01/architecture/snowelfruins/seruinsmarble01.dds': Noapplicationisassociatedwiththespecifiedfileforthisoperation. (0x483)" and "[2025-12-08 14:24:00.256 E] failed to invoke 'open C:/Users/USERNAME/AppData/Local/ModOrganizer/Skyrim Special Edition/mods/Skyrim_Realistic_Overhaul/textures/dlc01/architecture/snowelfruins/seruinsmarble01.dds': Noapplicationisassociatedwiththespecifiedfileforthisoperation. (0x483)" in the explorer folder, every other file has a preview but this does not, if that means anything. It seems you do not have a program associated with *.dds files. Consider installing one, like Irfanview with plugin, paint.net or gimp for example. Check if the MO2 build-in viewer can load/show it. Right click and select preview.
chlorophyllia Posted December 8 Posted December 8 Right click preview yields the following error: https://www.mediafire.com/file/esbww66hdbjbffg/Screenshot+2025-12-08+163809.png/file
sheson Posted December 9 Author Posted December 9 8 hours ago, chlorophyllia said: Right click preview yields the following error: https://www.mediafire.com/file/esbww66hdbjbffg/Screenshot+2025-12-08+163809.png/file Something is wrong with the texture. Make sure the download archive(s) of the mod downloaded completely and that their contents is unpacked without issue. For example, compare the contents of the archive with a current version of 7zip with what was unpacked/installed.
Silverbow829 Posted 23 hours ago Posted 23 hours ago Hi, I got the following error running DynDOLOD: "Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check D:\Games\Tools\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt" The log didn't specify any errors, so I followed the instructions on the Expert Mode page to execute LODGen for Tamriel. That finished successfully by itself, but what do I do now? I have the DynDOLOD esm and esp, meshes, textures, and SKSE folders, a SWAP.ini, but no Occlusion plugin. Do I just install this as-is? Is Occlusion strictly necessary, and is it possible to generate that plugin without having to rerun the whole thing (which I tried, and got the same initial error)?
sheson Posted 17 hours ago Author Posted 17 hours ago 5 hours ago, Silverbow829 said: Hi, I got the following error running DynDOLOD: "Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check D:\Games\Tools\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt" The log didn't specify any errors, so I followed the instructions on the Expert Mode page to execute LODGen for Tamriel. That finished successfully by itself, but what do I do now? I have the DynDOLOD esm and esp, meshes, textures, and SKSE folders, a SWAP.ini, but no Occlusion plugin. Do I just install this as-is? Is Occlusion strictly necessary, and is it possible to generate that plugin without having to rerun the whole thing (which I tried, and got the same initial error)? Moved to the DynDOLOD 3 Alpha thread. See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. If you generated all object LOD for all worldspaces OK with the Execute LODGen button, install the entire output with DynDOLOD plugins as usual and then start DynDOLOD again and generate only occlusion only in advanced/expert mode. https://dyndolod.info/Help/Occlusion-Data#Generation It also possible to only update an existing or generate a new Occlusion.esp with xLODGen or DynDOLOD at any time. The process is the same, however DynDOLOD uses some pre-defined settings from ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini as explained below. To only generate or update Occlusion.esp with DynDOLOD, disable all other options and only check Occlusion Data and Plugin.
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