sheson Posted July 10 Author Posted July 10 1 hour ago, Whatishappeninghere said: So I did everything in this video Had trouble with texgen but got it working Now DynDOLOD that is not working whenever I load it and i've done every combination of load order I could it always says this https://imgur.com/a/V3NAoBN and it doesn't work it always says resources are outdated I saw a post a while ago saying that maybe another mod was conflicting with the version ini file but I doubt that I'm not sure why this version is 2.88 when it should be 3.00 but I need some help figuring this out because I'm at the last step and it's just not working Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Post text instead of screenshots of text, post the text instead as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text The log reports version 2.88 because that is the version of the installed DynDOLOD Resources SE which are for DynDOLOD 2.x. You seem to running DynDOLOD 3 Alpha, which requires DynDOLOD Resources SE 3. See https://dyndolod.info/Downloads for the correct download links for everything. Also, the video lists the correct link to the DynDOLOD Resources SE 3.
Whatishappeninghere Posted July 10 Posted July 10 8 hours ago, sheson said: Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Post text instead of screenshots of text, post the text instead as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text The log reports version 2.88 because that is the version of the installed DynDOLOD Resources SE which are for DynDOLOD 2.x. You seem to running DynDOLOD 3 Alpha, which requires DynDOLOD Resources SE 3. See https://dyndolod.info/Downloads for the correct download links for everything. Also, the video lists the correct link to the DynDOLOD Resources SE 3. Ok I am accutely aware I have the right links here is where I downloaded the resources from https://www.nexusmods.com/skyrimspecialedition/mods/52897?tab=files I know this because it says yesterday was the last time I downloaded it
sheson Posted July 11 Author Posted July 11 8 hours ago, Whatishappeninghere said: Ok I am accutely aware I have the right links here is where I downloaded the resources from https://www.nexusmods.com/skyrimspecialedition/mods/52897?tab=files I know this because it says yesterday was the last time I downloaded it Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Uninstall and remove the old DynDOLOD Resources SE for DynDOLOD 2.x and instead install the latest DynDOLOD Resources SE 3 for DynDOLOD 3 Alpha.
jepster Posted July 13 Posted July 13 After running Dyndolod Alpha 193 I noticed that Pine tree Lod was gone https://imgur.com/a/POHabpp I checked MCM and Dyndolod was loaded correctly. Other tree Lod (e.g. Aspens) seems show fine, but I am not 100% sure. I am always testing new Dyndolod with a clean savegame, where Dyndolod has not loaded prior. What may be special with my load order is that I am using Ivy on trees (BOS) to replace Pine trees with Ivy Pine Trees and Happy PBR Trees. Reverting to Alpha 192 brings back the tree Lods. Please find logs here For comparison, please find logs for Alpha 192 here
sheson Posted July 13 Author Posted July 13 1 hour ago, jepster said: After running Dyndolod Alpha 193 I noticed that Pine tree Lod was gone https://imgur.com/a/POHabpp I checked MCM and Dyndolod was loaded correctly. Other tree Lod (e.g. Aspens) seems show fine, but I am not 100% sure. I am always testing new Dyndolod with a clean savegame, where Dyndolod has not loaded prior. What may be special with my load order is that I am using Ivy on trees (BOS) to replace Pine trees with Ivy Pine Trees and Happy PBR Trees. Reverting to Alpha 192 brings back the tree Lods. Please find logs here For comparison, please find logs for Alpha 192 here Unfortunately, the last session in the DynDOLOD debug log just shows the tool being opened and closed and no generation. Do you mean https://www.nexusmods.com/skyrimspecialedition/mods/82469? Which install option(s)? Make a useful screenshot of a tree full model that does not seem to have LOD representation with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Upload E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Object_Report.txt and E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Tree_LOD.txt Which version of BOS do yo have installed? Test if generating with the test version from this post https://stepmodifications.org/forum/topic/21108-gigantic-wall-shaped-lod/#findComment-287058 makes a difference.
jepster Posted July 13 Posted July 13 Thanks for looking into this. Let me try to give some information. Do you mean https://www.nexusmods.com/skyrimspecialedition/mods/82469? Which install option(s)? >> It is actually this mod: https://www.nexusmods.com/skyrimspecialedition/mods/96782 Install options: 70% ivy No season support 3D LoD Support Upload E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Object_Report.txt and E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Tree_LOD.txt >> https://www.mediafire.com/file/8ckgs2emxk7aqvj/Dyndolod_Report.7z/file Which version of BOS do yo have installed? >> Base Object Swapper VR 3.1.1 from https://www.nexusmods.com/skyrimspecialedition/mods/61734 The other ideas, I will check out tomorrow if I can
captainlei1993 Posted July 14 Posted July 14 The cc myrwatch tower doesn't show lod model in world map despite running ACMOS with everything set up. I found there is no rule for its model so I tried to replicate from ACMOS rule for tundra homestead building: [Skyrim cceejsse002toweresl] LODGen1=creationclub\eejsse002\architecture\eej_towerentrance.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen2=creationclub\eejsse002\architecture\eej_maintower.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen3=creationclub\eejsse002\architecture\eej_maintowermiddle.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen4=creationclub\eejsse002\architecture\eej_towerroof.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen5=architecture\winterhold\magestone.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High Just curious would the above rule work?
jepster Posted July 14 Posted July 14 I have rerun Dyndolod 193 with the fix you posted the link for and the trees are there fine again. So it seems the fix solves this issue as well. Thanks for directing me to it
sheson Posted July 14 Author Posted July 14 19 minutes ago, captainlei1993 said: The cc myrwatch tower doesn't show lod model in world map despite running ACMOS with everything set up. I found there is no rule for its model so I tried to replicate from ACMOS rule for tundra homestead building: [Skyrim cceejsse002toweresl] LODGen1=creationclub\eejsse002\architecture\eej_towerentrance.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen2=creationclub\eejsse002\architecture\eej_maintower.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen3=creationclub\eejsse002\architecture\eej_maintowermiddle.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen4=creationclub\eejsse002\architecture\eej_towerroof.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen5=architecture\winterhold\magestone.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High Just curious would the above rule work? If add those lines to DynDOLOD_SSE_aclearmapofskyrimesp_high.ini then they should work. Remember to load them by pressing the High preset button.
sheson Posted July 14 Author Posted July 14 27 minutes ago, jepster said: I have rerun Dyndolod 193 with the fix you posted the link for and the trees are there fine again. So it seems the fix solves this issue as well. Thanks for directing me to it Thanks for testing and letting us know.
captainlei1993 Posted July 15 Posted July 15 On 7/15/2025 at 2:58 AM, sheson said: If add those lines to DynDOLOD_SSE_aclearmapofskyrimesp_high.ini then they should work. Remember to load them by pressing the High preset button. Thanks. It just works. Unfortunately I found another small issue that you can see word wall lod models in world map except the one at the throat of world. Is it intentional for spoiler reason or just an oversight since it uses a half broken model other than full model like other word walls?
sheson Posted July 15 Author Posted July 15 6 minutes ago, captainlei1993 said: Thanks. It just works. Unfortunately I found another small issue that you can see word wall lod models in world map except the one at the throat of world. Is it intentional for spoiler reason or just an oversight since it uses a half broken model other than full model like other word walls? IIRC it has an enable parent, thus it gets dynamic LOD.
captainlei1993 Posted July 15 Posted July 15 Just now, sheson said: IIRC it has an enable parent, thus it gets dynamic LOD. I see. Thanks for your quick reply. Hope you're having a good day!
Depressoexpresso04 Posted July 16 Posted July 16 This might be a dumb question, but I can't get the Numidium model from Dac0da to show up in either actual LOD or the map. There was a mod which helped with that but that mod has been removed nexus by the author and they just redirect you to Dyndolod. Moreover Dyndolod doesn't run with that mod enabled, and even if I add the specific mesh supplied by that mod, Dyndolod says it can't find a matching model. What should I do? Other than this one issue my Dyndolod Output is perfect.
sheson Posted July 16 Author Posted July 16 On 7/16/2025 at 1:17 PM, Depressoexpresso04 said: This might be a dumb question, but I can't get the Numidium model from Dac0da to show up in either actual LOD or the map. There was a mod which helped with that but that mod has been removed nexus by the author and they just redirect you to Dyndolod. Moreover Dyndolod doesn't run with that mod enabled, and even if I add the specific mesh supplied by that mod, Dyndolod says it can't find a matching model. What should I do? Other than this one issue my Dyndolod Output is perfect. Read the first post and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. If the giant shows without DynDOLOD output, it should also show with DynDOLOD output. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting Make a useful screenshot of the full model with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Use the latest Alpha version and just generate LOD as usual with just Dac0da installed. Dac0da defines the giant full model reference as full LOD and with an enable parent. It should activate when entering Solitude while meeting the requirements to start the quest and then should be seen from everywhere. DynDOLOD has a rule to leave that refrence alone to not interfere with anything. If you are using the advanced or export mode, you need to click low, medium or high to make sure the rule is being loaded. Doublecheck or increase the fSkyCellRefFadeDistance in the DynDOLOD SkyUI MCM and/or SkyrimPrefs.INI. See https://dyndolod.info/Help/Mod-Configuration-Menu-NG#Settings
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