AWThorn Posted yesterday at 05:19 AM Posted yesterday at 05:19 AM I am trying to use TexGen on a Fallout 4 OG install and I keep getting the following error: [Window Title] TexGen [Main Instruction] Error: Error making current context: The handle is invalid. [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit TexGen] [Footer] Online Help | Support Forum | Copy message to clipboard I ran it three times just to make sure the same error came up and it is the same every time. I followed the link in the pop-up but couldn't find anything on the page that would help me. There was no bugreport.txt generated. Any help would be appreciated.
sheson Posted yesterday at 07:36 AM Author Posted yesterday at 07:36 AM 2 hours ago, AWThorn said: I am trying to use TexGen on a Fallout 4 OG install and I keep getting the following error: [Window Title] TexGen [Main Instruction] Error: Error making current context: The handle is invalid. [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit TexGen] [Footer] Online Help | Support Forum | Copy message to clipboard I ran it three times just to make sure the same error came up and it is the same every time. I followed the link in the pop-up but couldn't find anything on the page that would help me. There was no bugreport.txt generated. Any help would be appreciated. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. Make sure the dedicated graphics card is the main one and that it supports OpenGL 3.0 or higher.
mostwanted11 Posted yesterday at 01:25 PM Posted yesterday at 01:25 PM (edited) the test version seems to have fixed the random grass generation although t_tall_grass02 seems to always be tagged as false as for raising the alpha threshold, it seems that reducing the alpha threshold to 55 instead of 110 completely halts dyndolod's process. https://limewire.com/d/rtB3r#cCEfi6RJoW Logs1 is the logs of the generation before halving the alpha threshold and Logs 2 is after Also just to confirm we're on the same page, this is the value you're asking me to adjust right? Edited yesterday at 01:26 PM by mostwanted11
sheson Posted yesterday at 02:55 PM Author Posted yesterday at 02:55 PM 1 hour ago, mostwanted11 said: the test version seems to have fixed the random grass generation although t_tall_grass02 seems to always be tagged as false as for raising the alpha threshold, it seems that reducing the alpha threshold to 55 instead of 110 completely halts dyndolod's process. https://limewire.com/d/rtB3r#cCEfi6RJoW Logs1 is the logs of the generation before halving the alpha threshold and Logs 2 is after Also just to confirm we're on the same page, this is the value you're asking me to adjust right? Set UseMipmapsComplexGrass 1 in E:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and check if the grass LOD billboard is created then and if that is the case, verify the billboard textures look OK. There is no need to rerun TexGen when changing the alpha threshold in LOD models as only DynDOLOD reads those. The debug log shows file/path not found errors. It looks like LOD meshes filenames might be found initially in the folder scan but then the files "go away" in the meantime when trying to load them, so it might UAV, antivir or MO2 VFS related. Check the MO2 log for hints Reboot/restart to clear temporary file access issues. Yes, the NifSkope screenshot shows the alpha threshold value to change, however the file errors ended the process long before any alpha channel adjustments could be made.
AWThorn Posted yesterday at 03:56 PM Posted yesterday at 03:56 PM (edited) 8 hours ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. Make sure the dedicated graphics card is the main one and that it supports OpenGL 3.0 or higher. Log files are here: https://limewire.com/d/Eg7U4#r9v5kNOZvR My graphics card is an AMD Radeon R9 380. It uses OpenGL API Version 4.6. I ran through all the troubleshooting steps I could think of and found some dirty plugins I had missed before but no other issues and I get the same error. Edited yesterday at 03:57 PM by AWThorn
mostwanted11 Posted yesterday at 04:00 PM Posted yesterday at 04:00 PM (edited) 1 hour ago, sheson said: Set UseMipmapsComplexGrass 1 in E:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and check if the grass LOD billboard is created then and if that is the case, verify the billboard textures look OK. There is no need to rerun TexGen when changing the alpha threshold in LOD models as only DynDOLOD reads those. The debug log shows file/path not found errors. It looks like LOD meshes filenames might be found initially in the folder scan but then the files "go away" in the meantime when trying to load them, so it might UAV, antivir or MO2 VFS related. Check the MO2 log for hints Reboot/restart to clear temporary file access issues. Yes, the NifSkope screenshot shows the alpha threshold value to change, however the file errors ended the process long before any alpha channel adjustments could be made. No visible difference. Trees are: Treepineforest01, Treepineforest02, Treepineforest03, Treepineforest04, Treepineforest05 Maybe this is as good as it gets even if it's unsatisfactory? https://limewire.com/d/BiZvs#ox2IAAcOPN The TexGen tweak worked and the texture is fine, thanks. Edited yesterday at 04:05 PM by mostwanted11
sheson Posted 21 hours ago Author Posted 21 hours ago 2 hours ago, AWThorn said: Log files are here: https://limewire.com/d/Eg7U4#r9v5kNOZvR My graphics card is an AMD Radeon R9 380. It uses OpenGL API Version 4.6. I ran through all the troubleshooting steps I could think of and found some dirty plugins I had missed before but no other issues and I get the same error. Get the test version of TexGen from https://dyndolod.info/Downloads/Test-Versions and try again. If there is still a problem, add GLDebug=1 under [TexGen] in E:\_Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_FO4.ini and run again and upload those logs. 1
AWThorn Posted 21 hours ago Posted 21 hours ago 10 hours ago, sheson said: Get the test version of TexGen from https://dyndolod.info/Downloads/Test-Versions and try again. If there is still a problem, add GLDebug=1 under [TexGen] in E:\_Modding\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_FO4.ini and run again and upload those logs. Same Error. Log files are here: https://limewire.com/d/vANY5#OXCGtKhaQ5 Decided to try Alpha 194 and it worked for me. Let me know if you need any more info to help figure out the issue with Alpha 196.
sheson Posted 7 hours ago Author Posted 7 hours ago 13 hours ago, AWThorn said: Same Error. Log files are here: https://limewire.com/d/vANY5#OXCGtKhaQ5 Decided to try Alpha 194 and it worked for me. Let me know if you need any more info to help figure out the issue with Alpha 196. I uploaded a new test version. Run it and then upload the new log and debug log. No log or debug log for the successful run were uploaded.
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