Jump to content

Recommended Posts

Posted
21 minutes ago, Skar2k said:

Here is a log mentioning Dyndolod: https://pastebin.com/WWsngzDf

Thing is, every crashlog seems to point to something different but as soon as I remove Dyndolod the crashes stop. I will try to eliminiate all warnings from the Dyndolod log by removing the mods and do another test run following your advice. I have had a fully functional Dyndolod setup pre 1130 with this load order though.

Changes for engine fixes have been done and I've tripple checked all other SKSE plugins as well.

This second crash log has same address, same keyword/horse record and NPC like the first crash log and EngineFixes.dll between.

Start looking at the most likely culprits, which are the records/plugin listed on top of the stacks as they are ordered by recent the engine was working on last.
This looks like a crash when reading data from the SKSE cosave (done by DLL plugins) which seems related to horse/keyword and/or the NPC.
Maybe creating the cosave makes it contain data that causing the read of it to fail.

A random reference in a DynDOLOD plugin that shows up in one crash report but not the other, while the relevant things on top stay the same is typically unrelated.
Crashes caused by assets/records used by DynDOLOD are 100% reproduceable and would be right at the top. Crash caused by wrong version or problem in DynDOLOD.DLL should list it every time in the probably call stack.

Posted

Log Files: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing

I've been getting issues with stuttering with DynDOLOD.esp enabled. I could only replicate the issue with the intro sequence because it happens at the same place every time.

DynDOLOD.esp enabled:

https://imgur.com/a/1sznyMW

DynDOLOD.esp  disabled:

https://imgur.com/a/ZgjScYU

 

Keep in mind this kind of stuttering happens all the time during normal gameplay when turning my head really fast or at completely random times. 

 

I also keep getting crashes that include occlusion.esp and sometimes just completely random. These crashes are not present with dyndolod uninstalled. 

https://pastebin.com/Mta7jRwQ

https://pastebin.com/VE07U0V8

 

These crashes happen when switching saves or fast traveling. 

Posted
1 hour ago, User77111 said:

Log Files: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing

I've been getting issues with stuttering with DynDOLOD.esp enabled. I could only replicate the issue with the intro sequence because it happens at the same place every time.

DynDOLOD.esp enabled:

https://imgur.com/a/1sznyMW

DynDOLOD.esp  disabled:

https://imgur.com/a/ZgjScYU

 

Keep in mind this kind of stuttering happens all the time during normal gameplay when turning my head really fast or at completely random times. 

 

I also keep getting crashes that include occlusion.esp and sometimes just completely random. These crashes are not present with dyndolod uninstalled. 

https://pastebin.com/Mta7jRwQ

https://pastebin.com/VE07U0V8

 

These crashes happen when switching saves or fast traveling. 

Stuttering while turning the head is usually because of full models loading in, as LOD is always loaded and enabled/disabled when crossing cell borders.
Test with standard tree LOD. Test with low preset.
If problem persists, do more specific tests with either disabling dynamic LOD in MCM, hiding LOD meshes folder, disabling plugins.
Report results.

The crash logs seem to show that the load order of plugins is different to the one when LOD was generated. You might need to generate LOD for the current load order.

The first crash log shows a crash in CrashLogger.dll, the register show it might be related to skeleton, the stack mentions collisions.
The first crash log mentions skse64_1_6_1130.dll and a Eldergleam Sap reference with a temporary formid, which should not be related to DynDOLOD at all.
The crash logs do not point to any issues with assets/records or problems with DynDOLOD plugins.

Doublecheck that all DLL plugins (especially the ones that do not report a version number in the crashlog) are the correct version and reported as working for 1.6.1130. Double check the SKSE log as well the loaded. If in doubt, disable them.

Posted
53 minutes ago, sheson said:

Stuttering while turning the head is usually because of full models loading in, as LOD is always loaded and enabled/disabled when crossing cell borders.
Test with standard tree LOD. Test with low preset.
If problem persists, do more specific tests with either disabling dynamic LOD in MCM, hiding LOD meshes folder, disabling plugins.
Report results.

The crash logs seem to show that the load order of plugins is different to the one when LOD was generated. You might need to generate LOD for the current load order.

The first crash log shows a crash in CrashLogger.dll, the register show it might be related to skeleton, the stack mentions collisions.
The first crash log mentions skse64_1_6_1130.dll and a Eldergleam Sap reference with a temporary formid, which should not be related to DynDOLOD at all.
The crash logs do not point to any issues with assets/records or problems with DynDOLOD plugins.

Doublecheck that all DLL plugins (especially the ones that do not report a version number in the crashlog) are the correct version and reported as working for 1.6.1130. Double check the SKSE log as well the loaded. If in doubt, disable them.

Setting it to Low worked. Is there a preset that works like xLODGen with HD tree LOD? I would like it to just be like I'm running xLODGen with 3d tree LOD. No added other objects unless xLODGen does so. 

Posted
1 hour ago, User77111 said:

Setting it to Low worked. Is there a preset that works like xLODGen with HD tree LOD? I would like it to just be like I'm running xLODGen with 3d tree LOD. No added other objects unless xLODGen does so.

Check the Ultra checkbox and configure the ultra tree LOD "tree" rule to whatever you want after loading the low preset rules. https://dyndolod.info/Help/Ultra-Tree-LOD
I suggest to use Billboards in LOD level 8 and higher and only use 3D tree LOD models in LOD level 4.

In case this affects performance too much and the log shows that the texture atlas is greater than 8192 resolution in any direction, try setting MaxTextureSize=8192 in C:\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

Posted

Running into an issue of missing textures.

From DynDOLOD_Index summary, for missing textures:

Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dawnguard.esm IcePileL03_INTERIOR [STAT:0201A044]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dragonborn.esm IcePileIceL03 [STAT:0401997C]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Update.esm IcePileL03 [STAT:000CC760]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim01.nif Update.esm GlacierTrim01_LightSN [STAT:0005E3F2]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim02.nif Update.esm GlacierTrim02_LightSN [STAT:0005E3F3]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Dawnguard.esm DLC1IceFloesSolid01INT_HeavySN [STAT:02013832]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Skyrim.esm IceFloesSolid01 [STAT:0008CCFE]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid02.nif Skyrim.esm IceFloesSolid02 [STAT:00092217]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_INTERIOR [STAT:0201A0CF]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_NoSN [STAT:02012E91]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Update.esm IcePileL02 [STAT:000CC761]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01INTERIOR [STAT:02001C21]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01_NoSN [STAT:02012E92]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dragonborn.esm IcePileL01Ice01 [STAT:0401997B]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Update.esm IcePileL01SnowRocks01 [STAT:000CC75F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_INTERIOR [STAT:0201A01F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_NoSN [STAT:02012E90]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Update.esm IcePileM02 [STAT:000CC75E]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles03.nif Update.esm IcePileS03 [STAT:000F1FF0]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_INTERIOR [STAT:0201A031]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_NoSN [STAT:02012E8F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Update.esm IcePileS04 [STAT:000F1FF1]

https://modwat.ch/u/Falaal/plugins mod list

https://paste.ee/p/XTQve DynDOLOD and TexGen logs

https://ibb.co/zQcnZP0 screenshot.

Posted
8 hours ago, Falaal said:

Running into an issue of missing textures.

From DynDOLOD_Index summary, for missing textures:

Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dawnguard.esm IcePileL03_INTERIOR [STAT:0201A044]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dragonborn.esm IcePileIceL03 [STAT:0401997C]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Update.esm IcePileL03 [STAT:000CC760]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim01.nif Update.esm GlacierTrim01_LightSN [STAT:0005E3F2]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim02.nif Update.esm GlacierTrim02_LightSN [STAT:0005E3F3]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Dawnguard.esm DLC1IceFloesSolid01INT_HeavySN [STAT:02013832]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Skyrim.esm IceFloesSolid01 [STAT:0008CCFE]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid02.nif Skyrim.esm IceFloesSolid02 [STAT:00092217]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_INTERIOR [STAT:0201A0CF]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_NoSN [STAT:02012E91]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Update.esm IcePileL02 [STAT:000CC761]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01INTERIOR [STAT:02001C21]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01_NoSN [STAT:02012E92]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dragonborn.esm IcePileL01Ice01 [STAT:0401997B]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Update.esm IcePileL01SnowRocks01 [STAT:000CC75F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_INTERIOR [STAT:0201A01F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_NoSN [STAT:02012E90]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Update.esm IcePileM02 [STAT:000CC75E]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles03.nif Update.esm IcePileS03 [STAT:000F1FF0]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_INTERIOR [STAT:0201A031]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_NoSN [STAT:02012E8F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Update.esm IcePileS04 [STAT:000F1FF1]

https://modwat.ch/u/Falaal/plugins mod list

https://paste.ee/p/XTQve DynDOLOD and TexGen logs

https://ibb.co/zQcnZP0 screenshot.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots.

See https://dyndolod.info/Messages/File-Not-Found-Textures
Check that all requirements of the mod containing the reported NIFs are fulfilled and that it is installed correctly.

The problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures.
It looks like meshes that have parallax are being used with snow shaders that do not support it. One way to fix that would be Auto Parallax.

Posted
23 minutes ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots.

See https://dyndolod.info/Messages/File-Not-Found-Textures
Check that all requirements of the mod containing the reported NIFs are fulfilled and that it is installed correctly.

The problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures.
It looks like meshes that have parallax are being used with snow shaders that do not support it. One way to fix that would be Auto Parallax.

I don't understand things, but the spots in the screenshot have gotten fixed even though I'm still getting those error messages. I'm tired of trying to fix this so I'm just going to accept it as a success. Also the debug log was like 111 mb and that's why I was hesitant to upload it.

Posted
5 minutes ago, Falaal said:

I don't understand things, but the spots in the screenshot have gotten fixed even though I'm still getting those error messages. I'm tired of trying to fix this so I'm just going to accept it as a success. Also the debug log was like 111 mb and that's why I was hesitant to upload it.

As I wrote, the problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures.

A "file not found texture" message means the reported file does not exist.
If you need further help understanding or troubleshooting file not found errors, then ask a specific questions while also including the required log files.

Posted

This may be nothing too much of an issue, but I noticed the following when DynDOLOD was generated with Alpha-165:
I searched my plugins for erros with xEdit and there are a few records mentioned in DynDOLOD.esm

Checking for Errors in [17] DynDOLOD.esm
[01:43] Tamriel_Underside [MSTT:17046337]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC2SolstheimWorld_Underside [MSTT:170463BF]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] MarkarthWorld_Underside [MSTT:170463C0]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] SkuldafnWorld_Underside [MSTT:170463D6]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] Sovngarde_Underside [MSTT:170463EC]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DeepwoodRedoubtWorld_Underside [MSTT:170463F5]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC1HunterHQWorld_Underside [MSTT:17046401]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC01FalmerValley_Underside [MSTT:17046459]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>

A screenshot from one of the records in xEdit: https://ibb.co/JzzMbT4

LogFiles from DynDOLOD generation

There was nothing noticable during the generation itself and in the game also eveything looks fine.
I assume the wrong flag gets set - or is it an 'issue' with xEdit (as you can see I am on version 4.1.5b) because I 'can't' see what is behind this flag?

Posted
9 hours ago, PRieST said:

This may be nothing too much of an issue, but I noticed the following when DynDOLOD was generated with Alpha-165:
I searched my plugins for erros with xEdit and there are a few records mentioned in DynDOLOD.esm

Checking for Errors in [17] DynDOLOD.esm
[01:43] Tamriel_Underside [MSTT:17046337]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC2SolstheimWorld_Underside [MSTT:170463BF]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] MarkarthWorld_Underside [MSTT:170463C0]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] SkuldafnWorld_Underside [MSTT:170463D6]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] Sovngarde_Underside [MSTT:170463EC]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DeepwoodRedoubtWorld_Underside [MSTT:170463F5]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC1HunterHQWorld_Underside [MSTT:17046401]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC01FalmerValley_Underside [MSTT:17046459]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>

A screenshot from one of the records in xEdit: https://ibb.co/JzzMbT4

LogFiles from DynDOLOD generation

There was nothing noticable during the generation itself and in the game also eveything looks fine.
I assume the wrong flag gets set - or is it an 'issue' with xEdit (as you can see I am on version 4.1.5b) because I 'can't' see what is behind this flag?

https://dyndolod.info/FAQ#Checking-DynDOLOD-plugins-for-errors-with-xEdit
.. \ Record Flags -> <Unknown: 2> for MSTT terrain underside base records are intentional and can be ignored.

Posted

Ah, didn't knew this ws already documented.

Interesting I've never seen this before, as it should've been there forever.

Good to know and thanks for the reply.

Posted
6 hours ago, Jonado said:

Hi! I'm having a couple of DynDOLOD related issues. To begin with, I am using both Legacy of the Dragonborn and Drengin's Blue Palace (+appropriate patches), and the terrace looks like this:

https://www.dropbox.com/scl/fi/3h967n3ako2vxvqjqrfxr/20240114225455_1.jpg

It looks like the custom rules for Legacy of the Dragonborn don't respect other mods adding references to that area. I can resolve it manually, but would be convenient if this could be fixed in the generation already.

Another thing that I have been struggling with for quite some time is some objects in Windhelm that don't have LOD, despite that I am setting them as "Visible when distant". So when looking towards the city, there is just a gap and a floating platform where the buildings were supposed to be. The following screenshots show what it looks like in summer with Seasonal Landscapes - Unfrozen, but it is the same also during other seasons:

https://www.dropbox.com/scl/fi/gw1jk21frpjsww3ld2qlz/20240114232151_1.jpg
https://www.dropbox.com/scl/fi/ymk959o05ndsjpbdx0anm/20240114232424_1.jpg

The logs can be found here:

https://www.dropbox.com/scl/fi/ef90b9t3zloufid6620xn/Logs.7z

I hope you can help.

The links ask me to sign up for an account.

Setting the WD flag is irrelevant. https://dyndolod.info/FAQ#Something-does-not-have-LOD

See https://dyndolod.info/Help/Mesh-Mask-Reference-Rules to learn how rules work.

Posted (edited)

Hello, I got an error while running the latest dyndolod 3 available on Nexus (3 alpha 165 with  resources 3 alpha 47 and 1.6.1130 dll and scripts), with displayed error
"Assertion failure (G:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19407) while processing Skyrim.esm [REFR:00016E40] (places DweDoorSmall01Load "Door" [DOOR:00064092] in GRUP Cell Persistent Children of [CELL:00016E02] (in MarkarthWorld "Markarth" [WRLD:00016D71]) at -43,0)"
Attached are the bug report text file and the Dyndolod SSE log, debug log, what else do I need to upload ?
SSE log
https://drive.google.com/file/d/11o9lpHBXIlPii-MxaPfAmP1NyuXpWA-8/view?usp=drive_link
Bug report
https://drive.google.com/file/d/1xC93nbsIoW3uti3dzO3y7ucu4Ckw81nt/view?usp=drive_link
Debug log
https://drive.google.com/file/d/1W635n-nOeRhf4tZLN-sX-FZrbyLMrumB/view?usp=sharing

Edited by Eumeta
added debug log, dyndolod version

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.