Atardecer Posted November 25 Posted November 25 5 hours ago, sheson said: Windows uses \ as path separator. Fix the command line arguments to -sse -d:"C:\Modlists\Duul\Stock Game\Data\" -o:"C:\Modlists\Duul\tools\Dyndolod\LODS\Output\" See https://dyndolod.info/Help/Command-Line-Argument Upload new logs if there is still a problem. Ah I seem to have my slashes back to front. So I copy pasted the corrected path above in the MO2 Dyndolod exe but I still seem to be getting the same problem/error. Unless I'm misunderstanding what you meant. https://www.dropbox.com/scl/fi/zv08di5knibu9v7j0v65l/Logs.zip?rlkey=u5kkfv327etkxalt4smbky2lj&st=nvy13q6e&dl=0
sheson Posted November 25 Author Posted November 25 3 hours ago, Atardecer said: Ah I seem to have my slashes back to front. So I copy pasted the corrected path above in the MO2 Dyndolod exe but I still seem to be getting the same problem/error. Unless I'm misunderstanding what you meant. https://www.dropbox.com/scl/fi/zv08di5knibu9v7j0v65l/Logs.zip?rlkey=u5kkfv327etkxalt4smbky2lj&st=nvy13q6e&dl=0 Try again with the test version https://dyndolod.info/Downloads/Test-Versions Upload new logs if problem persists. Consider installing/using DynDOLOD DLL NG and Scripts.
Atardecer Posted November 26 Posted November 26 20 hours ago, sheson said: Try again with the test version https://dyndolod.info/Downloads/Test-Versions Upload new logs if problem persists. Consider installing/using DynDOLOD DLL NG and Scripts. Oh God, I'm a complete idiot. Dyndolod DLL NG & Scripts was installed but it wasn't actually activated, for whatever reason. Needless to say it worked just fine when it was. Sorry to have wasted your time. I'm off to Sovngarde to reflect on my foolishness.
sheson Posted November 26 Author Posted November 26 2 hours ago, Atardecer said: Oh God, I'm a complete idiot. Dyndolod DLL NG & Scripts was installed but it wasn't actually activated, for whatever reason. Needless to say it worked just fine when it was. Sorry to have wasted your time. I'm off to Sovngarde to reflect on my foolishness. It should still work nonetheless.
Chereb Posted November 28 Posted November 28 Hello everyone. I want to thank the author of Dyndolod for creating a wonderful program that makes Skyrim much more beautiful. I have a question about the LOD generation for glowing windows. The further you move from a building with glowing windows, the more their LOD becomes distorted. The windows become visible through the city wall and the walls of other buildings. This effect is present in all cities, and it's very frustrating. Is there a way to fix this bug? Here's what it looks like in Whiterun. Spoiler
sheson Posted November 28 Author Posted November 28 55 minutes ago, Chereb said: Hello everyone. I want to thank the author of Dyndolod for creating a wonderful program that makes Skyrim much more beautiful. I have a question about the LOD generation for glowing windows. The further you move from a building with glowing windows, the more their LOD becomes distorted. The windows become visible through the city wall and the walls of other buildings. This effect is present in all cities, and it's very frustrating. Is there a way to fix this bug? Here's what it looks like in Whiterun. Hide contents This already happens in the vanilla game. This is how decals work in this game which is used so they do not z-fight / flicker. You can unset the decal flag in selected glow_lod NIFs to see if you like the result better. Moss, wall corners etc. especially on large references suffer the same problem. https://stepmodifications.org/forum/search/?q=windows decals&quick=1&type=forums_topic&nodes=223
Chereb Posted November 28 Posted November 28 I see. Thank you very much for your reply. That means I have nothing to worry about and it's not a LOD generation bug.
lesser Posted November 29 Posted November 29 I have downloaded the most recent alpha version, yet it still tells me it is several months old and outdated. Is there a newer version that I am not finding? [Window Title] TexGenx64.exe [Main Instruction] This shared free alpha version of Texgenx64 is several months old and long outdated. [Content] To continue participating in the alpha test to help find and report any issues to the official DynDOLOD support forum, download and use the latest shared free alpha version. Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit Texgenx64] [Footer] Online Help | Support Forum | Copy message to clipboard
sheson Posted November 29 Author Posted November 29 1 hour ago, lesser said: I have downloaded the most recent alpha version, yet it still tells me it is several months old and outdated. Is there a newer version that I am not finding? [Window Title] TexGenx64.exe [Main Instruction] This shared free alpha version of Texgenx64 is several months old and long outdated. [Content] To continue participating in the alpha test to help find and report any issues to the official DynDOLOD support forum, download and use the latest shared free alpha version. Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit Texgenx64] [Footer] Online Help | Support Forum | Copy message to clipboard Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. Follow https://dyndolod.info/Installation-Instructions Use 7-Zip to unpack the entire DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. Ensure that the directory structure is preserved. See Updating how to update existing installation and save games. Also see https://dyndolod.info/Updating#2-Update-DynDOLOD-Installation Do not unpack into older versions.
MaximKovalenko Posted November 29 Posted November 29 (edited) Just fired up Dyndolod to do some updates when it gave me this message [Window Title] TexGenx64.exe [Main Instruction] This shared free alpha version of Texgenx64 is several months old and long outdated. I then proceeded to grab the most recent version, deleted out the old files (making sure the directory was clean), and installed. It then gave me a Error: OpenGL: no wglCreateContextAttribsARB? And then Texgen will not continue and wants to be closed out. (if the files don't come through on the upload you can find them at https://drive.google.com/file/d/1jg6-WUP4Ws1BvQ2N1Vb7zzFAqiHpkC4A/view?usp=sharing and https://drive.google.com/file/d/1ZiREoB0Anv9N8wjRKmUHZOnC7ON8oOC1/view?usp=sharing Graphic card is a 9070xt running Drivers 25.11.1 and were released on 11-6-2025 Only software being run with it is the default AMD experience Software (so no bloatware) (EDIT) I rolled back to version 25.10.2 of the AMD drivers and the problem was resolved. I noticed that the 25.10.2 driver plainly displayed the Open GL version that was installed...while 25.11.1 did not. TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt Edited November 29 by MaximKovalenko
sheson Posted November 29 Author Posted November 29 31 minutes ago, MaximKovalenko said: Just fired up Dyndolod to do some updates when it gave me this message [Window Title] TexGenx64.exe [Main Instruction] This shared free alpha version of Texgenx64 is several months old and long outdated. I then proceeded to grab the most recent version, deleted out the old files (making sure the directory was clean), and installed. It then gave me a Error: OpenGL: no wglCreateContextAttribsARB? And then Texgen will not continue and wants to be closed out. (if the files don't come through on the upload you can find them at https://drive.google.com/file/d/1jg6-WUP4Ws1BvQ2N1Vb7zzFAqiHpkC4A/view?usp=sharing and https://drive.google.com/file/d/1ZiREoB0Anv9N8wjRKmUHZOnC7ON8oOC1/view?usp=sharing Graphic card is a 9070xt running Drivers 25.11.1 and were released on 11-6-2025 Only software being run with it is the default AMD experience Software (so no bloatware) TexGen_SSE_Debug_log.txt 2.45 MB · 0 downloads TexGen_SSE_log.txt 812.8 kB · 0 downloads The debug log reports OpenGL version: 1.1.0 The tools require OpenGL 3.0. Make sure to use a graphics card never than 2008 or so. Install latest graphics drivers. Make sure to set the proper default/primary graphics card in Windows (power) settings or the NVIDIA/AMD driver.
ck1007197714 Posted November 30 Posted November 30 This is one of the screenshots. I used sseedit to check and found that DynDOLOD.esp references DynDOLOD.esm, but after checking the ID of DynDOLOD.esm, there are no references. Sorry, even though I pasted a direct link to the image, it still resulted in a screenshot. This error is only visible from specific camera angles; some are directly visible, and it occurs all over the world. I checked the NIF file, and it only exists in DynDOLOD_Output, and it's not overwritten by any resources.
zloineil Posted November 30 Posted November 30 Hi! Should dynamic waterfall LODs work with Water for ENB - Particle Waterfalls (https://www.nexusmods.com/skyrimspecialedition/mods/37061?tab=files)? I don't see it in the list: https://dyndolod.info/Mods/Waterfalls I couldn't get dynamic LODs working with this mod, even though I removed the LODs from this mod, but the result was the same. Thanks for the answer. https://pastee.dev/p/f9b7pJwI https://pastee.dev/p/IUScDDt3
sheson Posted November 30 Author Posted November 30 2 hours ago, zloineil said: Hi! Should dynamic waterfall LODs work with& Water for ENB - Particle Waterfalls (https://www.nexusmods.com/skyrimspecialedition/mods/37061?tab=files)? I don't see it in the list:& https://dyndolod.info/Mods/Waterfalls I couldn't get dynamic LODs working with this mod, even though I removed the LODs from this mod, but the result was the same. Thanks for the answer. https://pastee.dev/p/f9b7pJwI https://pastee.dev/p/IUScDDt3 The logs show DynDOLOD being loaded and then no LOD being generated. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to upload a meaningful LOD generation session - that would be the generating LOD with the LOD models included in the mod.& Also upload H:\GamesDowload\Skyrim SE Mods\_DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt The mod upload date is newer than DynDOLOD Standalone and more importantly DynDOLOD Resources SE, so there no specific LOD models for the mod yet. However, there should be some kind of LOD for the waterfalls with the LOD models shipping with the mod.
sheson Posted November 30 Author Posted November 30 4 hours ago, ck1007197714 said: This is one of the screenshots. I used sseedit to check and found that DynDOLOD.esp references DynDOLOD.esm, but after checking the ID of DynDOLOD.esm, there are no references. Sorry, even though I pasted a direct link to the image, it still resulted in a screenshot. This error is only visible from specific camera angles; some are directly visible, and it occurs all over the world. I checked the NIF file, and it only exists in DynDOLOD_Output, and it's not overwritten by any resources. Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Read all of https://dyndolod.info/Help/Terrain-Underside. Make sure the underside was generated for the current load order of mods and if that is the case increase its quality and/or lower it.
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