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DynDOLOD 3.00 Alpha 173


sheson

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searched dyndolod website for what level 0/level1/level 2 means in object rules but the only thing i could find is that it loads models with suffixes _0,_1. What if a tree mod comes with 3D LODs wiht only one file/level for a tree? Does that mean using any option beside level 0 is useless? If that's the case, why HLT dyndolod 3 addon recommends to use level 1 if there are no additional files to load?  So what does exactly dyndolod do with these 3d lods? Do it prune its geometry so Level 1 has less vertices than level 0? Its so annoying that some things arent explained on the website. 

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I have an error preventing generation of LOD.  Error: Plugin load order too high to copy record into DynDOLOD.esm TSR_TeldrynSerious.esp [CELL:48944051] (in TSRVampWorldspace "Shattered Crypt" [WRLD:48939A2E]) 

I checked the troubleshooting guide but I'm unsure what it means by Plugin too high. Is the load order wrong?  Sorted with LOOT. Or DynDOLOD unable to read the Plugin  at all? I've had this mod in my load order for awhile through several DynDOLOD runs. Just updated to v136.  Checked SSEdit and don't see an issue but that doesn't mean  there isn't one.

The  last bit of my log.Too long for Pastebin.  https://pastebin.com/pX7zsRLe

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24 minutes ago, mitzie92 said:

I have an error preventing generation of LOD.  Error: Plugin load order too high to copy record into DynDOLOD.esm TSR_TeldrynSerious.esp [CELL:48944051] (in TSRVampWorldspace "Shattered Crypt" [WRLD:48939A2E]) 

Looks like you encountered a bug that was just recently fixed in Alpha 137. Install Alpha 137 and try again.

DynDOLOD is trying to copy a CELL record from TSR_TeldrynSerious.esp into DynDOLOD.esm, but TSR_TeldrynSerious.esp can't be a master of DynDOLOD.esm because it's lower than it in the load order (or in other words, DynDOLOD.esm is "too high" relative to TSR_TeldrynSerious.esp).

https://dyndolod.info/Changelog:

Quote

Version 3.00 Alpha 137

  • DynDOLOD.exe - fixed trying to copy a cell from a worldspace not defined in a master plugin to DynDOLOD.esm when creating neverfade replacements

 

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10 hours ago, RainingTacco said:

searched dyndolod website for what level 0/level1/level 2 means in object rules but the only thing i could find is that it loads models with suffixes _0,_1. What if a tree mod comes with 3D LODs wiht only one file/level for a tree? Does that mean using any option beside level 0 is useless? If that's the case, why HLT dyndolod 3 addon recommends to use level 1 if there are no additional files to load?  So what does exactly dyndolod do with these 3d lods? Do it prune its geometry so Level 1 has less vertices than level 0? Its so annoying that some things arent explained on the website. 

https://dyndolod.info/Mod-Authors
The automatic matching assigns the different distant LOD meshes levels based on _[0|1|2|3] part of the filename . An object LOD model with the filename house_lod.nif will have distant LOD meshes in level 0, 1 and 2. To assign models to specific distant LOD meshes levels, use house_lod_0.nif for level 0, house_lod_1.nif for level 1, and house_lod_2.nif for level 2 and house_lod_3.nif for level 3.

As explained, there is just a single *_lod.nif it is used for all 3 levels and setting Level01/2/3 has the same result.

https://dyndolod.info/How-LOD-Works
Beyond these attached cells is the distant LOD area. In this distant LOD area the game shows terrain LOD (includes LOD for cell sized water), object LOD and tree LOD. These LOD types are basically discrete combined super meshes that each cover a large number of cells that are loaded at fixed positions.

https://dyndolod.info/Help/Object-LOD
Object LOD is the combined meshes and textures for objects that do not change and are not animated, like buildings or landscape features like mountains and rocks.
Object LOD is typically build from optimized object LOD models and textures (LOD assets). However, with xLODGen/DynDOLOD using full models is supported, too. Certain game engine limitations apply. For example, no animations, limited shader support and a fixed alpha threshold of 128.

For each new or updated full model that should have a matching LOD representation a new or updated optimized object LOD model is required. They need to be created with tools like Blender, 3DS Max etc. just the same as the full models.

As explained, object LOD is made by combining the models into larger meshes that cover several cells and the LOD models need to be created with 3rd party tools.

That means that there is no pruning of geometry based on the level.

The documentation for a tool typically only explains the things it actually does do and not the million of things it doesn't do.
This is a free tool and website that I make in my "spare" time and that I share for the explicit reason that people provide feedback, report problems and ask questions.

Disclaimer at the bottom of every page:
If anything unclear, requires further explanations, does not work as described or expected or in case of any problems make a post on the official DynDOLOD support forum for further qualified discussions, troubleshooting, help and advice or bug reports.

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3 hours ago, mitzie92 said:

I have an error preventing generation of LOD.  Error: Plugin load order too high to copy record into DynDOLOD.esm TSR_TeldrynSerious.esp [CELL:48944051] (in TSRVampWorldspace "Shattered Crypt" [WRLD:48939A2E]) 

I checked the troubleshooting guide but I'm unsure what it means by Plugin too high. Is the load order wrong?  Sorted with LOOT. Or DynDOLOD unable to read the Plugin  at all? I've had this mod in my load order for awhile through several DynDOLOD runs. Just updated to v136.  Checked SSEdit and don't see an issue but that doesn't mean  there isn't one.

The  last bit of my log.Too long for Pastebin.  https://pastebin.com/pX7zsRLe

Read the first post and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire log and debug log to upload when making posts. Zip large files and upload them to a file service as explained.

Always use the latest version as explained on the first post, https://dyndolod.info#DynDOLOD-3-Alpha and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions. That will most likely already fix the error.

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16 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug log and bugreport.txt (if it exists) to also upload when making posts.

I've been having an issue i never had before and i cannot find any solution, Using latest Dyndolod resources + Dyndolod NG (downloaded today).

Error with teldryn serious "Plugin load order too high to copy record into DynDOLOD.esm".

I'm using the Dyndolod texgen fixes also.

No idea whats going on since i never had this type of error.

https://ufile.io/v1rbyr5a

Downloading v137 to see if issue is fixed, will edit if it works

Edited by jantor
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2 minutes ago, jantor said:

I've been having an issue i never had before and i cannot find any solution, Using latest Dyndolod resources + Dyndolod NG (downloaded today).

Error with teldryn serious "Plugin load order too high to copy record into DynDOLOD.esm".

I'm using the Dyndolod texgen fixes also.

No idea whats going on since i never had this type of error.

https://ufile.io/v1rbyr5a

Use the latest DynDOLOD 3 Alpha version. It should fix that error.

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Hi, i stumbled upon a little discrepancy between one of Ryn's extensions and Dyndolod. Is this something on your side / Ryn's / or mine ?

The Dyndolod Files were created with the Testversion you provided me with.

Ryn's White River Watch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

Thx for your Time

 if you need somethings for claryfication, just let me know

 

image.thumb.png.63e569fb87978690d1d6adbe1b12dba0.png

image.thumb.png.b0e16c5d4d269d7e65519b9c220708b0.png

 

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1 hour ago, IskanderStep said:

Hi, i stumbled upon a little discrepancy between one of Ryn's extensions and Dyndolod. Is this something on your side / Ryn's / or mine ?

The Dyndolod Files were created with the Testversion you provided me with.

Ryn's White River Watch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

Thx for your Time

 if you need somethings for claryfication, just let me know

 

image.thumb.png.63e569fb87978690d1d6adbe1b12dba0.png

image.thumb.png.b0e16c5d4d269d7e65519b9c220708b0.png

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.

The two screenshots show a full model placed by Ryn's White River Watch.esp.
What is the supposed discrepancy between the mod and DynDOLOD? Is there a problem with the LOD?

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3 minutes ago, dragonbornlevent said:

LOOT message: 

Cyclic interaction detected between "DynDOLOD.esp" and "DynDOLOD.esm":

DynDOLOD.esp

[Master]

DynDOLOD.esm

[Master Flag]

DynDOLOD.esp

 

Before the latest update, I have installed & used Dyndolod successfully.

Any idea?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug to upload when making posts.

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18 minutes ago, sheson said:

The larger a file the more data it contains.

Also upload the DynDOLOD.esm, please.

you mean upload the .esm file directly? here it is

https://drive.google.com/file/d/1Kzu6Kj3y-mjIAL42fJ6BQBGW2w2P3Cyr/view?usp=sharing

 

also, yes I know basics of computers I meant is this a bad thing, having 120 mb of log file?

also, why youtube recommend me these types of videos on my main page??? 

 

also, does the log file I uploaded contain any personal information, like my IP address? 😳

Edited by dragonbornlevent
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21 minutes ago, dragonbornlevent said:

you mean upload the .esm file directly? here it is

https://drive.google.com/file/d/1Kzu6Kj3y-mjIAL42fJ6BQBGW2w2P3Cyr/view?usp=sharing

also, yes I know basics of computers I meant is this a bad thing, having 120 mb of log file?

also, does the log file I uploaded contain any personal information, like my IP address? 😳

Yes, that DynDOLOD.esm is what I meant. Thanks.

Why would a log file that contains lots of information bad?
The log files do not contain IP addresses. If you wonder what they contain, then open and check their content in notepad.

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