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Fixing Floating Objects With Creation Kit - Is It This Easy?


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Posted (edited)

Hello,

I'm running SSE 1.6.640.0 and I've been running into objects from time to time floating in the game.

So, instead of waiting on the Mod Authors to fix mods, I was thinking to have a go at this, if it's this easy. I saw this video on YouTube that someone used the Creation Kit for a floating tree.

Is it really this easy to do? If so, I think I'll start doing this to fix floating objects I run into.

I guess you have download CK from Steam? Also will it work on SSE 1.6.640.0? And I see there seems to be quite a few mods for fixes for CK. Hmm, not sure I want to mess with this.

I'm using Forest Fragments - Forest Debris Expansion and I've run into mushrooms floating I'd like to use this for, others have also seen floating stumps. So for anything floating in the game, I'd like to do this.

I guess I could also just use SSEEdit since I have that installed already and just disabled the floating objects in game to remove them, while waiting for a mod update for a mod author, rather then going to all the trouble messing with Creation Kit.

I saw this video on YouTube on how to disable objects in game.

I would of thought, instead of disabling in SSEEdit, why not just 'Hide' the file in MO2 instead, seems like it accomplishes the same thing, or overwrite it with something else. hmm

OR can floating objects be more easily adjusted with nifskope?

THANKS

Edited by mooit
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Floating objects are usually due to a small change in landscape and can be fixed by modifying the z-axis in NifScope if it's just a few objects. If it's a lot of stuff, then CK would be the way to go.

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