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Not initializing, No MCM, DynDOLOD.esm, DynDOLOD.esp or Occlusion.esp not found


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I know this is similar to a post from 2019, but I'm having a very similar issue. I've used DynDOLOD successfully many times before but as of recently updating my 1.5.97 Skyrim SE to 1.6.640, I'm having an issue with DynDOLOD in-game. I followed GamerPoets video step by step multiple times but the issue still persists where I start a new game after running TexGen and DynDOLOD, activating the .esm and .esps in MO2, and when I load an exterior cell, there is no "DynDOLOD successfully initialized" message nor is there any DynDOLOD in MCM. However, the LODs from tree mods and new locations load in correctly.

I've read a couple Reddit posts about this along with the other similar post on this forum related to this issue and can confirm that I have troubleshot and verified the following:

-SKSE 64 v2.2.3 installed for game version 1.6.640

-PapyrusUtil installed

-SKYUI installed

-RaceMenu installed

-SSEEdit shows 2 quests in DynDOLOD.esp

-SHESON_DynDOLOD_Alias.pex, SHESON_DynDOLOD_Quest.pex and SHESON_DynDOLOD_MCM.pex scripts are installed

-Installed correct version of DynDOLOD DLL that corresponds to 1.6.640

-DynDOLOD_Output activated in MO2 along with DynDOLOD.esm, DynDOLOD.esp, and Occlusion.esp

-Mod list order (left side): DynDOLOD Resources SE -> DynDOLOD DLL - Scripts -> DynDOLOD DLL - DLL -> TexGen Output -> DynDOLOD Output

-Verified Generate DynDOLOD in the advanced options was checked

-Waited 20 minutes after new game and still no message appeared

I apologize for the long list, I just wanted to go ahead and throw out everything that I have checked and verified up to this point. I have tried to check the Papyrus log as well, as was mentioned in the other post. However, this has proven to be another issue entirely. I modified the [Papyrus] section of Skyrim.ini to enable logging, but after several times in-game, I still haven't had the logs folder appear in Docs->My Games->Skyrim Special Edition. I was able to check the DynDOLOD.log in Docs->My Games->Skyrim Special Edition->SKSE and it says:

"DynDOLOD Plugin 2.45.0 for Skyrim Script Extender 64 2.2.2 for Skyrim Special Edition 1.6.640.0"

Would I be correct in assuming that switching from SKSE v2.2.3 to 2.2.2 would solve the issue because of this log?

Again, I apologize for the lengthy post, I just want to make it clear that I have tried multiple things to fix this issue and have had no luck at all. Is this something simple that I am overlooking? Any help would be greatly appreciated. Let me know if I should provide screenshots Thanks!

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Ok, after having followed the instructions to properly update my TexGen and DynDOLOD, the only slight issue I'm having currently is that DynDOLOD is not appearing with it's MCM menu in game.

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Posted
On 7/9/2024 at 6:23 AM, skyrimfreak360 said:

Ok, after having followed the instructions to properly update my TexGen and DynDOLOD, the only slight issue I'm having currently is that DynDOLOD is not appearing with it's MCM menu in game.

Do you have a question or require help?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and papyrus log to upload when making posts.

Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search to find threads like https://stepmodifications.org/forum/topic/19336-dyndolod-not-initializing-and-not-showing-up-in-mcm/

Moved the post to that thread.

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Posted

First of all, I'd like to apologize. English is not my first Language.I only have 248 full plugins (including the DynDOLOD plugins). but DynDOLOD Not initializing and not appearing in MCM, the DynDOLOD.log show "can not find dyndolod.esm". Any suggestions?

Here is the full log

DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm

 

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Posted
11 minutes ago, kites said:

First of all, I'd like to apologize. English is not my first Language.I only have 248 full plugins (including the DynDOLOD plugins). but DynDOLOD Not initializing and not appearing in MCM, the DynDOLOD.log show "can not find dyndolod.esm". Any suggestions?

Here is the full log

DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm

Moved to a thread with the same type of problem, which can be found by search the forum as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to uploaded when making posts. Also upload the papyrus logs.

The game is not loading the plugin.
Make sure it is installed and enabled ion the mod manager.
Make sure to install BEES in case plugins with version 1.71 are in the load order. There might a log message reporting this. Also see posts above.

https://dyndolod.info/Mods/Skyrim-Special-Edition-Skyrim-Anniversary-Edition
Starting with runtime 1.6.1130 there can be game plugins of version 1.71. If such plugins are used in older runtime versions, Backported Extended ESL Support is required for those plugins and the DynDOLOD and Occlusion plugins to be loaded by the game. Pay attention to the DynDOLOD log messages and list of plugins.

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Posted

having trouble getting the latest releases to work... 

playing VR.  used DynDOLOD for years, but this is my first time trying the DynDOLOD NG DLL for large reference fix.  

symptom:  MCM not showing up

log:

DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.12.0 | Game version: 1-4-15-1
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm
 

dyndolod.esm is installed.  it is in the data folder and vortex, loot, and xedit all show it as an active plugin 

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Posted
56 minutes ago, anothersympathetic said:

having trouble getting the latest releases to work... 

playing VR.  used DynDOLOD for years, but this is my first time trying the DynDOLOD NG DLL for large reference fix.  

symptom:  MCM not showing up

log:

DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.12.0 | Game version: 1-4-15-1
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm
 

dyndolod.esm is installed.  it is in the data folder and vortex, loot, and xedit all show it as an active plugin 

Moved to a thread with the same type of problem, which can be found by search the forum as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Also upload the papyrus logs.

The game is not loading the plugin.
Make sure it is installed and enabled in the mod manager.
Make sure to install Skyrim VR ESL Support in case ESL flagged plugins and/or plugins with version 1.71 are in the load order. There might a log message reporting this. Also see posts above.

https://dyndolod.info/Mods/Skyrim-VR
Keep in mind that Skyrim VR does not support *.ESL or ESL flagged plugins by default. In case skyrimvresl.dll from Skyrim VR ESL Support is detected in the in the load order, ESL support is activated automatically.

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Posted (edited)

SSE .1170 DynDOLOD Alpha-51

In basic terms, how can I be sure DynDOLOD is running in the game?

There is no DynDOLOD MCM menu, although I have about 100 other mods that do show up in MCM.  I've started a new game, been through multiple saves, tried waiting indoors for 7 days then going outdoors, etc.

Thanks!

Edited by nt5raham
be more specific about use during game
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Posted

I'm having the same problem quite a few others are. DynDOLOD is enabled correctly in the mod manager and so is BEES, yet I still get the following error.

log:
DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm

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Posted
9 hours ago, nt5raham said:

SSE .1170 DynDOLOD Alpha-51

In basic terms, how can I be sure DynDOLOD is running in the game?

There is no DynDOLOD MCM menu, although I have about 100 other mods that do show up in MCM.  I've started a new game, been through multiple saves, tried waiting indoors for 7 days then going outdoors, etc.

Thanks!

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD
Launch the game via skse[64|vr]_loader.exe. Start a new game or load a (clean) save game that was made in an interior and exit to an exterior worldspace for which LOD was generated. Wait for the onscreen message 'DynDOLOD successfully initialized' and/or check the DynDOLOD SkyUI MCM Main page for the last message.

https://dyndolod.info/Help/DynDOLOD-DLL#Troubleshooting
Make sure that the DynDOLOD DLL papyrus scripts really overwrite the ones in DynDOLOD Resources.
Make sure that nothing else overwrites the DynDOLOD DLL papyrus scripts.
In case of in-game issues or messages, check the DynDOLOD FAQ.
Test if the problem exists in a new game (coc whiterun from console in main menu for example).
Check the papyrus log and c:\Users\[USERNAME]\Documents\My Games\[Skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for error or clues.
If the problem persists make a post on the official DynDOLOD support forum.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs. Upload the DynDOLOD log, debug log and the papyrus log as explained.

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Posted
7 hours ago, ichris22 said:

I'm having the same problem quite a few others are. DynDOLOD is enabled correctly in the mod manager and so is BEES, yet I still get the following error.

log:
DynDOLOD NG plugin version: 3.0.32.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not find dyndolod.esm

If you have you the same problem the same answers apply.
I suggest to read the parts about what can be checked or done about the game not loading plugins and which logs to upload when making posts.
Click and read the link https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs already provided once or twice in the posts above.

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Posted
20 minutes ago, ichris22 said:

Sorry, here's the papyrus log

Paste.ee - Papyrus.0

Also upload the DynDOLOD log as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
Also upload the DynDOLOD debug log as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
Also upload the BackportedESLSupport.log as mentioned in https://stepmodifications.org/forum/topic/19336-not-initializing-no-mcm-dyndolodesm-dyndolodesp-or-occlusionesp-not-found/?do=findComment&comment=277854

 

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Posted
12 minutes ago, sheson said:

The plugins Treescale.esm and Requiem - Sacrosanct Patch.esp are of and invalid version, which gets get carried forward into the plugins DynDOLOD creates, e.g. DynDOLOD.esm, DynDOLOD.esp, Occlusion.esp.

Use xEdit to change the version in the header of all these plugins to 1.71

That fixed it, thank you!

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