sheson Posted August 15, 2024 Author Posted August 15, 2024 4 hours ago, TheAimlessMage said: Sorry if this is not the correct place for this question but In regards to updating my LOD I have a few questions. I swapped out my tree overhaul and a few other visuals. Also changing my Dyndolod preset to medium from high. I ran Texgen for Occlusion data, so Dyndolod has the occlusion data box checked and greyed out and the official instructions say it will update that occlusion data automatically. does that hold true even when swapping out mods, and changing presets? or should I disable the occlusion plugin, run Dyndolod then regen occlusion? https://dyndolod.info/Help/Occlusion-Data In case of updating an existing DynDOLOD installation with a separate Occlusion.esp, also keep Occlusion.esp activated and make sure it loads last right after DynDOLOD.esp. The Occlusion data and Plugin checkboxes will be checked automatically. If the Occlusion data and Plugin checkboxes are checked, occlusion data for the selected worldspaces will be generated as usual.
tirefrier Posted August 17, 2024 Posted August 17, 2024 Hello! Trying to run Dyndolod after following the guide and I believe I've weeded out all of the problematic mods, but I've got an error that doesn't point to something specific and I don't know where to start looking to correct it: Spoiler [Window Title] DynDOLOD [Main Instruction] Error: Setting EditorID to skyrimesm_042195_DynDOLOD_FIX failed for DynDOLOD.esp [REFR:00042195] (places MountainCliff01 [STAT:000485BF] in GRUP Cell Temporary Children of BleakwindBasinExterior01 [CELL:000099A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0)) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Is anyone able to help guide me through this part? Thanks!
sheson Posted August 17, 2024 Author Posted August 17, 2024 25 minutes ago, tirefrier said: Hello! Trying to run Dyndolod after following the guide and I believe I've weeded out all of the problematic mods, but I've got an error that doesn't point to something specific and I don't know where to start looking to correct it: Reveal hidden contents [Window Title] DynDOLOD [Main Instruction] Error: Setting EditorID to skyrimesm_042195_DynDOLOD_FIX failed for DynDOLOD.esp [REFR:00042195] (places MountainCliff01 [STAT:000485BF] in GRUP Cell Temporary Children of BleakwindBasinExterior01 [CELL:000099A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0)) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Is anyone able to help guide me through this part? Thanks! Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages, click the link Click on this link for additional explanations and help for this message to open https://dyndolod.info/Messages/Setting-EditorID This error can happen if a plugin contains deleted references. Every plugin containing deleted references should be cleaned. Check the DynDOLOD log and summary for messages about deleted references. Clean the mentioned plugins. See https://dyndolod.info/Messages/Deleted-Reference Unclear which guide you are referring to.
Nobody666 Posted August 17, 2024 Posted August 17, 2024 (edited) Been using the old DynDoLod for ages but needed to use 3 for someone's new mod and I have to say, these unannounced forced updates when all I want to do is a quick update on my dam'ed LOD is maddening AF. Edited August 17, 2024 by Nobody666
sheson Posted August 17, 2024 Author Posted August 17, 2024 11 minutes ago, Nobody666 said: Been using the old DynDoLod for ages but needed to use 3 for someone's new mod and I have to say, these unannounced forced updates when all I want to do is a quick update my dam'ed LOD is maddening AF. https://dyndolod.info Always use the latest versions. Newer versions fix bugs, contain updated/new assets and configuration files to support the (sometimes still updated) vanilla game and for existing, new or updated mods. Using the latest version and providing feedback or reporting problems is a requirement to participate in the alpha test. Do not waste time using older versions or reporting problems with older versions. Participating in the alpha test requires to report any problems to the official DynDOLOD support forum. Older versions will automatically stop working after several months to facilitate the cathedral modding process and to protect the community from detrimental behavior and users from themselves. The only sane and common sense modding and development method of free tools is to report bugs or problems, have them fixed in a new version and solved in the official DynDOLOD support forum. https://dyndolod.info/FAQ#Older-versions If you are unable to pay the "price" required to use the tool I share for free, then you should not use it. 1
tirefrier Posted August 17, 2024 Posted August 17, 2024 (edited) Hello Sheson, Thanks for the quick reply! I was trying to follow this guide: https://dyndolod.info/ (including all of the linked pages/instructions). I've cleaned every pluging that LOOT has instructed me to clean. 29 minutes ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages, click the link Click on this link for additional explanations and help for this message to open https://dyndolod.info/Messages/Setting-EditorID This error can happen if a plugin contains deleted references. Every plugin containing deleted references should be cleaned. Check the DynDOLOD log and summary for messages about deleted references. Clean the mentioned plugins. See https://dyndolod.info/Messages/Deleted-Reference Unclear which guide you are referring to. Here is the link to the relevant files you asked for, as well as an image of something I may have found in xEdit (still new to the program, so trying to figure some of these things out myself, as well). I will continue to go through the information you've provided in the meantime. https://ufile.io/eezh3oqe Edited August 17, 2024 by tirefrier Forgot the guide link.
sheson Posted August 17, 2024 Author Posted August 17, 2024 4 minutes ago, tirefrier said: Hello Sheson, Thanks for the quick reply! I was trying to follow this guide (including all of the linked pages/instructions). I've cleaned every pluging that LOOT has instructed me to clean. Here is the link to the relevant files you asked for, as well as an image of something I may have found in xEdit (still new to the program, so trying to figure some of these things out myself, as well). I will continue to go through the information you've provided in the meantime. https://ufile.io/eezh3oqe The upload includes the TexGen log and debug log instead the logs for DynDOLOD. The xEdit screenshot shows that the Forest Nymphs.esm plugin "deleted" the reference. Clean it with the xEdit Quickautoclean mode.
tirefrier Posted August 17, 2024 Posted August 17, 2024 5 minutes ago, sheson said: The upload includes the TexGen log and debug log instead the logs for DynDOLOD. The xEdit screenshot shows that the Forest Nymphs.esm plugin "deleted" the reference. Clean it with the xEdit Quickautoclean mode. My apologies, let me try again: https://ufile.io/i1ltzu0a I will clean that up now.
sheson Posted August 17, 2024 Author Posted August 17, 2024 14 minutes ago, tirefrier said: My apologies, let me try again: https://ufile.io/i1ltzu0a I will clean that up now. Based on the DynDOLOD log I suggest to also clean: AnorithsShack.esp BBLS_SKSE64_Patch.esp ct15cc-TundraHomesteadExpanded.esp ct15cc-TundraHomesteadExpandedBBBLuxuryPatch.esp Dibella Baths Location Patch.esp ezPG - Emberveil.esp Fabled Noble House Patch.esp FilthyHeritage.esp Forest Nymphs.esm Seascale.esl SexLab_Dialogues.esp SlaversKeep.esp TeenDolls - Mhavragch.esp TRX - Statue CandiGirl.esp TRX - Statue TriumphOfTheBeast.esp TRX - Statue TrixieIdealBalance.esp TRX - Statue TrixieJoke.esp TRX - Statue TrixieTankard.esl TRX - Statue TrixieWitchFlight.esl TRX_Statue_Waitress.esp Consider to only use mods from mod authors that know how to make proper plugins. 1
tirefrier Posted August 17, 2024 Posted August 17, 2024 Just now, sheson said: Based on the DynDOLOD log I suggest to also clean: AnorithsShack.esp BBLS_SKSE64_Patch.esp ct15cc-TundraHomesteadExpanded.esp ct15cc-TundraHomesteadExpandedBBBLuxuryPatch.esp Dibella Baths Location Patch.esp ezPG - Emberveil.esp Fabled Noble House Patch.esp FilthyHeritage.esp Forest Nymphs.esm Seascale.esl SexLab_Dialogues.esp SlaversKeep.esp TeenDolls - Mhavragch.esp TRX - Statue CandiGirl.esp TRX - Statue TriumphOfTheBeast.esp TRX - Statue TrixieIdealBalance.esp TRX - Statue TrixieJoke.esp TRX - Statue TrixieTankard.esl TRX - Statue TrixieWitchFlight.esl TRX_Statue_Waitress.esp Consider to only use mods from mod authors that know actually know to to make proper plugins. Is there a way to know this ahead of time? I'm really new to this and I basically just download whatever a mod says is a requirement and I end up with a huge bloated list of stuff I don't really care for, but it's needed for that particular mod. And then uninstalling a mod that I find out mid game is garbage breaks the whole game. Is it really just trial and error until you get what you want/like in the end?
sheson Posted August 17, 2024 Author Posted August 17, 2024 46 minutes ago, tirefrier said: Is there a way to know this ahead of time? I'm really new to this and I basically just download whatever a mod says is a requirement and I end up with a huge bloated list of stuff I don't really care for, but it's needed for that particular mod. And then uninstalling a mod that I find out mid game is garbage breaks the whole game. Is it really just trial and error until you get what you want/like in the end? A method is to use xEdit filter: left tree view, right click, select Apply Filter check "deleted" in the left check "by Record Signature" in the middle and in the list select REFR - Placed Object everything else unchecked Once applied, the left tree view will list all plugins containing deleted references. Modding is a lot of trial and error unless you follow a modding guide (and stick to it) or download a pre-made list. 1
tirefrier Posted August 17, 2024 Posted August 17, 2024 2 minutes ago, sheson said: A method is to use xEdit filter: left tree view, right click, select Apply Filter check "deleted" in the left check "by Record Signature" in the middle and in the list select REFR - Placed Object everything else unchecked Once applied, the left tree view will list all plugins containing deleted references. Ok, that's easy enough to understand! Thank you for the advice/guidance. Will clean all plugins and report back if I still have issues!
kn1ghtradiant Posted August 18, 2024 Posted August 18, 2024 This is not a typical issue, but I made a new worldspace and wanted to generate LOD for it. I've done this before successfully but this time I tried it, it failed to work, as can be seen in the picture I attached. I had added new mountain meshes but the only edits I made were to change the texture file paths in nifskope. I made sure in the plugin the correct LOD models were connected to their static records (which are vanilla LOD also with new texture paths). After running DynDOLOD on a completely vanilla profile minus the absolutely necessary files/mods, it added something in the back but nothing else, not even the terrain. Everything ran smoothly and the only error I got was that I needed to clean a deleted record in Dawnguard.esm. Since I've done this for new world spaces before, I believe I did everything correctly (with the .lod file with the name of my worldspace). I do not know if this was on my end or something else? LODGen_SSE_KR2Deadlands_log.txt DynDOLOD_SSE_TexturesUsed_KR2Deadlands.txt LODGen_SSE_KR2Deadlands_TerrainUnderside_log.txt DynDOLOD_SSE_Debug_log_COPY.docx
sheson Posted August 18, 2024 Author Posted August 18, 2024 21 minutes ago, kn1ghtradiant said: This is not a typical issue, but I made a new worldspace and wanted to generate LOD for it. I've done this before successfully but this time I tried it, it failed to work, as can be seen in the picture I attached. I had added new mountain meshes but the only edits I made were to change the texture file paths in nifskope. I made sure in the plugin the correct LOD models were connected to their static records (which are vanilla LOD also with new texture paths). After running DynDOLOD on a completely vanilla profile minus the absolutely necessary files/mods, it added something in the back but nothing else, not even the terrain. Everything ran smoothly and the only error I got was that I needed to clean a deleted record in Dawnguard.esm. Since I've done this for new world spaces before, I believe I did everything correctly (with the .lod file with the name of my worldspace). I do not know if this was on my end or something else? LODGen_SSE_KR2Deadlands_log.txt 2.25 kB · 0 downloads DynDOLOD_SSE_TexturesUsed_KR2Deadlands.txt 2.74 kB · 0 downloads LODGen_SSE_KR2Deadlands_TerrainUnderside_log.txt 866 B · 0 downloads DynDOLOD_SSE_Debug_log_COPY.docx 992.03 kB · 0 downloads Do not put txt files into word documents. Zip the debug log or upload it as is. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log to also upload in addition to the debug log. Also upload F:\NOLVUS2\Tools\DynDOLOD\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt Make a useful screenshot of the full model that has no object LOD representation with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots DynDOLOD does not generate terrain LOD. See https://dyndolod.info/Help/xLODGen
kn1ghtradiant Posted August 18, 2024 Posted August 18, 2024 11 minutes ago, sheson said: Do not put txt files into word documents. Zip the debug log or upload it as is. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log to also upload in addition to the debug log. Also upload F:\NOLVUS2\Tools\DynDOLOD\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt Make a useful screenshot of the full model that has no object LOD representation with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots DynDOLOD does not generate terrain LOD. See https://dyndolod.info/Help/xLODGen Sorry about that. I'll pay closer attention next time. But, this can be disregarded: I had forgotten to uncheck the option to make the worldspace a fixed size. Thanks for the hardwork.
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