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DynDOLOD 3.00 Alpha 173


sheson

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1 hour ago, cal1407 said:

The old error was:
Error: Access violation at address 0000000001203EBE in module 'DynDOLODx64.exe'. Read of address 0000000000000000.

This time it is a completely different error and message:
Error: Load order FileID [19] can not be mapped to file FileID for file "DynDOLOD.esp"

See what happens with this test version https://mega.nz/file/xE4ljRBQ#YE5UsWJom55oK3DIpoYfdbyrrGGTdD0NUf_11LmPRjs

If there is still an issue new or old, post new log, debug log and bugreport.txt

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  • sheson changed the title to DynDOLOD 3.00 Alpha 149

[Window Title]
DynDOLOD

[Main Instruction]
Error: Adding DynDOLOD.esp as master to DynDOLOD.esm not possible DynDOLOD.esp BYOHBYOHApiary_DynDOLOD_NOSCRIPT "Apiary" [CONT:FA0C7F8B]

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

https://www.dropbox.com/t/OK4qnD5tf9HGocCP

https://www.dropbox.com/t/E2R716Q4nBb2iWfD

 

 

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8 hours ago, sheson said:

The old error was:
Error: Access violation at address 0000000001203EBE in module 'DynDOLODx64.exe'. Read of address 0000000000000000.

This time it is a completely different error and message:
Error: Load order FileID [19] can not be mapped to file FileID for file "DynDOLOD.esp"

See what happens with this test version https://mega.nz/file/xE4ljRBQ#YE5UsWJom55oK3DIpoYfdbyrrGGTdD0NUf_11LmPRjs

If there is still an issue new or old, post new log, debug log and bugreport.txt

Looks like the errors are all gone now. Thank you!

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  • sheson changed the title to DynDOLOD 3.00 Alpha 150
3 hours ago, BuddyKidd said:

[Window Title]
DynDOLOD

[Main Instruction]
Error: Adding DynDOLOD.esp as master to DynDOLOD.esm not possible DynDOLOD.esp BYOHBYOHApiary_DynDOLOD_NOSCRIPT "Apiary" [CONT:FA0C7F8B]

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

https://www.dropbox.com/t/OK4qnD5tf9HGocCP

https://www.dropbox.com/t/E2R716Q4nBb2iWfD

Thanks. This should be fixed in Alpha-150.

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I want to thank you for such an impressive effort. I have a serious problem. After 8 hours of generation (personal large assembly of more than 1500 mods), the lods were generated perfectly, but in Winterhold, half of the bridge to the Сollege and the Dovahkiin’s house from the Winterhold Restored mod https://www.nexusmods.com/skyrimspecialedition/mods/12811 was physically removed from the world (not the lods, but the objects themself). There was no such bug in DynDOLOD 2. How can I get them back? Dindod did not show an error for this mod. When DynDOLOD 3 (last version) is disabled, objects are restored.

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42 minutes ago, SkyKatarsis said:

I want to thank you for such an impressive effort. I have a serious problem. After 8 hours of generation (personal large assembly of more than 1500 mods), the lods were generated perfectly, but in Winterhold, half of the bridge to the Сollege and the Dovahkiin’s house from the Winterhold Restored mod https://www.nexusmods.com/skyrimspecialedition/mods/12811 was physically removed from the world (not the lods, but the objects themself). There was no such bug in DynDOLOD 2. How can I get them back? Dindod did not show an error for this mod. When DynDOLOD 3 (last version) is disabled, objects are restored.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log an debug to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful before/after screenshots with more informative console.

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39 minutes ago, sheson said:

Прочтите первое сообщение и/или https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs сообщений . DynDOLOD , в которых регистрирует отладку для загрузки при создании

Прочтите https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots консолью . информативной , как сделать полезные снимки экрана до/после с более

If the Informatie Console had shown something, I would have uploaded screenshots of it, but the objects were physically removed by DynDOLOD from the world, they no longer exist and the Console does not detect them:

https://ibb.co/gSSr2fb

https://ibb.co/g9FdMk2

I don't know how to do the rest.

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Hi Sheson, I'm currently generating a new DynDOLOD output, but in the log, I notice there are lines that said:

"Error: File not found D:\Skyrim Mod Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR_Combined.txt"

This repeat with 4 seasons (WIN, SUM, SPR, AUT). Is this normal or I have made a mistake somewhere? I already put the combine.txt file to lodsettings folder and generated terrain lod with xLODGen. Reading "Combine Worldspaces for LOD" and the readme file in xLODGen archive, I couldn't find any mention of the missing file above.

I will upload a log as soon as I finished generating this session. Thank you.

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3 hours ago, SkyKatarsis said:

If the Informatie Console had shown something, I would have uploaded screenshots of it, but the objects were physically removed by DynDOLOD from the world, they no longer exist and the Console does not detect them:

https://ibb.co/gSSr2fb

https://ibb.co/g9FdMk2

I don't know how to do the rest.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful before/after screenshots with more informative console.
Use Mfg Console or More Informative Console to show additional information when opening the console and clicking an object.
If making screenshots of objects missing with DynDOLOD output enabled, make a screenshot of the objects as explained above without DynDOLOD output enabled.

"I don't know how to do the rest."
Not sure what "rest" applies to. If you need help with something, ask a specific question.

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9 minutes ago, darkrain261 said:

Hi Sheson, I'm currently generating a new DynDOLOD output, but in the log, I notice there are lines that said:

"Error: File not found D:\Skyrim Mod Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR_Combined.txt"

This repeat with 4 seasons (WIN, SUM, SPR, AUT). Is this normal or I have made a mistake somewhere? I already put the combine.txt file to lodsettings folder and generated terrain lod with xLODGen. Reading "Combine Worldspaces for LOD" and the readme file in xLODGen archive, I couldn't find any mention of the missing file above.

I will upload a log as soon as I finished generating this session. Thank you.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log, debug log and LODGen logs to upload when making posts. Obviously also upload the combine.txt.

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4 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log, debug log and LODGen logs to upload when making posts. Obviously also upload the combine.txt.

Sorry for late respond, here are my log files: https://ufile.io/cwwz8atg

The combine.txt is from xlodgen example, no edits: Tamriel_Combine.ini

From what the logs said I suppose that the combine function hasn't worked with seasons yet? Cause apart from Tamriel and Blackreach, other worlds still have their seasons logs, such as: "LODGen_SSE_MarkarthWorld_SPR_log" or "LODGen_SSE_MarkarthWorld_SUM_log".

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Hello,

I got an issue with DynDOLOD3 and the mod Shattered - A Post-Apocalyptic Skyrim AE SE. In Solitude Exterior 2 (Tamriel) there's a well near the merchants stands, but it is broken in Shattered so there's an entrance to the Potema crypt (yep, it change Skyrim a lot). Though the issue is DynDOLOD3 create a dark LOD obelisk in this well. I can disable it with a patch, but it will change its adress each time I rebuild DynDOLOD, making the patch useless. Here some details:

Adresses are not fixes ofc, so I'm looking for a fixe, to build a collection:


[09] DynDOLOD.esm (640DCEFD) \ Worldspace \ 0000003C <Tamriel> \ Block -1, 0 \ Sub-Block -2, 3 \ 0000927A <SolitudeExterior02> \ Temporary \ 09016F35 <skyrimesm_0C34DA_DynDOLOD_CHILD>

Cell: SolitudeExterior02 [CELL:0000927A] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,25)
FormID: skyrimesm_0C34DA_DynDOLOD_CHILD [REFR:09016F35] (places SWell_DynDOLOD_BASE [STAT:09016F36] in GRUP Cell Temporary Children of SolitudeExterior02 [CELL:0000927A] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,25))
EditorID: skyrimesm_0C34DA_DynDOLOD_CHILD
NAME - Base: SWell_DynDOLOD_BASE [STAT:09016F36]
XESP - Enable Parent: CWSolClutterDisableForever [REFR:00100D97] (places XMarker [STAT:0000003B] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,25)

That's what we get:
https://imgur.com/05bmHDz

That's what we should have:
https://imgur.com/yC3uS1W

Regards

Edited by imnotfamous
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4 minutes ago, imnotfamous said:

Hello,

I got an issue with DynDOLOD3 and the mod Shattered - A Post-Apocalyptic Skyrim AE SE. In Solitude Exterior 2 (Tamriel) there's a well near the merchants stands, but it is broken in Shattered so there's an entrance to the Potema crypt (yep, it change Skyrim a lot). Though the issue is DynDOLOD3 create a dark LOD obelisk in this well. I can disable it with a patch, but it will change its adress each time I rebuild DynDOLOD, making the patch useless. Here some details:

Adresses are not fixes ofc, so I'm looking for a fixe, to build a collection:
[09] DynDOLOD.esm (640DCEFD) \ Worldspace \ 0000003C <Tamriel> \ Block -1, 0 \ Sub-Block -2, 3 \ 0000927A <SolitudeExterior02> \ Temporary \ 09016F35 <skyrimesm_0C34DA_DynDOLOD_CHILD>
Cell: SolitudeExterior02 [CELL:0000927A] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,25)
FormID: skyrimesm_0C34DA_DynDOLOD_CHILD [REFR:09016F35] (places SWell_DynDOLOD_BASE [STAT:09016F36] in GRUP Cell Temporary Children of SolitudeExterior02 [CELL:0000927A] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,25))
EditorID: skyrimesm_0C34DA_DynDOLOD_CHILD
NAME - Base: SWell_DynDOLOD_BASE [STAT:09016F36]
XESP - Enable Parent: CWSolClutterDisableForever [REFR:00100D97] (places XMarker [STAT:0000003B] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,25)

That's what we get:
https://imgur.com/05bmHDz

That's what we should have:
https://imgur.com/yC3uS1W

Regards

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console.

As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions make sure to use the latest version in case of problems.

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