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Posted (edited)

Was there any change to gamma value for sRGB to linear conversion? i've just finished running it with the latest update with pbr lods, but they are way darker now.

Screenshot264.png

Edited by leostevano
Posted
4 hours ago, leostevano said:

Was there any change to gamma value for sRGB to linear conversion? i've just finished running it with the latest update with pbr lods, but they are way darker now.

Screenshot264.png

The default value of 2.2 for the sRGBGamma setting in the INIs has been changed based on user feedback from the CS Discord.

https://dyndolod.info/Mods/Community-Shaders#PBR
TexGen and DynDOLOD will both automatically create linear texture versions of the LOD textures for object and tree LOD in case the full model uses PBR textures. The gamma for the conversion can be adjusted by changing sRGBGamma=2.2 in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI. Use lower values to darken the LOD textures derived form the PBR textures. Gamma values around 1.3 have been found to work well.

  • 2 weeks later...
Posted

I usually rerun DynDOLOD every time (generating from scratch), but this time I just wanted to update a single mod that was causing errors in DynDOLOD's log, and so I tried using DynDOLOD in "update plugins" mode. It was much quicker, but it ended with a huge error message in a popup:

[Window Title]
DynDOLOD

[Main Instruction]
One or more errors occurred
Access violation at address 000000000196A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6).

[Content]
Read of address 0000000000000000
Access violation at address 000000000196A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6). Read of address 0000000000000000

(last line repeated about 20 times)

bugreport.txt here: https://pastebin.com/raw/Zsppu5JG

DynDOLOD_SSE_log here: https://pastebin.com/raw/kst1cWmA

(as for DynDOLOD_SSE_Debug_log pastee and pastebin won't let me upload it, too big)

Posted
31 minutes ago, tabaras said:

I usually rerun DynDOLOD every time (generating from scratch), but this time I just wanted to update a single mod that was causing errors in DynDOLOD's log, and so I tried using DynDOLOD in "update plugins" mode. It was much quicker, but it ended with a huge error message in a popup:

[Window Title]
DynDOLOD

[Main Instruction]
One or more errors occurred
Access violation at address 000000000196A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6).

[Content]
Read of address 0000000000000000
Access violation at address 000000000196A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6). Read of address 0000000000000000

(last line repeated about 20 times)

bugreport.txt here: https://pastebin.com/raw/Zsppu5JG

DynDOLOD_SSE_log here: https://pastebin.com/raw/kst1cWmA

(as for DynDOLOD_SSE_Debug_log pastee and pastebin won't let me upload it, too big)

The provided log has been is incomplete. Read the first post, my signature and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to upload the entire last generation session from the DynDOLOD log and the entire debug log when making posts.

Posted
8 hours ago, Fumartin said:

I would like to add that the “CS Particle Patch” mod causes problems when generating waterfall LODS. It overwrites “DynDOLOD Resources SE” and causes flickering.

link to the mod: https://www.nexusmods.com/skyrimspecialedition/mods/147270

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.
Also upload ..DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

Make a useful screenshot with more informative console of an affected full model affected in addition to a screenshot of when the flickering happens. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Report when the flickering happens. Report which install options were selected.

https://dyndolod.info/Installation-Instructions
Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version as any other mod. Typically overwrite everything else unless another mod specifically instructs to overwrite DynDOLOD Resources. Refer to Load/Overwrite Orders for detailed explanations.

AFAIK there are no conflicts, though. Report if there are conflicts between the mod and DynDOLOD Resources in your load order.

Also see https://dyndolod.info/Mods/Waterfalls

Posted

I am trying to use TexGen to generate opaque variants of some textures. In most cases these originate from texture replacers that for some reason have added transparency to the textures (probably related to parallax), which simply won't work for the application I want to use them for (it destroys blending). So I thought TexGen would be an ideal tool for achieving this, especially since I eventually want to publish my work. However, when trying this, nothing happens. And checking the logs, there is not even a single reference to the generation file that I am using. So it is obviously ignored. Could you help me debugging this?

I want to apply the rules to a plugin called Seasonal Landscapes - SoS_Seasons patch.esp (you can see in the logs that it is indeed loaded). I have attached the config file I am using, which I have placed in the DynDOLOD folder in my Data path. I think I got the name right, but let me know if I have misinterpretated anything. I also don't see why you would need the plugin itself - the config file just references textures, not anything included in the plugin (you could always create a dummy if necessary).

DynDOLOD_SSE_TexGen_noalpha_seasonallandscapessosseasonspatchesp.txt TexGen Logs.7z

Posted
12 hours ago, Jonado said:

I am trying to use TexGen to generate opaque variants of some textures. In most cases these originate from texture replacers that for some reason have added transparency to the textures (probably related to parallax), which simply won't work for the application I want to use them for (it destroys blending). So I thought TexGen would be an ideal tool for achieving this, especially since I eventually want to publish my work. However, when trying this, nothing happens. And checking the logs, there is not even a single reference to the generation file that I am using. So it is obviously ignored. Could you help me debugging this?

I want to apply the rules to a plugin called Seasonal Landscapes - SoS_Seasons patch.esp (you can see in the logs that it is indeed loaded). I have attached the config file I am using, which I have placed in the DynDOLOD folder in my Data path. I think I got the name right, but let me know if I have misinterpretated anything. I also don't see why you would need the plugin itself - the config file just references textures, not anything included in the plugin (you could always create a dummy if necessary).

DynDOLOD_SSE_TexGen_noalpha_seasonallandscapessosseasonspatchesp.txt 1.32 kB · 0 downloads TexGen Logs.7z 3.24 MB · 0 downloads

Keep the underscore of the plugin filename. So change it to DynDOLOD_SSE_TexGen_noalpha_seasonallandscapessos_seasonspatchesp.txt

The tools only load config files if the matching plugin is loaded in order to not try to generate textures that are not needed, which sources textures do not exist because the mod/plugin is not installed and to determine the overwrite order of conflicting rules, e.g. the last wins.

Posted

Hello, I'm having this issue when using TexGenx64 in Fallout 4
Error: File not found Textures\SetDressing\Signage\BillboardsLrgMiltonGeneralHospital_n.dds.
I had checked the based game ba2 file (Fallout4 - Textures2.ba2) and it is still there: textures/SetDressing/Signage/BillboardsLrgMiltonGeneralHospital_d.DDS
I wonder if the latest version of TexGen somehow incompatible with Fallout 4?
Here is the log https://limewire.com/d/z5b2g#M04tGVl0IO
Thank you!

Posted
23 hours ago, LoveCter said:

Hello, I'm having this issue when using TexGenx64 in Fallout 4
Error: File not found Textures\SetDressing\Signage\BillboardsLrgMiltonGeneralHospital_n.dds.
I had checked the based game ba2 file (Fallout4 - Textures2.ba2) and it is still there: textures/SetDressing/Signage/BillboardsLrgMiltonGeneralHospital_d.DDS
I wonder if the latest version of TexGen somehow incompatible with Fallout 4?
Here is the log https://limewire.com/d/z5b2g#M04tGVl0IO
Thank you!

if you are wondering about the latest version of TexGen, then you should probably use it first.

There is no BillboardsLrgMiltonGeneralHospital_n.dds in any BA2 archive. The Far LOD Improvement Project mod contains a rule file DynDOLOD_FO4_TexGen_copy_folipnewlodsesp.txt for TexGen that is supposed to copy textures\shared\flatflat_n.dds to textures\setdressing\signage\billboardslrgmiltongeneralhospital_n.dds so the texture exists temporarily to generate Textures\LOD\SetDressing\Signage\BillboardsLrgMiltonGeneralHospital_n.dds once the rule file DynDOLOD_FO4_TexGen_noalpha_folipnewlodsesp.txt from the same mod is processed.

Based on the debug log, it looks like DynDOLOD_FO4_TexGen_copy_folipnewlodsesp.txt is incomplete or there is some kind of problem processing all its 600 or so lines. I suggest to reinstall the mod and to delete the old TexGen output folder (and maybe restart the PC) so there are no existing files being used by other processes preventing new file creation. Then try again with the latest TexGen version.

Upload new logs if problem persists.

Posted

Pretty much what it says; runs for 12 minutes and gives the following access violation exception (insert image from URL isn't working, so I had to post the imgbox link):

Access violation at address 000000000190A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6). Read of address 0000000000000000.

https://imgbox.com/31A63OJX 

Bug Report: https://paste.gd/bPM7Uwiz

I can't upload my debug log anywhere because it's 245 MB; any help with that would be appreciated as well.

Posted
1 hour ago, CorthirinDovahkiin said:

Pretty much what it says; runs for 12 minutes and gives the following access violation exception (insert image from URL isn't working, so I had to post the imgbox link):

Access violation at address 000000000190A8E6 in module 'DynDOLODx64.exe' (offset D9A8E6). Read of address 0000000000000000.

Bug Report: https://paste.gd/bPM7Uwiz

I can't upload my debug log anywhere because it's 245 MB; any help with that would be appreciated as well.

Moved to the DynDOLOD alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload and how to zip large files and to use a file service.

Click the link Copy message to clipboard of the message and post the text instead making a screenshot as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Posted

Hello, I'm still encountering the issues missing texture (Textures\SetDressing\Signage\BillboardsLrgMiltonGeneralHospital_n.dds.) even on the newest version of TextGen.
I had rerun the FOLIP script again and also turned off mods that TextGen warning can cause ctd but no luck so far.
Here is the log of the newest TexGen and Folip: https://limewire.com/d/sJDeX#VbQqZpYVWu
Here is the log of Folip: https://limewire.com/d/tZWT1#H2Tg64Jryp

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