Jump to content

Recommended Posts

Posted

Hello everyone. I want to thank the author of Dyndolod for creating a wonderful program that makes Skyrim much more beautiful. I have a question about the LOD generation for glowing windows. The further you move from a building with glowing windows, the more their LOD becomes distorted. The windows become visible through the city wall and the walls of other buildings. This effect is present in all cities, and it's very frustrating. Is there a way to fix this bug? Here's what it looks like in Whiterun. 

Spoiler

Skyrim-SE-2025-11-28-23-25-38-63.jpg

 

Posted
55 minutes ago, Chereb said:

Hello everyone. I want to thank the author of Dyndolod for creating a wonderful program that makes Skyrim much more beautiful. I have a question about the LOD generation for glowing windows. The further you move from a building with glowing windows, the more their LOD becomes distorted. The windows become visible through the city wall and the walls of other buildings. This effect is present in all cities, and it's very frustrating. Is there a way to fix this bug? Here's what it looks like in Whiterun. 

  Hide contents

Skyrim-SE-2025-11-28-23-25-38-63.jpg

 

This already happens in the vanilla game. This is how decals work in this game which is used so they do not z-fight / flicker. You can unset the decal flag in selected glow_lod NIFs to see if you like the result better. Moss, wall corners etc. especially on large references suffer the same problem.

https://stepmodifications.org/forum/search/?q=windows decals&quick=1&type=forums_topic&nodes=223

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.