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Posted
15 minutes ago, Samphaa7 said:

Whats a typical file size for a TexGen output? Mine is 223mb and TexGen completed in about 2.5 minutes. I didn't get any error messages and it ran through fine. I haven't used Dyndolod in about 18 months, but I seem to remember TexGen used to take me about 20 minutes to complete. Has something changed with one of the updates? Or is there something I'm doing wrong with generation?

Thanks in advance.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts.

The running time and output size depends entirely on the load order and settings.
As explained to this type of question before, running time or file size is not a useful measure for anything.

https://dyndolod.info/Generation-Instructions#1-Generate-The-Required-LOD-Assets-with-TexGen
Click Start and wait for the process to complete without errors. Pay attention to all log messages (especially "file not found textures"). It should end with the log message 'TexGen completed successfully'. Do not use the output if there were errors that stopped the process prematurely.

https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size
Crapware installed with graphics drivers is known to prolong running times. Do a clean install of the latest recommended or official driver only. Do not install crapware shipping with the drivers or terminate it before running the tools.

Lets assume the 18 months refers to DynDOLOD 3 Alpha. See https://dyndolod.info/Changelog for the changes since then and Alpha 167 now.
It is pretty much irrelevant now what happened 70 or more versions ago.

Posted

Hello, i get this Error when using Dyndolod: Error: Range Check Error.

i never had this Issues before when used Dyndolod. Some Days ago i have started with skyrim SE again and dyndolod had always worked without issues...

I have tested Dyndolod DLL NG as well Dyndolod DLL SE for 1.597. Same Issues. 

My Dyndolod 3.0. Alpha 167 log says.

 

Quote

 

DynDOLOD 3.0 Alpha-167 x64 - Skyrim Special Edition (SSE) (D778C0E5) starting session 2024-02-21 12:35:17

The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.

The Source Code Form is available at https://github.com/TES5Edit/TES5Edit

Using Skyrim Special Edition Data Path: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\
Using Scripts Path: D:\Modding\Tools\DynDOLOD\Edit Scripts\
Using Cache Path: D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Cache\DynDOLOD_SSE_
Using Temp Path: C:\Users\Anna u. Dennis\AppData\Local\Temp\DynDOLOD_SSE\
Using Output Path: D:\Modding\Tools\DynDOLOD\DynDOLOD_Output\
Using ini: C:\Users\Anna u. Dennis\Documents\My Games\Skyrim Special Edition\Skyrim.ini
Using custom ini: C:\Users\Anna u. Dennis\Documents\My Games\Skyrim Special Edition\SkyrimCustom.ini
Using save path: C:\Users\Anna u. Dennis\Documents\My Games\Skyrim Special Edition\Saves\
Using Creation Club Content list: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Skyrim.ccc
Using plugin list: C:\Users\Anna u. Dennis\AppData\Local\Skyrim Special Edition\Plugins.txt
Using settings file: D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD.ini
Using language: English
Using general string encoding: 1252  (ANSI - Lateinisch I)
Using translatable string encoding: 1252  (ANSI - Lateinisch I)
Using VMAD string encoding: 65001 (UTF-8)
Loading active plugin list: C:\Users\Anna u. Dennis\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00] Background Loader: starting...
[00:00] Background Loader: [Skyrim - Misc.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Shaders.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Interface.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Animations.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Meshes0.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Meshes1.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Sounds.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Voices_en0.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Textures0.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Textures1.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Textures2.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Textures3.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Textures4.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Textures5.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Textures6.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Textures7.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Textures8.bsa] Loading Resources.
[00:00] Background Loader: [Skyrim - Patch.bsa] Loading Resources.
[00:00] Background Loader: [Unofficial Skyrim Special Edition Patch - Textures.bsa] Loading Resources.
[00:00] Background Loader: [Unofficial Skyrim Special Edition Patch.bsa] Loading Resources.
[00:00] Background Loader: [Lux - Resources - Textures.bsa] Loading Resources.
[00:00] Background Loader: [Lux - Resources.bsa] Loading Resources.
[00:00] Background Loader: [Particle Patch for ENB.bsa] Loading Resources.
[00:00] Background Loader: [SkyUI_SE.bsa] Loading Resources.
[00:00] Background Loader: [S3DRocks - Textures.bsa] Loading Resources.
[00:00] Background Loader: [S3DRocks.bsa] Loading Resources.
[00:00] Background Loader: [RaceMenu.bsa] Loading Resources.
[00:00] Background Loader: [Skoglendi - A Grass Mod - Textures.bsa] Loading Resources.
[00:00] Background Loader: [Skoglendi - A Grass Mod.bsa] Loading Resources.
[00:00] Background Loader: [D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\] Setting Resource Path.
[00:01] Background Loader: [Skyrim.esm] File loaded (CRC32:AF75991D)
[00:03] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "HAZD"
[00:03] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "RGDL"
[00:03] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "CLDC"
[00:03] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "PWAT"
[00:03] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "SCOL"
[00:03] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "SCPT"
[00:03] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "HAIR"
[00:03] Background Loader: loading "SkyrimSE.exe"...
[00:03] Background Loader: [SkyrimSE.exe] File loaded (CRC32:48A9C6BD)
[00:03] Background Loader: [Update.esm] File loaded (CRC32:74B0B78D)
[00:03] Background Loader: [Dawnguard.esm] File loaded (CRC32:DDD265AF)
[00:03] Background Loader: [HearthFires.esm] File loaded (CRC32:68EE7634)
[00:03] Background Loader: [Dragonborn.esm] File loaded (CRC32:858A00B4)
[00:04] Background Loader: [Unofficial Skyrim Special Edition Patch.esp] File loaded (CRC32:0CD1CA0B)
[00:04] Background Loader: [Lux - Resources.esp] File loaded (CRC32:AE6B4844)
[00:04] Background Loader: [Lux - Master plugin.esm] File loaded (CRC32:C8523D10)
[00:04] Background Loader: [MajesticMountains_Landscape.esm] File loaded (CRC32:F9614E53)
[00:04] Background Loader: [IcyFixes.esm] File loaded (CRC32:BEF163BE)
[00:04] Background Loader: [WindhelmIcicles.esl] File loaded (CRC32:67BD9FC1)
[00:04] Background Loader: [Particle Patch for ENB.esp] File loaded (CRC32:BE3106F6)
[00:04] Background Loader: [SkyUI_SE.esp] File loaded (CRC32:79ACE179)
[00:04] Background Loader: [SMIM-SE-Merged-All.esp] File loaded (CRC32:35C26177)
[00:04] Background Loader: [Embers XD.esp] File loaded (CRC32:F2BA41CD)
[00:04] Background Loader: [ENB Light.esp] File loaded (CRC32:2E5E4012)
[00:04] Background Loader: [S3DRocks.esp] File loaded (CRC32:96E9BFF0)
[00:04] Background Loader: [MajesticMountains.esp] File loaded (CRC32:63998BA2)
[00:04] Background Loader: [Simplicity of Snow.esp] File loaded (CRC32:5E5C778C)
[00:04] Background Loader: [HPP - Vaermina's Torpor.esp] File loaded (CRC32:C9452B45)
[00:04] Background Loader: [Embers XD - Patch - ENB Light.esp] File loaded (CRC32:2780EA2F)
[00:04] Background Loader: [Embers XD - Fire Magick Add-On.esp] File loaded (CRC32:BFC1178F)
[00:04] Background Loader: [Veydogolt Trees.esp] File loaded (CRC32:1E2E5394)
[00:04] Background Loader: [NLA SSE.esp] File loaded (CRC32:217CC8C4)
[00:04] Background Loader: [NLA SSE SOLAR CLEANER.esp] File loaded (CRC32:3633A036)
[00:04] Background Loader: [RaceMenu.esp] File loaded (CRC32:7A89300E)
[00:04] Background Loader: [RaceMenuPlugin.esp] File loaded (CRC32:8FF336FE)
[00:04] Background Loader: [IceLODFull.esp] File loaded (CRC32:2C3A1996)
[00:04] Background Loader: [FloraOrientalis.esp] File loaded (CRC32:B90D204B)
[00:04] Background Loader: [Skoglendi - A Grass Mod.esp] File loaded (CRC32:57202346)
[00:04] Background Loader: [waterplants.esp] File loaded (CRC32:43B43A05)
[00:04] Background Loader: [Vinland Grass Patch.esp] File loaded (CRC32:3F5D05DC)
[00:04] Background Loader: [Lux.esp] File loaded (CRC32:E4AAFD0F)
[00:04] Background Loader: [Lux - USSEP patch.esp] File loaded (CRC32:BCF00FBA)
[00:04] Background Loader: [Lux - Embers XD patch.esp] File loaded (CRC32:9E10C52A)
[00:04] Background Loader: [Lux - Brighter interior nights.esp] File loaded (CRC32:22736E7F)
[00:04] Background Loader: [Water for ENB.esp] File loaded (CRC32:D46E547E)
[00:04] Background Loader: [Northern Roads.esp] File loaded (CRC32:D0A1B0BC)
[00:04] Background Loader: finished
Game: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe, Version: 1.5.97, Date: 2024-02-10 17:51:42
SKSE: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\skse64_loader.exe, Version: 2.0.20, Date: 2022-06-25 05:38:33
DynDOLOD DLL: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.DLL, Version: 3.0.14.0, Game Version: SE/AE 1.5.x/1.6.x, VR 1.4.15, Date: 2024-02-19 03:00:00
PapyrusUtil DLL: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\PapyrusUtil.DLL, Version: 3.9, Game Version: 1.5.97, Date: 2020-02-04 10:53:31
Program: D:\Modding\Tools\DynDOLOD\DynDOLODx64.exe, Version: 3.0.0.167, Date: 2024-02-04 10:25:31
Started by: D:\Modding\MO2\ModOrganizer.exe, Version: 2.5.0.0, Date: 2023-11-26 21:32:40
External: D:\Modding\Tools\DynDOLOD\Edit Scripts\Texconvx64.exe, Version: 1.0.0.0, Date: 2024-02-03 03:00:00
External: D:\Modding\Tools\DynDOLOD\Edit Scripts\LODGenx64.exe, Version: 3.0.21.0, Date: 2024-02-04 03:00:00
DynDOLOD Resources SE: 3.00 <= 3.00 <= 3.00
TexGen: 3.00 <= 3.00 <= 3.00
Large reference bugs workarounds: enabled (DynDOLOD.DLL: NG, Scripts: NG, Deleted references: no)
Loaded 17 base record swaps for season WIN
Loading Medium rules
Loading High rules
[00:00] Loading High settings
[00:00]     0    0    00    ESM    AF75991D    1.7    Skyrim.esm
[00:00]     1    0    00        48A9C6BD    1.7    SkyrimSE.exe
[00:00]     2    1    01    ESM    74B0B78D    1.7    Update.esm
[00:00]     3    2    02    ESM    DDD265AF    1.7    Dawnguard.esm
[00:00]     4    3    03    ESM    68EE7634    1.7    HearthFires.esm
[00:00]     5    4    04    ESM    858A00B4    1.7    Dragonborn.esm
[00:00]     6    5    05    ESM    0CD1CA0B    1.7    Unofficial Skyrim Special Edition Patch.esp
[00:00]     7    6    FE 000    ESM ESL    AE6B4844    1.7    Lux - Resources.esp
[00:00]     8    7    FE 001    ESM ESL    C8523D10    1.7    Lux - Master plugin.esm
[00:00]     9    8    06    ESM    F9614E53    1.7    MajesticMountains_Landscape.esm
[00:00]     10    9    07    ESM    BEF163BE    1.7    IcyFixes.esm
[00:00]     11    10    FE 002    ESM ESL    67BD9FC1    1.7    WindhelmIcicles.esl
[00:00]     12    11    FE 003    ESL    BE3106F6    1.7    Particle Patch for ENB.esp
[00:00]     13    12    08        79ACE179    1.7    SkyUI_SE.esp
[00:00]     14    13    09        35C26177    1.7    SMIM-SE-Merged-All.esp
[00:00]     15    14    0A        F2BA41CD    1.7    Embers XD.esp
[00:00]     16    15    0B        2E5E4012    1.7    ENB Light.esp
[00:00]     17    16    0C        96E9BFF0    1.7    S3DRocks.esp
[00:00]     18    17    FE 004    ESL    63998BA2    1.7    MajesticMountains.esp
[00:00]     19    18    FE 005    ESL    5E5C778C    1.7    Simplicity of Snow.esp
[00:00]     20    19    FE 006    ESL    C9452B45    1.7    HPP - Vaermina's Torpor.esp
[00:00]     21    20    FE 007    ESL    2780EA2F    1.7    Embers XD - Patch - ENB Light.esp
[00:00]     22    21    FE 008    ESL    BFC1178F    1.7    Embers XD - Fire Magick Add-On.esp
[00:00]     23    22    FE 009    ESL    1E2E5394    1.7    Veydogolt Trees.esp
[00:00]     24    23    0D        217CC8C4    1.7    NLA SSE.esp
[00:00]     25    24    FE 00A    ESL    3633A036    1.7    NLA SSE SOLAR CLEANER.esp
[00:00]     26    25    0E        7A89300E    1.7    RaceMenu.esp
[00:00]     27    26    0F        8FF336FE    1.7    RaceMenuPlugin.esp
[00:00]     28    27    10        2C3A1996    1.7    IceLODFull.esp
[00:00]     29    28    11        B90D204B    1.7    FloraOrientalis.esp
[00:00]     30    29    FE 00B    ESL    57202346    1.7    Skoglendi - A Grass Mod.esp
[00:00]     31    30    12        43B43A05    1.7    waterplants.esp
[00:00]     32    31    13        3F5D05DC    1.7    Vinland Grass Patch.esp
[00:00]     33    32    14        E4AAFD0F    1.7    Lux.esp
[00:00]     34    33    FE 00C    ESL    BCF00FBA    1.7    Lux - USSEP patch.esp
[00:00]     35    34    FE 00D    ESL    9E10C52A    1.7    Lux - Embers XD patch.esp
[00:00]     36    35    FE 00E    ESL    22736E7F    1.7    Lux - Brighter interior nights.esp
[00:00]     37    36    15        D46E547E    1.7    Water for ENB.esp
[00:00]     38    37    16        D0A1B0BC    1.7    Northern Roads.esp
[00:00]     39    38    17    ESM    00000000    1.7    DynDOLOD.esm
[00:00]     40    39    18        00000000    1.7    DynDOLOD.esp
[00:00]     41    40    FE 00F    ESL    00000000    1.7    Occlusion.esp
[00:00] Gathering large references
[00:00] Gathering LOD assets
[00:08] Processing patches
Range check error
Error: Range check error.

 

 

Posted (edited)
On 2/18/2024 at 4:09 AM, sheson said:

Replace Meshes\lod\nordicexterior\dragonmoundbase_lod_0.nif and dragonmoundbasealt_lod_0.nif from DynDOLOD Resources with these new versions.

Start DynDOLOD in expert mode, select Tamriel and check Object LOD and then click the Execute LODGen button to update the object LOD meshes from the last generation. See https://dyndolod.info/Help/Expert-Mode

Let us know if they match better.

Hi, after these actions came the opposite effect, now dynamic lods flicker (static - all ok), this model
dyndolod\lod\effects\fxwaterfallbodytall02_1af8a0c0_dyndolod_lod.nif

Last logs
https://drive.google.com/file/d/1pjzB473ybCjuAzXaJy5KHIMIQllL1Q1e/view?usp=sharing
 

 

 

 

Edited by Farsveinn
Posted (edited)

Sheson, I just installed this mod Ships on the Horizon and ran DynDolod, but it seems DynDolod ignored the mod and threw this at me

 

<Warning: Ignoring STAT Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
Loading High rules
<Warning: Ignoring STAT Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>

 

Here's my log : https://ufile.io/sflfnkrs

 

I tried to set custom rules for it and it threw me this error :

[01:21] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:21] [MarkarthWorld] Processing 2162 references
[01:22] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:22] [WhiterunWorld] Processing 3136 references
[01:23] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:23] [WindhelmWorld] Processing 2525 references
[01:24] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:24] [RiftenWorld] Processing 2208 references
[01:25] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:25] [SolitudeWorld] Processing 2820 references
[01:26] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:27] [Tamriel] Processing 296049 references

Edited by leostevano
Posted
5 hours ago, Dennisb11234 said:

Hello, i get this Error when using Dyndolod: Error: Range Check Error.

i never had this Issues before when used Dyndolod. Some Days ago i have started with skyrim SE again and dyndolod had always worked without issues...

I have tested Dyndolod DLL NG as well Dyndolod DLL SE for 1.597. Same Issues. 

My Dyndolod 3.0. Alpha 167 log says.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD debug log and bugreport.txt (if it exists) to also upload when making posts.

Posted
2 hours ago, leostevano said:

Sheson, I just installed this mod Ships on the Horizon and ran DynDolod, but it seems DynDolod ignored the mod and threw this at me

 

<Warning: Ignoring STAT Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
Loading High rules
<Warning: Ignoring STAT Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>

 

Here's my log : https://ufile.io/sflfnkrs

 

I tried to set custom rules for it and it threw me this error :

[01:21] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:21] [MarkarthWorld] Processing 2162 references
[01:22] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:22] [WhiterunWorld] Processing 3136 references
[01:23] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:23] [WindhelmWorld] Processing 2525 references
[01:24] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:24] [RiftenWorld] Processing 2208 references
[01:25] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:25] [SolitudeWorld] Processing 2820 references
[01:26] <Error: Can not resolve cell or worldspace for Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CA800]>
[01:27] [Tamriel] Processing 296049 references

Replace ..DynDOLOD\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_shipsonthehorizonesp.ini which was made for 1.1 with the one attached for 1.2

DynDOLOD_SSE_shipsonthehorizonesp.ini

Upload new logs in case there are still errors.

Posted
17 hours ago, sheson said:

Replace ..DynDOLOD\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_shipsonthehorizonesp.ini which was made for 1.1 with the one attached for 1.2

DynDOLOD_SSE_shipsonthehorizonesp.iniFetching info...

Upload new logs in case there are still errors.

Sorry for the late report, it worked! 

image.thumb.png.733b99ea20db76480699fb603a5c5b4f.png

But it still threw this at me

<Warning: Ignoring STAT Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CB800]>

Full logs : https://ufile.io/0wo9iy9u

Posted
7 hours ago, leostevano said:

Sorry for the late report, it worked! 

image.thumb.png.733b99ea20db76480699fb603a5c5b4f.png

But it still threw this at me

<Warning: Ignoring STAT Ships on the Horizon.esp AAGMKatariahAnimated [STAT:FE0CB800]>

Full logs : https://ufile.io/0wo9iy9u

You still got the message because it load the saved default preset form the last generation that still contains the lines from the old config file.
It is ignoring the "reference rule" because the form id now matches a STAT base record.
Once you load the new rules with low, medium or high and generate LOD no message should show anymore about it if you start DynDOLOD again.

Posted

I encountered "Error: [000001DD] <Error: Could not be resolved 2 >Reference." when I ran DynDOLOD 3 Alpha-167.
In SSEEDIT, it is from The Serpent's Covenant - Quest Mod, and its header version is 1.71 (extends the number of new records in ESL).

I'm using Skyrim SE 1.5.97 and Backported Extended ESL Support, so I guess DynDOLOD 3 Alpha-167 cannot recognize ESPFE header 1.71.
Should I use DynDOLOD DLL NG and Scripts 3.00 Alpha 14 for SE 1.5.97, even if I do not use Large reference bugs workarounds?
I set "uLargeRefLODGridSize=5" in my SkyrimPrefs.ini, and thus I set "IgnoreLargeReferences=1" in my DynDOLOD_SSE.ini.

Posted

Hi,

I noticed SSEEdit's "check for errors" returns several "Unknown Record Flags" in CELLs in dyndolod.esp like this:

[00:00] [CELL:0001691F] (in WindhelmWorld "Windhelm" [WRLD:0001691D])
[00:00]     CELL \ Record Header \ Record Flags -> <Unknown: 14 $E>

and in MSTT in dyndolod.esm like this:

Tamriel_Underside [MSTT:08006C62]
[00:00]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>

Is this normal?

I have the "old" Skyrim SE 1.5.97 and using the latest DynDOLOD alpha, xLODGen and DynDOLOD DLL NG and Scripts 3.00.

Posted
5 hours ago, kelvineppolon said:

I encountered "Error: [000001DD] <Error: Could not be resolved 2 >Reference." when I ran DynDOLOD 3 Alpha-167.
In SSEEDIT, it is from The Serpent's Covenant - Quest Mod, and its header version is 1.71 (extends the number of new records in ESL).

I'm using Skyrim SE 1.5.97 and Backported Extended ESL Support, so I guess DynDOLOD 3 Alpha-167 cannot recognize ESPFE header 1.71.
Should I use DynDOLOD DLL NG and Scripts 3.00 Alpha 14 for SE 1.5.97, even if I do not use Large reference bugs workarounds?
I set "uLargeRefLODGridSize=5" in my SkyrimPrefs.ini, and thus I set "IgnoreLargeReferences=1" in my DynDOLOD_SSE.ini.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Use the "Click on this link for additional explanations and help for this message" of messages to open https://dyndolod.info/Messages/Unresolved-Form-ID for further explanations and help for a message as explained on the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages

Read https://dyndolod.info/Messages/Unresolved-Form-ID for explanations about possible causes and fixes of unresolved form IDs.

See https://dyndolod.info/Changelog
Support for plugins with version 1.71 has been added in Alpha 157 December 6th, 2023.

DynDOLOD DLL NG has scriptless dynamic LOD and other fixes even if the large reference system is disabled. It always requires the large reference bugs workarounds checkbox checked. The IgnoreLargeReferences setting is irrelevant with it.

Posted
1 hour ago, tabaras said:

Hi,

I noticed SSEEdit's "check for errors" returns several "Unknown Record Flags" in CELLs in dyndolod.esp like this:

[00:00] [CELL:0001691F] (in WindhelmWorld "Windhelm" [WRLD:0001691D])
[00:00]     CELL \ Record Header \ Record Flags -> <Unknown: 14 $E>

and in MSTT in dyndolod.esm like this:

Tamriel_Underside [MSTT:08006C62]
[00:00]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>

Is this normal?

I have the "old" Skyrim SE 1.5.97 and using the latest DynDOLOD alpha, xLODGen and DynDOLOD DLL NG and Scripts 3.00.

Moved to the DynDOLOD 3 alpha thread.

Use latest xEdit build from discord server to have flag 14 show its name.

Use search: https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-167/page/600/#comment-276720
Read FAQ: https://dyndolod.info/FAQ#Checking-DynDOLOD-plugins-for-errors-with-xEdit

Posted (edited)


Hi, it's me again. As I wrote, this fix didn't help, moreover, now I have the opposite effect. I have now disabled all graphics mods, community shaders, generated texgen and dyndolod using only resources. (yes i know, the terrane texture is not vanilla, i didn't regenerate the terrane). The animated waterfalls flicker, as does this section of the mountain. It's insane. :ermm:

logs

Edited by Farsveinn
Posted
9 hours ago, Farsveinn said:

Hi, it's me again. As I wrote, this fix didn't help, moreover, now I have the opposite effect. I have now disabled all graphics mods, community shaders, generated texgen and dyndolod using only resources. (yes i know, the terrane texture is not vanilla, i didn't regenerate the terrane). The animated waterfalls flicker, as does this section of the mountain. It's insane. :ermm:

logs

 

Make useful screenshots with more informative console of the dynamic LOD model and the full model.

Does the flicker stop when disabling all static LOD with tll in console?

Posted (edited)

20240226081152-1.jpg 20240226081211-1.jpg

 

It's the same waterfall as before. Yes, if I disable it via console or disable DynDoLod in MCM, the flickering stops.

It's fxwaterfallbodytall02_dyndolod_lod.nif 

Tested on default settings, no graphics mods, just skse tweaks, interface tweaks and unofficial patch (and some minor things that couldn't affect the result).

It's most likely my problem as I haven't seen similar bugreports, but I don't know where I could be wrong as I've been using your wonderful program for a few years now and it's always been ok. :thinking:

Edited by Farsveinn

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