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Default Adept should be fine if you've already played Skyrim before.

Skyrim's difficulty option only affects the player in combat, in a simplistic narrow manner - specifically: the amount of damage taken by NPCs from the player versus the amount of damage taken by the player from NPCs. At Adept difficulty the ratio is 1:1. All other gameplay and combat aspects remain the same regardless of difficulty level.

You can change the difficulty at any time, even during combat, if you find combat too easy or too challenging.

A few mods in the STEP Guide affect some gameplay aspects that can make them a little more difficult or easier than vanilla, including but not limited to:

  • CACO: Various configurable options, mainly about Potions and Poisons.
  • CCOR: Various configurable options.
  • Ghosts Mechanics and Shaders Restored: Makes ghosts into sneaky bastards.
  • Realistic AI Detection: Makes sneaking harder.
  • Trade and Barter: Various configurable options, mainly about trade prices and money earned/spent.
  • Thieves Guild Requirements: Various configurable options.
  • FIZZLE: Spellcasting may fail depending on skill.
  • Smart NPC Potions: NPCs can use potions and poisons.
  • Vokrii: Mastery perks (first perk in each branch) make progression unbalanced and overpowered compared to vanilla perk trees.
  • Vokrii Perks For NPCS: Slightly counterbalances previous.
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