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Not initializing, No MCM, DynDOLOD.esm, DynDOLOD.esp or Occlusion.esp not found


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DynDOLOD NG plugin version: 3.0.13.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Default Trampoline => 0B / 28B (00.00%)
Trampoline initialized.
Default Trampoline => 14B / 28B (50.00%)
Default Trampoline => 28B / 28B (100.00%)
DynDOLOD Patch installed.
DynDOLOD Cell Events installed.
DynDOLOD Menu Events installed.
DynDOLOD Player Events installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not get version from dyndolod.esm
dyndolod.esm not found
dyndolod.esp not found

I don’t know which version the DynDOLOD initialization will not be displayed at the beginning, and the mcm menu will not be displayed. However, the DynDOLOD effect is normal, and the dynamic lod in the distance is normal.

https://ufile.io/hvtychaq

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Posted
  On 8/24/2024 at 9:41 AM, ichris22 said:

Sorry, here's the papyrus log

Paste.ee - Papyrus.0

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Also upload the DynDOLOD log as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
Also upload the DynDOLOD debug log as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
Also upload the BackportedESLSupport.log as mentioned in https://stepmodifications.org/forum/topic/19336-not-initializing-no-mcm-dyndolodesm-dyndolodesp-or-occlusionesp-not-found/?do=findComment&comment=277854

 

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Posted
  On 8/24/2024 at 10:07 AM, ichris22 said:
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The plugins Treescale.esm (0.85) and Requiem - Sacrosanct Patch.esp (1.8) are of and invalid version, which gets get carried forward into the plugins DynDOLOD creates, e.g. DynDOLOD.esm, DynDOLOD.esp, Occlusion.esp.

Use xEdit to change the version in the header of all these plugins to 1.71

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Posted
  On 8/24/2024 at 10:14 AM, sheson said:

The plugins Treescale.esm and Requiem - Sacrosanct Patch.esp are of and invalid version, which gets get carried forward into the plugins DynDOLOD creates, e.g. DynDOLOD.esm, DynDOLOD.esp, Occlusion.esp.

Use xEdit to change the version in the header of all these plugins to 1.71

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That fixed it, thank you!

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Posted

When I start the game, a message appears as per the title.

Reading the Log, it seems that this message appears immediately after loading DynDOLOD_NG_Worlds.txt.

This txt file has

plugin=DynDOLOD.esm

Although it is clearly written, it seems that it is not recognized.

Is it okay to ignore this message?

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Posted
  On 12/5/2024 at 2:47 AM, Messron said:

When I start the game, a message appears as per the title.

Reading the Log, it seems that this message appears immediately after loading DynDOLOD_NG_Worlds.txt.

This txt file has

plugin=DynDOLOD.esm

Although it is clearly written, it seems that it is not recognized.

Is it okay to ignore this message?

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Moved to a thread that most likely matches the problem. See answers above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.
Upload the mentioned DynDOLOD.log as well.

An error message shows because there is an error that causes things to not work as expected. Fixing the cause of the error will make things works as intended and then there won't be an error message anymore.

For things to work properly, the DynDOLOD plugins need to be loaded by the game.

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Posted

I recently downloaded the newest version of DynDOLOD (Alpha-189). Ran it and everything seemed to work perfectly (based on my loaded mods). Unfortunately, as soon as I load a character save (or start a new character), even before the save/racemenu finishes loading, the following message appears in a message box: DynDOLOD.esp not found or too high in load order. According to Vortex, Dyndolod.esm is at load order 78, DynDOLOD.esp is at load order 84, and occlusion.esp is at load order 475. I also note that DynDOLOD MCM is reporting that DynDOLOD is not running. I have tried rearranging the load order in several different directions to no avail. And there have been no errors reported at all. 

One very confused user.

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Posted
  On 2/24/2025 at 2:23 AM, jwgk1 said:

I recently downloaded the newest version of DynDOLOD (Alpha-189). Ran it and everything seemed to work perfectly (based on my loaded mods). Unfortunately, as soon as I load a character save (or start a new character), even before the save/racemenu finishes loading, the following message appears in a message box: DynDOLOD.esp not found or too high in load order. According to Vortex, Dyndolod.esm is at load order 78, DynDOLOD.esp is at load order 84, and occlusion.esp is at load order 475. I also note that DynDOLOD MCM is reporting that DynDOLOD is not running. I have tried rearranging the load order in several different directions to no avail. And there have been no errors reported at all. 

One very confused user.

Expand  

Moved to an appropriate thread. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log and which DynDOLOD DLL log to upload when making posts.

The message gives 2 reasons. You seem to focus only on one reason.
It seems more likely the game did not load DynDOLOD.esp at all.

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Posted

Skyrim 1170 starteed giving this message out of the blue.  Neen working fine for months.  The file is where it has always been , inside the DynDOLOT_Output folder in MO2.  Tried putting mod at end and beggiing of load order , no diffeence.  For testign copied to the skyrim data folder manually, no difference.

Anyhk help appreciated.

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Posted
  On 4/20/2025 at 11:32 PM, Tonycubed2 said:

Skyrim 1170 starteed giving this message out of the blue.  Neen working fine for months.  The file is where it has always been , inside the DynDOLOT_Output folder in MO2.  Tried putting mod at end and beggiing of load order , no diffeence.  For testign copied to the skyrim data folder manually, no difference.

Anyhk help appreciated.

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Does it appear in your MO Plugins in the right pane? Is it active? Is the mod active in the MO left pane?

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Posted
  On 4/20/2025 at 11:32 PM, Tonycubed2 said:

Skyrim 1170 starteed giving this message out of the blue.  Neen working fine for months.  The file is where it has always been , inside the DynDOLOT_Output folder in MO2.  Tried putting mod at end and beggiing of load order , no diffeence.  For testign copied to the skyrim data folder manually, no difference.

Anyhk help appreciated.

Expand  

Moved to an appropriate thread. See posts and answers above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload. Also upload the DynDOLOD DLL log as explained.

The title said DynDOLOD can not find DynDOLOD.esm, while in the post it says Skyrim is giving that message, so which is it?

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