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Posted
1 hour ago, Whatishappeninghere said:

So I did everything in this video
 

Had trouble with texgen but got it working
Now DynDOLOD that is not working whenever I load it and i've done every combination of load order I could it always says this
https://imgur.com/a/V3NAoBN
and it doesn't work it always says resources are outdated I saw a post a while ago saying that maybe another mod was conflicting with the version ini file but I doubt that I'm not sure why this version is 2.88 when it should be 3.00 but I need some help figuring this out because I'm at the last step and it's just not working

Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

Post text instead of screenshots of text, post the text instead as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

The log reports version 2.88 because that is the version of the installed DynDOLOD Resources SE which are for DynDOLOD 2.x.

You seem to running DynDOLOD 3 Alpha, which requires DynDOLOD Resources SE 3.

See https://dyndolod.info/Downloads for the correct download links for everything.
Also, the video lists the correct link to the DynDOLOD Resources SE 3.

Posted
8 hours ago, sheson said:

Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

Post text instead of screenshots of text, post the text instead as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

The log reports version 2.88 because that is the version of the installed DynDOLOD Resources SE which are for DynDOLOD 2.x.

You seem to running DynDOLOD 3 Alpha, which requires DynDOLOD Resources SE 3.

See https://dyndolod.info/Downloads for the correct download links for everything.
Also, the video lists the correct link to the DynDOLOD Resources SE 3.

Ok I am accutely aware I have the right links here is where I downloaded the resources from
https://www.nexusmods.com/skyrimspecialedition/mods/52897?tab=files
I know this because it says yesterday was the last time I downloaded it

Posted
8 hours ago, Whatishappeninghere said:

Ok I am accutely aware I have the right links here is where I downloaded the resources from
https://www.nexusmods.com/skyrimspecialedition/mods/52897?tab=files
I know this because it says yesterday was the last time I downloaded it

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

Uninstall and remove the old DynDOLOD Resources SE for DynDOLOD 2.x and instead install the latest DynDOLOD Resources SE 3 for DynDOLOD 3 Alpha.

Posted

After running Dyndolod Alpha 193 I noticed that Pine tree Lod was gone https://imgur.com/a/POHabpp

I checked MCM and Dyndolod was loaded correctly. Other tree Lod (e.g. Aspens) seems show fine, but I am not 100% sure.

I am always testing new Dyndolod with a clean savegame, where Dyndolod has not loaded prior.

What may be special with my load order is that I am using Ivy on trees (BOS) to replace Pine trees with Ivy Pine Trees and Happy PBR Trees.

Reverting to Alpha 192 brings back the tree Lods.

Please find logs here

For comparison, please find logs for Alpha 192 here

Posted
1 hour ago, jepster said:

After running Dyndolod Alpha 193 I noticed that Pine tree Lod was gone https://imgur.com/a/POHabpp

I checked MCM and Dyndolod was loaded correctly. Other tree Lod (e.g. Aspens) seems show fine, but I am not 100% sure.

I am always testing new Dyndolod with a clean savegame, where Dyndolod has not loaded prior.

What may be special with my load order is that I am using Ivy on trees (BOS) to replace Pine trees with Ivy Pine Trees and Happy PBR Trees.

Reverting to Alpha 192 brings back the tree Lods.

Please find logs here

For comparison, please find logs for Alpha 192 here

Unfortunately, the last session in the DynDOLOD debug log just shows the tool being opened and closed and no generation.

Do you mean https://www.nexusmods.com/skyrimspecialedition/mods/82469? Which install option(s)?

Make a useful screenshot of a tree full model that does not seem to have LOD representation with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Upload E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Object_Report.txt and E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Tree_LOD.txt

Which version of BOS do yo have installed?

Test if generating with the test version from this post https://stepmodifications.org/forum/topic/21108-gigantic-wall-shaped-lod/#findComment-287058 makes a difference.

Posted

Thanks for looking into this.

Let me try to give some information.

Do you mean https://www.nexusmods.com/skyrimspecialedition/mods/82469? Which install option(s)?
>> It is actually this mod: https://www.nexusmods.com/skyrimspecialedition/mods/96782

Install options:

  • 70% ivy
  • No season support
  • 3D LoD Support

Upload E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Object_Report.txt and E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Tree_LOD.txt
>> https://www.mediafire.com/file/8ckgs2emxk7aqvj/Dyndolod_Report.7z/file

Which version of BOS do yo have installed?
>> Base Object Swapper VR 3.1.1 from https://www.nexusmods.com/skyrimspecialedition/mods/61734

The other ideas, I will check out tomorrow if I can

Posted

The cc myrwatch tower doesn't show lod model in world map despite running ACMOS with everything set up. I found there is no rule for its model so I tried to replicate from ACMOS rule for tundra homestead building:

[Skyrim cceejsse002toweresl]
LODGen1=creationclub\eejsse002\architecture\eej_towerentrance.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High
LODGen2=creationclub\eejsse002\architecture\eej_maintower.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High
LODGen3=creationclub\eejsse002\architecture\eej_maintowermiddle.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High
LODGen4=creationclub\eejsse002\architecture\eej_towerroof.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High
LODGen5=architecture\winterhold\magestone.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High

Just curious would the above rule work? 

Posted

I have rerun Dyndolod 193 with the fix you posted the link for and the trees are there fine again.

So it seems the fix solves this issue as well. Thanks for directing me to it

Posted
19 minutes ago, captainlei1993 said:

The cc myrwatch tower doesn't show lod model in world map despite running ACMOS with everything set up. I found there is no rule for its model so I tried to replicate from ACMOS rule for tundra homestead building:

[Skyrim cceejsse002toweresl]
LODGen1=creationclub\eejsse002\architecture\eej_towerentrance.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High
LODGen2=creationclub\eejsse002\architecture\eej_maintower.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High
LODGen3=creationclub\eejsse002\architecture\eej_maintowermiddle.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High
LODGen4=creationclub\eejsse002\architecture\eej_towerroof.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High
LODGen5=architecture\winterhold\magestone.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High

Just curious would the above rule work? 

If add those lines to DynDOLOD_SSE_aclearmapofskyrimesp_high.ini then they should work.

Remember to load them by pressing the High preset button.

Posted
27 minutes ago, jepster said:

I have rerun Dyndolod 193 with the fix you posted the link for and the trees are there fine again.

So it seems the fix solves this issue as well. Thanks for directing me to it

Thanks for testing and letting us know.

  • sheson changed the title to DynDOLOD 3.00 Alpha 194
Posted
On 7/15/2025 at 2:58 AM, sheson said:

If add those lines to DynDOLOD_SSE_aclearmapofskyrimesp_high.ini then they should work.

Remember to load them by pressing the High preset button.

Thanks. It just works. Unfortunately I found another small issue that you can see word wall lod models in world map except the one at the throat of world. Is it intentional for spoiler reason or just an oversight since it uses a half broken model other than full model like other word walls? 

Posted
6 minutes ago, captainlei1993 said:

Thanks. It just works. Unfortunately I found another small issue that you can see word wall lod models in world map except the one at the throat of world. Is it intentional for spoiler reason or just an oversight since it uses a half broken model other than full model like other word walls? 

IIRC it has an enable parent, thus it gets dynamic LOD.

Posted

This might be a dumb question, but I can't get the Numidium model from Dac0da to show up in either actual LOD or the map. There was a mod which helped with that but that mod has been removed nexus by the author and they just redirect you to Dyndolod. Moreover Dyndolod doesn't run with that mod enabled, and even if I add the specific mesh supplied by that mod, Dyndolod says it can't find a matching model. What should I do? Other than this one issue my Dyndolod Output is perfect. 

Posted
On 7/16/2025 at 1:17 PM, Depressoexpresso04 said:

This might be a dumb question, but I can't get the Numidium model from Dac0da to show up in either actual LOD or the map. There was a mod which helped with that but that mod has been removed nexus by the author and they just redirect you to Dyndolod. Moreover Dyndolod doesn't run with that mod enabled, and even if I add the specific mesh supplied by that mod, Dyndolod says it can't find a matching model. What should I do? Other than this one issue my Dyndolod Output is perfect. 

Read the first post and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

If the giant shows without DynDOLOD output, it should also show with DynDOLOD output. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting

Make a useful screenshot of the full model with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Use the latest Alpha version and just generate LOD as usual with just Dac0da installed. Dac0da defines the giant full model reference as full LOD and with an enable parent. It should activate when entering Solitude while meeting the requirements to start the quest and then should be seen from everywhere. DynDOLOD has a rule to leave that refrence alone to not interfere with anything. If you are using the advanced or export mode, you need to click low, medium or high to make sure the rule is being loaded.

Doublecheck or increase the fSkyCellRefFadeDistance in the DynDOLOD SkyUI MCM and/or SkyrimPrefs.INI. See https://dyndolod.info/Help/Mod-Configuration-Menu-NG#Settings

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