sheson Posted August 6, 2023 Author Posted August 6, 2023 7 hours ago, Jadeath said: I have been using Dyndolod 3 for a long time now. Was not even going to post because I thought this would have been obvious error in latest release (Alpha 130) but I don't see it posted. I'm getting integer overflow (popup window) error running Dyndolod right when it's about to do it's thing (about 7 minutes in) and looks like it's happening when generating log? I can provide more info so let me know in reply if you are not aware of this. I will need to re-run and get relevant info. This is reproducible (I did 3 times). Never had any issue with any previous version. Went back to Aplha-128 and all good. I'm using the QHD options BTW if that matters. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug and bugreport to upload when making posts. As explained on the first post and https://dyndolod.info, DynDOLOD 3 is an alpha version to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages, use the Click on this link for additional explanations and help for this message to open https://dyndolod.info/Messages/Exceptions: Integer overflow Always use the latest version of DynDOLOD/TexGen as explained above. This is a bug with the tools encountering unexpected situations. Make a report with the log, debug log and bugreport.txt as explained on the official DynDOLOD support forum.
Jadeath Posted August 6, 2023 Posted August 6, 2023 (edited) Wow that was tremendously helpful! Thank you so much! I have a life, your mod just making you aware. I'll use prior version TYVM. Edited August 6, 2023 by Jadeath
sheson Posted August 6, 2023 Author Posted August 6, 2023 3 minutes ago, Jadeath said: Wow that was tremendously helpful! Thank you so much! Upload the log, debug log and bugreport.txt as explained to help development of the tools. See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
sheson Posted August 6, 2023 Author Posted August 6, 2023 25 minutes ago, Jadeath said: https://ufile.io/in3lu3zm Thanks for the bugreport.txt. Also upload the log and debug log as explained on the post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs.
Jadeath Posted August 6, 2023 Posted August 6, 2023 (edited) https://ufile.io/c7a7anp3 https://ufile.io/cty4rede Edited August 6, 2023 by Jadeath
sheson Posted August 6, 2023 Author Posted August 6, 2023 1 hour ago, Jadeath said: https://ufile.io/c7a7anp3 https://ufile.io/cty4rede Thanks. Download this test version of DynDOLODx64.exe https://mega.nz/file/oUZi2JDA#e0mpNTqTcSaZQRpL1U0CrxkN-4W0rvSUhf---qUqycA See if it runs through without the error. If not, upload new bugreport.txt, log and debug log.
xbk123 Posted August 6, 2023 Posted August 6, 2023 Hi. Whats the best default settings for these new options - Child > Parent/Parent > Child with the aim to replace functionality of patches from dyndolod resources (exteriors visible from whiterun/solitude/other cities cities)? Enable/tick 1st and medium/high settings for 2nd? Thanks.
sheson Posted August 6, 2023 Author Posted August 6, 2023 43 minutes ago, xbk123 said: Hi. Whats the best default settings for these new options - Child > Parent/Parent > Child with the aim to replace functionality of patches from dyndolod resources (exteriors visible from whiterun/solitude/other cities cities)? Enable/tick 1st and medium/high settings for 2nd? Thanks. Child > Parent "Low" is the old default that just happened automatically. "Medium" will take care of trees in cities. Vanilla Riften has some aspens that are then visible, so I'd use that. Parent > Child Since it replaces the Whiterun and Solitude Exterior patches from older DynDOLOD Resources, enable that check box if you are interested in proper surroundings and used those patches before. Especially helpful for Whiterun, Riften and Solitude if you use mods like Legacy of the Dragenborn where you can actually see outside. Do not use if performance is more important and then just don't peak outside. If large reference bugs workarounds is used, you can disable large references in child worlds from the SkyUI MCM to regain a bit of performance. Make sure to read https://dyndolod.info/Help/Child-Parent-Worldspace-Copies if controlling things individually for a specific child world is needed.
metaltortoise88 Posted August 6, 2023 Posted August 6, 2023 This is the issue I'm having: https://i.imgur.com/QLiRDh7.png I love Nature of the Wildlands, but the LODs are looking pretty bad. It comes with 3d lods, which I made sure were installed before running texgen/dyndolod. The shadows on the trees are what stand out the most to me. They just don't look right. It's not that noticeable a lot of the time, but when the weather is sunny and clear and I'm in an open area, it sticks out like a sore thumb. I've used Dyndolod quite a bit, but I'm no expert on the matter, so maybe my settings are garbage. My Texgen settings: https://i.imgur.com/DQVottJ.png My Dyndolod settings: https://i.imgur.com/rP6hGy3.png Any help would be greatly appreciated!
Pahn_Duh Posted August 6, 2023 Posted August 6, 2023 11 hours ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log and the lodgen logs for which the error occured to upload. Also see https://dyndolod.info/Help/LODGen for some suggestions about error code E0434352. Post related Windows Event log messages. See https://dyndolod.info/Messages and https://dyndolod.info/Help/Summary-Of-Messages for explanations of certain messages. From https://dyndolod.info/Generation-Instructions Wait for all processes including all spawned LODGen command prompt windows to complete successfully. Pay attention to all log messages. It should end with the log message 'DynDOLOD plugins generated successfully' and lines like 'LODGen generated object LOD for [WORLDSPACE] successfully' for each selected worldspace. Do not use the output if there were errors that stopped the process prematurely. Thanks for the copy and pasted response (as if I haven't read all of these resources and referenced them in my post). After many hours of troubleshooting, I've found out that disabling one of my merges allows Dyndolod to complete. Currently troubleshooting to see exactly why that is, what mod in that merge is the issue, or if the issue is simply the merge itself. Will upload logs if I can't figure it out.
sheson Posted August 6, 2023 Author Posted August 6, 2023 1 hour ago, Pahn_Duh said: Thanks for the copy and pasted response (as if I haven't read all of these resources and referenced them in my post). After many hours of troubleshooting, I've found out that disabling one of my merges allows Dyndolod to complete. Currently troubleshooting to see exactly why that is, what mod in that merge is the issue, or if the issue is simply the merge itself. Will upload logs if I can't figure it out. That means the request to upload the logs, debug log, lodgen log and windows event log was ignored twice. Do not ask what to do if there is no intentions doing it. Logs contain actual information that can help with identifying causes of problems or at least help with giving better troubleshooting suggestions. That means you knew not to use the incomplete output but tried it anyway. That means you mention that you searched the forum but forgot to mention you read stuff on the website. You get responses according to the information provided. LODGen generates object LOD from NIFs. Either loose files or from BSAs. So maybe a NIF or BSA is part of the problem. Removing mods either removes the need to use a NIF or BSA and/or the files themselves. However, the error code is not "normal" problem with assets or coding errors, but typically an underlying issue with the OS, .Net or used libraries, hardware maybe etc. So troubleshooting mods is typically not really going to help fixing the problems, other than just to avoid the situation altogether.
sheson Posted August 6, 2023 Author Posted August 6, 2023 2 hours ago, metaltortoise88 said: This is the issue I'm having: https://i.imgur.com/QLiRDh7.png I love Nature of the Wildlands, but the LODs are looking pretty bad. It comes with 3d lods, which I made sure were installed before running texgen/dyndolod. The shadows on the trees are what stand out the most to me. They just don't look right. It's not that noticeable a lot of the time, but when the weather is sunny and clear and I'm in an open area, it sticks out like a sore thumb. I've used Dyndolod quite a bit, but I'm no expert on the matter, so maybe my settings are garbage. My Texgen settings: https://i.imgur.com/DQVottJ.png My Dyndolod settings: https://i.imgur.com/rP6hGy3.png Any help would be greatly appreciated! Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload. Billboard tree LOD happens either as fallback because 3D tree LOD models are not found or because the tree mesh mask rule defines Billboard for LOD Level 4. See https://dyndolod.info/Help/Ultra-Tree-LOD#Generating By default LOD does not receive or cast shadows. Which means you are probably using ENB distance shadows. They will work better with actual 3D tree LODs.
Jadeath Posted August 6, 2023 Posted August 6, 2023 Same Integer Overflow error with test version... https://ufile.io/6yh8xvl6 https://ufile.io/nyq7mkxk https://ufile.io/r6qrssct
sheson Posted August 6, 2023 Author Posted August 6, 2023 27 minutes ago, Jadeath said: Same Integer Overflow error with test version... https://ufile.io/6yh8xvl6 https://ufile.io/nyq7mkxk https://ufile.io/r6qrssct Thanks! See what happens with this test version. https://mega.nz/file/hYBh0J7Y#e0mpNTqTcSaZQRpL1U0CrxkN-4W0rvSUhf---qUqycA
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