WizardPie Posted April 2, 2023 Posted April 2, 2023 As requested, the logs from using the provided TexGenx64 Logs.7z
Enhab Posted April 2, 2023 Posted April 2, 2023 DynDOLOD keeps hanging when creating texture atlases. The atlas it hangs on is more or less random every time. Usually CPU usage drops to 0% in task manager, but lately it's kept using CPU despite not doing any reading or writing. I've tried it with the latest graphics driver for my card and with a previous version, with and without driver/RGB/peripherals/etc software, with and without the bashed patch, and with and without some mods I've installed recently, but it keeps stopping in the middle of generation. Here is the bugreport.txt and the TexGen and DynDOLOD logs.
sheson Posted April 2, 2023 Author Posted April 2, 2023 5 hours ago, WizardPie said: As requested, the logs from using the provided TexGenx64 Logs.7z 223.69 kB · 1 download Thanks. Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and add RenderTexturesSingleThread=1 under [TexGen] Keep the GLListDebug=1 and GLDebug=1 as well. Clean out the log folder and run again. Upload new log and debug log. I would also be interested in the results of a clean install of the latest release driver version and in case there are issues with no logs or bugreport.txt to add RealTimeLog=1 under [TexGen] to the TexGen_SSE.INI and upload that and whatever related entries you can find in the Windows Event log.
sheson Posted April 2, 2023 Author Posted April 2, 2023 4 hours ago, Enhab said: DynDOLOD keeps hanging when creating texture atlases. The atlas it hangs on is more or less random every time. Usually CPU usage drops to 0% in task manager, but lately it's kept using CPU despite not doing any reading or writing. I've tried it with the latest graphics driver for my card and with a previous version, with and without driver/RGB/peripherals/etc software, with and without the bashed patch, and with and without some mods I've installed recently, but it keeps stopping in the middle of generation. Here is the bugreport.txt and the TexGen and DynDOLOD logs. Read the first post which debug logs to also upload. Check the task manager for background Texconv processes. See if terminating it makes the tool continue with an related error message. Make a clean install of the latest driver release version only, do not install any of the crapware, clean out the log folder and remove old bugreport.txt and generate again. If problem persists upload new log, debug log and bugreport.txt if it exists.
Enhab Posted April 2, 2023 Posted April 2, 2023 (edited) 2 hours ago, sheson said: Read the first post which debug logs to also upload. Check the task manager for background Texconv processes. See if terminating it makes the tool continue with an related error message. Make a clean install of the latest driver release version only, do not install any of the crapware, clean out the log folder and remove old bugreport.txt and generate again. If problem persists upload new log, debug log and bugreport.txt if it exists. Latest driver (AMD), no software. Cleaned the log folder, removed the bug report and tried generating again. I checked task manager when it froze, but TexConv wasn't there. Here are the smaller logs and here are the debug logs Edit: That file sharing service turned it into an exe, which is sus as hell, so here's a Google Drive link. Edited April 2, 2023 by Enhab
sheson Posted April 2, 2023 Author Posted April 2, 2023 1 hour ago, Enhab said: Latest driver (AMD), no software. Cleaned the log folder, removed the bug report and tried generating again. I checked task manager when it froze, but TexConv wasn't there. Here are the smaller logs and here are the debug logs Edit: That file sharing service turned it into an exe, which is sus as hell, so here's a Google Drive link. Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini in notepad and add GLListDebug=1 and GLDebug=1 right under [DynDOLOD]. Remove old logs and bugreport.txt and run again. Upload new log, debug log and bugreport.txt if it exists.
Enhab Posted April 2, 2023 Posted April 2, 2023 8 hours ago, sheson said: Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini in notepad and add GLListDebug=1 and GLDebug=1 right under [DynDOLOD]. Remove old logs and bugreport.txt and run again. Upload new log, debug log and bugreport.txt if it exists. Here are the new logs after adding those lines: https://paste.ee/p/kcWwO https://drive.google.com/file/d/1eYxZL_Hqt-RH5m9PWhWMAUmzs5K2HZVY/view?usp=sharing
sheson Posted April 2, 2023 Author Posted April 2, 2023 1 hour ago, Enhab said: Here are the new logs after adding those lines: https://paste.ee/p/kcWwO https://drive.google.com/file/d/1eYxZL_Hqt-RH5m9PWhWMAUmzs5K2HZVY/view?usp=sharing Remove old bugreport and logs and keep the changed INI settings, then see if there is anything different with this test version https://mega.nz/file/8dgERZDB#KmxMDvHOeToIPrWeE8e0aasvf1AeWJ3u6B2KJ3RRtOk, upload new bugreportr, log and debug log. Since the error only happens in DynDOLOD, no need to rerun or upload logs from TexGen.
Enhab Posted April 2, 2023 Posted April 2, 2023 38 minutes ago, sheson said: Remove old bugreport and logs and keep the changed INI settings, then see if there is anything different with this test version https://mega.nz/file/8dgERZDB#KmxMDvHOeToIPrWeE8e0aasvf1AeWJ3u6B2KJ3RRtOk, upload new bugreportr, log and debug log. Since the error only happens in DynDOLOD, no need to rerun or upload logs from TexGen. It didn't stop this time, but eventually I got multiple "Please wait a moment" popups and then an error. Here are the logs: https://paste.ee/p/a1WH2 https://drive.google.com/file/d/1TFCATGHn1WSnCXNbzpnf5o9X3bMFypgc/view?usp=sharing
sheson Posted April 2, 2023 Author Posted April 2, 2023 25 minutes ago, Enhab said: It didn't stop this time, but eventually I got multiple "Please wait a moment" popups and then an error. Here are the logs: https://paste.ee/p/a1WH2 https://drive.google.com/file/d/1TFCATGHn1WSnCXNbzpnf5o9X3bMFypgc/view?usp=sharing Add RenderSingle=1 under [DynDOLOD] in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini, delete old logs etc, run again, upload new logs.
Enhab Posted April 2, 2023 Posted April 2, 2023 (edited) 28 minutes ago, Enhab said: It didn't stop this time, but eventually I got multiple "Please wait a moment" popups and then an error. Here are the logs: https://paste.ee/p/a1WH2 https://drive.google.com/file/d/1TFCATGHn1WSnCXNbzpnf5o9X3bMFypgc/view?usp=sharing I ended up restarting my computer and running it again, and it froze again this time. Here are the logs: https://paste.ee/p/WrvJu https://drive.google.com/file/d/1qmpRikdEtieOhYESdT6Bqmdi9eKhT0gw/view?usp=sharing Edit: Only just now saw your reply. I'll add the line and try again. Edited April 2, 2023 by Enhab
Enhab Posted April 2, 2023 Posted April 2, 2023 43 minutes ago, sheson said: Add RenderSingle=1 under [DynDOLOD] in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini, delete old logs etc, run again, upload new logs. I added the line and ran it again, and it finished! Here are the logs: https://paste.ee/p/qBLWx https://drive.google.com/file/d/1Eo6VysRNxVT373J1mcNq3Z01jis5e76i/view?usp=sharing I ran it again just to be sure, and yep, looks like it's working fine now. Thanks for your help! What was the issue? Just curious.
ysrwho Posted April 3, 2023 Posted April 3, 2023 On 4/2/2023 at 1:11 AM, sheson said: That means there must be a problem with DirectX (DirectCompute), which Texconv uses for BC7 compressions. BC1/BC3 are done with the CPU. If you edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini and change to these values for the object and tree LOD atlas they will be done with the BC1/BC3 compression as well: ObjectLODDiffuseFormat=200 ObjectLODAlphaDiffuseFormat=202 ObjectLODNormalFormat=200 TreeLODDiffuseFormat=202 See if you can update or repair DirectX or try a clean install of the latest release driver again. I tried to repair my drivers, clean install etc. and nothing worked, still same issue. But i can generate textures in other formats and dyndolod is working too, so i don't think i will try to fix bc7 anymore. Now i can look at distant objects without my eyes bleeding. Thank you so much for your help! Have a wonderful day!
Phlunder Posted April 3, 2023 Posted April 3, 2023 Just a short question regarding the DynDOLOD Resources 3 Alpha-32 for LE. The passthru LODs for vanilla trees don't use the generated trunk billboards, and don't create crown textures from the full ones. They still use the prepared atlas in Textures\DynDOLOD\lod\dyndolodtreelod.dds. The SE resources have the correct passthru meshes. No logs, just wanted to ask if its intended that the LE resources didn't get the latest passthru meshes.
sheson Posted April 3, 2023 Author Posted April 3, 2023 50 minutes ago, Phlunder said: Just a short question regarding the DynDOLOD Resources 3 Alpha-32 for LE. The passthru LODs for vanilla trees don't use the generated trunk billboards, and don't create crown textures from the full ones. They still use the prepared atlas in Textures\DynDOLOD\lod\dyndolodtreelod.dds. The SE resources have the correct passthru meshes. No logs, just wanted to ask if its intended that the LE resources didn't get the latest passthru meshes. I am that lazy that I didn't update them with the new method. 1
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