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DynDOLOD 3.00 Alpha 173


sheson

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https://dyndolod.info/Help/Combine-Worldspaces-for-LOD

Not a problem report. Asking for clarification. Are neverfades supported and if so how are they handled?

For example, I'm trying to combine the Vvardenfell island from DLC2SolstheimWorld into the Tamriel LOD. In vanilla, the island is only represented by terrain (LAND records). There are no object references (as far as I can tell) except the lone volcano plume:

VvardenfellPlume [REFR:040251B1] (places DLC2VvardenfellPlume [STAT:0401BBBD] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 40,-22)

This reference is flagged Persistent + Is Full LOD. The base object DLC2VvardenfellPlume [STAT:0401BBBD] is flagged Never Fades.

Combining worldspaces with DynDOLOD results in this neverfade reference being ignored. The only mention of the reference or the base object in the debug log is this:

[03:20] [BuildBaseRecords] <Debug: Looking for dlc2vvardenfellplume for Dragonborn.esm DLC2VvardenfellPlume [STAT:0401BBBD]>

Result in-game (no plume):

FusD4a0.jpeg

I'll submit a proper problem report depending on your response.

Thanks.

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25 minutes ago, Mousetick said:

https://dyndolod.info/Help/Combine-Worldspaces-for-LOD

Not a problem report. Asking for clarification. Are neverfades supported and if so how are they handled?

For example, I'm trying to combine the Vvardenfell island from DLC2SolstheimWorld into the Tamriel LOD. In vanilla, the island is only represented by terrain (LAND records). There are no object references (as far as I can tell) except the lone volcano plume:

VvardenfellPlume [REFR:040251B1] (places DLC2VvardenfellPlume [STAT:0401BBBD] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 40,-22)

This reference is flagged Persistent + Is Full LOD. The base object DLC2VvardenfellPlume [STAT:0401BBBD] is flagged Never Fades.

Combining worldspaces with DynDOLOD results in this neverfade reference being ignored. The only mention of the reference or the base object in the debug log is this:

[03:20] [BuildBaseRecords] <Debug: Looking for dlc2vvardenfellplume for Dragonborn.esm DLC2VvardenfellPlume [STAT:0401BBBD]>

Result in-game (no plume):

FusD4a0.jpeg

I'll submit a proper problem report depending on your response.

Thanks.

The Combine Worldspace for LOD combines terrain, object and tree LOD.
The plume does not have object LOD that could be combined.
Only if references have tree or object LOD after LOD for their worldspace is generated can their LOD be combined.

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6 hours ago, SkyKatarsis said:

Tell me please what's wrong with one lod in this mod?

https://ibb.co/2kpz0H6

https://www.nexusmods.com/skyrimspecialedition/mods/65241

Problem in Set 5 and specificaly the LOD for TreePineforest05.
Set 1, 2, 3, and 4 are working just fine just set 5 and just that model.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots, also of the full model with more informative console.

Make sure that none of the outputs are being overwritten by other mods.

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1 час назад, Шесон сказал:

Прочтите первое сообщение и/или https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs регистрируют и . , которые TexGen и DynDOLOD журнал отладки для загрузки при создании сообщений

Прочтите https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots, . делать полезные скриншоты, в том консолью как числе полной модели с более информативной

Убедитесь, что ни один из выходов не перезаписывается другими модами.

I solved the problem with this lod by removing all the buggy lods of this tree from that mod itself, DynDOLOD generated them itself: https://ibb.co/hZsWkXJ

 

Now I have a question about lods from another mod: https://www.nexusmods.com/skyrimspecialedition/mods/99083

https://imgbb.com/LSkC5WM 

I saw that you wrote there that DynDOLOD 3 support for replaced objects, but for some reason it does not work.

I can't figure out what's wrong.There are no LODs in the mod itself, so the trick here won’t work like with that mod.

I apologize for tormenting you, but it isn't easy for a non-native speaker and a girl to understand such an array of technical information.

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10 minutes ago, SkyKatarsis said:

I solved the problem with this lod by removing all the buggy lods of this tree from that mod itself, DynDOLOD generated them itself: https://ibb.co/hZsWkXJ

 

Now I have a question about lods from another mod: https://www.nexusmods.com/skyrimspecialedition/mods/99083

https://imgbb.com/LSkC5WM 

I saw that you wrote there that DynDOLOD 3 support for replaced objects, but for some reason it does not work.

I can't figure out what's wrong.There are no LODs in the mod itself, so the trick here won’t work like with that mod.

I apologize for tormenting you, but it isn't easy for a non-native speaker and a girl to understand such an array of technical information.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console. 

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Hey hey, I'm looking to fix these errors, can you tell me how to fix 1 or 2 and I can try to do the rest on my own? Just not sure what order to start etc.:

 

Warning: Textures do not match for "bauernhaus:1": textures\summersetisle\architecture\mb\
Spoiler
Warning: Textures do not match for "bauernhaus:1": textures\summersetisle\architecture\mb\plast05.dds in bauernhaus06.nif -> textures\architecture\farmhouse\stonewall01.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A]
Warning: Textures do not match for "bauernhaus:2": textures\summersetisle\architecture\mb\mbgreyrock.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\mbbrumawoodpost_dark.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A]
Warning: Textures do not match for "bauernhaus:4": textures\summersetisle\architecture\mb\mbintstainewood01.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\plast05.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A]
Warning: Textures do not match for "bauernhaus:5": textures\summersetisle\architecture\mb\mbintstainewood01.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\mbstallroof01.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A]
Warning: Textures do not match for "bauernhaus:6": textures\summersetisle\architecture\mb\mbintstainewood01.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\xroofa.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A]
Warning: Textures do not match for "bauernhaus:7": textures\summersetisle\architecture\mb\steina.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\plast05.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A]
Warning: Textures do not match for "DLC2CastleGlacier02:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier02.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier02_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier02_Dementia [STAT:13048262]
Warning: Textures do not match for "DLC2CastleGlacier02:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier02.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier02_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier02_Dementia [STAT:13048262]
Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\amberstonerocks01.dds in dlc2castleglacier03_lod_mania_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Mania [STAT:13048264]
Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\amberstonerocks01.dds in dlc2castleglacier03_lod_mania_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Mania [STAT:13048264]
Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier03_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Dementia [STAT:13048263]
Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier03_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Dementia [STAT:13048263]
Warning: Textures do not match for "DLC2CastleGlacier04:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier04.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier04_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier04_Dementia [STAT:13048292]
Warning: Textures do not match for "DLC2CastleGlacier04:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier04.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier04_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier04_Dementia [STAT:13048292]
Warning: Textures do not match for "RoadChunkS03:0": textures\architecture\solitude\sgrass01.dds in roadchunks03.nif -> textures\landscape\roads\road01.dds in roadchunks03_lod_0.nif for LOTD Exterior Fixes.esp zzz_DBM_Path_3 [STAT:FE0E5802]
Warning: Textures do not match for "RoadChunkS03:0": textures\architecture\solitude\sgrass01.dds in roadchunks03.nif -> textures\landscape\roads\road01.dds in roadchunks03_lod_4.nif for LOTD Exterior Fixes.esp zzz_DBM_Path_3 [STAT:FE0E5802]

 

Edited by mattski123
fixed formatting
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31 minutes ago, mattski123 said:

Hey hey, I'm looking to fix these errors, can you tell me how to fix 1 or 2 and I can try to do the rest on my own? Just not sure what order to start etc.:

 

Warning: Textures do not match for "bauernhaus:1": textures\summersetisle\architecture\mb\
  Reveal hidden contents

 

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire log and debug log to upload when making posts.

https://dyndolod.info/Messages/Textures-Do-Not-Matchhttps://dyndolod.info/Mod-Authors

For best results, shapes in LOD models that use stitched object LOD textures should have the same shaders/full textures as the shapes with the same name in full models.

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  • sheson changed the title to DynDOLOD 3.00 Alpha 152
1 hour ago, 2PHAZT said:

Is it just me or is the latest xlodgenwin64.exe extraordinary slow?

Usually dyndolod takes 25m but I aborted the run with v151 after 6 hours.

V152 seems to be the same (running atm).

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire LODGen log and DynDOLOD log and debug log to upload when making posts.

Test with LODGenx64.exe instead by renaming or moving LODGenx64Win.exe

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51 minutes ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire LODGen log and DynDOLOD log and debug log to upload when making posts.

Test with LODGenx64.exe instead by renaming or moving LODGenx64Win.exe

This is the log where I aborted v152 after waiting 1.5 hours

 

============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.15.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 14:22:53
.NET Version: 6.0.6
Game Mode: SSE
Worldspace: Tamriel
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: True, True, True, True
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: True
Remove Faces under Water: True
Remove Faces Z-Shift: 10
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Tools\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Tamriel\Objects\
Using UV Atlas: C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt
Using Flat Textures: C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_FlatTextures.txt
Using Alt Textures: C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_AltTextures_Tamriel.txt
Generating object LOD meshes for worldspace Tamriel
Reading C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Terrain_Tamriel.bin
-64,-64 to 64,48
Threads: 16
Concs: 8
Finished LOD level 4 coord [-4, 16] [20676/12456]
Finished LOD level 4 coord [28, -28] [45722/29764]
Finished LOD level 4 coord [8, -20] [31612/19461]
Finished LOD level 4 coord [-20, 16] [26552/16418]
Finished LOD level 4 coord [32, -20] [27682/17145]
Finished LOD level 4 coord [32, -28] [40323/27694]
Finished LOD level 4 coord [36, -20] [22373/15475]
Finished LOD level 4 coord [-16, 12] [36742/19502]
Finished LOD level 4 coord [36, -24] [38073/25016]
Finished LOD level 4 coord [-8, 16] [19802/12013]
Finished LOD level 4 coord [-8, -20] [59651/36890]
Finished LOD level 4 coord [-20, 20] [50353/32010]
Finished LOD level 4 coord [-32, -8] [39053/22266]
Finished LOD level 4 coord [32, -24] [35368/23958]
Finished LOD level 4 coord [12, -12] [47399/26901]
Finished LOD level 4 coord [0, 20] [30649/18884]
Finished LOD level 4 coord [0, 16] [44159/25098]
Finished LOD level 4 coord [-20, 12] [38551/21258]
Finished LOD level 4 coord [-4, 20] [25300/14269]
Finished LOD level 4 coord [8, -16] [35476/21218]
Finished LOD level 4 coord [16, 12] [48230/30565]
Finished LOD level 4 coord [-12, -24] [43322/29696]
Finished LOD level 4 coord [-8, 20] [23986/13278]
Finished LOD level 4 coord [-32, 0] [39833/24956]
Finished LOD level 4 coord [40, -28] [31085/19896]
Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (4, -12): 0 statics
Finished LOD level 4 coord [4, -12] [96305/72356]
Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (-24, 16): 0 statics
Finished LOD level 4 coord [-24, 16] [47037/28284]
Finished LOD level 4 coord [0, -12] [47010/27176]
Finished LOD level 4 coord [-8, -16] [30599/11145]
Finished LOD level 4 coord [16, -12] [39213/22843]
Shader Type 11 = FXWaterfallBodySlopeMesh01 = FXWaterfallBodySlope_static, Cell (20, -12): 0 statics
Finished LOD level 4 coord [20, -12] [63781/40379]
Finished LOD level 4 coord [-4, -16] [36271/18451]
Finished LOD level 4 coord [-8, 24] [29392/17209]
Finished LOD level 4 coord [44, -12] [22568/13540]
Finished LOD level 4 coord [40, -20] [26851/20448]
Finished LOD level 4 coord [-4, 12] [43665/26541]
Finished LOD level 4 coord [-12, 24] [16463/7994]
Finished LOD level 4 coord [-8, 12] [28292/18858]
Finished LOD level 4 coord [12, 8] [27841/18405]
Finished LOD level 4 coord [12, 4] [25124/13200]
Finished LOD level 4 coord [8, 24] [38345/21337]
Finished LOD level 4 coord [-4, -32] [9969/5911]
Finished LOD level 4 coord [-8, 8] [38787/29708]
Finished LOD level 4 coord [16, 4] [45009/29886]
Finished LOD level 4 coord [4, 24] [28076/17814]
Finished LOD level 4 coord [16, 8] [29852/17300]
Finished LOD level 4 coord [28, -20] [20536/13887]
Finished LOD level 4 coord [-4, -28] [27286/17099]
Finished LOD level 4 coord [16, 0] [35951/17677]
Finished LOD level 4 coord [-44, 4] [40848/24565]
Finished LOD level 4 coord [12, 12] [30976/17590]
Finished LOD level 4 coord [8, 8] [19815/11910]
Shader Type 11 = FXWaterfallBodySlopeMesh01 = FXWaterfallBodySlope_static, Cell (0, -16): 0 statics
Finished LOD level 4 coord [0, -16] [68463/40889]
Finished LOD level 4 coord [44, -8] [16986/11641]
Finished LOD level 4 coord [40, -12] [36972/24652]
Finished LOD level 4 coord [-16, 16] [36183/25851]
Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (24, -12): 0 statics
Finished LOD level 4 coord [24, -12] [66093/40588]
Finished LOD level 4 coord [-36, 0] [41617/25627]
Finished LOD level 4 coord [24, -24] [50665/32899]
Finished LOD level 4 coord [40, -8] [33788/20851]
Finished LOD level 4 coord [-32, 4] [59206/36056]
Finished LOD level 4 coord [8, 4] [32295/21230]
Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (-40, 4): 0 statics
Finished LOD level 4 coord [-40, 4] [69779/40347]
Finished LOD level 4 coord [-28, 28] [33598/24367]
Finished LOD level 4 coord [24, -20] [37901/24077]
Shader Type 11 = FXWaterfallBodySlopeMesh01 = FXWaterfallBodySlope_static, Cell (16, -20): 0 statics
Finished LOD level 4 coord [16, -20] [27434/16886]
Finished LOD level 4 coord [-32, 28] [22517/13791]
Finished LOD level 4 coord [-32, 24] [26749/17307]

 

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26 minutes ago, 2PHAZT said:

This is the log where I aborted v152 after waiting 1.5 hours

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire (whatever you have) DynDOLOD log and debug log to upload when making posts.

Test if installing the latest .NET 7 runtime makes a difference. https://dotnet.microsoft.com/en-us/download/dotnet/7.0

If that makes no difference, test with LODGenx64.exe instead by deleting or moving LODGenx64Win.exe

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16 minutes ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire (whatever you have) DynDOLOD log and debug log to upload when making posts.

Test if installing the latest .NET 7 runtime makes a difference. https://dotnet.microsoft.com/en-us/download/dotnet/7.0

If that makes no difference, test with LODGenx64.exe instead by renaming or moving LODGenx64Win.exe

Finished the build with lodgen64.exe without problems.

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