CerroGordo Posted January 20 Posted January 20 Dynamic waterfall LOD from DeepwoodRedoubtWorld ("Deepwood Vale") can be seen floating in Tamriel worldspace when fxwaterfallbody is set to NeverFadeLOD. This issue does not happen when using the default Mesh Mask / Reference Rules for fxwaterfallbody. Screenshots: https://imgbox.com/aa7rIe2B https://imgbox.com/lW5Dl47G Mesh Mask / Reference Rules: https://imgbox.com/8mQCGzAU Logs: https://ufile.io/tz3c2q8q
PRieST Posted January 20 Posted January 20 (edited) Just made a new generation and got following 'file not found meshes' summary afterwards: Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurningDirtPath01 [MSTT:0402C0B0] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_Ash [MSTT:040289E8] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_LDirtSnowPath [MSTT:04018619] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningGrassSnow01 [MSTT:FE04B861] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningSnow01 [MSTT:FE04B865] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningTundraRocks01 [MSTT:FE04B866] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningCoastalBeach01 [MSTT:000C2BF1] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningDirt01 [MSTT:000DB682] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFallForestDirt01 [MSTT:000C6918] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFieldGrass01 [MSTT:000FB9B0] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFrozenMarshDirtSlope01 [MSTT:000CBB23] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningPineForest01 [MSTT:000B6C08] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningReachDirt01 [MSTT:000951D8] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRiverBedEdge01 [MSTT:000E7C9A] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRocks01 [MSTT:000CBB2F] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningTundra01 [MSTT:00101A51] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_Heavy_SN [MSTT:000A9230] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_ReachDirt01 [MSTT:00090CA4] One example record mentioned in xEdit: https://ibb.co/LZqZr5X And the corresponding record inside of DynDOLOD.esp https://ibb.co/JcMZpys And here are the logs: https://www.file-upload.net/download-15445308/Logs.7z.html I am using DynDOLOD Alpha 182 and the most recent SE Resources from Nexusmods. I've searched my mod folder and with the resource explorer from xEdit but wasn't able to finde that specific nif file BEFORE generation. After the generation has finished, the file is indeed present (in the directory as it's mentioned in the report) and part from the DynDOLOD output. So maybe this is a false positive? Edited January 20 by PRieST
sheson Posted January 20 Author Posted January 20 6 minutes ago, PRieST said: Just made a new generation and got following 'file not found meshes' summary afterwards: Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurningDirtPath01 [MSTT:0402C0B0] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_Ash [MSTT:040289E8] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Dragonborn.esm Campfire01LandBurning_LDirtSnowPath [MSTT:04018619] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningGrassSnow01 [MSTT:FE04B861] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningSnow01 [MSTT:FE04B865] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Fires and Embers Clipping Fix.esp FaECF_Campfire01LandBurningTundraRocks01 [MSTT:FE04B866] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningCoastalBeach01 [MSTT:000C2BF1] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningDirt01 [MSTT:000DB682] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFallForestDirt01 [MSTT:000C6918] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFieldGrass01 [MSTT:000FB9B0] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningFrozenMarshDirtSlope01 [MSTT:000CBB23] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningPineForest01 [MSTT:000B6C08] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningReachDirt01 [MSTT:000951D8] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRiverBedEdge01 [MSTT:000E7C9A] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningRocks01 [MSTT:000CBB2F] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurningTundra01 [MSTT:00101A51] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_Heavy_SN [MSTT:000A9230] Warning: File not found meshes\dyndolod\nohavok\campfire01landburning_dyndolod_lod_nohavok.nif Skyrim.esm Campfire01LandBurning_ReachDirt01 [MSTT:00090CA4] One example record mentioned in xEdit: https://ibb.co/LZqZr5X And the corresponding record inside of DynDOLOD.esp https://ibb.co/JcMZpys And here are the logs: https://www.file-upload.net/download-15445308/Logs.7z.html I am using DynDOLOD Alpha 182 and the most recent SE Resources from Nexusmods. I've searched my mod folder and with the resource explorer from xEdit but wasn't able to finde that specific nif file BEFORE generation. After the generation has finished, the file is indeed present (in the directory as it's mentioned in the report) and part from the DynDOLOD output. So maybe this is a false positive? The webiste www.file-upload.net wants me to disable ad-blocker in order to be able to download the files. Can you use another service?
PRieST Posted January 20 Posted January 20 7 minutes ago, sheson said: The webiste www.file-upload.net wants me to disable ad-blocker in order to be able to download the files. Can you use another service? Sure, hope this will work better for you: https://www.mediafire.com/file/hljjh6juq6dqaqk/Logs.7z/file
sheson Posted January 20 Author Posted January 20 15 minutes ago, PRieST said: Sure, hope this will work better for you: https://www.mediafire.com/file/hljjh6juq6dqaqk/Logs.7z/file meshes\dyndolod\lod\clutter\campfire01landburning_dyndolod_lod.nif from DynDOLOD Resources seems to be overwritten by an outdated version from a mod. The file should not contain any collision data, including unsetting the BSX Bit 1: Havok flag. There should then be no need for an additinal no havok version.
PRieST Posted January 20 Posted January 20 7 minutes ago, sheson said: meshes\dyndolod\lod\clutter\campfire01landburning_dyndolod_lod.nif from DynDOLOD Resources seems to be overwritten by an outdated version from a mod. The file should not contain any collision data, including unsetting the BSX Bit 1: Havok flag. There should then be no need for an additinal no havok version. Ok, than I know where I have to look and what I need to change. Thank you. It's not really outdated, but edited meshes from EmbersXD to match the flamestyle with (not really optimized) a bit less polygons. I deleted the collision, but haven't thought about the flag.
sheson Posted January 21 Author Posted January 21 On 1/20/2025 at 12:02 PM, CerroGordo said: Dynamic waterfall LOD from DeepwoodRedoubtWorld ("Deepwood Vale") can be seen floating in Tamriel worldspace when fxwaterfallbody is set to NeverFadeLOD. This issue does not happen when using the default Mesh Mask / Reference Rules for fxwaterfallbody. Screenshots: https://imgbox.com/aa7rIe2B https://imgbox.com/lW5Dl47G Mesh Mask / Reference Rules: https://imgbox.com/8mQCGzAU Logs: https://ufile.io/tz3c2q8q Get the test version of DynDOLOD from this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/685/#findComment-284024. Install this test version of DynDOLOD DLL NG https://mega.nz/file/4UwnwSyY#Ow0ce_wewK8lOhfKYN4dP1y1cFNAT9oIGsrx4yFAu3k Generate a new LOD patch from scratch with the test version. Test everything works in the game as expected and report results.
CerroGordo Posted January 21 Posted January 21 3 hours ago, sheson said: Get the test version of DynDOLOD from this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/685/#findComment-284024. Install this test version of DynDOLOD DLL NG https://mega.nz/file/hEQAyRQQ#fEqRpEOaUGj6ajIeHOW-kcsXsdsGiEl1yQaE22mYksQ Generate a new LOD patch from scratch with the test version. Test everything works in the game as expected and report results. The test version of DynDOLOD fails before reaching the configuration screen with the following error about Realistic Water Two v5.7.2 (latest): Error: Error in RealisticWaterTwo.esp: FallowstoneCaveWorldStart [WRLD:000243DE] does not match expected 00020DCB. The plugin needs to be fixed or permanently removed. RealisticWaterTwo.esp BlindCliffCaveWorld "Blind Cliff Cave" [WRLD:00020DCB] Full logs: https://ufile.io/b8dj364e After removing RWT, I was able to confirm that the patched DynDOLOD / DynDOLOD DLL NG fixes the original reported issue. I did a few spot checks to confirm that waterfalls still look correct at various distances. No obvious regressions. If you address the RWT compatibility issue, I'll be happy to test it more thoroughly.
sheson Posted January 22 Author Posted January 22 On 1/22/2025 at 12:55 AM, CerroGordo said: The test version of DynDOLOD fails before reaching the configuration screen with the following error about Realistic Water Two v5.7.2 (latest): Error: Error in RealisticWaterTwo.esp: FallowstoneCaveWorldStart [WRLD:000243DE] does not match expected 00020DCB. The plugin needs to be fixed or permanently removed. RealisticWaterTwo.esp BlindCliffCaveWorld "Blind Cliff Cave" [WRLD:00020DCB] Full logs: https://ufile.io/b8dj364e After removing RWT, I was able to confirm that the patched DynDOLOD / DynDOLOD DLL NG fixes the original reported issue. I did a few spot checks to confirm that waterfalls still look correct at various distances. No obvious regressions. If you address the RWT compatibility issue, I'll be happy to test it more thoroughly. This test version should fix the issue with RWT https://mega.nz/file/McxFFZZS#DruNquHiObk_gv-j2bntChLwRyk8om5dVL29hLfenC8
CerroGordo Posted January 23 Posted January 23 19 hours ago, sheson said: This test version should fix the issue with RWT https://mega.nz/file/tZ40jR7A#FT3RDCLus7API_OUJ0sWu07Q5QHycohbyRRPWslO2Fs I compared several screenshots with/without the patch in both Tamriel and Deepwood Vale. The floating waterfall issue is resolved. No other visual differences/anomalies were observed, except an intermittent issue with dynamic waterfall LOD described below. To test the patch, I made several saves and "before" screenshots with Alpha-182 output, then loaded those saves with the patched output to take "after" screenshots. In several cases, distant dynamic waterfall LOD was missing in the "after" screenshots. This could sometimes be corrected by loading an interior save first and stepping outside, but not always. Here is a pair of screenshots with LOD disabled to illustrate the difference. https://imgbox.com/9mlVauNV (Alpha-182) https://imgbox.com/yVeDWM7X (patch) This issue doesn't happen when the save/load use matching DynDOLOD output, so I'm not sure if this is a bug or expected behavior. Let me know if you'd like more info.
sheson Posted January 23 Author Posted January 23 2 hours ago, CerroGordo said: I compared several screenshots with/without the patch in both Tamriel and Deepwood Vale. The floating waterfall issue is resolved. No other visual differences/anomalies were observed, except an intermittent issue with dynamic waterfall LOD described below. To test the patch, I made several saves and "before" screenshots with Alpha-182 output, then loaded those saves with the patched output to take "after" screenshots. In several cases, distant dynamic waterfall LOD was missing in the "after" screenshots. This could sometimes be corrected by loading an interior save first and stepping outside, but not always. Here is a pair of screenshots with LOD disabled to illustrate the difference. https://imgbox.com/9mlVauNV (Alpha-182) https://imgbox.com/yVeDWM7X (patch) This issue doesn't happen when the save/load use matching DynDOLOD output, so I'm not sure if this is a bug or expected behavior. Let me know if you'd like more info. See https://dyndolod.info/Updating and https://dyndolod.info/Help/Clean-Save You should not load old saves made with a different LOD patch output with the new LOD patch output. You need to make a clean save in an interior between LOD patch updates from scratch. To make comparisons, make a virgin save that never saw any LOD patch output plugins. If there are problems when using clean/virgin saves, report them with logs and screenshots. I also suggest to restart the game between loading different saves. The engine does not always seem to reset everything properly.
CerroGordo Posted January 23 Posted January 23 1 hour ago, sheson said: See https://dyndolod.info/Updating and https://dyndolod.info/Help/Clean-Save You should not load old saves made with a different LOD patch output with the new LOD patch output. You need to make a clean save in an interior between LOD patch updates from scratch. To make comparisons, make a virgin save that never saw any LOD patch output plugins. If there are problems when using clean/virgin saves, report them with logs and screenshots. I also suggest to restart the game between loading different saves. The engine does not always seem to reset everything properly. Thanks for the clarification. I recreated the "after" screenshots from a new game using the new LOD patch output. This resolved the dynamic waterfall issues.
Commercial_Aside_149 Posted January 23 Posted January 23 Hi, I have this issue with Giant Campfires only, was not sure if it was embers XD, but without Dyndolod enabled, everything works fine, the campfire, flames and all. Without Dyndolod enabled, the campfires are fine. With Dyndolod however, you get only the Logs, no flames or particles At this point, if I save and reload the save, the entire campfire is gone:
sheson Posted January 23 Author Posted January 23 3 hours ago, Commercial_Aside_149 said: Hi, I have this issue with Giant Campfires only, was not sure if it was embers XD, but without Dyndolod enabled, everything works fine, the campfire, flames and all. Without Dyndolod enabled, the campfires are fine. With Dyndolod however, you get only the Logs, no flames or particles At this point, if I save and reload the save, the entire campfire is gone: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug upload when making posts. The campfire not having fires typically happens because there are too many full models with particles being loaded or the particle INI setting is to low. Refer to this post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/643/#findComment-280264 and discussion around it.
aLEXgrte Posted January 23 Posted January 23 Hello, I've been having this problem for a while but the last time I circumvented it by just checking for errors using XEdit. It seems to be a problem with complete crafting overhaul, but I'm not sure exactly what. The first time there were a few errors, but after removing them and tinkering a bit, it worked. Not sure what happened this time though (I was regenerating the lod bit when it happened, the tex gen was always ok and without errors). [Window Title] DynDOLOD [Main Instruction] Error: Range check error while processing Complete Crafting Overhaul_Remastered.esp MineOreIron02_LRocks "Iron Ore Vein" [ACTI:0010D05E] [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [OK] [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard
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