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Not initializing, No MCM, DynDOLOD.esm, DynDOLOD.esp or Occlusion.esp not found


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DynDOLOD NG plugin version: 3.0.13.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Default Trampoline => 0B / 28B (00.00%)
Trampoline initialized.
Default Trampoline => 14B / 28B (50.00%)
Default Trampoline => 28B / 28B (100.00%)
DynDOLOD Patch installed.
DynDOLOD Cell Events installed.
DynDOLOD Menu Events installed.
DynDOLOD Player Events installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not get version from dyndolod.esm
dyndolod.esm not found
dyndolod.esp not found

I don’t know which version the DynDOLOD initialization will not be displayed at the beginning, and the mcm menu will not be displayed. However, the DynDOLOD effect is normal, and the dynamic lod in the distance is normal.

https://ufile.io/hvtychaq

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Posted (edited)
  On 5/16/2024 at 12:58 AM, z929669 said:

I believe 253 is the effective max (probably including the DynDOLOD-related plugins). I forget what is reserved for the 254th.

MO2 shows you the mods that don't count toward the limit. You cannot judge by the file type.

Sort by Flags and count them to be sure.

image.png

Use mouse hover to see the icon definitions.

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Okay. That sucks, but it's definitely good to know. 

249 seems to be the "sweet spot" for getting DynDOLOD generation to actually run. Good thing too. There really isn't much else I can turn off without completely destroying my load order.

We'll see where things wind up once I actually get everything recreated, I guess. lol

Edited by gath88
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Posted
  On 5/15/2024 at 10:51 PM, gath88 said:

But I don't have too many full plug-ins? I'm at exactly 255. Turning the DynDOLOD.esp plug-in off drops that down to 254. I just checked.

Why would it be counted as an .esl in the mod index if its still being, simultaneously, counted as a .esp by MO2?

I've already "eslified" pretty much everything I can. How much more below 255 am I going to have to get to make this work??

Edit:

Looking more closely, it appears that Occulsion.esp is an .esl. I'm guessing Eslifier did this a while back and I missed it. Would changing this back to a .esp help things (assuming I dropped another full plug-in to keep below 255, ofc)?

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The crash log shows [FE] DynDOLOD.esp

That is one full plugin too many.

https://dyndolod.info/Messages/Plugin-Limit
Skyrim Special Edition, Skyrim Anniversary Edition and Enderal SE have a total limit of 254 (0x00 to 0xFD) full plugins (ESM + ESP) and 4096 light plugins (ESL), which use 0xFE as the load order form ID.

Since Occlusion.esp only contains overwrites it is always flagged a light plugin by xLODGen/DynDOLOD.

  On 5/16/2024 at 12:58 AM, z929669 said:

I believe 253 is the effective max (probably including the DynDOLOD-related plugins). I forget what is reserved for the 254th.

MO2 shows you the mods that don't count toward the limit. You cannot judge by the file type.

Sort by Flags and count them to be sure.

image.png

Use mouse hover to see the icon definitions.

Expand  

0x00 to 0xFF is 256 plugin slots.

0x00 to 0x0FD is 254 slots
0xFE is the 255th slot
0xFF is the 256th slot.

https://dyndolod.info/Messages/Plugin-Limit
The game engine uses the first byte (the load order form ID) of the 4 byte form ID to determine the plugin load order. A byte goes from 0 to 256, 0x00 to 0xFF hexadecimal. The game uses the load order form ID 0xFF for save game and temporary data. Skyrim Special Edition, Skyrim Anniversary Edition and Enderal SE have a total limit of 254 (0x00 to 0xFD) full plugins (ESM + ESP) and 4096 light plugins (ESL), which use 0xFE as the load order form ID.
Mod managers like MO2 (hover over the number of total active plugins top right on the Plugins tab) or Vortex (top right on the Plugins tab) can show the total number of ESM+ESP and ESL plugins.

  On 5/16/2024 at 2:07 AM, gath88 said:

Okay. That sucks, but it's definitely good to know. 

249 seems to be the "sweet spot" for getting DynDOLOD generation to actually run. Good thing too. There really isn't much else I can turn off without completely destroying my load order.

We'll see where things wind up once I actually get everything recreated, I guess. lol

Expand  

The sweet spot is 254 total full plugins. DynDOLOD.esm and DynDOLOD.esp require two slots, so 252 when starting DynDOLOD the first time to generate the plugins. Total full plugins means all ESM+ESP as explained. That includes all full game plugins, starting with Skyrim.esm at load order ID 0x00, Update.esm at 0x01 etc.

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Posted
  On 5/16/2024 at 2:07 AM, gath88 said:

Okay. That sucks, but it's definitely good to know. 

249 seems to be the "sweet spot" for getting DynDOLOD generation to actually run. Good thing too. There really isn't much else I can turn off without completely destroying my load order.

We'll see where things wind up once I actually get everything recreated, I guess. lol

Expand  

Yeah, I was close-ish, but that only works with horseshoes and hand grenades. Always best to reference the doc as sheson points out. :whistling:

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Posted

Ok, after having followed the instructions to properly update my TexGen and DynDOLOD, the only slight issue I'm having currently is that DynDOLOD is not appearing with it's MCM menu in game.

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Posted
  On 7/9/2024 at 4:23 AM, skyrimfreak360 said:

Ok, after having followed the instructions to properly update my TexGen and DynDOLOD, the only slight issue I'm having currently is that DynDOLOD is not appearing with it's MCM menu in game.

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Do you have a question or require help?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and papyrus log to upload when making posts.

Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search to find threads like https://stepmodifications.org/forum/topic/19336-dyndolod-not-initializing-and-not-showing-up-in-mcm/

Moved the post to that thread.

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Posted

First of all, I'd like to apologize. English is not my first Language.I only have 248 full plugins (including the DynDOLOD plugins). but DynDOLOD Not initializing and not appearing in MCM, the DynDOLOD.log show "can not find dyndolod.esm". Any suggestions?

Here is the full log

DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm

 

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Posted
  On 8/9/2024 at 6:12 PM, kites said:

First of all, I'd like to apologize. English is not my first Language.I only have 248 full plugins (including the DynDOLOD plugins). but DynDOLOD Not initializing and not appearing in MCM, the DynDOLOD.log show "can not find dyndolod.esm". Any suggestions?

Here is the full log

DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm

Expand  

Moved to a thread with the same type of problem, which can be found by search the forum as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to uploaded when making posts. Also upload the papyrus logs.

The game is not loading the plugin.
Make sure it is installed and enabled ion the mod manager.
Make sure to install BEES in case plugins with version 1.71 are in the load order. There might a log message reporting this. Also see posts above.

https://dyndolod.info/Mods/Skyrim-Special-Edition-Skyrim-Anniversary-Edition
Starting with runtime 1.6.1130 there can be game plugins of version 1.71. If such plugins are used in older runtime versions, Backported Extended ESL Support is required for those plugins and the DynDOLOD and Occlusion plugins to be loaded by the game. Pay attention to the DynDOLOD log messages and list of plugins.

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Posted

having trouble getting the latest releases to work... 

playing VR.  used DynDOLOD for years, but this is my first time trying the DynDOLOD NG DLL for large reference fix.  

symptom:  MCM not showing up

log:

DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.12.0 | Game version: 1-4-15-1
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm
 

dyndolod.esm is installed.  it is in the data folder and vortex, loot, and xedit all show it as an active plugin 

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Posted
  On 8/13/2024 at 11:01 AM, anothersympathetic said:

having trouble getting the latest releases to work... 

playing VR.  used DynDOLOD for years, but this is my first time trying the DynDOLOD NG DLL for large reference fix.  

symptom:  MCM not showing up

log:

DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.12.0 | Game version: 1-4-15-1
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm
 

dyndolod.esm is installed.  it is in the data folder and vortex, loot, and xedit all show it as an active plugin 

Expand  

Moved to a thread with the same type of problem, which can be found by search the forum as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Also upload the papyrus logs.

The game is not loading the plugin.
Make sure it is installed and enabled in the mod manager.
Make sure to install Skyrim VR ESL Support in case ESL flagged plugins and/or plugins with version 1.71 are in the load order. There might a log message reporting this. Also see posts above.

https://dyndolod.info/Mods/Skyrim-VR
Keep in mind that Skyrim VR does not support *.ESL or ESL flagged plugins by default. In case skyrimvresl.dll from Skyrim VR ESL Support is detected in the in the load order, ESL support is activated automatically.

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Posted (edited)

SSE .1170 DynDOLOD Alpha-51

In basic terms, how can I be sure DynDOLOD is running in the game?

There is no DynDOLOD MCM menu, although I have about 100 other mods that do show up in MCM.  I've started a new game, been through multiple saves, tried waiting indoors for 7 days then going outdoors, etc.

Thanks!

Edited by nt5raham
be more specific about use during game
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Posted

I'm having the same problem quite a few others are. DynDOLOD is enabled correctly in the mod manager and so is BEES, yet I still get the following error.

log:
DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm

  • 0
Posted
  On 8/23/2024 at 8:20 PM, nt5raham said:

SSE .1170 DynDOLOD Alpha-51

In basic terms, how can I be sure DynDOLOD is running in the game?

There is no DynDOLOD MCM menu, although I have about 100 other mods that do show up in MCM.  I've started a new game, been through multiple saves, tried waiting indoors for 7 days then going outdoors, etc.

Thanks!

Expand  

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD
Launch the game via skse[64|vr]_loader.exe. Start a new game or load a (clean) save game that was made in an interior and exit to an exterior worldspace for which LOD was generated. Wait for the onscreen message 'DynDOLOD successfully initialized' and/or check the DynDOLOD SkyUI MCM Main page for the last message.

https://dyndolod.info/Help/DynDOLOD-DLL#Troubleshooting
Make sure that the DynDOLOD DLL papyrus scripts really overwrite the ones in DynDOLOD Resources.
Make sure that nothing else overwrites the DynDOLOD DLL papyrus scripts.
In case of in-game issues or messages, check the DynDOLOD FAQ.
Test if the problem exists in a new game (coc whiterun from console in main menu for example).
Check the papyrus log and c:\Users\[USERNAME]\Documents\My Games\[Skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for error or clues.
If the problem persists make a post on the official DynDOLOD support forum.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs. Upload the DynDOLOD log, debug log and the papyrus log as explained.

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Posted
  On 8/23/2024 at 10:06 PM, ichris22 said:

I'm having the same problem quite a few others are. DynDOLOD is enabled correctly in the mod manager and so is BEES, yet I still get the following error.

log:
DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm

Expand  

If you have you the same problem the same answers apply.
I suggest to read the parts about what can be checked or done about the game not loading plugins and which logs to upload when making posts.
Click and read the link https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs already provided once or twice in the posts above.

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Posted
  On 8/24/2024 at 5:52 AM, sheson said:

If you have you the same problem the same answers apply.
I suggest to read the parts about what can be checked or done about the game not loading plugins and which logs to upload when making posts.
Click and read the link https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs already provided once or twice in the posts above.

Expand  

Sorry, here's the papyrus log

Paste.ee - Papyrus.0

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