sheson Posted April 23 Author Posted April 23 10 hours ago, bloodmage said: Sorry, Texgen ran fine, I had cleared the logs and didn't run it again, hence it missing. texgen always runs fine for me tbh, very fast. I reran everything and gave you the new logs from what I can tell when it freezes up, its generating texture atlas (usually for markarth world sometimes hunterworld) and its looking for a tree mesh for the season and then memory skyrockets and it freezes. (I've tried the recommended fixes in the atlas and memory help section) I've tried just generating markarth world and also see the freeze, but I have a feeling this tree is in more than one spot. txtgen logs.rar Still not DynDOLOD log or debug, which are written, when you close DynDOLOD via clicking X top right. Only kill it via task manager if that closing does not work for a minute. In that case, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini with notepad and add RealTimeLog=1 under [DynDOLOD] at the top. Then start DynDOLOD. Once it shows the options window, check the ..\DynDOLOD\Logs\ folder that DynDOLOD_SSE_realtime_log.txt is being created. If that does not work, reboot and try again. If it still does not work, upload your version of DynDOLOD_SSE.ini. With the log we have a good chance to troubleshoot this more quickly. I assume high memory usage means that DynDOLODx64.exe shows high memory usage in task manager? Check if it has sub processes like LODGenx64.exe or Texconvx64.exe that might be using lots of memory.
Phlunder Posted April 23 Posted April 23 Hey sheson! No logs today, I just wanted to report something with the latest DynDOLOD Resources 3.00 Alpha-43. The packaged impextbridge01_lod.nif is missing the Z-translation of the vanilla LOD resource, causing the LOD mesh to be offset on that axis and in relation to the full model.
sheson Posted April 23 Author Posted April 23 14 minutes ago, Phlunder said: Hey sheson! No logs today, I just wanted to report something with the latest DynDOLOD Resources 3.00 Alpha-43. The packaged impextbridge01_lod.nif is missing the Z-translation of the vanilla LOD resource, causing the LOD mesh to be offset on that axis and in relation to the full model. Thanks. Will be fixed in the next version of DynDOLOD Resources. 1
Ookami829 Posted April 24 Posted April 24 Hey sheson, i can't get dyndolod work because when generating LOD it always says error loading images from memory or access violation even though i use dyndolodx64, here the log DynDOLOD_SSE_log.txt bugreport.txt
sheson Posted April 24 Author Posted April 24 3 hours ago, Ookami829 said: Hey sheson, i can't get dyndolod work because when generating LOD it always says error loading images from memory or access violation even though i use dyndolodx64, here the log DynDOLOD_SSE_log.txt 1.3 MB · 0 downloads bugreport.txt 861.46 kB · 0 downloads Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD debug log to also upload. Is it always reporting the same image textures\architecture\windhelm\whwindowmaps.dds? Memory does seem lowish at the time since there on seems to be 8GB main memory. Double check overall usage in task manager. Maybe one of the tips from https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory can help to reduce how much is used at the time.
Guest Posted April 24 Posted April 24 Logs.rar ok. reinstalled. got all the files. a bunch of tree textures missing, but I'm not sure why or how to resolve.
sheson Posted April 24 Author Posted April 24 15 minutes ago, bloodmage said: Logs.rar ok. reinstalled. got all the files. a bunch of tree textures missing, but I'm not sure why or how to resolve. Read the actual error message and click on the "Click on this link for additional explanations and help for this message" as explained on the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages. That should open https://dyndolod.info/Help/Tree-Grass-LOD-Billboards, scroll down to "LOD Billboard(s) Not Found". Based on the logs I can see TexGen generated those billboards and it completed successfully. So, the TexGen output or parts of it are probably not installed (virtually) in the data folder C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\ that DynDOLOD looks at. The game is installed into C:\Program Files (x86)\ which can cause issue with UAC or antivir. Follow a modding guide, that explains how to install the game properly outside of C:\Program Files (x86)
Guest Posted April 24 Posted April 24 I moved the entire steam location to the C drive, still getting hung up on markarth world atlas winter. thanks for your help though.
sheson Posted April 24 Author Posted April 24 3 hours ago, bloodmage said: I moved the entire steam location to the C drive, still getting hung up on markarth world atlas winter. thanks for your help though. Still no DynDOLOD log or debug, which are saved, when you close DynDOLOD via clicking X top right. Only kill it via task manager if closing via X top right does not work for a minute. In that case, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini with notepad and add RealTimeLog=1 under [DynDOLOD] at the top. Then start DynDOLOD. Once it shows the options window, check the ..\DynDOLOD\Logs\ folder that DynDOLOD_SSE_realtime_log.txt is being created. Upload the realtime log. If there is no realtime log, reboot and try again. If it still does not work, upload your version of DynDOLOD_SSE.ini. With the log we have a good chance to troubleshoot this more quickly.
sheson Posted April 25 Author Posted April 25 1 hour ago, bloodmage said: ok good news, it's in there this time. Logs.rar This archive does not seem to contain a DynDOLOD_SSE_realtime_log.txt or a new DynDOLOD log and debug log.
Guest Posted April 25 Posted April 25 DynDOLOD_SSE_Debug_log.txtDynDOLOD_SSE_log.txt I thought these are what you needed. the realtime never worked for me. here is the ini TexGen_SSE.INIDynDOLOD_SSE.ini
sheson Posted April 25 Author Posted April 25 45 minutes ago, bloodmage said: DynDOLOD_SSE_Debug_log.txt 185.11 kB · 0 downloads DynDOLOD_SSE_log.txt 82.25 kB · 0 downloads I thought these are what you needed. the realtime never worked for me. here is the ini TexGen_SSE.INI 3.31 kB · 0 downloads DynDOLOD_SSE.ini 22.53 kB · 0 downloads The DynDOLOD log and debug are the same as from this post https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-169/?do=findComment&comment=278595 which show that LOD billboards were not found and then no LOD generation was started. Check the dates and content of the log files are the ones from the last generation. The DynDOLOD_SSE.ini shows that ; RealTimeLog=1 is commented out. Remove the semicolon and any spaces in order to have the setting take effect.
Guest Posted April 25 Posted April 25 amazing! real time log made it work. Thank you so much. So the program ran very different. A bit longer, but much smoother with no freezing or big time gaps. Was this all just a VRAM or resource issue? Thank you for your patience sheson. The only bad thing about dydolod...you can't go back to not using it. you and Enai and powerof3 (and many others) are some of the best out there man. I wish I understood half as much. Modding is as fun as playing. it was the last tool I added to my arsenal and is essential now. I would love to know what you find from the correct logs this time Logs.rar
sheson Posted April 26 Author Posted April 26 12 hours ago, bloodmage said: amazing! real time log made it work. Thank you so much. So the program ran very different. A bit longer, but much smoother with no freezing or big time gaps. Was this all just a VRAM or resource issue? Thank you for your patience sheson. The only bad thing about dydolod...you can't go back to not using it. you and Enai and powerof3 (and many others) are some of the best out there man. I wish I understood half as much. Modding is as fun as playing. it was the last tool I added to my arsenal and is essential now. I would love to know what you find from the correct logs this time Logs.rar If it runs through now, then it is hard to pinpoint a specific reason. As I suggested in an earlier post, check memory usage of DynDOLOD in Windows task manager and check if it has sub processes like LODGenx64.exe or Texconvx64.exe that might be using lots of memory. The task manager can show both main and video memory usage. When you have to generate again in the future, see the answers for https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory first to test different settings and without enabling the real time log, in particular: If DynDOLOD runs out of memory while generating atlas textures, add a line TextureCache=10 to ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI. If there are still problems, set MaxTextureSize=8192 in the same INI file. If too many concurrent LODGen processes running at the same time consume all available memory, limit their total number by changing the MaxLODGen setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI. So next time, try setting TextureCache=10 and MaxLODGen=2 to see if it makes a difference.
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