Jump to content

DynDOLOD 3.00 Alpha 173


sheson

Recommended Posts

7 hours ago, sheson said:

If you have the same problem, the same replies, requests and solutions apply.

Read the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log, papyrus log to upload.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to provide useful screnshots.

Thank you, the script fixed it :)

Link to comment
Share on other sites

  • sheson changed the title to DynDOLOD 3.00 Alpha 136
2 hours ago, PixelMurder said:

Thank you, the script fixed it :)

Okay, now there are more than 70'000 lines of errors in the log because of missing properties. As far as I can tell by the source script, the new compiled script probably works as a "fix" because DynDOLOD can't enable or disable affected objects anymore, it's practically the Vanilla state. And as a side effect, I don't have a water wheel in Riverwood anymore :)  I did a fresh start, so this can't be the problem.

[08/27/2023 - 03:07:06PM] Error: Property GridState not found on SHESON_DynDOLOD_Firstborn. Aborting call and returning None
stack:
    [ (DE032048)].SHESON_DynDOLOD_LODObject.OnActivate() - "SHESON_DynDOLOD_LODObject.psc" Line 34

[08/27/2023 - 03:07:06PM] Error: Static function GetWorldspaceLODName not found on object sheson_dyndolod_plugin. Aborting call and returning None
stack:
    [ (DE033B5E)].SHESON_DynDOLOD_LODObject.OnActivate() - "SHESON_DynDOLOD_LODObject.psc" Line 27

Link to comment
Share on other sites

3 hours ago, PixelMurder said:

Okay, now there are more than 70'000 lines of errors in the log because of missing properties. As far as I can tell by the source script, the new compiled script probably works as a "fix" because DynDOLOD can't enable or disable affected objects anymore, it's practically the Vanilla state. And as a side effect, I don't have a water wheel in Riverwood anymore :)  I did a fresh start, so this can't be the problem.

[08/27/2023 - 03:07:06PM] Error: Property GridState not found on SHESON_DynDOLOD_Firstborn. Aborting call and returning None
stack:
    [ (DE032048)].SHESON_DynDOLOD_LODObject.OnActivate() - "SHESON_DynDOLOD_LODObject.psc" Line 34

[08/27/2023 - 03:07:06PM] Error: Static function GetWorldspaceLODName not found on object sheson_dyndolod_plugin. Aborting call and returning None
stack:
    [ (DE033B5E)].SHESON_DynDOLOD_LODObject.OnActivate() - "SHESON_DynDOLOD_LODObject.psc" Line 27

Read the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log, papyrus log to upload.

You probably installed a newer DynDOLOD DLL NG and Scripts over an older DynDOLOD DLL or DynDOLOD DLL NG and Scripts instead of replacing it.
You also can not use output generated for DynDOLOD DLL NG and Scripts Alpha-6 with DynDOLOD DLL NG and Scripts Alpha-12.

Link to comment
Share on other sites

Was it a mistake to run a hd tree option in texgen along with ultra tree lod option in dyndolod using billboard 4 setting for lod 4 and 8[what is even a point of using ultra lod option with billboard 4 and why is it allowed? shouldnt ultra tree lod always enforce level 0/1/2 rules?], when the tree mod[wigfrid tree replacer] has no 3d or hybrid lods? So i assume this is how crappy the shadowing on pseudo 3d tree lod looks like when its simply done by crossing two planes of billboards? Is there any way to fix this using the settings, because there's no 3d lods available? Or my hope is to switch to other mod?

 

 

test2.jpg

Edited by RainingTacco
Link to comment
Share on other sites

8 hours ago, sheson said:

Read the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log, papyrus log to upload.

You probably installed a newer DynDOLOD DLL NG and Scripts over an older DynDOLOD DLL or DynDOLOD DLL NG and Scripts instead of replacing it.
You also can not use output generated for DynDOLOD DLL NG and Scripts Alpha-6 with DynDOLOD DLL NG and Scripts Alpha-12.

Sorry for the inconvenience, but I don't fiddle with LOD every day, it's just one aspect of installing a new flawless AE version, and I'm on it since more than a month, in every free minute. As far as I can tell, the Helgen farmhouses were the only LOD issue, everything else was perfect, and I had the best map ever. I really can appreciate your efforts, thank you very much.

My current DynDOLOD version is 3 Alpha 128, I don't use NG and SE, which is likely the reason why the script didn't work.

I'm trying hard to understand myself how I can get a flawless LOD, but I'm stuck with the new question of why should I use NG or SE. Are they both good, or is one an advanced version? Do I need one of it just because I don't like PapyrusUtil(which isn't the case), or because it's faster, or because it can deal better with large reference bugs? I can't tell by the description on the mod pages, and both aren't mentioned as a requirement on the DyDOLOD mod page.

 

 

Edited by PixelMurder
Link to comment
Share on other sites

7 hours ago, RainingTacco said:

Was it a mistake to run a hd tree option in texgen along with ultra tree lod option in dyndolod using billboard 4 setting for lod 4 and 8[what is even a point of using ultra lod option with billboard 4 and why is it allowed? shouldnt ultra tree lod always enforce level 0/1/2 rules?], when the tree mod[wigfrid tree replacer] has no 3d or hybrid lods? So i assume this is how crappy the shadowing on pseudo 3d tree lod looks like when its simply done by crossing two planes of billboards? Is there any way to fix this using the settings, because there's no 3d lods available? Or my hope is to switch to other mod?

test2.jpg

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.

Standard tree LOD with billboards has limitations https://dyndolod.info/Help/Tree-LOD#Limitations
Doing billboard tree LOD in object LOD does not have these limitations. Without these limitations better billboards, HD billboards can be used.

https://dyndolod.info/Help/Tree-Grass-LOD-Billboards
The LOD billboards are typically used for a simple 2 plane model crossing like an X if viewed from top.
HD LOD billboards are diffuse and normal map *.DDS textures that show the rendered 3D model from a front and a side view. They can only be used with ultra tree LOD and DynDOLOD 3.

https://dyndolod.info/Help/Ultra-Tree-LOD
Ultra tree LOD or LOD trees in object LOD are the terms used for when LOD for trees is done in object LOD instead of the standard tree LOD system. The LOD for the trees can be 3D tree LOD models, tree LOD billboards or a mixture of both - hybrid tree LOD models.

https://dyndolod.info/Help/Ultra-Tree-LOD#Generating
While Billboard1 is suitable for standard tree LOD billboards and HD tree LOD billboards, consider using Billboard4 with HD tree LOD billboards for even better visuals. Billboard1 has 4 triangles per tree, while billboard 4 has 8 triangles per tree. The additional triangles allows for better reactions to light sources from all directions together with the HD tree LOD billboards. It is a good alternative to 3D tree LOD models in case performance or resource usage is of concern or as fallback for individual trees in case 3D tree LOD models are not available.

https://dyndolod.info/How-LOD-Works
LOD does not cast or receive shadows. This can be mitigated by the ENB distant shadow effect or Screen-Space Shadows.

DynDOLOD has nothing to do with 3rd party mods adding shadows to LOD or how the shadows look. 2 planes intersecting at 90 degrees for billboards cast a different shadow than an actual 3D models. It does not matter if it is standard tree LOD or ultra tree LOD, standard billboard or HD billboard.

You would have to ask the developers of the 3rd party mod that is used for distant shadows if they somehow can make better shadows for the 2 plane billboards. Otherwise you would need to acquire or create 3D tree LOD models. https://dyndolod.info/Help/3D-Tree-LOD-Model

Once you have 3D tree LOD models and the resource requirements, performance and LOD generation time are not an issue you can certainly try using them in all LOD Levels.

Link to comment
Share on other sites

3 hours ago, PixelMurder said:

Sorry for the inconvenience, but I don't fiddle with LOD every day, it's just one aspect of installing a new flawless AE version, and I'm on it since more than a month, in every free minute. As far as I can tell, the Helgen farmhouses were the only LOD issue, everything else was perfect, and I had the best map ever. I really can appreciate your efforts, thank you very much.

My current DynDOLOD version is 3 Alpha 128, I don't use NG and SE, which is likely the reason why the script didn't work.

I'm trying hard to understand myself how I can get a flawless LOD, but I'm stuck with the new question of why should I use NG or SE. Are they both good, or is one an advanced version? Do I need one of it just because I don't like PapyrusUtil(which isn't the case), or because it's faster, or because it can deal better with large reference bugs? I can't tell by the description on the mod pages, and both aren't mentioned as a requirement on the DyDOLOD mod page.

https://dyndolod.info#DynDOLOD-3-Alpha
This website and DynDOLOD 3 are currently an ALPHA version to test things and iron out bugs.
Certain things may be incomplete, not work as expected or change considerably between versions.
Pay attention to all instructions and information on this website and to all log messages and prompts from the tools.
Always use the latest version. Using the latest version and providing feedback or reporting problems is a requirement to participate in the alpha test. Do not waste time using older versions or reporting problems with older versions. Participating in the alpha test requires to report any problems to the official DynDOLOD support forum.

All requirements are listed at https://dyndolod.info/Downloads. By default DynDOLOD requires PapyrusUtil or DynDOLOD DLL SE
They work the same and are interchangeable depending on user preference or availability. See https://dyndolod.info/Help/DynDOLOD-DLL.

As explained in the generation instructions, pay attention to log message and the summary, https://dyndolod.info/Messages and https://dyndolod.info/Help/Summary-Of-Messages. If the summary has a listing for https://dyndolod.info/Messages/Large-Reference-Bugs, then read about the large references system and how engine bugs can affect visuals at https://dyndolod.info/Help/Large-References.

Those explanations suggests to have a look at the https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds:
DynDOLOD includes experimental workarounds to counter texture flicker caused by large reference bugs directly in the game that so far could not be addressed while generating the LOD patch.

As explained, the experimental large reference bugs workarounds require the use of DynDOLOD DLL NG and Scripts, which entirely replaces PapyrusUtil/DynDOLOD DLL SE.

Link to comment
Share on other sites

I've been having an issue i never had before and i cannot find any solution, Using latest Dyndolod resources + Dyndolod NG (downloaded today).

Error with teldryn serious "Plugin load order too high to copy record into DynDOLOD.esm".

I'm using the Dyndolod texgen fixes also.

No idea whats going on since i never had this type of error.

DynDOLOD_SSE_log.txt

Link to comment
Share on other sites

1 hour ago, jantor said:

I've been having an issue i never had before and i cannot find any solution, Using latest Dyndolod resources + Dyndolod NG (downloaded today).

Error with teldryn serious "Plugin load order too high to copy record into DynDOLOD.esm".

I'm using the Dyndolod texgen fixes also.

No idea whats going on since i never had this type of error.

DynDOLOD_SSE_log.txt 1.65 MB · 1 download

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug log and bugreport.txt (if it exists) to also upload when making posts.

Link to comment
Share on other sites

Just upgraded to Dyndolod ver. 136 and the latest version of Dyndolod resources, and switched from Dyndolod DLL SE to Dyndolod DLL NG. Cleared out all previous files and reran everything using the same procedures I've used with no problems. Started a new game but I now see this around all campfires. I checked all the files linked off the Dyndolod summary and nothing appears unusual. Point me in the right direction, or I can upload the logs per your bug reporting procedures if need be. As always great thanks to you for your great support Sheson.

https://i.imgur.com/K8RxZGl.png

 

Edited by Glanzer
Link to comment
Share on other sites

8 minutes ago, Glanzer said:

Just upgraded to Dyndolod ver. 136 and the latest version of Dyndolod resources, and switched from Dyndolod DLL SE to Dyndolod DLL NG. Cleared out all previous files and reran everything using the same procedures I've used with no problems. Started a new game but I now see this around all campfires. I checked all the files linked off the Dyndolod summary and nothing appears unusual. Point me in the right direction, or I can upload the logs per your bug reporting procedures if need be. As always great thanks to you for your great support Sheson.

[spoiler]

[img]https://i.imgur.com/K8RxZGl.png[/img]

[/spoiler]tps://imgur.com/I6z

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log, papyrus log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console.

Why do you believe that "this around campfires" has anything to do with DynDOLOD? What rudimentary troubleshooting have you done? Is "this around campfires" added by DynDOLOD? Does "this around campfires" go away if you disable the DynDOLOD output or plugins?

Link to comment
Share on other sites

7 hours ago, sheson said:

This website and DynDOLOD 3 are currently an ALPHA version to test things and iron out bugs.

It runs very well for an Alpha, I mean it's ten times better than the Super Duper Anniversary Edition :D Like I said, in said version, the only issue I've encountered were the farm houses. And even then it looked better than Vanilla ;)

The latest PapyrusUtil is installed, and I have no issue with it. But it's probably better to replace any function possible with the ones provided with an SKSE plugin, just because it's maybe a bit faster.

Link to comment
Share on other sites

Quote

Why do you believe that "this around campfires" has anything to do with DynDOLOD? What rudimentary troubleshooting have you done? Is "this around campfires" added by DynDOLOD? Does "this around campfires" go away if you disable the DynDOLOD output or plugins?

I removed the dyndolod plugins and the problem persists. Looks like it's not a dyndolod problem, sorry for not doing more troubleshooting first. :censored:

Link to comment
Share on other sites

29 minutes ago, PixelMurder said:

It runs very well for an Alpha, I mean it's ten times better than the Super Duper Anniversary Edition :D Like I said, in said version, the only issue I've encountered were the farm houses. And even then it looked better than Vanilla ;)

The latest PapyrusUtil is installed, and I have no issue with it. But it's probably better to replace any function possible with the ones provided with an SKSE plugin, just because it's maybe a bit faster.

Yes, the latest versions of DynDOLOD NG DLL and Scripts does not use papyrus scripts for dynamic LOD anymore, only for some initial checks and settings, so it should be using less resources. But keep in mind they are very new, experimental, so weird things can happen. Make a back up of the save.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.