sheson Posted June 10, 2022 Author Posted June 10, 2022 1 hour ago, Joe9075 said: DynDOLOD.esp is the 2nd last plugin, and Occlusion.esp is the last one. I started up the game, typed coc WinterholdTheFrozenHearth (it also happened a couple times when I tried doing coc WinterholdExterior01) into the console, and a few seconds of the game loading in, Skyrim crashed to desktop. I disabled Occlusion.esp, didn't work. Disabling DynDOLOD.esp appeared to stop the issue, no crash to desktop occurred when I tested it by coc'ing to WinterholdTheFrozenHearth. DynDOLOD_SSE_log.txt: https://ufile.io/6zujiluq DynDOLOD_SSE_Debug_log.txt: https://ufile.io/xq63bqo7 Upload the DynDOLOD.esp and DynDOLOD.esm to a file service. In the meantime, run an xEdit error check before generating LOD and fix errors as much as possible, especially if they are about navmeshes. Also fix unresolved form ids, especially the ones related to CELL records that are also reported in the DynDOLOD log and summary. Make sure to use the right version of patches.
TomForStep Posted June 10, 2022 Posted June 10, 2022 (edited) After running TexGen and DynDOLOD 3 Alpha 94, everything seems to be fine so far except for those missing textures in Windhelm as seen below in the spoiler section. It happens both with Skyrim 2020 Parallax (for Windhelm) or with Northfire's Windhelm Parallax meshes. What could be the issue? Spoiler Edited June 10, 2022 by TomForStep Clarifiying
sheson Posted June 10, 2022 Author Posted June 10, 2022 38 minutes ago, TomForStep said: After running TexGen and DynDOLOD 3 Alpha 94, everything seems to be fine so far except for those missing textures in Windhelm as seen below in the spoiler section. It happens both with Skyrim 2020 Parallax (for Windhelm) or with Northfire's Windhelm Parallax meshes. What could be the issue? Reveal hidden contents Read the first post which log and debug log to upload when making posts. This looks like parallax textures are missing or wrong snow shader for them. For example https://www.nexusmods.com/skyrimspecialedition/mods/52111
RaccoonOranges Posted June 10, 2022 Posted June 10, 2022 On 6/9/2022 at 8:26 AM, sheson said: No logs whatsoever? No bugreport.txt? Deutsch passt schon. Du kannst den Text von den event log Eintraegen auch einfach rauskopieren. Update Mod Organizer to the latest version. Also make sure that UAC or anti vir are not interfering in any way. Got it to work. did the old do-something-else-for-a-day-and-then-come-back-and-try-the-same-thing-again and it worked, bc of course it did. Well not entirely true i did change a few things: Updated MO2 to the current version, ran it as admin and set the process high priority, told my mom about it, left the settings in DynDOLOD on High standard without the changes to "tree" and "\" as stated in the STEP guide and skipped road generation with the ACMOS Road Generator Tool, since AVAST flagged it as trojan. Ran it trough Virustotal to make sure and it came up with Cynet: Malicious (score: 100) (moderate Confidence) Jiangmin:Trojan.PSW.Disco.eng BehavesLike.Win64.HLLP.vc still not entirely sure if thats a false positive, but enough for me to stay away from it. Might talk to DoubleYou about that. Then again Nexus should check all uploaded files? idk On 6/9/2022 at 8:26 AM, sheson said: No logs whatsoever? No bugreport.txt? None of use from what i understand. The few in /logs which fairy posted aswell but no bugreport.txt or the other one requested in the FAQ On 6/9/2022 at 8:26 AM, sheson said: Du kannst den Text von den event log Eintraegen auch einfach rauskopieren. Funny how the most obvious things sometimes just dont come to mind. Or im just an idiot. Prolly bit of both. On 6/9/2022 at 8:26 AM, sheson said: Update Mod Organizer to the latest version. I feel like that did the trick. Sorry to waste ur time, could have thought of that myself^^ In any case thanks for the help, much appreciated
Joe9075 Posted June 10, 2022 Posted June 10, 2022 10 hours ago, sheson said: Upload the DynDOLOD.esp and DynDOLOD.esm to a file service. In the meantime, run an xEdit error check before generating LOD and fix errors as much as possible, especially if they are about navmeshes. Also fix unresolved form ids, especially the ones related to CELL records that are also reported in the DynDOLOD log and summary. Make sure to use the right version of patches. DynDOLOD.esp and DynDOLOD.esm: https://ufile.io/f/e2coa Currently working on resolving unresolved form ids
sheson Posted June 11, 2022 Author Posted June 11, 2022 15 hours ago, Joe9075 said: DynDOLOD.esp and DynDOLOD.esm: https://ufile.io/f/e2coa Currently working on resolving unresolved form ids Can you check DynDOLOD.esp for errors with xEdit to see if anything is being reported?
Phlunder Posted June 11, 2022 Posted June 11, 2022 On 6/4/2022 at 5:23 PM, sheson said: The L/H difference is in the vertex color alpha values. It controls how light or heavy the cover of the HD LOD snow shader is. See last paragraph of https://dyndolod.info/Help/Snow-Ash-LOD-Shader This helped a lot, thanks! I was able to use Sniff to batch apply the correct vertex color alpha values to the meshes. Just a small addition to that info: Not all L mountain LOD meshes use exactly 0.4 vertex color alpha. From the ones I covered for now, I found that mountainpeak01_lod_0l.nif uses 0.41 and mountainpeak02_lod_0l.nif uses 0.42. Probably not much of a difference from 0.4 regarding how heavy the snow cover is, but just FYI.
VetortasChills Posted June 11, 2022 Posted June 11, 2022 (edited) On 6/10/2022 at 12:45 AM, sheson said: Read he first post of the DynDOLOD 3 Alpha thread where to make posts. I moved your post. Upload the log and debug log when making posts as explained in the first post. What is "its not working" supposed to mean? What is it that is not working? Use forum search to find similar posts https://stepmodifications.org/forum/search/?q=autumn whiterun&quick=1&type=forums_topic&nodes=223 Sry my english is not that good, by not working i meant that dyndolod aint generating LODS for Autumn of Whiterun added trees, im not good explaining myself Thx for answering <3 EDIT: Dyndolod is working for everything else, so the only problem i have is that it does not add lods for those trees Edited June 11, 2022 by VetortasChills
sheson Posted June 11, 2022 Author Posted June 11, 2022 27 minutes ago, Phlunder said: This helped a lot, thanks! I was able to use Sniff to batch apply the correct vertex color alpha values to the meshes. Just a small addition to that info: Not all L mountain LOD meshes use exactly 0.4 vertex color alpha. From the ones I covered for now, I found that mountainpeak01_lod_0l.nif uses 0.41 and mountainpeak02_lod_0l.nif uses 0.42. Probably not much of a difference from 0.4 regarding how heavy the snow cover is, but just FYI. I will change the text to say ~0.4 and ~0.5 ...
sheson Posted June 11, 2022 Author Posted June 11, 2022 39 minutes ago, VetortasChills said: Sry my english is not that good, by not working i meant that dyndolod aint generating LODS for Autumn of Whiterun added trees, im not good explaining myself Thx for answering <3 EDIT: Dyndolod is working for everything else, so the only problem i have is that it does not add lods for those trees Upload the log and debug log when making posts as explained in the first post. It "works" just fine:
Joe9075 Posted June 11, 2022 Posted June 11, 2022 9 hours ago, sheson said: Can you check DynDOLOD.esp for errors with xEdit to see if anything is being reported? [00:00] Start: Checking for Errors [00:00] Checking for Errors in [5B] DynDOLOD.esp [00:06] cuttingroomflooresp_01a42a_DynDOLOD_PATCH [REFR:5B1371FE] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Temporary Children of [CELL:0001A280] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 4,-3)) [00:06] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00069688] (in GRUP Cell Temporary Children of WhiterunExterior01 [CELL:0000961B] (in Tamriel "Skyrim" [WRLD:0000003C] at 4,-3))"> [00:16] still checking for Errors in [5B] DynDOLOD.esp [00:16] Done: Checking for Errors, Processed Records: 73420, Errors found: 1, Elapsed Time: 00:16
sheson Posted June 11, 2022 Author Posted June 11, 2022 48 minutes ago, Joe9075 said: [00:00] Start: Checking for Errors [00:00] Checking for Errors in [5B] DynDOLOD.esp [00:06] cuttingroomflooresp_01a42a_DynDOLOD_PATCH [REFR:5B1371FE] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Temporary Children of [CELL:0001A280] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 4,-3)) [00:06] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00069688] (in GRUP Cell Temporary Children of WhiterunExterior01 [CELL:0000961B] (in Tamriel "Skyrim" [WRLD:0000003C] at 4,-3))"> [00:16] still checking for Errors in [5B] DynDOLOD.esp [00:16] Done: Checking for Errors, Processed Records: 73420, Errors found: 1, Elapsed Time: 00:16 Check if removing the reference from the DynDOLOD.esp changes anything. Let me know if you need additional information how to do that. Error checking latest Cuttingroomfloor.esp version from AFK mods shows the same error for me. You too?
Joe9075 Posted June 11, 2022 Posted June 11, 2022 44 minutes ago, sheson said: Check if removing the reference from the DynDOLOD.esp changes anything. Let me know if you need additional information how to do that. Error checking latest Cuttingroomfloor.esp version from AFK mods shows the same error for me. You too? [00:00] Start: Checking for Errors [00:00] Checking for Errors in [0C] Cutting Room Floor.esp [00:01] [REFR:0C013168] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -8,-7) [00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E8588] (in GRUP Cell Temporary Children of POITundra14 [CELL:00009A91] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-7))"> [00:01] [REFR:0C014248] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -2,15) [00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000D6010] (in GRUP Cell Temporary Children of StonehillsExterior01 [CELL:000093B6] (in Tamriel "Skyrim" [WRLD:0000003C] at -2,15))"> [00:01] [REFR:0C01A42A] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 4,-3) [00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00069688] (in GRUP Cell Temporary Children of WhiterunExterior01 [CELL:0000961B] (in Tamriel "Skyrim" [WRLD:0000003C] at 4,-3))"> [00:01] [REFR:0C030FD9] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -2,16) [00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000D6013] (in GRUP Cell Temporary Children of StonehillsExterior02 [CELL:00009395] (in Tamriel "Skyrim" [WRLD:0000003C] at -2,16))"> [00:01] [REFR:0C2B524B] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -3,15) [00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E88EE] (in GRUP Cell Temporary Children of [CELL:000093B7] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,15))"> [00:01] WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]"> [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]"> [00:01] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]"> [00:01] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]"> [00:02] Done: Checking for Errors, Processed Records: 4633, Errors found: 6, Elapsed Time: 00:02 Also I would appreciate the instructions if you don't mind
sheson Posted June 11, 2022 Author Posted June 11, 2022 25 minutes ago, Joe9075 said: [00:00] Start: Checking for Errors [00:00] Checking for Errors in [0C] Cutting Room Floor.esp [00:01] [REFR:0C013168] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -8,-7) [00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E8588] (in GRUP Cell Temporary Children of POITundra14 [CELL:00009A91] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,-7))"> [00:01] [REFR:0C014248] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -2,15) [00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000D6010] (in GRUP Cell Temporary Children of StonehillsExterior01 [CELL:000093B6] (in Tamriel "Skyrim" [WRLD:0000003C] at -2,15))"> [00:01] [REFR:0C01A42A] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 4,-3) [00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00069688] (in GRUP Cell Temporary Children of WhiterunExterior01 [CELL:0000961B] (in Tamriel "Skyrim" [WRLD:0000003C] at 4,-3))"> [00:01] [REFR:0C030FD9] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -2,16) [00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000D6013] (in GRUP Cell Temporary Children of StonehillsExterior02 [CELL:00009395] (in Tamriel "Skyrim" [WRLD:0000003C] at -2,16))"> [00:01] [REFR:0C2B524B] (places FarmhouseLDoor01 "Wooden Door" [DOOR:00029CB0] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -3,15) [00:01] REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000E88EE] (in GRUP Cell Temporary Children of [CELL:000093B7] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,15))"> [00:01] WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]"> [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]"> [00:01] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]"> [00:01] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "WERoad02 "Nobles Traveling with Bodyguard" [QUST:001027A5]"> [00:02] Done: Checking for Errors, Processed Records: 4633, Errors found: 6, Elapsed Time: 00:02 Also I would appreciate the instructions if you don't mind Make a backup of DynDOLOD.esp somewhere outside the MO2 mods folders. Load DynDOLOD.esp in xEdit like you did when error checking it. It should have load order id 5B. It is the number in front of the plugin file name in the left tree view of xEdit. If it changed adjust the first two digits 5B of the reference form ID 5B1371FE accordingly. Enter the reference form id 5B1371FE into the FormID top left of xEdit and hit enter key. You can now right click the highlight record in the tree view in the left window or the top row that says [5B] DynDOLOD.esp in the right window and select "remove". Confirm any messages, then close xEdit. It should prompt you to save the plugin. In case there is a problem renaming the plugin, you will find the saved plugin with a file-stamp in the filename in MO2 overwrite folder. Right click to "Rename" to DynDOLOD.esp. Then test if problem still happens.
Joe9075 Posted June 11, 2022 Posted June 11, 2022 51 minutes ago, sheson said: Make a backup of DynDOLOD.esp somewhere outside the MO2 mods folders. Load DynDOLOD.esp in xEdit like you did when error checking it. It should have load order id 5B. It is the number in front of the plugin file name in the left tree view of xEdit. If it changed adjust the first two digits 5B of the reference form ID 5B1371FE accordingly. Enter the reference form id 5B1371FE into the FormID top left of xEdit and hit enter key. You can now right click the highlight record in the tree view in the left window or the top row that says [5B] DynDOLOD.esp in the right window and select "remove". Confirm any messages, then close xEdit. It should prompt you to save the plugin. In case there is a problem renaming the plugin, you will find the saved plugin with a file-stamp in the filename in MO2 overwrite folder. Right click to "Rename" to DynDOLOD.esp. Then test if problem still happens. Removed the reference, still crashed. Crash_2022_6_11_14-45-49.txt
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