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DynDOLOD 3.00 Alpha 180


sheson

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32 minutes ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DyNDOLOD logs and debug logs to upload when making posts.

Ask ENB related questions on the ENB forum or discord as whatever it does to tree LOD is unrelated to the tool, if any, that was used to generate tree LOD.

https://dyndolod.info/FAQ#Billboard-tree-LOD-does-not-match-close-up-full-model-trees
If the billboard tree LOD seems overly dark or bright, use the billboard brightness setting of the advanced mode to account for lighting changes made by ENBs or weather mods.

https://dyndolod.info/Help/Advanced-Mode#Tree-LOD
Negative Billboard Brightness values will make the billboard tree LOD darker, while positive values will make it brighter.

Also see https://dyndolod.info/Help/TexGen#Direct-Ambient-Smoothness

Consider to use https://dyndolod.info/Help/Ultra-Tree-LOD with 3D tree LOD models and/or HD Tree LOD billboards.
Consider generating HD Tree LOD billboards with normal map textures for better looking tree LOD that reacts more naturally to lighting than standard tree LOD.

You can't simply darken the tree LOD. It becomes extremely saturated. You would also need an option for saturation adjustment to achieve proper results. I will look into the Ultra Tree LOD. Thanks.

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11 minutes ago, ArdentKumquat said:

You can't simply darken the tree LOD. It becomes extremely saturated. You would also need an option for saturation adjustment to achieve proper results. I will look into the Ultra Tree LOD. Thanks.

Changing tree LOD brightness in xLODGen before DynDOLDO was a thing usually works for everybody since Skyrim LE.
Other than that there are also the mentioned controls in TexGen.

Sounds like a problem with the ENB preset or its requirements (specific weather mod or tree mod for example). Standard tree LOD lighting always works the same way regardless of what the diffuse texture depicts.

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Just now, ks182 said:
hi, are you having an error with MarkarthWorld?

I was just making a post here to report that Alpha-143 crashes right when it starts processing MarkarthWorld with the error message "Duplicates not allowed while processing Skyrim.esm [REFR:000186D4] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthMines [CELL:00020EED] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,0))." I guess it makes me feel better that I'm not the only one, haha.

Bugreport and log are included in the post, debug log is here ( https://drive.google.com/file/d/1xqXOOws2cRTsz84CXla3SSalXXQrerwa/view?usp=sharing ) due to file size.

DynDOLOD_SSE_log.txt bugreport.txt

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[Window Title]
DynDOLOD

[Main Instruction]
Error: Duplicates not allowed while processing Skyrim.esm [REFR:000186C0] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

https://www.dropbox.com/t/NbVdXTU2DKQiiKix

 

 

 

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2 hours ago, ks182 said:

hi, are you having an error with MarkarthWorld?

Yep :(

[06:40] [MarkarthWorld] Processing 2791 references
[07:36] Duplicates not allowed while processing Skyrim.esm [REFR:000186C5] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))
[07:36] LODGenx64Win.exe generated object LOD for DLC2SolstheimWorld successfully
[07:36] Waiting for LODGenx64Win.exe generating object LOD for Tamriel.
[29:10] LODGenx64Win.exe generated object LOD for Tamriel successfully
[29:10] Created a summary of log messages C:\Modding\Tools\DynDOLOD\Summary\DynDOLOD_Index.html.
Duplicates not allowed while processing Skyrim.esm [REFR:000186C5] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))
Error: Duplicates not allowed while processing Skyrim.esm [REFR:000186C5] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))

https://drive.google.com/drive/folders/1aJ9vT7S2HEOVsB_1CrIzJXzbu9cVnVrY?usp=sharing

Edited by Hardwehr
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9 hours ago, sheson said:

Changing tree LOD brightness in xLODGen before DynDOLDO was a thing usually works for everybody since Skyrim LE.
Other than that there are also the mentioned controls in TexGen.

Sounds like a problem with the ENB preset or its requirements (specific weather mod or tree mod for example). Standard tree LOD lighting always works the same way regardless of what the diffuse texture depicts.

That might normally be a reasonable conclusion, except that I had been using LOD for Skyrim Flora Overhaul and did not have bright LOD trees with the exact same preset. I had used an earlier version of LODGen (xLODGen.97) to generate everything. I also have mods installed that come with their own tree LOD, and those aren't bright.  It was very specific to generating LOD with the current tools for Fabled Forests. Ultimately, it's not a problem for me since I simply edit the LOD textures until they have the correct appearance, but I was curious about why this was suddenly happening after years of using LODGen, and with an ENB preset I have also been using for years (with a lot of custom adjustments).

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9 hours ago, DoctorSauce said:

I was just making a post here to report that Alpha-143 crashes right when it starts processing MarkarthWorld with the error message "Duplicates not allowed while processing Skyrim.esm [REFR:000186D4] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthMines [CELL:00020EED] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,0))." I guess it makes me feel better that I'm not the only one, haha.

Bugreport and log are included in the post, debug log is here ( https://drive.google.com/file/d/1xqXOOws2cRTsz84CXla3SSalXXQrerwa/view?usp=sharing ) due to file size.

DynDOLOD_SSE_log.txt 273.67 kB · 1 download bugreport.txt 954.39 kB · 1 download

Thanks for uploading log, debug and bugreport.

This will be fixed in the next Alpha ASAP.

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9 hours ago, ks182 said:

hi sheson, an error appeared with update 143

Скриншот 10-09-2023 002444.png

bugreport.txt 661.35 kB · 0 downloads

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug to also upload when making posts.
Use the "Copy message to clipboard" link and post the text of the message instead of the the screenshot as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

This looks like the same error like https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-143/?do=findComment&comment=274212, so this will be fixed in the next Alpha ASAP.

If the problem still happens in the next Alpha, upload new log, debug log and bugreport.txt.

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8 hours ago, BuddyKidd said:

[Window Title]
DynDOLOD

[Main Instruction]
Error: Duplicates not allowed while processing Skyrim.esm [REFR:000186C0] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

https://www.dropbox.com/t/NbVdXTU2DKQiiKix

The dropbox archive contains the TexGen log and debug log instead of the DynDOLOD log and debug log.

Based on the bugreport.txt this seems to be a similar error as https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-143/?do=findComment&comment=274212

If the problem persists in the next Alpha upload new DynDOLOD log, debug log and bugreport.txt.

 

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7 hours ago, Hardwehr said:

Yep :(

[06:40] [MarkarthWorld] Processing 2791 references
[07:36] Duplicates not allowed while processing Skyrim.esm [REFR:000186C5] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))
[07:36] LODGenx64Win.exe generated object LOD for DLC2SolstheimWorld successfully
[07:36] Waiting for LODGenx64Win.exe generating object LOD for Tamriel.
[29:10] LODGenx64Win.exe generated object LOD for Tamriel successfully
[29:10] Created a summary of log messages C:\Modding\Tools\DynDOLOD\Summary\DynDOLOD_Index.html.
Duplicates not allowed while processing Skyrim.esm [REFR:000186C5] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))
Error: Duplicates not allowed while processing Skyrim.esm [REFR:000186C5] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))

https://drive.google.com/drive/folders/1aJ9vT7S2HEOVsB_1CrIzJXzbu9cVnVrY?usp=sharing

The archive seems to be missing the bugreport.txt. Was there none?

From the debug log this looks similar the error reported here https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-143/?do=findComment&comment=274212, so this should be fixed in the next Alpha version.

In case the problem still happens, upload new DynDOLOD log, debug log and bugereport.txt if it exists.

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1 hour ago, ArdentKumquat said:

That might normally be a reasonable conclusion, except that I had been using LOD for Skyrim Flora Overhaul and did not have bright LOD trees with the exact same preset. I had used an earlier version of LODGen (xLODGen.97) to generate everything. I also have mods installed that come with their own tree LOD, and those aren't bright.  It was very specific to generating LOD with the current tools for Fabled Forests. Ultimately, it's not a problem for me since I simply edit the LOD textures until they have the correct appearance, but I was curious about why this was suddenly happening after years of using LODGen, and with an ENB preset I have also been using for years (with a lot of custom adjustments).

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which logs and debug logs to upload when making posts.

https://dyndolod.info/Generation-Instructions
Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards.

Also see https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#LOD-Billboard-s-Not-Found

It is pointless installing pre-made tree LOD.

Billboards are generated from the full model and full textures by TexGen. TexGen output should be overwriting all other mods/textures, which would include third party billboards that have been left accidentally in the load order. However, make sure that TexGen generates all desired billboards.
xLODGen/DynDOLOD also does not use pre-generated tree LOD either and should just overwrite it.

Use the TexGen option to achieve the desired lighting for all billboards.
All billboard diffuse textures should be generated with the same options/setting and not require manual editing afterwards.
xLODGen/DynDOLOD should apply the same brightness setting to all billboard textures when they are added to the tree LOD atlas.
Tree LOD/the game makes no distinction what the diffuse texture depicts, they always are generated the same way.

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DynDOLOD 3a143 Test version for Parent > Child copies of references with dynamic LOD

I'm done testing copies of references toggled by script. No issues were found with vanilla or modded stuff. I don't know if there were Parent > Child related changes in released Alpha 143 since the last test version that would need checking.

Side note: Wow, Riften with NoCellsWithNAVM=0 is such a big improvement. Wonderful.

20 hours ago, sheson said:

Might probably be better to copy ACTI with scripts and remove the scripts. We'll see.

That sounds like a simple and effective solution. It would need to be done to any base record, used by copied references, that has a non-empty VMAD section. Not just ACTI.

Thanks.

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